Archive for the Lists Category

Retro-Game Backlog Entry #3: Ninja Spirit

Posted in Best / Worst, Blog, Games, Lists, Retro Games on September 23, 2018 by slateman

Irem’s 1988 title Ninja Spirit is reportedly the first TurboGrafx-16 title to receive a perfect 10 from EGM upon its release in 1988. My memories of this game are fond: the high-leaping ninja, his mirror clones and, of course, that first boss. Returning to this game was a mostly-positive experience marred, once again, by the inordinate difficulty spike common for games of the time.

The game’s familiar intro begins with our hero’s father being killed by an unspecified green glob attack. Moonlight, the protagonist who strangely is a wolf, begins his quest for vengeance. The game’s presentation is highly stylized and entirely over-the-top. Equipped with several possible weapons, my playthroughs often stuck with the standard sword, despite its weakness in several cases. Having up to two mirror images of yourself plus shadowy sword trails make for a memorable introduction. Ninja enemies spawn from everywhere, throwing daggers and filling the screen with impressive sprites. As you get accustomed to the incredibly-floaty physics, the first stage’s boss appears, an utterly-massive, six-armed demon. He is by no means difficult, but virtually anyone who has played this game recalls his striking appearance. I’d imagine this was the biggest boss for any game at the time, 30 years ago.

The relative simplicity of the first stage is forgiving, particularly on the TurboGrafx mode which allows several hits from minor characters before death. The arcade original did not have this and as the game progresses, most non-croney enemies will still result in a one-hit death. Using your clones to block and attack while you remain safe at a distance is a great method, but certain foes take an awful lot of hits. As stages progress, memorization is your ally – these guys get difficult! The vertical stage is reminiscent of Contra and the bosses never get as surprising as stage 1, at least until the end. More on that in a minute.

The music isn’t far from what you’d expect from a 1988 title. It is dark and mysterious, entirely fitting for a shadowy ninja game. The tracks aren’t entirely memorable, but they suit the title perfectly. I suppose, in retrospect, I never quite found a better ninja title in my gaming days. I never got into Ninja Gaiden (outside the original and brutal trilogy in the ’80s) and need to return to Nioh, which was rather good. We’ll see if Sekiro can trump this upon its release next spring. I digress.

Running along the ceilings in later stages and battling baton-wielding toads all gets very rigorous. The screen is littered with enemies and flying attacks making survival without powered-up weapons a chore. Though enemies carrying those perks are numerous, sometimes getting to them is suicide – perhaps a good risk-versus-reward balance.

Honestly, WTF?

But then after you’ve survived the last levels of memorization and mania, you’re ready to descend the pit towards the final boss. As difficulty goes in games, this is just stupid. The aforementioned pit is literred with flying ninjas, swords held high. You jump into said chasm blindly and one hit from any of these hundreds of foes will end you. Descending through these guys is quite literally the definition of memorization because after a few lost lives, you’re forced to repeat the entirety of the fifth stage. And by that, you’re just running as fast as you can to avoid ninjas that take multiple hits but who can kill you in one and these deadly puffs of gas that don’t seem to affect aforementioned super-powered ninjas. Yes, memorize this pattern because after the run-away technique and the memorize this one-hit-death pit of stupidity, you reach the boss. This guy’s green snaky attacks are what killed your father – though we never really learn why. My method here was to throw shurikens and run away like my own life depended on it. The unnamed boss doesn’t move, fortunately, but after all these sequences of precision and stress, that’s good. It’s OK if you die to him, you can redo that ‘falling in a pit of flying fucking ninjas’ all over again!

The credits sequence has cool half-screen images of all seven bosses with their chapter names written in elegant Chinese. You’re then presented with some semblance of a story, about you having saved the day, but it doesn’t matter, evil will just return. Inspirational! Now go back and play it on arcade mode!

Final Verdict
I’d play Ninja Spirit again. But I don’t know if I would care to try beating it again. To be fair, the hour-long experience fit right in for the time. Had you purchased a $50 game and beat it in one sitting, you would be disappointed. The 25-hour experiences of today were virtually unheard of back then and this was an arcade port, remember! However, while the setting, ambience and feel are familiar and wonderful, the rigor of the end-game makes it difficult to appreciate nowadays. I’m wholeheartedly glad to have returned if only for the sheer glee of revisiting that first stage. There’s a nice sound test where you can listen to all the music and there are also curious messages unlocked by a code – good for a laugh, I suppose. Much like the prior entries into this retro-gaming list, the first levels of this game are a lot of fun and worth a try. I’m glad I’m embarking on this journey. I’m thinking Gunstar Heroes next.

Retro-Game Backlog Entry #2: Super Air Zonk

Posted in Best / Worst, Blog, Games, Lists, Retro Games on September 23, 2018 by slateman

While my memory of the two Air Zonk games is hazy, I had high hopes for the CD-based sequel. Issued in 1993, it turns out I likely never played this one and that’s a good thing. While there are a few improvements in the Super follow-up, it’s not not quite as good or as fun as the original. Had this been my introduction, I might not look back so fondly on the game series.

On the plus side, the ludicrous difficulty of the first game is not at all matched here. The game’s music, now Red Book, of course sounds a lot better but that does not make it more memorable. I found myself irritated by most of the music in the first four selectable stages. After choosing those four, you’re presented with three more that you must go through sequentially. Those levels had much better music, worth turning the volume up for. Unfortunately, some of the game’s tinnier sound effects, like when your weapons are powered up, cut through everything making you reduce that volume rather quickly. It turns out the Japanese version featured lyrics with certain songs, something I don’t feel I missed out on. Though, I still find the Japanese name for the game/series hilarious (PC Genjin or CD Denjin in this case).

While the audio quality itself is superior, it’s hard to say much else is. Controls and the buddy system have changed a bit, but the most underwhelming thing must be the visuals. Landing a year later than the original Air Zonk, it was fair to expect bigger and better and more of everything good. But the visuals first and foremost disappoint. Those glorious 16-Bit (*cough*) graphics with the multi-layered parallax scrolling feel watered down and the stages just didn’t have the same vibrancy. In fact, Super Air Zonk doesn’t feature that same parallax which is surprising and disappointing. Stages end up looking flat despite the colorful palette. This is certainly attributed to a different developer taking the helm: the typically-consistent Hudson Soft in this case.

As for the gameplay itself, the developers clearly took inspiration from R-Type. The third level has you moving around a pre-set path which sometimes leaves you stuck at certain points or paused waiting for the stage to progress. Other portions of levels are just entirely barren, an inexplicable issue in a game like this. Initial stages also have hidden sections which are rewarding for replays, but most of the design choices felt like a step backwards. Instead of that ‘bigger and better‘ sensation you want, a lot was ‘as good or worse‘. The power-ups changed this time around, they too take inspiration from R-Type, but the result was by no means better. You could separate from your mid-stage buddy, assuming you managed to collect and save him, or have the buddy attach to you. Each had a different firing configuration, much like in Irem’s legendary shooter. However, the diversity of weapons wasn’t as interesting or as useful. A few are entirely overpowered and you better not lose them if you get them. The game is quite tough with standard weapons and these huge screen-filling attacks were perfect for when enemies surrounded you from all sides.

The eased-up difficulty of the final stages was a positive change, though some felt it was too easy. The final boss, for instance, was a
straightforward sequence of repetition, requiring no real skill outside the standard dodge-and-weave of the four forms of Emperor Sandrovich . It was, therefore, asubstantial improvement from the bullshit demands of the first entry. However, the boss rush on stage 6 was right up there with the bullshittiest moments in gaming. The ending baddie summons the bosses from the first levels of the title, one at a time. However, if you can’t beat that boss fast enough, the next arrives, and the next (presumably – you’d likely be dead by then). But don’t rest up yet…after defeating the 1-2-3-4 punch, the boss summons those assholes two more times. It’s nonsense, the bullet sponges just returning dishing out incessant attacks and you have to restart the entire stage if you falter. Oh yes, this was a save-state game and I feel no remorse for playing it as such. Now, perhaps if I shelled out hundreds or thousands of dollars I’d care. But I fortunately did not.

Final Verdict
I was disappointed by Super Air Zonk. Outside of improved audio, which couldn’t always be appreciated, it offered very few benefits that could stand toe-to-toe with its superior predecessor. It was a fun romp for the most part, with the first two stages being entertaining and the last few having memorable tunes. However, those perks felt few and far between and were I to revisit the series, it would most certainly be to play the first game, not the second. Weaker visuals, no parallax scrolling and level design curiosities make this an unmemorable sequel. If curious, try the Japanese game, at least it has piles of poop when you launch a super attack. That and a second-hand copy sells for 1/30th of the price. I’m serious. Look it up.


Retro-Game Backlog Attack

Posted in Best / Worst, Blog, Castlevania, Games, Lists, Retro Games on September 21, 2018 by slateman

As I age, it becomes increasingly difficult to be surprised or impressed. So many themes in gaming, TV shows or films have a ‘been there, done that’ feel to them. That’s not always bad = more of the same is oftentimes familiar comfort food that suits a specific purpose or need in life.

And while the prior paragraph may sound cynical and bitter, it’s by no means the full story. Just this year I played through Bloodborne and God Of War, both perfect 10s and Game of the Year candidates for their respective years.

However, while AAA games may be formulaic, they are also expensive and here in Sweden, that’s doubly true. Everything is expensive here! So, what to do to get my fix of awesomeness? Well, now that you mention it, the answer is something I’ve been thinking of doing this for quite some time…

Today I’m uploading a list of older games I’d like to tackle. Most will be my initial playthroughs as these titles are some that, for one reason or another, eluded my gaming gaze over the past few decades. Some, however, are ones I’ve desired to revisit – those are noted with an asterisk. With some modified hardware and trusty emulators in my grasp, here is a list of a dozen or so games I endeavor to tackle over the next few months. If all goes well, I’ll share my post-game thoughts after each accomplishment. OK, let’s get to it!

PC Engine

  • Air Zonk
  • Ninja Spirit *

Turbo CD

  • Gate Of Thunder
  • Lords Of Thunder
  • Super Air Zonk

Playstation

  • Einhander *
  • R-Type Delta

Genesis

  • Castlevania: Bloodlines
  • Contra: Hard Corps
  • Gunstar Heroes

Super NES

  • Castlevania: Dracula X
  • R-Type III
  • Super Castlevania IV *

Nintendo64

  • Mischief Makers *

What To Play: 2018-2019 Edition

Posted in Best / Worst, Blog, Games, Lists, Resident Evil with tags , on June 15, 2018 by slateman

As E3 rolled out the new and exciting, it’s hard not to truly get pumped up by something. There are some enormous titles a’coming – and many of them are not so far off. Sony’s Resident Evil 2 reveal gave us our first glimpse of the game in action as well as a release date merely seven months later.

Today I’d like to go through some upcoming release dates alongside my excitement level. Three stars = must buy, pretty much. As always, this is more of a personal checklist, but now that it’s written up, there’s some good shit on here!!! Let’s go!

07 Aug – Dead Cells ***
07 Aug – Overcooked 2 ***
21 Aug – Guacamelee 2! ***
31 Aug – Divinity: Original Sin 2 *
14 Sep – Shadow Of The Tomb Raider *
26 Oct – Red Dead Redemption 2 ***
13 Nov – Spyro: Reignited Trilogy **
04 Dec – Just Cause 4 ***
31 Dec – Mega Man 11 **

2019
25 Jan – Resident Evil 2 ***
29 Jan – Kingdom Hearts III **
22 Mar – Sekiro: Shadows Die Twice ***
?? ??? – Bloodstained: Ritual Of The Night***
?? ??? – The Last Of Us – Part 2*

Platinum #25 – Ranking The Hardest

Posted in Best / Worst, Bloodborne, Games, Lists on March 4, 2018 by slateman

I succeeded in getting my 25th platinum trophy this morning: the brutal Bloodborne, a game I formerly abandoned, deeming it way too difficult. But after returning, I discovered just what a brilliant masterpiece it truly was. The lore, the visuals, the gameplay: utter remarkable. And getting that platinum required some serious time and dedication. But was it the hardest of all my platinums?

25 is an impressive number, I might say, and I can genuinely recall getting each and every one of them. However, with two being My Name Is Mayo, suffice to say they were not all significantly difficult. I thought I’d run through them all looking at which was the most grueling. To start, here are the 25 in alphabetical order.

  1. Bloodborne
  2. Borderlands
  3. Color Guardians
  4. Far Cry Primal
  5. Guacamelee!
  6. Horizon: Zero Dawn
  7. Lego: The Hobbit
  8. Lego: The Lord Of The Rings
  9. Lego: Marvel Super Heroes
  10. Lego: Pirates Of The Caribbean
  11. My Name Is Mayo (PS4 & Vita)
  12. Resident Evil 5
  13. Resogun
  14. Rocket League
  15. Tales From The Borderlands
  16. Tony Hawk’s Pro Skater HD
  17. Uncharted
  18. Uncharted 2
  19. Uncharted 3
  20. Uncharted 4
  21. Uncharted: The Lost Legacy
  22. Walking Dead, The: Season One
  23. Zero Escape: Virtue’s Last Reward
  24. Zero Time Dilemma

The easiest would clearly be the absurd game about hitting a mayo jar. Next to that would be both the Telltale games: The Walking Dead and Borderlands as simply beating the game rewarded me with the plat. Similarly, the two Zero Nonary Games platinums benefited from some guide help, but neither required any actual dexterity.

Most of the Lego games are rather straightforward. Though some had challenging sections, they reside low on this list. Now we’ve covered 10 of the 25. The open-world games like Horizon and Far Cry Primal were both fun checklists of tasks. Rocket League was similar – not difficult, just time consuming and it was made easier when they changed the requirements for one of the trophies. THPSHD was a tough one, as I got stuck on that final trophy for years. Four-and-a-half to be specific. But a glitch (Robomodo + glitch = surprise!?!) allowed me to achieve it with utter ease. Color Guardians had some really tough segments but glitches worked against me here: I had to re-do entire stages, acing them repeatedly to get the trophy to pop. Live by the glitch and die by the glitch!

Now at 15, we have 10 left and things are getting a bit more difficult. Half of those are Uncharted games and not all were particularly challenging. The latest one had so many save points and auto-locking whereas the first had three specific, crushing sections on the highest difficulty. Oh what a nightmare those were!

Guacamelee! required some major start-over sections – repeatedly dying and retrying and dying again. Resident Evil 5’s professional difficulty was particularly trying. However, doing so in co-op really alleviated the challenge. That stupid troll segment was just annoying as hell though and almost made me quit that attempt.

Now I’m left with Bloodborne, Resogun and Borderlands. The latter took me over two years to finish, but with some high-level friends, it wasn’t all too brutal. Resogun was a solid challenge and the PSN says only 3.1% of players actually platinumed it. Bloodborne on the other hand shows 7.3%, a surprisingly-high figure. Now that we’re tossing figures out, Uncharted 3 and 4 are listed at 1.3% and 0.8% – Wat? o_0 Anyhow, back to things, while Resogun was indeed a chore, it was manageable in short spurts. Bloodborne on the other hand was an incessant trial of repetition, memorization and perfection.

The boss fights were maniacal: Blood-Starved Beast, Martyr Logarius, Rom the Annoying-As-Shit Spider, that Watchdog Of The Old Lords and that damn Pthumerian Descendant…the list goes on. That whole Defiled Chalice Dungeon (aka the ‘you inexplicably have only 50% of your normal health, good luck!’ dungeon) was brutal. Then I had to fight Rom again. And Blood-Starved Beast. Holy shit, some of these guys I was stuck on for days. I genuinely disliked myself during those days.

So, higher percentage or not, (PSNProfiles shows 23.8% got this platinum) I don’t care. This was a marathon trophy that beat me down repeatedly and this doesn’t mention just how bloody hard those opening hours were. And by hours, I really mean like 30 minutes, because I died 47 times just learning how the game worked. Brutal, I tell you! And so after looking at its two dozen platinum competitors, I really have no qualm in claiming that Bloodborne was my hardest platinum. It was my most rewarding and in some ways the most fun. It wasn’t without issues, of course, but they were worth overcoming to achieve the pinnacle of Playstation gaming.

Oh, and I tossed up some BB images from the latter parts of the game, for anyone interested.

Game Of The Year 2017

Posted in Best / Worst, Games, Lists, Metal Gear Solid, Resident Evil, Uncharted on January 1, 2018 by slateman

A few months ago I listed the games I’d beaten in 2017 but of course, not all of them were actually from last year. In fact, a majority of them weren’t. While my trophy list shows a varied year with a fair share of games, very few were 2017 titles. Here is the brief list of games I played last year:

  • Horizon Zero Dawn
  • Final Fantasy XII: The Zodiac Age
  • Marvel Vs. Capcom Infinite
  • Nex Machina
  • Nier Automata
  • Resident Evil 7: Biohazard
  • Tekken 7
  • Uncharted: Lost Legacy

Now, it’s easy to whittle down some items. Neither fighting game will win, Nier Automata didn’t convince me in the few hours I played it so far and FFXII is a decade-old remake. That doesn’t leave much else. Oh, Nex Machina was fun, but by no means was it the year’s best.

So we’re down to Horizon Zero Dawn, RE7 and UC. The latter was fun that trimmed a lot of excess out, but UC4 won GotY in 2016.

Horizon Zero Dawn already not once, but twice. The open-world, third-person genre may be overdone, but I’m rather selective in the games I end up playing. Therefore, I’ve skipped out on a lot. In any event, the entire game was a remarkable experience. Its deep gameplay, gorgeous world and genuinely-interesting story kept me intrigued and curious up until the very end. Aloy was well-written and likable and the support cast was fun. I loved getting this game’s platinum trophy.

However, Resident Evil VII: Biohazard was an insane experience. Its claustrophobic first-person view created a tension unrivaled in most games. The entire Mia introduction was insane, gloriously unsettling and most-importantly, memorable. It joins my other favorite moments in gaming and my review began simply with my repeated sentiment, “This is terrifying.” None of the game’s follow-up DLC really compelled me to return and beating Mia is the only thing between me and the game’s platinum trophy, but that’s OK. RE7’s experience was a worthy follow-up to the series’ legacy while not suffering from that loyalty to its history. The game was a phenomenal addition to the convoluted canon and represents my 2017 Game Of The Year.

It’s worth noting in my full listing that Horizon Zero Dawn still received the New IP GotY recognition.

It’s also worthy of mention the games I missed in 2017. Chief among them is Super Mario Odyssey which, according to reviews, looks like it’s right up my alley. I may have to come back to remedy this list at some date in the future. It may be a few years though.

Finally…2018. Here’s a list of potential GotY winners based on hype alone. I’ll put them in order too of potential best-to-worst, with no basis whatsoever. Wow…there are some good games coming up!!!!!

  • God Of War?
  • Red Dead Redemption 2?
  • Ghost Of Tsushima?
  • The Last Of Us: Part 2?
  • Days Gone?
  • Far Cry 5?
  • Metal Gear Survive?
  • Crackdown 3? (Haha, we all know that’ll never come out)
  • Darksiders III?

Games I’ve Missed In 2017

Posted in Blog, Games, Lists on December 17, 2017 by slateman

With the imminent arrival of Best of 2017 lists, it’s a good time to look at what I didn’t get a chance to play. Since my end-of-year chronicles are inevitably incomplete, I wanted to see which have eluded me that are the year’s best (or potential best). Some of these I’m not too worried about missing. Others very well could be this year’s GotY.

The Legend Of Zelda: Breath Of The Wild

While I did play a portion of this game, I didn’t get too far. I got stuck and wasn’t impressed like the rest of humanity was. Taking pictures of the world truly doesn’t interest me. The visuals were just obscured by fog and I grew tired of getting new swords all the time. It’s one of those things where I know I should play it. Perhaps when I get a Switch, though it doesn’t appear to look much better than the Wii U version.

Super Mario Odyssey

Speaking of the Switch, a new Mario! Since naming it my favorite game series ever and after cataloguing my recent Mario runs, this is simply a must-play game. I don’t know when or how…but I will play this. Could it be 2017’s GotY? I may not know for a few years!

Ys VIII: Lacrimosa Of Dana

After doing some major Ys catch-up this year (beating II, Felghana, Oath and starting Seven), I didn’t play the one Ys game actually from 2017. This is another must-play but I only expect a fun romp, not a GotY contender. That’s OK. I love Ys!

Wolfenstein II: The New Colossus

I only just played through the first Wolfenstein reboot this year but I quite enjoyed it. The game was pretty standard but it was done rather well. There’s very little chance this could be the best of the year, but I sure as hell want to try this out!

Nier: Automata

What is this even about? *Shrug* I just know that it’s being praised. It sounds like a game worth playing.

Middle-Earth: Shadow Of War

After naming the original my favorite of 2014, it surprises me how little interest I have in this one. The game got good reviews and the third-person action genre is easily one of my favorites. Given the frequency of PSN’s sales, this one will eventually be pretty cheap and this one will be played, probably sooner than the new Mario.

Notable Mentions

I’m curious to try Star Wars Battlefront II and Call Of Duty: WWII, though neither is too compelling. Games I have played will come next!

Cubing Wishlist 2018

Posted in Blog, Cubing, Lists on November 18, 2017 by slateman

I’ve been cubing now for almost seven years, I think, and my collection might seem rather complete. However, as any cubing fan would know, the differences between many of these puzzles is vast. And while I already have a standard Megaminx, that doesn’t mean I need a two-layer one or a five-layer Gigaminx any less! Nay, my collection lacks the four, six and seven! Unfortunately, at this stage in my cubing career, purchasing puzzles is less of a priority and the prices of the ones I “need” continues to rise. Despite this, the collection is quite incomplete in the vast scheme of things and I thought I’d put together a short list of puzzles I would like to add to the display. File this under “Things no one else cares about” which truly is what this blog is all about anyway. I’d say, “Enjoy!” but I’m the only one reading this anyway! :D

Puzzle $$$ Notes
Z-Cube 2x2x1 $ My old one broke
QiYi Clover Cube $$ Half Ivy/Half Curvy Copter?
Z-Cube Penrose Cube $ Just seems curious!
3x3x1 Floppy Ghost Cube $ Just another one for the collection
Any Stickerless 5×5 $$ Something cheap
Replacement 6×6 & 7×7 $$ V-Cube sucks
Redi Cube $ Another curiosity
Heart Curvy Cube $ Same as the Redi/Dino Cube?
4×4 & 5×5 Mastermorphix $$ I have a hard time with these
SS 4×4 Megaminx $$ Then I’d have 2/3/4/5!
SS 6×6 Megaminx $$$ 2/3/4/5/6?
SS 7×7 Megaminx! $$$ Same price as the 6×6
2×2 Windmill Cube $ Just looks cool!
4×4 Octagonal Dipyramid $ Only have one 4×4 shape mod

For now, that’ll have to do though I’m certain I’ve missed some. I may return to this post!

Games I’ve Beaten – 2017 Edition

Posted in Blog, Games, Lists on August 31, 2017 by slateman

It’s been five years since I’ve done a list like this, I think. Now with access to taking out games from the library, I’ve been able to play some titles I would have missed otherwise. Including everyone’s 2016 GotY which, unsurprisingly, wasn’t my cup of tea. And with four months remaining in 2017, I figured I’d look back at which games I’ve completed this year. Only three actually came out in 2017 now that I look at this. With (+) signifying PS+ games and all being PS4 unless indicated, let’s look!

  • Abzû (+)
  • Beyond: Two Souls (PS3)
  • Datura (PS3)(+)
  • Diablo III: Reaper Of Souls
  • Everybody’s Gone To The Rapture (+)
  • God Of War: Chains Of Olympus (PSV)
  • Horizon Zero Dawn
  • Lego Movie: The Videogame
  • Level 22 (PSV)(+)
  • Lovers In A Dangerous Spacetime (+)
  • My Name Is Mayo (PS4 & PSV)
  • Nex Machina
  • Overcooked
  • Resident Evil 7: Biohazard
  • Rise Of The Tomb Raider
  • Tony Hawk’s Pro Skater 5 (PS3 & PS4)
  • Ultimate Marvel Vs. Capcom 3
  • The Witness
  • Wolfenstein: The New Order
  • Ys: The Oath In Felghana (PSV (PSP game))
  • Ys: Book II (PSV (PSP game))

I’m still working through FFXII and I look forward to playing Uncharted: The Lost Legacy. Marvel Vs. Capcom: Infinite is coming and Ys VIII: Lacrimosa Of Dana are also on the horizon.

Edit: Included the Ys games I just beat!

The Golden Age Of Television

Posted in Best / Worst, Blog, Lists, TV on August 3, 2017 by slateman

I can think back to when I was a kid and TV consisted of Family Ties, The Wonder Years and Cheers. The ’90s brought Seinfeld and Friends, the ’00s shows like 24 and The Sopranos. But since cutting the cord, it should be difficult to keep up on the new shows, but clearly it isn’t.

I’ve spent more time since Erin and I moved to Sweden than I did in the decade before it. As we start a new show, Ozark, I recalled the countless shows before it that we’ve binge-watched over the last half-decade. The quality varies, of course, but a number of them can live up to the Seinfelds of the past. I thought I’d try to reflect on this fact, partly for my own posterity, really. Asterisks denote completed shows.

  • Americans, The (5)
  • Big Little Lies (1)*
  • Boardwalk Empire (5)*
  • Bloodlines (3)*
  • Breaking Bad (6)*
  • Catastrophe (3)
  • Fargo (3)
  • Game Of Thrones (7)
  • Homeland (6)
  • House Of Cards (5)
  • How To Get Away With Murder (3)
  • Leftovers, The (3)*
  • Mr. Robot (2)
  • Narcos (2)
  • OA, The (1)
  • Ozark (1)
  • Sherlock (4)
  • Stranger Things (1)
  • Taboo (1)
  • This Is Us (1)
  • True Detective (2)
  • Vikings (4)
  • Walking Dead, The (7)
  • Westworld (1)

Several are in a strange “is it over”? stage. But that’s a good listing of shows, some can stand up with the best shows ever IMO, like Breaking Bad, the first season of True Detective and early Vikings.