Archive for August, 2018

I Beat A GTA!

Posted in Best / Worst, Blog, Games with tags on August 9, 2018 by slateman

Despite having played every major GTA installment dating back to the late 1990s, I have never actually completed any of them. Not a one! From the London updates to the original, through the PS2’s trilogy, even GTA4, I’ve played almost everything (Except 4’s DLC). In fact, I’ve already written about GTA3’s impact on gaming. But at no point did I ever follow-through and see the credits on any of them. That’s not a bad thing! They were all marvelous releases and Rockstar’s brand revolutionized gaming and became the biggest-selling form of media in history.

And I actually started GTA5 when it came out. However, I had to return it to GameFly for one reason or another. As the years progressed, I watched the sales figures creep up. 60, 70, 80, 90 million units. Holy shit.

With sales never floundering, the price tag rarely dipped. However, I finally nabbed the game at the low, low price of $20. And it is quite low, considering just how much game is crammed into this behemoth. With no other games capturing my attention at the time and a busy autumn ahead, I gave it a go. Reminiscing of the missions I’d done and branching into new territory, the entire lot was a hell of a lot of fun. It’s such a polished product with scores of random events, WTF moments, incredible writing and amazing production value. I cannot recommend it enough and even completing it leaves a great majority of the game still unseen, both online and off.

As has been my wont, here are some spoilericious snapshots from the journey. For the first time, I can claim accomplishment in clearing a GTA game. It’s about damn time!

4×4 Windmill Last-Layer Parity

Posted in Blog, Cubing with tags on August 8, 2018 by slateman

Another quick algorithm update. I saw I had left my awesome MoYu AoSu 4×4 Windmill Cube on the shelf unsolved. That last-layer edge parity (either opposite or adjacent) can’t be fixed by the normal algorithm, as it messes up your centers. “Oh, what was the solution again?” I pondered…To the YouTube!

Ah, that’s simple! OK, so first, rotate the U layer either way and then drop down the white center. Move back the top layer so your parity is properly located for your algorithm and the white/yellow centers are front and back. Do the awesome LL parity algorithm and then just reset the white and yellow faces. Since those two don’t have any orientation, it’s OK if you flip them around.

Quite simple really…until I forget next time, of course!