Archive for September, 2017

Ys II: Completed! Thoughts

Posted in Artwork, Best / Worst, Blog, Games, Ys on September 20, 2017 by slateman

Ys Books I & II remains among my favorite games ever. That’s partly tied to the time of my life, about 13. However it is also tied to its innovation, its technological prowess (CD quality!) and its music, which is still remarkable. But now having finished the remake of Ys III and my save game but a few hours into Ys II, it was time to complete this retelling. And now that I’m done, I realize…It’s dated.

The game was still great, with the familiar faces of Feena and Reah bringing a smile to mine. However, its source material is almost 30 years old and it shows. The labyrinthine level layout was needed with limitations of the ’80s. Now it just feels empty and repetitive. A guide helped me through this journey and I’ve no shame in that. In addition, Felghana’s remade soundtrack may very well be superior to the PSP iteration of Ys I & II. In fact, the former may be the best the series has ever seen.

As Ys VIII hits shelves this week, my return to Eresia will have to wait. Until then, here are some snapshots from the last hour or so of Ys II – spoilers, quite obviously!!!

Ys II: Hello Zalem!

Posted in Artwork, Best / Worst, Blog, Games, Ys on September 17, 2017 by slateman

This is a totally unnecessary post – but I found it humorous. Having gone back to beat The Oath In Felghana, I figured why not polish off Ys II as well. I abandoned that title at around the same time as Felghana. Well, once you land in Ramia village, you can go upgrade your equipment by meeting Zalem. Well, turns out if you talk to her before trying to do any business, then give her three herbs, then visit her bed, you’ll be given an option to join her there. It’s entirely juvenile and silly, and I certainly don’t recall this option back in the TurboCD days!!! In any event, here’s some visual evidence. Warm and sinful indeed.

Ys: The Oath In Felghana – Revisited!

Posted in Best / Worst, Blog, Games, Ys on September 15, 2017 by slateman

After putting in 15+ hours in early 2014, I abandoned Ys: The Oath In Felghana, the remarkable remake of the legendary Ys III: Wanderers From Ys. The latter, a game I played waaaay back in the late ’80s/early ’90s, was an amazing game with an even better soundtrack. Just why I quit is unclear and returning to games, especially any type of large-world titles, is never easy. However, after doing book research and poring through the excellent Castlevania book I have, I was inspired to return to the other excellent game, Symphony Of The Night. I tinkered for a bit before pondering that very question of why I bailed, more than three and a half years ago.

And so here I sit, at the very end of the game, in the very week that Ys VIII ships. Reviews are positive and of course I’d like to pick it up. But now isn’t the time. Hell, if I could wait almost four years to finish this, I’m sure Lacrimosa Of Dana, which itself is over a year old, can wait a bit longer. Come to think of it, I never finished Ys I & II Chronicles on the PSP either. Backlogs aren’t so bad, maybe! For now, a pretty decent screenshot of Adol before the setting sun in anticipation of that annoying-as-hell Chester fight.

Gear Ball Algorithms

Posted in Blog, Cubing with tags on September 3, 2017 by slateman

This ought to be unnecessary. The Gear Cube can be solved with just one algorithm and this has two. However, they’re so simple that I forget them all the time. It’s dumb. And it’s easy to fix! Just make a quick blog entry for it to go along all those other algorithm entries. OK, let’s get to it: First get the corners, which is really quite simple. Then worry about those edges. This algorithm swaps the top-front center and the top-back center. I don’t usually forget that, but the R2, U, R2, U sometimes eludes me. That is enough to solve the Gear Cube, but not the Gear Ball which needs something to move around those pesky inner edges. Here you can move around eight at a time. If all are awry, just do this algorithm twice. If not, you should have one stripe of correctly-placed inner edges. Put that in your M layer, going from left to right and do a R, U, R, U, R, U algorithm. Then of course, just rotating those final edge pieces is a cinch. So, there you go! Easy to remember!