Archive for the Games Category

New Super Mario U: Done!!!

Posted in Best / Worst, Blog, Games, High Scores / Accomplishments with tags on April 21, 2013 by slateman

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I went through the superstar road and got all the coins for a fourth star. That swimming level sucked. I used a P-Wing to get the last coin on the running stage for the last coin! This revealed the 9th superstar road stage. I was prepared for a nightmare.

Fortunately, it wasn’t difficult; it was just interesting…and cool. So, after beating that, I was pretty psyched but got nothing. This morning I went back and caught every Nabbit but still didn’t get the fifth star…Then I noticed I was missing one hidden exit (#94).

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After zipping through and getting that, I was greeted with the above message – and have now completed the whole game!!! Sadly, I’ve had enough Super Mario Bros. U for a little while. That’s sad mostly because I have little reason to return to the Wii U. I’m looking forward to the new firmware upgrade coming shortly, however. Once again, I’m also excited for the DLC to return to Mario. 100%! Nice!!!

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Castlevania: Order Of Ecclesia Art

Posted in Artwork, Best / Worst, Blog, Game Art, Games with tags on April 21, 2013 by slateman

I can’t say I even remember playing this. After completing Portrait Of Ruin twice, I vaguely recall something afterwards. If anything, it didn’t leave a lasting memory other than ‘Oh, maybe I played that…wasn’t as good as Portrait.’ In any event, I’m trying to go through some hard drive stuff and these two artworks are pretty sweet…so while the game may not have been so spectacular, the art here is. Enjoy!

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New Super Mario U: Almost Done!

Posted in Blog, Games, High Scores / Accomplishments with tags on April 20, 2013 by slateman

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I’ve been going back to New Super Mario Bros. U here and there to collect the last remaining gold coins. I’ve always been a completionist when it comes to games like this and this one is good enough to warrant this dedication. I remember the first New Super Mario Bros. which may very well be the fourth-best Mario game ever. The Wii U version is good, hell, it’s great, but it’s not necessarily as legendary as the DS game. In any event, it’s great that I can play the game on my controller while the kids watch Shrek for the 199th time (this week). So, today I managed to get the last hidden stages and the last gold coins.

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What does this leave? Well, I need to beat two more superstar road levels, collect the last one on the Run For Your Life level (which may require a P-Acorn) and then the ultimate, final superstar road level. These last stages will prove to be pretty difficult but I have faith I’ll beat them. Once again, I’ll have to admit, trophies/achievements would be awfully nice for this type of game. As lame as some people may think they are, they really motivate these types of endeavors. You know, the ones where you waste hours away trying to collect last coins by performing super-specific, rigid jumps and maneuvers. Yeah those. I look forward to getting these last 10 coins. Then, I think you beat the game and get something else…but by then, why will I care? Oh, maybe for the New Super Luigi U DLC this summer!!!

Guacamelee! Platinum!!!

Posted in Best / Worst, Blog, Borderlands, Games, High Scores / Accomplishments, Personal, Uncharted with tags on April 17, 2013 by slateman

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I grabbed Guacamelee! last week and thoroughly enjoyed playing through it on both my PS3 and PSVita. The game is classic in so many senses. The tight controls, fun combat and spectacular visuals all made this a joy to work through. The fact that it was a Metroidvania game only helped.

Being on vacation, I was able to grab the game and play whenever I had a free moment and the Vita’s suspend option made it perfect. After beating it and 100%ing it, I went on to hard mode. Some of the arenas and bosses were tough (and cheap) but it all felt like small victories. It reminded me of getting my first platinum on Uncharted. While some areas were really tough, all you had to do was beat that one section. Games save after everything nowadays. Though I don’t want to remember that blue water room in UC. Nightmare.

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Anyways, Guacamelee! was a game I had on the horizon for a bit, and after getting another $10 free from PSN (that’s the third time they’ve given me free cash!!!) and a $3 PS+ discount (the best deal in gaming evah!) it was a no-brainer. Cross play only helped. I was uploading my save, playing on the PS3, uploading then playing back on the Vita. Brilliant. Well worth the cash and my seventh platinum!!!!

Speaking of: My other platinums: Uncharted 1-3, Borderlands, The Walking Dead and Resident Evil 5. All were worthy of my time.

And reflection time: We’re at the end of this cycle aren’t we? PS4/720 coming out in a few months. Looking back with a friend recently, this generation has had some *Great* games. I started writing an article on the best games of this generation. Never quite finished though. :)

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Vampire Resurrection DLC: You’re Kidding…Right?

Posted in Best / Worst, Blog, Games with tags , on March 22, 2013 by slateman

vr-dlcI’ve supported Capcom since day 1. When the jokes about Super Street Fighter Zero Alpha Turbo II X kept coming, I would correct everyone about the Zero series, the differences between incremental updates, etc. And when Super Street Fighter IV came out for a mere $40, I bought that shit quick. Even the on-disc DLC from SFxT was fine by me (I didn’t buy it). And while I will not be buying the new Vampire Resurrection DLC, its entire existence is just a joke. For a mere $1 you can buy one of two cabinets or $2 for game rooms. That’s $6 of useless crap. Again, you can’t complain…just don’t buy it. But the fact that this even exists is pathetic. Whatever.

Mini-Review: Darkstalkers: Resurrection – Missing Something

Posted in Best / Worst, Blog, Games, Reviews with tags , on March 19, 2013 by slateman

VAMPIRE RESURRECTION POSTCARDI spent an awful lot of time a few months back working on an exhaustive Vampire Savior FAQ and I now will have to update it with Darkstalkers/Vampire Resurrection information. After a little while of testing things out, I have to say…it’s OK. My main concern was the port of Darkstalkers 3 – a game that never truly existed. Sadly, they didn’t take the ‘best of’ idea and include Vampire Savior 2 and Vampire Hunter 2 tweaks. This game appears to play just like the arcade version of VS without the Dark Force changes or the additional three characters. Why this is eludes me. The gameplay is spot-on, of course and all the usual perks are included. You gain points for completing challenges. You use this currency for the Vault – artwork and movies. Fortunately there is some new artwork included here not present in every other version. Unfortunately there is no sound test; this is a pity considering how the soundtracks to these two games may very well be the best Capcom has ever produced. The Japanese game was released in disc format and the first copies came with a bonus soundtrack CD. Sure I already have the soundtrack for VS but it’s just that good! AND, the game definitely features at least one new track – again, a sound test would have rocked.

And then I start doing tutorials/challenges. Now, can someone tell me why back in 1997 Arika was able to do the trial thing right and why now, 16 years later, we’re left with this? First off, there are only five for each character for each game. That still is a lot of challenges, I suppose. Street Fighter EX+A had…was it 15? 20? 25? And, since I’m not a fantastic player, I can’t perform half of them. Morrigan has the same trial for both VH and VS (screw this American naming convention). The same trial? Well, I can’t manage to chain a c.Short->c.Fierce->Darkness Illusion…so that means there are 2 of Morrigan’s 10 challenges. Great.

Now, the entire presentation is amazing. The HD makeover looks phenomenal (the game still looks like it always did) and when you switch from VH to VS, you remain in the last menu. I.e. if you’re about to start a ranked match and you change games, the menu places you in the ranked match area again. Small things like that are great. There’s also an info box giving you details about all the fighters. Developers, if you’re going to do this, please have at least 100 different quotes. I played for 10 minutes and felt like it was repeating already.

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Online play was superb, zero problems and GGPO has treated me well with all recent fighters. I suck, so it’s no fun at all getting trounced by Gallon (Talbain) constantly. But, that’s my problem.

There’s a spot for the Playstation Store – so I don’t know what they’re planning on trying to sell us. $15 for this package is indeed good, but I’d be pissed if they asked me to shell out more for anything. Unless it’s the soundtrack – it’s just that good. Then again, I now have this game for the PS1, PS2, PS3, SS, PSP and arcade ROMS – just missing the DC game. I’m not paying anything more for Vampire/Darkstalkers until part four comes out. :)

Mini-Review: Tomb Raider – Oh Yes!

Posted in Best / Worst, Blog, Games, Reviews with tags on March 17, 2013 by slateman

tombraiderIt isn’t 1996 any longer. While there have been many Tomb Raider games since then, none have lived up to the standard set by the first two games. And with Uncharted coming to take the torch, how precisely can a reboot live up with the legacy of both UC and TR? By doing precisely what they’ve done in this game.

And Uncharted IS important because it took a formula and perfected it. Its second entry is probably my favorite game of this generation. Its third iteration, however, didn’t live up to the standard set by the first two games. Sound familiar? (Plus, we’ve talked about thistwice!) As Lara Croft scrambled to safety in the 2013 reboot, I was a character who was real. No more one-liners after murdering two dozen swarming enemies. It’s not that Nathan Drake is unlikeable; it’s quite the opposite. It’s just that by the third time, it was all expected. We knew we’d be dangling by one arm at least six times. Every action sequence felt familiar the intensity was thereby reduced. When Lara first killed a person, it was a big deal. The intense moments in Tomb Raider were intense! The entire journey was a remarkable one; even if it felt like UC a few times (which itself felt like TR a few times).

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Lara was a mess. She was hurt. Her pain felt real. The visuals in the game were positively incredible, the sound outstanding. The gameplay was impeccable and FUN. The weapons were powerful. Their customizable evolution was perfectly executed. I felt a draw to the history, the lore. The locales were lush and vast. I listened to the audio logs. The collectibles fit within the world created. I went back to collect GPS caches, using my new-found abilities to unlock new paths. More than once during my adventure I stated, “This represents everything I love about videogames!”

This review is pretty simple. The game absolutely rules and is one of my favorites in a long time. In retrospect, I’m stuck trying to find a weakness. Perhaps more diverse enemies would be nice. I guess the biggest problem is how to deal with a sequel but who cares about that now? Tomb Raider has somehow returned to form, copying and trumping a game that copied and trumped it in the first place. This is just about perfect; it cannot be praised highly enough.

DDP:SDOJ – Crossing Fingers

Posted in Blog, DoDon Pachi, Games on March 17, 2013 by slateman

ddp-sdoj-releaseThe praying for localization (or region-free) for DoDonPachi: SaiDaiOuJou is now in full force as May 30th has been chosen as its release date. What is likely the swan song for Cave’s arcade production will be arriving with HD visuals, arrange modes and the whole lot. I’ll never afford the limited edition never mind the super-limited edition; I’ll be thrilled just to be able to play it at all. 10 years after DaiOuJou became the best shmup of all time, its successor has some big shoes to fill. To be honest, I’ll never be the fan I once was; the time simply doesn’t exist. I’m not entirely sure how bad that is. If one cannot devote the proper time to a game like DOJ/SDOJ (unlike DFK); is it worth it? I’m hoping for a yes. Ultimately I think it’s going to be localized. And I will get it. I’m still waiting on getting ESP Galuda II and MMP/Ibara 2. But this game is the holy grail and I’ll pass on everything to get it. The wait continues!!!

Tomb Raider: First Thoughts

Posted in Best / Worst, Blog, Games, Uncharted with tags on March 8, 2013 by slateman

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I got Tomb Raider from my favorite service, GameFly yesterday and have managed to squeak out maybe 45 minutes of gameplay. First impressions? Awesome! Crystal Dynamics couldn’t really go the Uncharted route…and seeing how UC ripped off TR in the first place, what could the developer do? Well, what they’ve done is revamp Lara Croft entirely and craft a spectacular new style of game. I’m super psyched to play through the rest of this, foregoing even God Of War to do so. That’s saying a lot. The snapshot above looks like it’s straight out of UC actually. However, I most certainly am not complaining. Now, if I only didn’t have to take that photo w/ my phone. Perhaps if there were a Share button on my gaming controller……. :D

What I’m Playing: February Edition

Posted in Best / Worst, Blog, Games, Personal on February 24, 2013 by slateman

gravityrush-katVacation week has been a bit insane here, really. In fact, they’ve been totally bat-shit crazy, but it’s OK; that’s life. In fact, I’ve had the chance to play some games this week. So, what’s what?

Gravity Rush
PS+ is the bomb, to reiterate the obvious. I grab everything that’s ‘free’ even if I don’t download it. Having beaten Uncharted: Golden Abyss and with zero interest in the arduous task of getting the platinum, I deleted that bad jackson and tossed on Wipeout. I’m not much of a racing fan though, so while it looked phenomenal, I deleted that too. Why not try Gravity Rush!? I’d tested out the demo and didn’t quite like it, really. However, it’s Free! The controls take some getting used to but it’s actually a pretty good game! And, in the process, I got a reminder about how much I love Japanese games. In the old days, I would pore through magazines, translate games and I loved it. The music, the quirky nature of Gravity Rush is wholly Japanese and I love it. Not sure if I’ll beat the game but it’s a fun romp while it’s lasting!

Aliens: Colonial Marines
I don’t need to say much more.

New Super Mario Bros. U
This game is traditional Mario fun. There is nothing like the feeling of running through the stage, full speed, bouncing off of enemies that were precisely placed for that purpose. There’s nothing better than looking at an area with a curious eye only to reveal a hidden coin in an invisible cave. The new Wii U controller is comfortable enough to play this familiar game. The HD visuals are nice, if not somewhat wasted. It’s Mario. It’s a mushroom. Sure, it’s nice to be in HD, but I’m waiting to see the Wii U play something gorgeous. Zelda is my first guess.

It’s the same game I’ve played before but it’s fun. I plan on getting every gold coin and unlocking whatever it is that unlocks. Sadly, after that, I’ll likely avoid the game for a while. As good as these games get, I rarely go back too much. Not like the classic, Super Mario Bros. 3 – probably my favorite game ever. *shrug*

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