4×4 Windmill Last-Layer Parity

Another quick algorithm update. I saw I had left my awesome MoYu AoSu 4×4 Windmill Cube on the shelf unsolved. That last-layer edge parity (either opposite or adjacent) can’t be fixed by the normal algorithm, as it messes up your centers. “Oh, what was the solution again?” I pondered…To the YouTube!

Ah, that’s simple! OK, so first, rotate the U layer either way and then drop down the white center. Move back the top layer so your parity is properly located for your algorithm and the white/yellow centers are front and back. Do the awesome LL parity algorithm and then just reset the white and yellow faces. Since those two don’t have any orientation, it’s OK if you flip them around.

Quite simple really…until I forget next time, of course!

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