-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Document: Street Fighter V: Complete FAQ & Guide Games: Street Fighter V Platform: Sony Playstation 4 PC Developer: Capcom Publisher: Capcom Author: Slateman (slateman@godflesh.com) Version: 3.2 Date: 28th October, 2017 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Table Of Contents ----------------- 1: Game Overview 1a: Street Fighter V! 1b: Street Fighter V Patch History 1c: Street Fighter V: Arcade Edition 1d: SF History 1e: Personal History 2: Game Modes 2a: Story 2b: Versus 2c: Survival 2d: Challenges 2e: Training 3 Fighter Profile 3a: Fighter Profiles 3b: Character Levelling & Experience 3c: League Points & Rank 3d: Titles List 4: Online 4a: Capcom Fighters Network (CFN) 4b: Shop 4c: Fight Money & Cash 4d: Battle Lounge 4e: Ranked Match 4f: Casual Match 5: Stage List 5a: Stage Listing 5b: Stage Transitions 6: Game Mechanics 6a: Controls 6b: System Mechanics 7: Character Information 7a: Character List 7b: Character Stats 7c: Color Unlockables 7d: Costume Unlockables 8: Character Move Listing 9: Character Move Listing (Quick Guide) 10: Trophies & Achievements 11: Credits 12: Legal -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Revision Notes -------------- 1.0 First document (Renamed from old Moves Listing) 1.1 Tweaks & Fixes & Expansions abound. Some new Titles 1.2 More, more, more. Created section 3 - Fighter Profile Super Platinum Rank revealed (10,000 LP) 1.3 New Title category (Wedge). Section overhaul Preliminary Challenges section More fixes & tweaks everywhere 1.4 Titles, formatting, waiting for Alex! 1.5 March Update updates! 1.6 April Update details. Diamond Rank & Titles added. 1.7 Guile movelist & info Colors 14 & 15 Second Fire title method verified (100 Ranked wins) Tweaks & fixes 1.8 BIG JUNE UPDATE! (In July) --M. Bison (Boxer) --Ibuki --Story Mode --Juri & Urien in Story Mode! --New Stages --No More Zenny --Premium Costumes --OMFG. 1.9 Paches 1.05 & 1.06 Bunch of titles updated New DLC (1 Stage, 4 costumes, Colors, Titles)(CPT DLC) Juri will be July's new character Super Diamond Rank confirmed Additional colors will be available for purchase eventually 2.0 Season 1 DLC Char #5: Juri Released! Massive Titles section update & verified! New DLC Costumes (Summer Outfits) 2.1 Fixes & minor stuff 2.2 Urien released! Season 1 DLC Done! September patch (new stage transitions, VS CPU) Halloween costumes forthcoming! New stage as well! Patch history section created (1b) Master rank confirmed I moved to Europe, sorry for the downtime!!! 2.3 My SFV disc is still in a shipping container somehwere in the Atlantic... Halloween costumes updated with the remove items code intact. 2.4 Long-overdue update. Season 2 info, DLC, etc. 2.5 Big May update - Patch 1.10 w/ Ed, new CFN, new stages, S2 balances, etc. Catching up on titles since S2 started Catching up on removable costume extras (section 7d). 2.6 Weekly Challenges section (2d) expanded finally. 2.7 Big July update! Abigail released! New Stages (Abigail, Ryu, CPT) New Costumes (Nostalgia x3, Sporty x3, Guile's CPT costume) 2.8 Stage Transitions added (section 5b) New DLC item removal details Titles & fixes 2.9 Menat released! MORE new costumes (30th Anniversary) 3.0 MORE NEW COSTUMES + removable items Cammy's SSFII stage Background Music Packs. Lame. Additional Challenge details 3.1 Zeku Details! Even More Weekly Challenge details. 3.2 Zeku fixes Even MORE Weekly Challenge details. Full Arcade Edition information (see section 1c below) Experience points per match/level & LP expansion below (sec 3b & 3c) More title unlock requirements. (Thanks to DemonizBoris!) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. | | | S E C T I O N I | | | 1a: Street Fighter V! | G A M E | 1b: Street Fighter V: Patch History | | 1c: Street Fighter V: Arcade Edition | O V E R V I E W | 1d: SF History | | 1e: Personal History | | .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. .--=--=--=--=--=--=--=--=-. | Section 1a: |=== | STREET FIGHTER V! |============ .--=--=--=--=--=--=--=--=-.======================== Announced in December of 2014, Street Fighter V was issued on the 16th of February, 2016. It is a cross-platform title, shipping on the Sony Playstation 4 as well as PC. The initial release features 12 returning fighters spanning the SF universe. Four new fighters were also added and a first season of six DLC characters was also announced. A subsequent season of DLC fighters began, also in 2016, and runs through the end of 2017. Considering the long support for Street Fighter IV and the final character tally, (44, after an initial cast of 16), it'd be surprising for SFV to *not* see more updates. However, that's all just speculation. We'll see where we stand in a year!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 1b: |=== | STREET FIGHTER V |============ | PATCH HISTORY |================= .--=--=--=--=--=--=--=--=-.======================== I've been meaning to implement this for a while. For now, there may be slight errors to this section and it is also likely incomplete. Note that Capcom opted to do a patch number as well as an internal patch number. Therefore, patch 1.06 had an internal number of 1.08. I may have mistakes on this, but it'll do for now. Patch History ------------- Patch 1.14 (Title Update 02.070) / 24 October, 2017 Zeku Added 3 More Sporty costumes (Karin, Zangief & Kolin) CFN 2016 DLC available again Patch 1.13 (Title Update 02.060) / 26 September, 2017 English Manor (Cammy's SSFII stage) added Halloween 2017 costumes added Halloween 2016 costumes & stage re-added Additional Chun-Li & Cammy costumes included Background Music available for purchase Patch 1.12 (Title Update 02.050) / 29 August, 2017 Menat Added 30th Anniversay Costumes (Ibuki, Guile, Vega, Karin) added Patch 1.12 (Title Update 02.040) / 25 July, 2017 Abigail Added Metro City Bay Area (Abigail's stage) added Suzaku Castle (Ryu's stage) added Nostalgia Costumes (Alex, Ibuki, Juri) included Sporty Costumes (Ibuki, Rashid, Laura) added CPT Costume (Guile) added Ring Of Pride (CPT stage) added Patch 1.10 (Title Update 02.021) Ed now available New CFN rolled out Rage quit fix, improved load times, battle lounge country flags, save training mode settings, better matchmaking, fighter profile stats, country/league-based rankings, interactive timeline, in-game announcer voice. New Season 2 balance patch Thailand (Temple Hideout) level re-added Spain (Flamenco Tavern) level added Certain levels have breakable items (like the Air Force Base stage) Monthly targets for CPT Premium Pass purchasers 50,000 FM free for anyone who signs on between May 30 and June 13 Patch 1.09 (Title Update 02.020) This removed the Thailand stage due to the BGM Patch 1.09 (Title Update 02.015) / 25 April, 2017 Vega's Thailand Stage DLC Patch 1.08 (Title Update ???) / 28 February, 2017 My patch/title update numbers here are hazy. Kolin arrived in February though Patch 1.07 (Title Update 1.10) / 30 September, 2016 Bugfixes Patch 1.06 (Title Update 1.09) / 22 September, 2016 Urien added VS CPU Daily Targets New KO Stage Transitions Colors for premium costumes Color bundles available for purchase Patch 1.06 (Title Update 1.08) / 16 August, 2016 Rage quitters lose LP & locked out of matchmaking Patch 1.05 (Title Update 1.07) / July, 2016 Bugfixes Patch 1.04 (Title Update 1.06) / 1 July, 2016 M. Bison (B) & Ibuki Added Story Mode Added Juri & Urien available in Story Mode only Las Vegas Stage Kanzuki Beach Stage Swimsuit Costumes (Karin's first, then others) Patch 1.03 / 28 April, 2016 Guile Added (Free for all until Zenny system launches) Air Force Stage Rage quitters Patch 1.02 / 31 March, 2016 Alex Added (Free for all until Zenny system launches) Demonstrations & Trials added Shop opened Best 2/3 in online matches Patch 1.01 / 16 February, 2016 Day-One patch -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 1b: |=== | STREET FIGHTER V |============ | ARCADE EDITION |================= .--=--=--=--=--=--=--=--=-.======================== Announced October 5th of 2017, SFV: Arcade Edition will be the major 3.0 patch of SFV and will include a bevy of new content. MOST IMPORTANTLY If you own the base game of SFV, then this patch will be a FREE UPDATE and you do NOT need to purchase AE. AE will be issued as a new retail package as well as digitally on both the PS4 and Steam. Buyers of AE will receive all Season 1 and Season 2 characters. Those who own SFV and upgrade via the patch DO NOT receive extra characters. Only buyers of the $40 standalone SFV: AE will. Several retailers are offering bonus costumes for pre-ordering the physical version of AE. Just like the characters, current owners of the game will not magically receive these. Arcade Edition will feature the following changes/additions: * V-Trigger II Each character will have a choice of two V-Triggers * Arcade Mode The long-requested arcade mode arrives * Extra Battle One of the promoted features cut from the final version. * UI Overhaul Changes to menus, * Gallery Over 200 pieces of images, movies & sounds Arcade Mode This mode will have six different paths matching the six main entries into the SF series: 1, 2, 3, 4, 5 and Zero/Alpha. Gallery entries are unlocked via arcade mode. Extra Battle This will have different NPCs from the SF universe and will offer FM. In addition, exclusive costumes can be earned via wagering FM. This mode will feature timed challenges and likely weekly goals. More information will come and additional features have yet to be announced. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 1d: |=== | SF HISTORY |============ .--=--=--=--=--=--=--=--=-.======================== The importance of Street Fighter to the arcade scene, the fighting genre and to gaming as a whole cannot be understated. It is credited for both essentially creating the fighting game genre (SFII in 1991) and rejuvenating it (SFIV in 2008). Whether these statements are overly-dramatic or not, Capcom's flagship fighter is legendary. Street Fighter V is a huge game, both in its depth and its importance. It aims to keep the series on the map and endeavors to be a long-lasting staple in the fighting and competitive fighting community much as its predecessors have. Omitting a LOT, here are the main titles. 1987 Street Fighter 1991 Street Fighter II 1997 Street Fighter III 2008 Street Fighter IV 2016 Street Fighter V And here is the general, convoluted chronology of the SF world * Street Fighter * Street Fighter Zero/Alpha * Street Fighter II * Street Fighter IV * Street Fighter V * Street Fighter III Judging by this timeline, it explains why Vega (Dictator) and Dhalsim look older than they have in the past and Alex is younger than his SF3 self. As inane as it may seem 1 -> Zero -> 2 -> 4 -> 5 -> 3 That's almost Metal Gear Solid type stuff! The expanded Story Mode launched on July 1st and features a lengthy tale of Vega's efforts for world domination, as expected. Its finale tied in with the beginning of SFIII and was a fun, actual story. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 1e: |=== | PERSONAL HISTORY |============ .--=--=--=--=--=--=--=--=-.======================== At the time of writing this, I am 40 and began my own Street Fighter journey at the Chinese restaurant across the highway at age 12. I got in trouble for going there when I wasn't allowed to, but they had the original Street Fighter arcade cabinet and I just wanted to try to beat Lee (I couldn't). After a friend purchased Fighting Street, I recall seeing SFII in the arcade at the mall. There was a horde of people surrounding a machine and a monitor was set up above for others to watch. I saw Ryu's standing animaton and was in awe of the detail. The true passion had begun. While my skills never really got better (I had a good run for a while at CE using Chun-Li), I've always loved the series. I've followed it through all iterations on all platforms, I imported titles, made guides ran web sites and collected books. I have vivid memories of III, EX+Alpha, the Marvel Vs. games, and the heyday of the late '90s arcades. After the dark years (Capcom Fighting Jam anyone?), the eventual excitement of SFIV's announcement and renaissance of SF's coolness was a remarkable thing to witness. Street Fighter V is an exciting title and I hope I can help others with a useful FAQ or two. This is my biggest SF guide yet and while it'll never have frame data or enough info for you true die-hards out there, it'll do the trick! Check out the quick move-list guide at the bottom if you don't want all the narration. Visit my SF artwork site if you're interested and if you encounter any errors or omissions in this document, please let me know. Thanks & Enjoy! Street Fighter Galleries sfgalleries.net slateman@sfgalleries.net =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. | | | S E C T I O N I I | 2a: Story Mode | | 2b: Versus Mode | G A M E | 2c: Survival Mode | M O D E S | 2d: Challenges | | 2e: Training | | .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. This next segment will break down each game mode. Much of this is self-explanatory but I will also detail the unlockables in each mode. .--=--=--=--=--=--=--=--=-. | Section 2a: |=== | STORY MODE |============ .--=--=--=--=--=--=--=--=-.======================== Patch Version: 01.14 ------------- There are TWO story modes in SFV. =--=--=--=--= General Story =--=--=--=--= "A Shadow Falls" is the long-gestating story mode for SFV. It differs from each character's story (see below) and is a several-hour long campaign in which you swap characters as the story unfolds. =--=--=--=--=-- Character Story =--=--=--=--=-- Each character has his/her own storyline and you can follow their tale and purpose through Story Mode here. You will receive Fight Money, Experience and trophies/achievements based on your progress here. See the Story Mode Unlockables section just below as well as the sections pertaining to Fight Money and Character Levelling to learn about those. Other Items in Story Mode ------------------------- =--=--=- Tutorial =--=--=- This is simply the tutorial from the beginning of the game. If you had any desire to go back and replay this, you could. I suspect most will not. =--=--=--=--=--= Costume Settings =--=--=--=--=--= Here you can change your costume for Story Mode only. Each character has a standard costume and a Story Mode costume. The latter can only be used in Story Mode for now (March's update will bring purchasable outfits, see section 4b below for more). =--=--=--=--=--=--=- Story Voice Settings =--=--=--=--=--=--=- Here you can change the voice of your character for Story Mode only. You can choose between English or Japanese (other languages in other regions differ, obviously). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 2a1: |=== | STORY MODE UNLOCKABLES |============ .--=--=--=--=--=--=--=--=-.======================== IMPORTANT NOTE: -------------- Ensure you are online when doing this. If you don't, you might not unlock trophies and you will not receive the Fight Money you earned (Experience may count). Completing one of these offline means you'll likely have to do it all over again for the FM. There are two story modes. The full one, A Shadow Falls, last several hours and will give 30,000 FM the first time through. You can then play again at a higher difficulty for another 50,000 FM. You will not receive more FM for subsequent playthroughs. The normal Story Mode is a very brief and outrageously-simple single-player mode that will yield Experience, Fight Money and the ability to change your costume settings (in Story Mode only). Certain characters have two fights (three animated sequences) while others have three (four sequences). Each will result in the same total Experience gained. Complete EXP Gained FM Gained Etc. ------ ---------- --------- ---- General Story Mode n/a 30,000 FM n/a General Story Mode (Extra) n/a 50,000 FM n/a Each Char's Story Mode 5,000 EXP 2,000 FM Char Theme **If you are playing this before leveling up your character, you will reach level 8 with that character, thus also adding an additional 8,000 FM (1,000 per level, more in section section 4c) That's an easy 10,000 FM right there! For each character! Experience Gained ----------------- Fight 1 Fight 2 Fight 3 Total ------- ------- ------- ----- Two Fights 2,000 3,000 n/a 5,000 Three Fights 1,500 1,500 2,000 5,000 More on Experience in section 3b and on Fight Money in section 4c below. ------------------- Story Mode Trophies: ------------------- You can obtain the following trophies/achievements in this mode. Trophy type does not apply to PC users. Method Title Trophy Type ------ ----- ----------- Clear Story Mode 1x Your Story Starts Here Bronze Clear Story Mode 5x Lucky We Met Bronze Clear Story Mode 16x The 16 Trials Bronze =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 2b: |=== | VERSUS MODE |============ .--=--=--=--=--=--=--=--=-.======================== While a long-time staple of fighting games, the local Versus Mode has taken a backseat to online play. In Street Fighter V, the Versus Mode is a bare-bones, utterly stripped down option. The September 2016 update gave players a VS CPU option, a welcome addition for some gamers! Not much else to mention here! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 2c: |=== | SURVIVAL MODE |============ .--=--=--=--=--=--=--=--=-.======================== Patch Version: 01.14 ------------- Features: Easy Medium Hard Extreme (formerly called Hell) Unlockables Colors Fight Money Experience 1 Title (Extreme Mode Only) [frustration] Survival Mode pits you against a set number of opponents with one life bar. You receive points based on your gameplay which can be used to purchase Battle Supplements to help aid your next round. You earn points merely by winning but you will gain a higher score by the following: Perfect Matches Speed in defeating your opponent First Attack Finishing with an EX moves or Critical Art Every 10th stage =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 2c1: |=== | BATTLE SUPPLEMENTS |============ .--=--=--=--=--=--=--=--=-.======================== Here is a list of the supplements you can purchase by gaining points and their details. Supplement Level Cost Boost ---------- --- ---- ----- Health Recovery Low 6,000 20% Med 9,000 40% High 15,000 80% Full 25,000 100% Critical Gauge 1 1,000 1 Block 2 2,000 2 Blocks Critical Gauge Boost 1 1,000 150% 2 3,000 200% Full 3,000 Full V-Gauge 1 1,000 1 Block Full 3,000 Full V-Gauge Boost 1 1,000 150% 2 3,000 200% Stun Defense Up 1 2,000 30% 2 5,000 50% Attack Power Up 1 2,000 15% 2 3,000 30% 3 5,000 45% Defense Up 1 2,000 20% 2 4,000 40% 3 6,000 60% Double Down 1 5,000 Enemy Stronger / Double Score 2 1,000 Health Halved / Triple Score 3 1,000 Stun Gauge Maxed / Triple Score 4 5,000 Gauges Don't Charge / Double Score 5 1,000 Health=1, no gauges / 10x score Suggestions =========== The first few matches are key to building up your score so you have points for later battles when the difficulty spikes. I recommend using Double Down in these first matches. The CPU is often very easy, you can get some serious point boosts and worst case, you botch a round and you've only wasted a few Survival matches. DD4 comes with no major risk. While jumping right into Health Recovery seems the best idea you might want to consider grabbing Defense Up instead. A 60% boost in defense is HUGE, and it's far more useful (for the same cost) than 20% more health. The same goes for Attack Power Up. This is a 45% increase which also includes Stun which goes a long way for a mere 5,000. Vesper points out in his excellent guide that the CPU is not a human being. This means it will not learn from your patterns. It's good to know as finding an safe, easy and effective maneuver can be key to success, particularly on higher difficulties. Ken's MP Shoryuken has proven to be helpful as is Cammy's Axel Spin Knuckle. Each is invincible for a few frames and can be abused vs. the CPU. His video can be found here: https://youtu.be/FGu8I4DzA38 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 2c2: |=== | SURVIVAL UNLOCKABLES |============ .--=--=--=--=--=--=--=--=-.======================== Causing ire amongst many SF fans, additional character colors were initially locked locked behind Survival Mode and its very long and unrewarding gameplay model. These have been updated to be available for purchase. More in section 7c below! Let's get to it. People hate this mode as unlocking colors can be incredibly challenging. Win 29 matches and lose on #30 and you gain absolutely nothing. Unlocks go as follows: Difficulty Fights Color Exp Fight Money Titles ---------- ------- ----- --- ----------- ----- Easy 10 3 5,000 2,000 no Normal 30 4, 5, 6 10,000 5,000 no Hard 50 7, 8, 9, 10 20,000 10,000 no Extreme 100 n/a 40,000 20,000 yes ---------------------------- Important & Noteworthy Stuff: ---------------------------- As of September 2016, color packs are available for purchase using FM or cash See section 7c below for more. You will *NEED* to be online in order to receive Fight Money for this mode. If you don't, you'll receive the other perks, but will have to play it again to get the fight money. You will receive colors ONLY for the outfit you're using. If you want color #10 for Ryu's normal outfit, his story mode outfit and a premium costume, you'll need to be survival Hard (50 enemies) THREE TIMES TOTAL. Just for one character. If you've completed Story Mode, you may unlock a new title upon completing Survival (on any difficulty). This is due to reaching level 10, and not for completing Survival. You only receive experience and FM the first time you complete Survival for each character Extreme difficulty used to be called Hell. Completing this will unlock the title [Veteran Among Veterans]. More on titles in section 3d below. ---------------------- Survival Mode Trophies: ---------------------- You can obtain the following trophies/achievements in this mode. Trophy type does not apply to PC users. Method Title Trophy Type ------ ----- ----------- Beat Normal Difficulty Win Or Die Tryin' Bronze Beat Hard Difficulty A True Warrior's Spirit Silver Beat Extreme Difficulty Back From Hell Gold =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 2d: |=== | CHALLENGES |============ .--=--=--=--=--=--=--=--=-.======================== The Challenge Mode features two modes. Trials and Demonstration. The latter consists of video tutorials breaking down many of the game's system mechanics. Starting with the May 2017 update, both trials and demonstrations are broken down into Season 1 and Season 2 (titled Volume 1 and Volume 2). This section may be broken into Challenges, Tutorials and Trials. A preliminary list is as follows: =-=-=-=-=-=-=- Demonstrations =-=-=-=-=-=-=- You will receive 1,000 FM for viewing each set of Demonstrations. You will receive 500 FM and 1,000 EXP for viewing each character's Guide. That's an easy 1,500 FM and if you level up any characters in the process, that total increases. =-=-=- Trials =-=-=- Combo trials for all characters. There are only 10 trials per character so the difficulty ramps up. I may write up about each character's trials soon but you can view a demonstration of each if you need assistance with the timing. You will earn 5,000 EXP and 1,000 FM for completing ALL of each character's trials. Complete 9 out of 10 and you will gain nothing. =-=-=-=-=- Challenges =-=-=-=-=- This area houses weekly challenges which will earn you FM. Each week seems to have four different challenges. Two are always online-only, such as Perform 10 Crush Counters or Use Your V-Trigger 10 times in Ranked, Casual or Battle Lounge matches. There is usually another which asks you to check the CFN for replays or to perform a rival search. These vary and aren't worth much. The final one often awards the most FM (5,000 typically) and is vaguely described. However these seem to rotate so they return every month or two. For any requiring knockdowns, you can play these in Versus mode and set the round to best-of-5 to give yourself extra time if need be. Here are some descriptions if you needed guidance. Blunder Bus (Bustling Side Street) Get the end-level KO animation on the right side of the stage. Datta's Wish (Apprentice Alley) Using Dhalsim (Datta's father, BTW), win the match. Funny Guy (Union Station?) Perform several heavy knockdowns on the left portion of the stage to make the janitor fall over in laughter. It's Only Missile Disarmament (Shadaloo Base stage) Perform several heavy knockdowns on the right side of the stage to launch missiles upward. No Work And All Play (City In Chaos) Perform several heavy knockdowns in front of the fire hydrant on the right portion of the stage. Remember That Dress Go into Ken's story and watch the epilogue. Simple! Respectful Spectating (Underground Arena) Entertain the bear in the background by doing hard knockdowns. Safety Measures (Bustling Side Street) Break the five neon signs that hang above you, then win the match. Sakura's Urgent Errand Go into Karin's Character Story and play the epilogue. Easy. Shibasaki's First Request This is in Dhalsim's second story mission vs. R. Mika. Beat her. A Short-Tailed Bat Colony (Forgotten Waterfall) Perform several heavy knockdowns on the right-hand side of the stage to arouse bats to fly from the right. Sleeping Dog (Apprentice Alley) Wake up the dog in the background of this level by performing, you guessed it, heavy knockdowns near him. Special Move Sensation (Kanzuki Estate) Perform several heavy knockdowns (doesn't have to be special moves) to make ninjas climb react. There are ninjas on either side of the stage hanging from the rooftops. We Salute Thee, Four Kings (Shadaloo Base) Choose any of the four bosses (F.A.N.G., Balrog, Vega or M. Bison) and simply win a match on this stage. You Toucan Be Friends (Hillside Plaza) There's a large toucan on the right portion of this stage. A handful of heavy knockdowns will inspire the bird to collect some fruit. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 2e: |=== | TRAINING |============ .--=--=--=--=--=--=--=--=-.======================== The training mode in SF5 is robust and features a number of useful tools. I will document them in a future update. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. | | | S E C T I O N I I I | | | 3a: Fighter Profiles | | 3b: Character Levelling & Experience | F I G H T E R | 3c: League Points & Rank | | 3d: Titles List | P R O F I L E | | | .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. .--=--=--=--=--=--=--=--=-. | Section 3a: |=== | FIGHTER PROFILE |============ .--=--=--=--=--=--=--=--=-.======================== Upon booting up SFV, you are asked to create a Fighter Profile and this profile will collect all the data on all your fighters. You will level up by earning experience and will collect Fight Money and earn League Points Your Fighter Profile contains information information on ALL your fighters, not just your favorite character set in the Battle Settings menu. Experience stacks, so by raising two characters to level 8, your fighter profile will now be level 16. Do not confuse your Fighter Profile with your Character Levelling. ------------------------------------- Fighter Profile Trophies/Achievements ------------------------------------- There are a few levelling trophies for your fighter profile. Completing this process solely online is a very time-consuming task. Completing Story Mode and Survival Mode (Easy) will raise you to level 12. Doing this for 16 characters will raise you to level 192. Method Title Trophy Type ------ ----- ----------- Raise Profile to Level 50 Vindicated Honor Bronze Raise Profile to Level 100 Burning Spirit Silver Raise Profile to Level 200 Number 2 Is The New Number 1 Gold =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 3b: |=== | CHARACTER LEVELLING |============ | & EXPERIENCE |================== .--=--=--=--=--=--=--=--=-.======================== (This is for each individual fighter, not your Fighter Profile) By gaining experience, you will level up your character. This level has no bearing on your character's skill or power. It is merely to keep track of your usage and dedication! There is a pair of trophies/achievements for raising your character's levels detailed below. =-=-=-=-=-=-=-=-=-=-=- How To Earn Experience =-=-=-=-=-=-=-=-=-=-=- Fighting matches earns you EXP but that is a slow build. Completing the game's single-player modes will net you plenty of experience. Building levels will then earn FM (more in section 4c below) Method EXP Gained ------ ---------- View Character's Demonstration 500 (volume 1 and volume 2) Story Mode 5,000 Complete Character Trials 5,000 (volume 1 and volume 2) Survival Easy 5,000 Survival Normal 10,000 Survival Hard 20,000 Survival Extreme 40,000 Online Victory [varies greatly](See section 3c below) ------------------- Levels & Experience ------------------- This is a bit excessive but it chronicles levelling information. Reach Lvl Total Exp Till Next Level Color Perks --------- --------- --------------- ----------- Level 0 --- 300 Level 1 300 350 +50 Level 2 650 400 +50 Level 3 1,050 500 +100 Level 4 1,550 600 +100 Level 5 2,150 700 +100 Can purchase color 12 Level 6 2,850 800 +100 Level 7 3,650 900 +100 Level 8 4,500 1,000 +100 Level 9 5,550 1,100 +100 Level 10 6,650 1,200 +100 Can purchase color 13 Level 11 7,850 1,400 +200 Level 12 9,250 1,600 +200 Level 13 10,850 1,800 +200 Level 14 12,650 2,000 +200 Level 15 14,650 2,200 +200 Level 16 16,850 2,400 +200 Level 17 19,250 2,700 +300 Level 18 21,950 3,000 +300 Level 19 24,950 3,300 +300 Level 20 28,250 3,700 +300 Level 21 31,950 4,100 +400 Level 22 36,050 4,500 +400 Level 23 40,550 5,000 +500 Level 24 45,550 5,500 +500 Level 25 51,050 6,100 +600 Can purchase color 14 Level 26 57,150 6,700 +600 Level 27 63,850 7,400 +700 Level 28 71,250 8,100 +700 Level 29 79,350 8,900 +800 Level 30 88,250 9,700 +800 Level 31 97,950 10,700 +1,000 Level 32 108,650 11,700 +1,000 Level 33 120,350 12,800 Level 34 133,150 14,000 Level 35 147,150 15,300 Level 36 162,450 16,800 Level 37 179,250 18,300 Level 38 197,550 20,000 Level 39 217,550 21,900 Level 40 239,450 23,900 Level 41 263,350 26,100 Level 42 289,450 28,400 Level 43 317,850 31,000 Level 44 348,850 33,800 Level 45 382,650 36,800 Level 46 419,450 40,100 Level 47 459,550 43,700 Level 48 503,250 47,500 Level 49 550,750 51,700 Level 50 602,450 56,300 Can purchase color 15 Level 51 658,750 61,200 Level 52 719,950 66,500 Level 53 786,450 72,300 Level 54 858,750 78,600 Level 55 937,350 85,400 Level 56 1,022,750 92,800 Level 57 1,115,550 100,800 Level 58 1,216,350 109,400 Level 59 1,325,750 118,500 Level 60 1,444,250 128,500 Level 61 1,572,750 139,500 Level 62 1,712,250 151,500 Level 63 1,863,750 164,500 Level 64 2,028,250 178,500 Level 65 2,206,750 193,500 Level 66 2,400,250 209,500 Level 67 2,609,750 227,000 Level 68 2,836,750 246,500 Level 69 3,083,250 267,000 Level 70 3,350,250 289,000 Level 71 3,639,250 313,000 Level 72 3,952,250 339,500 Level 73 4,291,750 367,500 Level 74 4,659,250 398,000 Level 75 5,057,250 430,500 Level 76 5,487,750 466,000 Level 77 5,953,750 504,500 Level 78 6,458,250 546,000 Level 79 7,004,250 591,000 Level 80 7,595,250 639,000 Level 81 8,234,250 691,000 Level 82 8,925,250 748,000 Level 83 9,673,250 809,000 Level 84 10,482,250 875,000 Level 85 11,357,250 946,000 Level 86 12,303,250 1,023,000 Level 87 13,326,250 1,106,000 Level 88 14,432,250 Level 89 Level 90 Level 91 18,315,250 Level 92 Level 93 Level 94 Level 95 Level 96 Level 97 Level 98 Level 99 ~34,500,000 (Estimation based on curve fit) Thanks to DemonizBoris for filling in a lot of my blank spaces here! ------------------------------- Character Trophies/Achievements ------------------------------- You can obtain the following trophies/achievements in this mode. Trophy type does not apply to PC users. Method Title Trophy Type ------ ----- ----------- One Character to Level 5 One Step Forward Bronze Five Characters to Level 5 Quantity Over Quality Bronze All 16 Characters to Level 5 No Rest For The Wicked Bronze One Character to Level 30 Slow But Steady Wins The Race Silver =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 3c: |=== | LEAGUE POINTS |================ | & RANK | =================== .--=--=--=--=--=--=--=--=-.======================== When playing Ranked Matches, you will earn or lose League Points (LP) based on the result of your match. A win earns more than a loss loses, so even losing more matches than you win will still allow you to rise the ranks. Increasing the total number of LP will rise you in the ranks. The following chart shows the league names and their LP range. In addition it includes the amount of EXP gained for each fight. As DemonizBoris explains: "Exp earned is related to the league of your opponent. Winning one match will give you 1x exp, losing will give you 0.25x exp, if draw game then 0.5x, cut the decimal part." --EXP GAINED-- League Name LP Range Win Loss ---------- -------- --- ---- Rookie 000 - 499 100 25 Bronze 500 - 999 125 31 Super Bronze 1,000 - 1,400 150 37 Ultra Bronze 1,500 - 1,999 175 43 Silver 2,000 - 2,999 200 50 Super Silver 3,000 - 3,000 250 62 Ultra Silver 3,500 - 3,999 300 75 Gold 4,000 - 5,499 350 87 Super Gold 5,500 - 6,499 400 100 Ultra Gold 6,500 - 7,499 500 125 Platinum 7,500 - 9,999 600 150 Super Platinum 10,000 - 11,999 700 175 Ultra Platinum 12,000 - 13,999 800 200 Diamond 14,000 - 19,999 900 225 Super Diamond 20,000 - 24,999 1,000 250 Ultra Diamond 25,000 - 29,999 1,200 300 Master 30,000+ 1,500 375 =-=-=-=-=-=-=-=-= Earning/Losing LP =-=-=-=-=-=-=-=-= The math behind these LP gains and losses is entirely imperfect, but here's a roundabout formula. Sometimes you'll gain 65, others 67 or 68, but this works within reason. It does not calculate for a win/loss against people more than one level above or below you. This is likely very different at higher levels (i.e. ones I won't ever reach!0 A Bronze beating a Rookie earns earns more (55) than a Super Bronze beating a Bronze (35). A Bronze losing to a Rookie (-35) isn't as bad as a Super Bronze losing to a Bronze (-66). I don't know how this all works. Result Lower Same Above ------ ----- ---- ----- Win +55/35 +65 +66 Loss -35/66 -25 -25 This is a woefully-incomplete set of math from a lowly Bronze player. It's likely incorrect, especially at upper levels. ---------------------------- League Trophies/Achievements ---------------------------- You can obtain the following trophies/achievements in this mode. Trophy type does not apply to PC users. Method Title Trophy Type ------ ----- ----------- Reach Bronze League First Promotion! Bronze Reach Silver League Muscles Bring Victory Silver Reach Gold League Let's Fight Something Strong Gold More on these in section 10 below. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 3d: |=== | TITLES LIST |============ .--=--=--=--=--=--=--=--=-.======================== Titles are earned by leveling up your character and by playing and/or winning matches online. You can set your Title in Battle Settings and this reflects your skill level as the harder-to-reach titles are far more scarce than the lower ones. The huge March update added a number of specific titles for purchase. Scroll down a while for those. This list was the result of a lot of hard work and keeping track of fighter profiles. In July 2016, rrkappasvoice posted a complete gallery of these titles both verifying and fixing the research I had done. You can find them: http://imgur.com/gallery/tJwoW These are now all verified means of unlocking Titles. + Reaching Character Level 10 (per character/not fighter profile) + Reaching Character Level 30 + Reaching Character Level 50 + Reaching Character Level 90 + Reaching Character Level 99 + Winning 1 Ranked Match with each character + Winning 10 Ranked Matches with each character + Winning 50 Ranked Matches with each character + Winning 100 Ranked Matches with each character + Winning 300 Ranked Matches with each character + Winning 500 Ranked Matches with each character + Winning 1,000 Ranked Matches with each character + Beat Survival: Extreme Difficulty (One Title) + Reach a new League or League Level (Super/Ultra) + Pre-ordering the Japanese 'Valuable Edition' + Season Pass holders get one for each DLC fighter =-=-=-=-=-=-=-=- Title Categories: =-=-=-=-=-=-=-=- I've separated these into my own named categories. They are not official but I needed a name for them so there you have it. Category: Description -------- ----------- Water: Blue titles appear to have a watery right edge. Fire: Reddish titles have flames towards the right edge. Plate: Colored. Tiny triangle cutouts on upper-left & lower-right. EX: Solid rectangle, minimalistic. Colorful. Wedge: Triangle wedge situated on right edge of title Master: Chibi characters on an ovular background. Yellow: Bright yellow titles with character's face on left Tear: As in torn: like the edges are torn or ripped. Pre-order only. (Available when pre-ordering the Japanese 'Valuable Edition') (For DLC characters, these are available for Season Pass owners) (Event Hubs Link (http://tinyurl.com/haj62tq)) How To Unlock? =-=-=-=-=-=-=- This specifies how each category is unlocked. There is only one Title for category Wedge, Yellow & Tear. Type Title #1 Method Title #2 Method ---- --------------- --------------- Water Reach Level 10 Win 1 Ranked Match Fire Win 10 Ranked Matches 100 Ranked Wins Plate 50 Ranked Wins 300 Ranked Wins EX Reach Level 30 Reach Level 90 Wedge 1,000 Ranked Wins --- Yellow 500 Ranked Wins --- Master Reach Level 50 Reach Level 99 Tear Pre-order only --- Bronze For Reaching Bronze Ranks Silver For Reaching Silver Ranks Gold For Reaching Gold Ranks Platinum For Reaching Platinum Ranks Diamond For Reaching Diamond Ranks Master For Reaching Master Ranks Other Unique/Specific Requirements =-=-=-=-=- Title List: =-=-=-=-=- Type Method Title ----- ------ ----- Plain [Unlocked] Street Fighter Logo Master Master Rank Extreme Master Master Fighter Master Royal Flush Master World Domination Master Vengeful Ghoul Diamond Diamond Rank Annihilator Diamond The Real Deal Diamond Purgatory Diamond Soaring Diamond Treasured Diamond Awakened Diamond Record Breaker Diamond National Champion Diamond Golden Generation Diamond Unrelenting Diamond Unfathomable Power Platinum Platinum Rank Unequaled Platinum Aggressive Platinum Ultimate Limit Platinum Stared In The Face Of Death Platinum Supremacy Platinum Transcendent Platinum Tooth And Nail Gold Gold Rank Gold Gold Genius Gold Bent On Victory Gold Cyborg Gold Superhuman Gold Victorious Silver Silver Rank Silver Silver Enormity Silver Remarkable Silver Brazen Hero Silver Child Prodigy Silver Dazzling Bronze Bronze Rank Bronze Bronze Glorious Comeback Bronze Unmatched Hero [Red] Streak? The HOT one! [Red] Surv Hell Veteran Among Veterans Unique? The Star of Asia Unique? Saikyo-ryu Dojo, PIA Branch CPT DLC Capcom Cup 2016 CPT DLC Capcom Pro Tour 2016 CPT DLC Capcom Cup 2017 CPT DLC Capcom Pro Tour 2017 ABIGAIL Title #1 Title #2 ======= -------- -------- Water Monster Trucker Abababa! Fire Did Your Brain Rust? Bigger Is Better Plate I'm Da Boss Thunderous EX Mad Gear Boss Wedge --- Master Vroom Vroom! Abigail Master Yellow Full Tank O' Gas --- Tear Rampaging Giant --- ALEX Title #1 Title #2 ==== -------- -------- Water Sleeping Lion Infinite Possibility Fire Hyper Bomb Smoldering Plate Fighting For The Future New Hopeful EX Awakened Potential New Generation Wedge What Scratch? --- Master Nameless Hero Alex Master Yellow Pick On The Wrong Guy --- Tear The Next Generation --- BALROG (C) Title #1 Title #2 ========== -------- -------- Water Blood-Stained Rose Seeker of Beauty's Depths Fire Dance You To Death Beautiful Last Words Plate Pirouetting Silhouette Adonis EX Bloody Bolero Anti-Gravity Dancer Wedge Twisted Beauty --- Master Spanish Ninja Balrog Master Yellow Dazzling Trajectory --- Tear Rondo of Rending --- Birdie Title #1 Title #2 ====== -------- -------- Water No Food, No Fight Loveable Rogue Fire Food First Frenzied Chainiac Plate Good Food in Large Portions Stylish Hair Wedge Hungry And Fighting --- EX Gastric Bypass Forever Chubby Master Supermassive Birdie Master Yellow Eat Sleep Repeat --- Tear Greedy Headbutter --- CAMMY Title #1 Title #2 ===== -------- -------- Water Precision Is Key Flash Kick Fire Killer Bee Flickering Eyes Plate Cat Cafe Regular Friends And Family EX Dancing Marionette Determined Protector Wedge Defend To The End --- Master Mission Complete! Cammy Master Yellow Risking It All --- Tear Bullet Spike --- CHUN-LI Title #1 Title #2 ======= -------- -------- Water Azure Kicks Dancing Phoenix Fire Sorry Feet of Fury Plate Shrewd Detective Combo Choreographer EX Indomitable Resolve Cool, Assertive Beauty Wedge Inherited Volition --- Master 1000 Kicks For Justice Chun-Li Master Yellow This Ends Now! --- Tear Blue Jade --- DHALSIM Title #1 Title #2 ======= -------- -------- Water Apogee of Mystery A True Saint Fire Yoga Pioneer Superhuman Yoga Plate Sage On A Fighter's Path Reaches Any Itch EX Clairvoyant Judgement Curry Addict Wedge Yogaaaa! --- Master Levitator Dhalsim Master Yellow Teleport Away --- Tear Flame That Lights The Way --- ED Title #1 Title #2 ===== -------- -------- Water The Nimble Boxer I Can Kick, Too Fire You Can't Beat Me (*) Enjoys Billiards (*) Plate It's My Body (*) Gentle Balrog (*) EX Rebirth Of An Empire Wedge --- Master Leader Of Neo-Shadaloo Ed Master Yellow Thanks, Balrog --- Tear Young Leader --- (*) I may have these titles reversed. F.A.N.G. Title #1 Title #2 ======== -------- -------- Water Apocalyptic Poison Cataclysmic Poison Fire The Whole Package Worker No. 2 Plate For Lord Bison! Forever 22 EX Eclectic Cold-Hearted Clown Wedge Fang of Nguuhao --- Master Don't Touch Me F.A.N.G. Master Yellow Nihehehehe! --- Tear Nefarious Poison Hand --- GOUKI Title #1 Title #2 ===== -------- -------- Water Destroyer Of Heaven Satsui No Hado Fire Deathmatch Pitiful! Plate Messatsu! Carnage EX Demon Slayer Fist ??? Wedge Heavenly --- Master Fruit Vendor Gouki Master Yellow Demon God --- Tear Master Of The Fist --- GUILE Title #1 Title #2 ===== -------- -------- Water My Fist Do The Talking Razor Sharp Fire Workaholic Don't You Have a Family, Too? Plate Impenetrable Defense Sky-Rending Blade EX Sonic Slasher Battle-Worn Hunter Wedge Veteran Warrior --- Master Cool Hurricane Guile Master Yellow Bond of Steel --- Tear Indestructible Fortress --- IBUKI Title #1 Title #2 ===== -------- -------- Water Fragrant Breeze Young & Beautiful Fire Vanish Until Class Ends Technical Rush! Plate Lovin' The Ninjutsu Life Don-Chan! EX Secret Weapon Lightning Reflexes Wedge So Many Memories --- Master First Chapter of Youth Ibuki Master Yellow Gonna Beat You! --- Tear Growing Up, Up, Up! JURI Title #1 Title #2 ===== -------- -------- Water Destruction Addict True Face Of A Sadist Fire Tormenting Gaze Hyperspeed Rush Plate The Joy Of Annihilation Your Time Is Over! EX Riotous Rider ??? Wedge Instinctive Insanity --- Master Unbridled Hedonist Juri Master Yellow Let Me Taste! --- Tear Smoke And Mirrors --- KARIN Title #1 Title #2 ===== -------- -------- Water Solid Gold Spirit Look Of Contempt Fire The One True Victor Perfect Hubby Plate Proud Heroine Beyond Total Victory EX Privately Schooled 100 Elegant Battles Wedge Uber-Duchess --- Master Shameless Socialite Karin Master Yellow A-Hahahahahaha! --- Tear Ultra Princess --- KEN Title #1 Title #2 === -------- -------- Water Unbreakable Bond Shippu Jinrai Fire Attack Attack Attack! Self Defense Plate Lifelong Rival Blazing Fist EX Good Vibes Sweet! Wedge Awaiting Rematch --- Master Bringin' Home The Bacon Ken Master Yellow Pinky Swear --- Tear Rush 'n' Blaze --- KOLIN Title #1 Title #2 ===== -------- -------- Water Ostentatious Adviser Bookworm Fire Too Cold For You? (*) Ice-Cold Beauty (*) Plate Sub-Zero Spy (*) Mistress Of Disguise (*) EX Frozen Blade ??? Wedge Butterfly Of Winter --- Master Madam Snowflake Kolin Master Yellow You Should Chill Out --- Tear Icebound Phantom --- (*) I may have these titles reversed. LAURA Title #1 Title #2 ===== -------- -------- Water Charming Jiu-Jitsu Lady Matsuda White Belt Fire Family Values Thunder Lady Plate Ms. Throw Down Sparring Partners Wanted EX Beautifully Tingly BAM! One Shot! Wedge Sunny Disposition --- Master Delightful Overkill Laura Master Yellow Shameless Troublemaker --- Tear Just Gotta Dance --- M. BISON (B) Title #1 Title #2 ===== -------- -------- Water Freight Train Bottomless Greed Fire Destructive Instinct Unstoppable Pummeler Plate Heh Heh Heh Not Your Average Ox EX Temporary Contract --- Wedge Touch And Go Handle With Care (*) Master Rule Destroyer M. Bison Master Yellow You're Next --- Tear Avaricious Pugilist --- (*) Capcom may have messed up by giving M. Bison (B) two Wedge titles yet only one EX. I assume this was just an error on their part. MENAT Title #1 Title #2 ===== -------- -------- Water Another Judge Lemme Write That Down Fire Plate Respect For The Master EX Crystal Of Fate --- Wedge Master Pyramid Power Menat Master Yellow --- Tear Eyes To The Future --- NASH Title #1 Title #2 ==== -------- -------- Water Souvenir From Hell Ice Cold Justice Fire Living Dead Breakneck Assassin Plate Easy Operation An Old Friend EX Self-Sacrificial Vengeful Dead Wedge Chilled Inferno --- Master Concealed Killer Nash Master Yellow Game Over Man --- Tear Paradoxical Avenger --- NECALLI Title #1 Title #2 ======= -------- -------- Water Inhuman Violence Consumes All Fire Almighty Roar Nemesis Of Mankind Plate Bad Omen A Howl To Shake The Earth EX All-Consuming Darkness Living Nightmare Wedge Inescapable Disaster --- Master Twilight Creature Necalli Master Yellow Getepe! --- Tear Soul Slaughterer --- R. MIKA Title #1 Title #2 ======= -------- -------- Water The Face Of Wrestling Flying Peach Fire Girly Girl Full Throttle Girl Plate Zangief Fan Club President Fan Favorite EX Sweat-bows Shining Rainbow Star Wedge Fighting Spirit --- Master Captivating Muscle R. Mika Master Yellow The Heat-Up Duo --- Tear Rainbow Bomber --- RASHID Title #1 Title #2 ====== -------- -------- Water Rashid Of The Turbulent Wind Street Corner Whirlwind Fire World Savvy Youth Radiant Nice Guy Plate Smart Style Silly, Sometimes Serious EX Pitiful Stud Poetic Dandy Wedge Cyber Sleuth --- Master At The Cutting Edge Rashid Master Yellow Mentor --- Tear In Search of a Friend --- RYU Title #1 Title #2 === -------- -------- Water The Answer Lies In Battle Everything Starts Here Fire Unending Journey Living Legend Plate The Path of Hado A New Beginning EX Fighter 4 Life Modern Samurai Wedge Talk To The Fist --- Master Eternal Traveler Ryu Master Yellow The Power To Fight Further --- Tear Unshakable Fist --- URIEN Title #1 Title #2 ===== -------- -------- Water I Rule Alone Near-Death Experience Fire Enraged Tyrant I Am The True Master Of All Plate Inter Dimensional Conqueror AEGIS REFLECTOR EX Looking Down From Above ??? Wedge A Malevolent Star In The Sky --- Master Evil Espionage Urien Master Yellow Vice President Of Fury --- Tear Anti-Hado --- VEGA (D) Title #1 Title #2 ======== -------- -------- Water Supreme Ruler Hell On Earth Fire Shadaloo's Leader The Fight to End All Plate I Shall Grant You Death The Air of a Last Boss EX Mwahaha! Psycho Power Is Eternal Wedge Body Counter --- Master Ultimate Nightmare Vega Master Yellow Power's Ultimate Destination --- Tear The Epitome of Evil --- ZANGIEF Title #1 Title #2 ======= -------- -------- Water Vacuum Hands Unstoppable Fire Beauty of Muscles I Am The Weapon Plate Horosho! Physical Supremist EX Muscles Take Time Rock Hard Body Wedge Spiritual Successor --- Master Bursting From My Shirt Zangief Master Yellow Stronger Than Steel --- Tear Iron Cyclone --- ZEKU Title #1 Title #2 ======= -------- -------- Water Illusionary Ninja Likes Wristwatches Fire Cool Old Guy Hates Cold Weather Plate Getting Too Old For This Guy's Master EX Wall-Breaking Ninja Original Strider Wedge This Is Bushinryu! --- Master With Age Comes Experience Zeku Master Yellow Wanna Be My Student? --- Tear Bushinryu 38th Successor --- =-=-=-=-=-=-=-=-=- Purchasable Titles =-=-=-=-=-=-=-=-=- With the March Store update, more than 100 titles were made available for purchase for 5,000 FM each. Every 10 profile levels will unlock two new titles for each fighter. Since all of my original characters were that level when the March 2016 update hit, I don't have full details on who is assigned to which titles in many cases. Therefore, two things: ** If you cannot access one of these, it's likely due to that title not yet being unlocked. ** I'm certainly missing dozens of these. Feel free to submit some but this section of the site is not quite so important IMO. 1 Punch Reversal Kitten A Little Rusty Lightweight Aggressive Appeal Lone Wolf Air Guitar Champion Loves To Charge Amateur Magician Ample Motivation Morally Obliged Anything Goes Nameless Newbie Arcade Sticker New Graduate Awakened Potential Newborn Baby Babysitter Nonentity Bald Eagle Novice Born To Fight One For The Future Bringer Of Fortune One Hit Wonder Button Masher Oozing Confidence Cat Person Out-Of-Towner Cherry Blossom Blizzard Perfect Pitch Cocky Plucky Adventurer Command Training Posh Competitive Eater Pressurizer Corrupt Justice Pro Debut Performance Pro Uploader Defensive Master Professional Wrestler Demi-Human Professor Doberman Proud Vocalist Dog Person Record Breaker Drill Instructor From Hell Recruit Eye For An Eye RSI Fingers Fast And Loose Rushdown First Steps Savage Tiger Flambe Chef Scholarship Flashy Sea Horse Footloose Nobility Senator Foreign Correspondent Sherlock Holmes Freshman Show Off Game Padder Sloth Greenhorn Snot-Faced Kid Growth Spurt Starting Today Guard Dog Steamer Guts Of Steel Still Practicing Hatchling Struggles Hawkeye Student Heavyweight Student Council Chair Hooligan Supporters Group Chairman Hot Food Hurts Sure Lost Holmes Hyena Talent Reservoir I Can Do It If I Try Test Driving I Wanna Be The Best Throw Tech-er I'm New Here Training Mode First Impending Danger Two Birds One Stone Improv Ultra-Competitive Internet Tough Guy Ultrasound Jumpy Jump Jump Undergoing Treatment Jus' Lemme Play! V-Trigger Addict Just For Fun Wakeup Guru Just Toying With Ya War Photographer Karate Master World's Strongest Butler Kendo Practice Knock You Down Some random ones I've seen online may be part of the above list. Just tossing them here for now because I don't know quite what they aer. Lock Cutter Heretical Child Angel In White The following were unlocked by leveling up the corresponding characters. Some are not in the list above Ibuki: Pressurizer Training Mode First Lays The Bait Look, No Guard! M. Bison (B): Flashy Just For Fun ? Glasses Girl Zeku Safety First Health Is Wealth ---------------------------- Titles Trophies/Achievements ---------------------------- You can obtain the following trophies/achievements in this mode. Trophy type does not apply to PC users. Method Title Trophy Type ------ ----- ----------- Obtain 10 Titles Make A Name For Yourself Bronze Obtain 30 Titles Sultan Of Titles Bronze =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. | | | S E C T I O N I V | 4a: Capcom Fighters Network (CFN) | | 4b: Shop | O N L I N E | 4c: Fight Money & Cash | | 4d: Battle Lounge | M O D E S | 4e: Ranked Match | | 4f: Casual Match | | .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. To competitive fighting games, the online experience is tantamount to success. Street Fighter V is entirely an online experience, as even earning rewards in single-player games require you to be online to receive them all. Let's break down each mode here. .--=--=--=--=--=--=--=--=-. | Section 4a: |=== | CAPCOM FIGHTERS |========== | NETWORK (CFN) |================= .--=--=--=--=--=--=--=--=-.======================== This is the hub in which you can see world ranks, watch replays and favorite fellow SF players. This was expanded in the big May 2017 CFN update. =-=-=-=-= Blacklist =-=-=-=-= View and manage blacklisted players. You will not be matched against people you've tagged with this. =-=-=-=-=-=-=-=-=-=-=-=-=-= Pending CFN Friend Requests =-=-=-=-=-=-=-=-=-=-=-=-=-= Sounds self-explanatory. =-=-=-=-= Favorites =-=-=-=-= After finding someone in Rival Search, you can add them to your favorites to follow them more easily. Add 30 names to this list and you'll unlock a pair of trophies/achievements. Replays =-=-=-= This section houses your favorited replays. After finding something in Replay Search, they will appear in a list in this section. You can obtain two trophies/achievements via this section. =-=-=-=-=-=- Rival Search =-=-=-=-=-=- If you want to find fighters to follow or to find who is playing which which character, this section is for you. =-=-=-=-=-=-= Replay Search =-=-=-=-=-=-= Even the best SF players benefit from seeing other people's approach to the game or specific fighters. Here you can search through countless replays while refining your search by character or LP. You'll likely want to do this to collect a pair of trophies listed below. =-=-=-= Ranking =-=-=-= The title list above in section 3d was due to scouring the leaderboards to see who had what. You can see the world rankings and refine your search to more specific parameters. ------------------------------- Character Trophies/Achievements ------------------------------- You can obtain the following trophies/achievements in this mode. Trophy type does not apply to PC users. Method Title Trophy Type ------ ----- ----------- Collect 30 replays Failing To Prepare Is... Bronze Watch 50 replays See You In My Dreams Bronze Add someone to your favorites Not-So-Secret-Admirer Bronze Add 30 names to your favorites Global Network Bronze More on these in section 10 below. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 4b: |=== | SHOP |============ .--=--=--=--=--=--=--=--=-.======================== Patch Version: 01.14 ------------- March 2016's update brought the first influx of store items to SFV and July's patch changed everything by removing Zenny and including a bevvy of new content. As of this writing, the following items are purchasable via in-game Fight Money or using real-world cash. Any references to Zenny are no longer viable as Capcom had troubles implementing the system properly. Fine by me! Season Pass (season 1) Character Pass (season 2) -------------- These unlocked all six DLC Fighters + one premium outfit each. This was later patched to unlock colors 3-10 for standard and premium costumes. It also gave Guile's background stage for free in the April 2016 update. Characters ---------- DLC characters are listed below and are available for the following prices. If you are a season-pass holder you get these for 'free' of course. Each DLC Fighter 100,000 FM $6 USD (international prices?) Season One (2016) ---------- March Update: Alex April Update: Guile June Update: Ibuki & M. Bison (Boxer) July Update: Juri September Update: Urien Season Two (2017) ---------- December Update: Gouki February Update: Kolin May Update: Ed July Update: Abigail August Update: Menat October Update: Zeku * Due to issues with opening the online store, Alex & Guile were available free to all gamers until the July 2016 update. Then they reverted to the prices listed above. Alternate Costumes ------------------ Here you can purchase Story Mode Costumes as well as Premium Costumes for all fighters. The cost for these costumes is as follows: Story Mode Costumes 40,000 FM $2 USD Each Premium Costumes n/a $4 USD Each Premium CPT Costumes n/a $6 USD Each For all additional information, see section 7d below. Colors ------ Packs for colors 3-10 are available for purchase with FM or cash. Colors 11-15 are available for purchase and are level dependent (each fighter must be a certain level for this color to be available for purchase.) All information and details are listed below in section 7c. Color packs were finally made available in early 2017. These include colors 3-10 for different groups. Original Default Colors 85,000 FM $5 USD Original Story Colors 85,000 FM $5 USD DLC Characters Default Colors 40,000 FM $2 USD DLC Characters Story Colors 40,000 FM $2 USD Those who purchased the Season Pass for either season get the DLC Characters Default Color packs for free. Stages ------ New background stages and alternate background stages (listed with a *) are available. Ring Of Destiny n/a n/a (2016 CTP DLC only) Ring Of Pride n/a $10 USD (or with CPT DLC) Air Force Base 70,000 FM $4 USD (Free w/ Season Pass) Las Vegas 70,000 FM $4 USD Kanzuki Beach 70,000 FM $4 USD Skies Of Honor 70,000 FM $4 USD Temple Of Ascension 70,000 FM $4 USD Temple Hideout 70,000 FM $4 USD Flamenco Tavern 70,000 FM $4 USD Metro City Bay Area 70,000 FM $4 USD Suzaku Castle 70,000 FM $4 USD English Manor 70,000 FM $4 USD *Kanzuki Estate (Day) 40,000 FM $2 USD *Shadaloo Base (Night) 40,000 FM $2 USD *Mysterious Cove 40,000 FM $2 USD See the 'Special' section below for CPT DLC info. See section 5 below for a full stage list. Titles ------ Almost 100 new titles were added in the store's first update, all costing 5,000 FM. These come in different varieties with a bevy of styles and comments. These are listed in section 3d above. Note that some of the purchasable titles require you to level characters up first. I know at least that two non-character-specific titles are unlocked at level 10. I suspect more come at higher levels as well. Two additional titles were made available with the CPT DLC (see below) Profile Designs --------------- If you want to spice up your Fighter Profile, colors 4-9 are purchasable as are individual character theme profiles for all fighters. Each costs 5,000 FM and are unlocked upon completing each character's story mode. BGM --------------- Patch version 1.13 added the ability to purchase background music and assign it to various modes. Three packs are available: two for FM and one just for cash. BGM Pack FM Cost $$$ Cost (in USD) -------- ------- ----------------- General Story Mode Pack 1 90,000FM $6 General Story Mode Pack 2 97,500BM $6.50 Street Fighter II n/a $4.50 The story packs utilize the music from the story mode but are split up into two because...well, why not charge almost 200,000 FM for music that's already in the game? Special ------- This houses Season/Character Pass options and other packages. Several of these are time-limited packages. 2016 CPT Premier Package $10 Available until Nov 29, 2017 2017 CPT Premier Package $25 Available until later in 2017 In 2016, a minimum of 30% of the revenue from this DLC went back to Capcom Cup 2016 and an additional 50% went to CPT production. The CPT Premier Packages cost $25 USD (though 2016's is back for $10.) Their contents could be purchased individually in some cases, in other cases not. Let's break it down. Season Type Name Individually Costs? ------ ---- ---- ------------------- S2 Stage Ring Of Pride $10 USD S2 Costume CPT Ryu $6 USD S2 Costume CPT Ken $6 USD S2 Costume CPT Guile $6 USD S2 Colors EX3 Colors (x28) n/a S2 Title Capcom Cup 2017 n/a S2 Title Capcom Pro Tour 2017 n/a S1 Stage Ring Of Desinty $10 USD (no longer avail) S1 Costume CPT Cammy $6 USD (no longer avail) S1 Costume CPT Chun-Li $6 USD (no longer avail) S1 Costume CPT Necalli n/a (no longer avail) S1 Colors EX2 Colors (x22) n/a (no longer avail) S1 Title Capcom Cup 2016 n/a (no longer avail) S1 Title Capcom Pro Tour 2016 n/a (no longer avail) The 2017 CPT DLC also offers targets that are only available during their specific month. These are: Month Detail FM Reward Jun Perform a combo 100 times 1,000 FM Jun Win 20 Ranked Matches 10,000 FM Jun KO an opponent with a CA 50x 5,000 FM Jun Win 40 Ranked Matches 20,000 FM Jul Hit 100 Crush Counters 5,000 FM Aug Win 60 Ranked Matches 30,000 FM Sep KO an oppponent with an EX 50x 2,500 FM Oct Win 80 Ranked Matches 40,000 FM Nov Win 100 Ranked Matches 50,000 FM (total) 163,500 FM =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 4c: |=== | FIGHT MONEY & |============ | CASH |================== .--=--=--=--=--=--=--=--=-.======================== Since Street Fighter V employs a different model for unlocking and purchasing premium content, let's get to this right out. =-=-=-=-=-=-=-=-=-=-=-= How To Earn Fight Money: =-=-=-=-=-=-=-=-=-=-=-= Fight Money (FM) is earned throughout the game. You can earn this by winning matches online for meager advances. However here is the real meaty way to earn FM. You can earn this FM for each character with the exception of the General Story Mode which can only be completed once for FM. View Each Character's Guide 500 FM View Each Set Of Demonstrations 1,000 FM Complete Each Character's Trials 1,000 FM (volume 1 and 2) Raise a Character's Level 1,000 FM Complete Story Mode 2,000 FM Complete Survival Easy 2,000 FM Complete Survival Normal 5,000 FM Complete Survival Hard 10,000 FM Complete Survival Extreme 20,000 FM Complete General Story Mode 30,000 FM (1x only) Complete General Story Mode (Extra) 50,000 FM (1x only) As detailed elsewhere here, you can earn earn 4,000 FM for beating Story Mode and Survival Easy as well as level up 12x in the process. That'll net you 16,000 FM for each character. Better gamers can continue on with Survival Normal for an additional 5,000 FM each, but that's a harder challenge for some. By beating Story Mode & Survival Easy for all 16 base characters (not a difficult task) you will net 256,000 FM which is a good starting point for purchasing new characters, outfits or stages. More on those specifics below. Now that season 2 is complete and with Arcade Edition coming, new players will have access to 28 characters. At 16K FM each, that's 448,000FM that is incredibly simple to collect. =-=-=-=-=-=-=- What Was Zenny? =-=-=-=-=-=-=- Zenny was Capcom's original vision for purchasing premium DLC content. It was however abandoned in the July update. So...let's just forget about it entirely shall we? Instead you can use actual cash to purchase items as detailed above. =-=-=-=-=-=-=-=-=-=-=-=-=- What To Buy With FM & Cash =-=-=-=-=-=-=-=-=-=-=-=-=- So what is all this for? Ah, the store, of course! Check out section 4b above for more. For Purchase FM Cost $$$ Cost (In USD) ------------ ------- -------- DLC Characters 100,000 $6 Story Mode Costumes 40,000 $2 Premium Costumes n/a $4 Colors -varies- $5 / $2 (see section 4b) Stages 70,000 $4 Stage Variations 40,000 $2 Titles 5,000 n/a Profile Designs 5,000 n/a * Premium Costumes are not available for purchase with FM. * Stage Variations are day/night alternates. --------------------------------- Fight Money Trophies/Achievements --------------------------------- You can obtain the following trophy/achievement in this mode. Trophy type does not apply to PC users. Method Title Trophy Type ------ ----- ----------- Get 1,000,000 FM Priceless Bronze It is currently unknown if you need to have one million FM on hand or if you can obtain this by having earned that much. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 4d: |=== | BATTLE LOUNGE |============ .--=--=--=--=--=--=--=--=-.======================== This will be expanded upon in a future update. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 4e: |=== | RANKED MATCH |============ .--=--=--=--=--=--=--=--=-.======================== Ranked Matches allow you to face off against a foe online. You will receive Experience, Fight Money and League Points (sections 3b, 4c and 3c) for victories. Losses will still gain EXP but you'll lose LP and will gain no FM. Result EXP Gained FM Gained LP Etc. ------ ---------- --------- -- ---- Win 100/150 XP 50 FM Varies Title (See section 3d) Loss Varies 0 FM Varies n/a I've seen different numbers for EXP so I'm unsure of how that math works. ---------------------------------- Ranked Match Trophies/Achievements ---------------------------------- You can obtain the following trophies/achievements in this mode. Trophy type does not apply to PC users. Method Title Trophy Type ------ ----- ----------- Win 1 Ranked Match I Know Kung Fu! Bronze Win 10 Ranked Matches Addicted To Winning Bronze Win 30 Ranked Matches Working Up An Appetite Bronze Win 100 Ranked Matches Ceaseless Effort Silver Win 300 Ranked Matches Bam, Bam, Win! Gold Defeat 10 stronger opponents Always Someone Stronger Bronze Win 3 consecutive Ranked Matches Savoring The Win Streak Bronze More on these in section 10 below. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 4f: |=== | CASUAL MATCH |============ .--=--=--=--=--=--=--=--=-.======================== This mode is almost identical to the aforementioned Rank Match but here you won't receive LP. It's great for testing out new characters and for those who get stressed out by their LP numbers decreasing with each subsequent loss (oh, maybe that's just me!) Result Experience Gained FM Gained ------ ----------------- --------- Win 100/125/150 XP 50 FM Loss 31/37/??? XP 0 FM I don't really know how those numbers work and they are likely different at higher levels. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. | | | S E C T I O N V | | | 5a: Stage List | S T A G E S | 5b: Stage Transitions | | .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. .--=--=--=--=--=--=--=--=-. | Section 5a: |=== | STAGE LISTING |============ .--=--=--=--=--=--=--=--=-.======================== 10 stages are available by default. More are available for purchase in the shop section as are alternate versions (Day/Night) of existing stages. S1 Season Pass owners got the Air Force base stage free but will not receive any others. If you are player 2 and fighting a person online who owns these stages, you will see these backgrounds. However, you must purchase them to play on your own. DLC stages cost 70,000 FM / $4 USD (*) Alt stages cost 40,000 FM / $2 USD * Several of these are no longer purchasable. * The CPT 2017 stage is available for $10 or as part of the CPT Premier Package. This will eventually be unavailable as well. Stage Name Time Temp Conditions ---------- ---- ---- ---------- Shadaloo Base (Day) 13:00 52F Clear *Shadaloo Base (Night) ? Hillside Plaza 13:00 91F Clear Underground Arena 21:00 64F Cloudy ^*Spooky Arena ? Bustling Side Street 21:00 72F Clear Forgotten Waterfall (Day) 14:00 55F Clear *Mysterious Cove 22:00 48F Clear Union Station 13:26 59F Cloudy Kanzuki Estate (Night) 22:00 59F Clear *Kanzuki Estate (Day) ? City In Chaos 16:00 70F Cloudy ^*Frosty Boulevard ? Apprentice Alley 12:30 86F Clear Lair Of The Four Kings 23:00 72F Clear The Grid n/a n/a n/a +Air Force Base 15:00 88F Clear +Las Vegas ? +Kanzuki Beach ? ^+Ring Of Destiny ^ ? +Skies Of Honor ? +Temple Of Ascension ? +Temple Hideout 12:00 84F Clear +Flamenco Tavern 19:00 68F Clear +Metro City Bay Area 5:00 75F Clear +Suzaku Castle 19:00 75F Clear +Ring Of Pride 10:00 80F Clear +English Manor 0:00 60F Clear + Denotes a DLC stage (See section 4b above) * Denotes a DLC Alternate version of a stage (Also section 4b above) ^ Denotes a stage no longer purchasable. The Temple Hideout stage in Thailand was issued in April 2017 but removed due to its background music containing religious lyrics. It was made available again in the May 2017 Patch 1.10 update. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 5b: |=== | STAGE |============ | TRANSITIONS |================== .--=--=--=--=--=--=--=--=-.======================== In the September 2016 update, all 10 base levels were given transitions, humorous animations spurned if you defeat your opponent by the edge with a hard attack. There is a different animation by finishing a fighter on the left or the right side. However, in several cases, you will break a wall and be permitted to fight in this new area for the next round. In that case, there will be two descriptions listed. In other instances, something will fall on your opponent's head, like fruit. These items will remain on the fighter's head as the next round begins. They will fall off after you are hit or after hitting your opponent a certain number of times. These cases are represented by (*) in this guide. Abigail is too large to trigger these animations it seems! Here is a list of those animations. Apprentice Alley L: Flies into wall into a contorted form like yoga master. R: Thrown into elephant's trunk. Tossed to another and again off screen Bustling Side Street L: [New Area] Breaks through wall into restaurant. Thrown into restaurant wall, noodles fall on head (*). R: Crash onto bus, doors close and bus drives away. City In Chaos L: Breaks through hot dog sign. Large hot dog falls on head. R: [New Area] Busts through window into bank while robbery is going on. Knocked into bank safe which closes and locks. Forgotten Waterfall (Daytime Only) L: Slides into a log. Birds look on. R: Smash into a coffin, cover closes Hillide Plaza L: Fighter flies down tunnel. Dancers run in to inspect. R: Falls into fruit stand. Bananas fall on head (*). Kanzuki Beach Any: Driven into sand. Kanzuki Estate (Daytime Only?) L: Breaks away into armory. Samurai helmet falls on head (*). R: Rolls into cannon, shot into sky. Lair Of The Four Kings L: Driven into monitor which displays your information. R: Thrown into hand of Vega (D). Shadaloo Base (Daytime Only?) L: Hit into a chair which launches into the air. R: Flies into fan which electrocutes you and then explodes Underground Areana L: Smashes into the bar, a Russian nesting doll falls on head. (*) R: Through door and roll into a snowman. Snowman's head lands on yours (*). Union Station L: Flies through bathroom wall. Gets stuck. R: Hit into elevator. British hat falls on fighter. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-. | | | S E C T I O N V I | | | 6a: Controls | G A M E | 6b: System Mechanics | M E C H A N I C S | | | | | .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-. .--=--=--=--=--=--=--=--=-. | Section 6a: |=== | CONTROLS |============ .--=--=--=--=--=--=--=--=-.======================== This is as basic as it gets, but I suppose a guide like this needs this rudimentary information. Let's get to it! Controller Layout ----------------- ub u uf \ | / b -- n -- f / | \ db d df Of course this only applies when you are facing towards the right. Reverse the directions when facing the left. The Button Layout ----------------- LP MP HP || Jab Strong Fierce LK MK HK || Short Forward Roundhouse Command Key ----------- These commands are the typical SF type commands. I have explained their actions here but this FAQ is written with an experienced SF gamer in mind. If you're unsure about how to use charge characters or 360 characters, please check another FAQ. QCF D, DF, F Quarter Circle Forward QCB D, DB, B Quarter Circle Back HCF B, DB, D, DF, F Half Circle Forward HCB F, DF, D, DB, B Half Circle Back DP F, D, DF Dragon Punch Motion RDP B, D, DB Reverse Dragon Punch 360 360° spin on joystick 720 720° spin on joystick -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 6b: |=== | SYSTEM MECHANICS |============ .--=--=--=--=--=--=--=--=-.======================== Hopefully you know some basics about SF and its systems. Three punches, three kicks. Simple, right? While much of SF can be figured out via trial-and-error there are some tweaks in SFV and somethings are just plain not explained whatsoever. Let's start with the big catch phrase of Street Fighter V. =-=-=-=-=-=- The V-System =-=-=-=-=-=- V-Gauge ------- The red gauge at the bottom of the screen fills up by receiving damage and by using your character's V-Skill (read below). Some characters have two red blocks in their V-Gauge, a handful of others have three. Using V-Triggers or V-Reversals depletes this gauge. V-Skills MP + MK -------- ------- Each character has at least one V-Skill which can be used an infinite number of times. Each character's V-Skill is different but all help build the V-Gauge by successful usage of the skill. Some characters have attacks as their V-Skills. Others are defensive maneuvers. You'll have to practice to discover when to use them. Details on each characters V-Skills are listed below. V-Triggers HP + HK ---------- ------- Each character has at least one V-Trigger which gives the fighter specific actions. V-Triggers power up certain characters, thus causing added hits and damage or speeds up those attacks. For other fighters it opens up different moves and characteristics. Utilizing your V-Trigger costs the entire V-Gauge. Zangief, for instance, has a one-time attack. His V-Gauge will be reduced to zero and he will begin charging his V-Gauge again. Ken's V-Trigger bestows upon him magical fire properties. His V-Gauge will continuously empty. Cammy's V-Trigger works the same, but with each move that benefits from her V-Trigger, the gauge depletes faster. V-Reversals F + 3K (While Blocking) or F + 3P (While Blocking) ----------- ------ When an enemy's attack hits and you are blocking, you can counter by pushing forward and 3P or 3K (character specific). Once again, each character's V-Reversal is different but all cost one block of V-Gauge. Most are attacks but some are evasive maneuvers. None cause a lot of damage (and it is Grey Damage (see below)), but they can help change the tide if you're being cornered. =-=-=-=-=-=-=-=-=-= Other SFV Mechanics =-=-=-=-=-=-=-=-=-= Armor ----- Several character moves have Armor qualities which will not damage even when hit. Instead, grey damage is offered (see below). Zangief can charge his standing HP. While doing so, if he gets hit, he will not go into his recovery animation or lose any energy. EX Moves Motion + 2P or 2K -------- ----------------- More powerful versions of special moves are detailed in the movelist below by an EX before their description. Most special moves in SFV have EX counterparts which hit for added damage, extra hits or can be performed more quickly. Each EX move costs one V-Gauge block. Critical Arts Character Specific ------------- ------------------ Replacing Super Moves from prior games, CAs require a full meter (3 EX blocks) and are flashy, high-damage combos. Each character's moves are unique to each fighter. Throws & Escapes LP + LK ---------------- ------- LP and LK together will make your fighter perform a throw when close. All characters have at least two throws, some have more. Defensively, if you are about to be thrown, you can perform the same button combination to escape being thrown. Neutral Recovery D or 2P ---------------- ------- One of two types of recovery. When knocked down, you can press down as you hit the ground to recover quickly. Neutral recovery means you will get up where you fell. Back Recovery B or 2K ------------- ------- The same as above except by pressing B or two kicks upon hitting the ground, your character will roll back a bit before getting up. Chip Damage ----------- You will still receive damage when blocking certain attacks. Special moves and Critical Arts will still hurt, but not nearly as much as if you got hit. This is called Chip Damage (or Block Damage). Blocking a medium or heavy attack will leave Grey Damage (recoverable, see below) while light punches or kicks won't do any damage at all. Historically, chip damage could kill you but in SFV only Critical Arts can defeat a blocking opponent. This means you actually have to land a full hit to beat another fighter. Grey Damage ----------- While any normal hit will deal Red Damage and eat away at your enemy's life bar, an opponent who blocks won't receive any permanent damage from standard moves. Medium and heavy attacks however, when blocked, will cause recoverable damage. This is Grey Damage and will slowly regenerate as long as you don't get hit. Getting hit will cause that Grey Damage to become permanent. Blocking super moves or critical arts do permanent damage. =-=-=-=-=-=-=-=-=-=-=-= Universal SFV Mechanics =-=-=-=-=-=-=-=-=-=-=-= Cross-Up -------- A jumping move that lands you on the opposite side of your opponent thereby mixing up their block direction. A well-timed cross-up should hit the opposite side of your enemy who will now have to block the opposite direction. Anti-Air -------- A safe move to counter an enemy's jumping attack or cross-up. Many beginners are very jump friendly and novices can be punished by a simple, low-risk anti-air move. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. | | | S E C T I O N V I I | | | 7a: Character List | C H A R A C T E R | 7b: Character Stats | | 7c: Color Unlockables | I N F O | 7d: Costume Unlockables | | .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. .--=--=--=--=--=--=--=--=-. | Section 7a: |=== | CHARACTER LIST |============ .--=--=--=--=--=--=--=--=-.======================== The initial roster of 16 World Warriors feature a very diverse cast both in fighting style and overall appearance. Six more DLC characters were released throughout 2016 and a second season of DLC is almost guaranteed. The diversity in cast was a conscious decision at Capcom. Eschewing characters like Sagat and Gouki (Akuma) may have proven unpopular amongst SF fans, but each's moveset similarity is the cause. We may see them down the line particularly if you recall Street Fighter IV's original cast of a mere 16 fighters was eventually nearly tripled, ending at 44 in Ultra Street Fighter IV. The Initial 16 -------------- Balrog (Claw) Birdie Cammy Dhalsim F.A.N.G. Karin Ken Laura Nash Necalli Rainbow Mika Rashid Ryu Vega (Dictator) Zangief Season One DLC Characters ------------------------- Alex Guile M. Bison (Boxer) Ibuki Juri Urien Season Two DLC Characters ------------------------- Gouki Kolin Ed Abigail Menat Zeku =--=--= To Come: =--=--= I may cover all their storylines here. Not today though! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 7b: |=== | CHARACTER STATS |============ .--=--=--=--=--=--=--=--=-.======================== Each character is given a rank of 1-5 in five different categories. I don't know how useful this information is but for completion purposes, here we go! The five categories are: P Power H Health M Mobility T Technique R Range Regional Note ------------- ***Balrog (Claw) is Vega in the west. ***M. Bison (Boxer) is Balrog in the west. ***Vega (Dictator) is M. Bison in the west. P H M T R | 12 | 13 | 14 | 15 | 16 | 17 | 18 | ------------------------------------------------------------| Abigail Alex 3 4 2 3 2 | | | * | | | | | Balrog (C) 3 2 5 3 3 | | | | | * | | | Birdie 5 5 1 3 4 | | | | | | * | | Cammy 3 2 5 2 3 | | | | * | | | | Chun-Li 2 2 5 5 4 | | | | | | | * | Dhalsim 3 2 1 3 5 | | | * | | | | | Ed 3 3 4 3 3 | | | | | * | | | F.A.N.G. 2 3 3 3 5 | | | | | * | | | Gouki 5 3 4 5 3 | | | | | | | | 20! Guile 4 3 3 2 4 | | | | | * | | | Ibuki 2 2 4 3 2 | | * | | | | | | Juri 3 2 5 2 2 | | | * | | | | | Karin 3 2 3 5 2 | | | | * | | | | Ken 4 3 4 4 2 | | | | | | * | | Kolin 4 2 5 2 3 | | | | | * | | | Laura 3 3 4 3 1 | | | * | | | | | M. Bison (B) 4 4 3 3 2 | | | | | * | | | Menat Nash 3 2 3 4 2 | | | * | | | | | Necalli 5 2 3 4 2 | | | | | * | | | R. Mika 3 3 2 3 1 | * | | | | | | | Rashid 2 3 4 3 2 | | | * | | | | | Ryu 4 3 3 3 2 | | | | * | | | | Urien 4 4 4 3 3 | | | | | | | * | Vega (D) 4 3 4 3 3 | | | | | | * | | Zangief 5 5 1 2 3 | | | | | * | | | Zeku Mathematically, this left R. Mika the lowest (12 points) and Gouki the highest (20 points). I don't know if this really matters. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 7c: |=== | COLOR UNLOCKABLES |============ .--=--=--=--=--=--=--=--=-.======================== There are 17 total colors for all characters. Two are unlocked at the outset. The remaining ones come from defeating Survival Mode on different difficulty levels or by purchasing them from the shop. Note the for colors 12-15 you need to be at a certain character level in order for the colors to be available in the shop. These are indicated in parentheses below. Color # Method ------- ------------ Color 3 Survival Easy Color 4 Survival Normal Color 5 Survival Normal Color 6 Survival Normal Color 7 Survival Hard Color 8 Survival Hard Color 9 Survival Hard Color 10 Survival Hard Color 11 10,000 FM Color 12 2,000 FM (Level 5) Color 13 5,000 FM (Level 10) Color 14 10,000 FM (Level 25) Color 15 20,000 FM (Level 50) EX1 Colors Japanese pre-order only (now unavailable) EX2 Colors CPT DLC only (See section 4b above)(now unavailable) EX3 Colors CPT 2017 DLC Only ------Colors Costume 3-10----- Default Costumes Story Costumes Original Characters 85,000 FM / $5 85,000 FM / $5 DLC Characters 40,000 FM / $2 40,000 FM / $2 Colors 3-10 Notes ----------------- These are unlocked by completing Surival Mode on different difficulties. In September's update, these colors were made available for purchase with FM or cash. These are available as complete bundles. For 85,000 FM (or $4.99), you can unlock colors 3-10 for ALL 16 original fighters. There is a separate purchase for default costumes or story mode costumes. 85k/$5 for each set. The same goes for DLC characters. 40,000 FM (or $1.99) will give you the choice of default costume colors 3-10. Separately you can purchase story mode costumes for the same price. This will unlock all eight colors for all six DLC characters. If, by chance, you purchased the Season Pass, the September update unlocked colors 3-10 for each DLC character's default costume AND his/her premium costume. You do not need to complete Survival Mode or purchase these colors. If you do not want to shell out the cash/FM, note that you only unlock colors for the costume you are using. If you use a story mode costume to beat Survival Mode, you have to go back and beat the mode again to get the extra colors for the standard outfit. (Such nonsense) EX Colors Packs: --------------- The EX1 color pack was available for Japanese customers only. One special "Director's Edition" color was available for special edition packages. See the link below for more. It seems possible that these will be available for all gamers in a future game update. That is speculation at best. EX2 & EX3 colors were made available as part of the CPT DLC only. These sets of colors are for your default costume only. The CPT 2016 DLC is no longer available. The 2017 package will be available until the end fo 2017, likely. EX1 Colors Source: http://www.eventhubs.com/news/2016/jan/03/ japans-street-fighter-5-special-editions-have-tons-awesome-stuff-included/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .--=--=--=--=--=--=--=--=-. | Section 7d: |=== | COSTUME UNLOCKABLES |============ .--=--=--=--=--=--=--=--=-.======================== Unlike prior titles, DLC costumes are not available for all fighters. Each fighter has at least 3 costumes available, with others having over 10. Costume Type FM Cost Cash Cost ------------ ------- --------- Story Mode Costumes 40,000 FM $2 USD Each Premium Costumes n/a $4 USD Each Premium CPT Costumes n/a $6 USD Each (or part of CPT DLC) Costume Bundles --------------- These will rotate and one day this will be outdated. As of patch 1.13, however, the following are available for real-world money only. Battle Costumes (Original) $30 2016 Summer Costumes $12 2016 Halloween Costumes $10 (also includes the Spooky Arena stage) *The battle costumes pack only includes the original 16 fighters. *The Halloween costumes and bundle are only available between Sept 26 and Nov 28, 2017. Costume List ------------ All are Premium Costumes except the Standard and Story Mode outfits. Costume Type Who Is Included? ------------ ---------------- Standard Costume All Original and DLC fighters Story Mode Costume All Original and DLC fighters Battle Costume 1 All Original and DLC fighters Swimsuit Cammy, Chun-Li, Karen, R. Mika, Ibuki, Laura +CPT 2016 Cammy, Chun-Li, Necalli Halloween 2016 Cammy, Ryu, Balrog, Alex, Juri, Nash, Necalli +Christmas Ken, Zangief, R. Mika, Laura, Karin, Juri B-Boy/B-Girl Ryu, Chun-Li Nostalgia Gouki, Kolin, Ibuki, Alex, Juri, Cammy, Zeku Student Chun-Li, Juri, Ryu School Uniform Cammy, Menat, Ed Professional Chun-Li, R. Mika, Alex Sporty Ibuki, Karin, Kolin, Laura, Rashid, Zangief CPT 2017 Ryu, Ken, Guile 30th Anniversary Ibuki, Karin, Guile, Vega Halloween 2017 Birdie, Dhalsim, F.A.N.G., Urien, Vega Etc... Chun-Li (Pajamas, Undercover Cop, Vacation) Etc... Cammy (Doll) + Indicates these are no longer available for purchase. * The first outfit is available from the outset. * Story Mode costumes are available in Story Mode only. To use these during normal gameplay, you must purchase them in the Store for 40,000 FM. You must complete Story Mode for that character first. * Premium Costumes are available for $4 USD. They are not available for purchase with FM. The only exception was for pre-order and promotional incentives wherein Cammy, Chun-Li, Ryu and Vega (D) had their available Battle Costumes as bonuses. These included American pre-order outlets, a UK Red Bull promo and special editions of the game in Japan. (Cammy and Vega came with the Valuable Edition, Ryu, Cammy, and Chun-Li for the Hot Package, all four for the Volcanic Edition.) * For Season Pass holders, all DLC characters come with their Battle Outfits already unlocked. * As a thank you for the patience of gamers through the troubled launch of the game, players got Ryu's and Chun-Li's story mode costumes for free. This offer was only available until the July 2016 update hit. * The Halloween 2016 costumes returned in autumn of 2017 and can be purchased as part of a bundle (which also includes the Spooky Arena stage as well.) * The September 2017 update brought extra Chun-Li and Cammy costumes that don't fit in any category. Thus the Etc rows above. For more information about Fight Money, and how to purchase all this stuff, see sections 4b and 4c above. Remove Costume Extras: --------------------- Some of the premium costumes have extras such as scarves and shirts that can be removed by using a quick code. By holding the following buttons down as the match is loaded, you can remove these items. I believe you have to perform these before each round. (Or, you can re-enable these items between rounds by using the same code. Can anyone verify?) Remove Costume Extras: Hold 3P, LK + U Urien's SFIII Outfit: Hold 3P Character Which Costume? Removes? --------- ------------- ------- Urien Standard/Story Gives SFIII Outfit Cammy Swimsuit Straps & Belt Chun-Li Swimsuit Skirt Laura Swimsuit Jersey R. Mika Swimsuit Hoodie Karin Swimsuit Hat & Glasses Ibuki Swimsuit Scarf Chun-Li CPT Boa Cammy CPT Boa Necalli CPT Shirt Cammy Halloween Veil & Headdress, Roses on arm Ryu Halloween Helmet Alex Halloween Shoulder Pads Nash Halloween Cloak Juri Halloween Tail & Horns Necalli Halloween Vest F.A.N.G. Halloween Apron Balrog (C) Halloween Coat & Gloves Urien Halloween Cape Ryu Red Bull Jacket Chun-Li Red Bull Furry Jacket Juri Holiday Scarf Karin Holiday Hoodie Ken Holiday Sunglasses, Adds Antlers to Hat Laura Holiday Belt R. Mika Holiday Jacket Zangief Holiday Bear Head Cammy Nostalgia Adds fur cape Gouki Nostalgia Shirt Kolin Nostalgia Adds Glasses Juri Nostalgia Jacket Cammy School Jacket Chun-Li School Loses Braided Hair Ed School Jacket Juri School Black Jacket Menat School Jacket Ryu School Jacket Alex Professional Hat, Adds Bandana Chun-Li Professional Jacket R. Mika Professional Pom-Poms Cammy Doll Jacket (a la SFZ Cammy) Info initially posted to neogaf.com! Additional info thanks to Mr_Bell_Man. I am missing some of these as I've purchased none of these costumes! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. | | | S E C T I O N V I I I | | | | | | M O V E | | L I S T I N G S | | | | | .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. .--=--=--=--=--=--=--=--=-. | Section 8: |=== | MOVE LISTINGS |============ .--=--=--=--=--=--=--=--=-.======================== Key: T = Throw EX = EX Move VT = V-Trigger VS = V-Skill VR = V-Reversal CA = Critical Art QCF = Quarter Circle Forward (standard fireball motion) QCB = Quarter Circle Backward (standard hurricane kick motion) DP = Dragon Punch Motion (F, D, DF) RDP = Reverse Dragon Punch Motion (B, D, DB) Here is a complete move listing for all characters. I've added details about most moves. I hope this is useful for you. Note there's a complete move listing below in Section 9 that is a Quick Guide. That section has the same exact information but without all the elaboration on Biographies, Fight Style and Move Details. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --===-- ABIGAIL --===-- Fierce Beast =-=-=-=-= Biography =-=-=-=-= Height: 8' / Weight: 584 Lbs / Nationality: Canadian Birthdate: Unknown Occupation: Former Mad Gear Boss Fight Style: Skills: Big cars, death metal Power Health Mobility Technique Range =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Hungabee High MP + MK VS Hungabee Low D + MP + MK VT Max Power HP + HK VR Ontario Drop F + 3K (When blocking) T Red Leaf F/N + LP + LK T Hit & Run Back + LP + LK Abi Hammer F + MP Abi Lift F + HP (changes during v-trigger) Abi Blaster B + HP (changes during v-trigger) Vroom Vroom LP -> LP Bang Bang D + LP -> D + LP Abi Twist B + HP -> HP (changes during v-trigger) EX Abigail Punch QCF + P (tap for more hits) EX Giant Flip HCB + P (tap during EX for more hits) EX Abigail Smash HCB + K EX Nitro Charge 2K (hold) (changes during v-trigger) Drop Back 2K (hold) -> B Dynamite Punch 2K -> P Avalanche Press 2K -> K Bay Area Sunrise 2K -> LP + LK Nitro Hungabee High 2K -> MP + MK Nitro Hungabee Low 2K -> D + MP + MK CA Abigail Special QCF, QCF + P ------- V-Skill ------- Hugabee High/Low (V-Skill) Another parry v-skill. This will make Abigail push out his chest and will knock back your opponent and stun them. This cannot parry supers. Max Power (V-Trigger) This will make Abigail turn red and allows him to charge his HP attacks by holding the HP button down. A fully-charged attack that is blocked will result in a guard crush. Abigail also has one hit of armor while charging. These fully-charged attacks allow for follow-up attack. Ontario Drop (V-Reversal) A drop kick that does reasonable damage. -------------- Unique Attacks -------------- Abi Blaster When in v-trigger, you can charge this move to reflect fireballs. ------------- Special Moves ------------- Abigail Punch This move will lead into several hits upon contact and you can tap punch to add a few extra hits and damage. Giant Flip The LP version will merely smash the ground while the MP and HP version will cause Abigail to flip. You can keep tapping punch after doing the EX version to keep smashing the ground. Abigail Smash There's very little range on his command grab, but this does substantial damage, particularly with Max Power activated. You will bounce your enemy off the wall if done with the EX version, allowing for follow-up attacks. Nitro Charge Done by holding two kicks down (three for the EX), this leads into several different follow-up attacks. Abigail will run ahead and this can be followed up with a regular punch, a flip by pressing K, LP + LK for a grab or his v-skill for a parry. ------------ Critical Art ------------ Abigail Special His huge size gives this decent range as he unleashes a flurry of punches on the opponent. With Max Power active, this does extra damage. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -===- AKUMA -===- --See Gouki-- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -==- ALEX -==- Awakened Talent =-=-=-=-= Biography =-=-=-=-= Height: 6'5" / 195 Cm Weight: 245 Lbs / 111 Kg Nationality: American Birthdate: ??? Occupation: Martial Artist Fight Style: Wrestling and Kickboxing Skills: NYC Pizza Connoisseur, Fixing Motorcycles, Weekend Carpentry Power 3 Health 4 Mobility 2 Technique 3 Range 2 =-=-=-=-=-=-=- Fighting Style =-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Rage Shift MP + MK (Hold buttons to attack) VT Overhaul HP + HK VR Big Boot F + 3K (When blocking) T Face-Crush Chop F/N + LP + LK T Leg Tomahawk Back + LP + LK Chop F + MP Lariat F + HP Flying Cross Chop D + HP (during forward jump) EX Flash Chop QCF + P EX Slash Elbow Charge B, F + K EX Air Knee Smash DP + K EX Power Bomb HCB + P (close) EX Power Drop HCB + P (with HP Flash Chop or Sledgehammer) EX Air Stampede Charge D, U + K EX Head Crush Charge D, U + P V Sledgehammer HP + HK (during V-Trigger)(can hold) CA Heavy Hammer QCF, QCF + P -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----=====---- BALROG (CLAW) ----=====---- The Sweet Whisper Of Death Note: Balrog is the Japanese name for Vega, the character with the mask & claw =-=-=-=-= Biography =-=-=-=-= Height: 6'1" / 185.42 Cm Weight: 185 Lbs / 83.914 Kg Nationality: Spanish Birthdate: 27th January, 1967 Occupation: One Of Shadaloo's Top Agents Fight Style: Spanish Ninjutsu Skills: Sticking To Walls Power 3 Health 2 Mobility 5 Technique 3 Range 3 =-=-=-=-=-=-=- Fighting Style =-=-=-=-=-=-=- Capcom made a conscious decision to make Balrog a more accessible player by changing him from a charge character to a motion one. He retains almost everything he used to have and bounces across the screen as he historically has. Balrog is the fastest character in the game. The other main change is his Switch Claw, a quick quarter circle motion will cause Balrog to put on/take off his claw. Without it, several moves have faster startup and recovery and damage changes slightly with or without his claw. =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Matador Turn MP + MK (Hold buttons to attack) VT Bloody Kiss - Torero HP + HK VT Bloody Kiss - Azul HP + HK (During forward jump) VT Bloody Kiss - Rojo D + HP + HK VR Backslash F + 3P (When blocking) VR Short Backslash F + 3K (When blocking) T Rainbow Suplex F/N + LP + LK T Crescent Line Back + LP + LK T Stardust Shot LP + LK (In air) Mercury Shard F + MK Buster Claw F + HK (When wearing claw) Matador Flash HP -> HP -> MP + MK (When wearing claw) Matador Blitz MP -> HK -> MP + MK (When not wearing claw) Wall Jump UF (During jump near wall) Switch Claw QCF + P (Removes or puts claw on) EX Bloody Garden Charge D, U + 2K (*) Bloody Garden Attack Charge D, U + 2K -> P (*) Bloody Garden Drop Charge D, U + 2K -> LP/LK (when close) (*) EX Aurora Spin Edge QCB + P (when wearing claw) EX Crimson Terror QCF + K EX Flying Barcelona Attack DP or RDP + K -> P EX Izuna Drop DP or RDP + K -> LP + LK (when close) EX Grand Izuna Drop HCB + P (Close)(When not wearing claw) CA Bloody Rain QCB, QCB + P or QCF, QCF + P (*) Bloody Garden attacks can only be performed on the Flamenco Tavern stage ------- V-Skill ------- Matador Turn (V-Skill) Balrog will evade an enemy attack. By tapping MP + MK he will merely dodge the attack but if held, he will do so and then attack with a punch. Bloody Kiss (V-Triggers) There are three of these. Balrog throws a rose at his opponent from various locations. If they hit, he will attack with a follow up dealing reasonable damage. Torero (Bullfighter) is thrown straight across the screen and can hit at any range. Azul (Blue) is done in the air and flies across the screen. Do not perform this when close to your enemy. Rojo (Red) is done on the ground and should be done when close to your enemy. This will whiff from any larger distance. Backslash (V-Reversal) These allow you to backdash away from your enemy, one is closer (3 kicks) than the other. Unlike most other characters, Balrog's V-Reversal won't hit your opponent. -------------- Unique Attacks -------------- Mercury Shard A short hopping overhead attack. Buster Claw This can only be done with the claw on, this has good range and if performed too far away, a whiff might not leave you open to punishment. Matador Flash / Matador Blitz Both are three-hit combos with slightly different button presses. One is used with Balrog's claw, the other not and each requires you to hold MP + MK in order to get the third hit. Both do decent damage too! Wall Jump Adding to Balrog's great mobility is the ability to leap off of walls like he always has. Just press up and forward when at the edge of the screen. ------------- Special Moves ------------- Switch Claw You can choose to remove Balrog's claw in SFV thereby allowing you to have faster attacks at the expense of less damage in some instances. Changing stances creates a more complex Balrog. Good luck! Aurora Spin Edge This is a claw-only attack that hits low in its LP form, mid in MP and the HP version should only be done on jumping opponents or tall characters. It won't hit on average height characters. Each does the same damage. The EX Aurora Spin Edge hits mid and is a two-hit maneuver. Crimson Terror The old charge move is now a quarter-circle motion. You will drop down and roll towards your opponent before leaping up and hitting high. It's a good mix up that can be done from afar, missing on the roll. This does equal damage with or without the claw. Each higher kick hits once more with the EX hitting five times. The HP and EX versions will hit from a full screen away (missing the roll). Flying Barcelona Attack Balrog's versatility lies in his many aerial options. The FBA can be done forward or backwards (the controls differ). The weight of the K button pressed changes his height and angle. All punches do the same damage. When done without his claw, this move does 1/3 less damage. The EX version hits multiple times (with or without his claw) and is faster. Izuna Drop This is the same as the FBA but by pressing LP + LK when very close, you will grab your opponent. The EX model is faster and flashier but doesn't incur much more damage. It does offer 33% more stun though. Grand Izuna Drop Another claw-only move, this must be done when close. This grab does good damage and excellent stun damage, particularly the EX version. Can't be comboed into with regular attacks and has slow recovery. ------------ Critical Art ------------ Bloody Rain This is deceptive as it begins looking a lot (though not identical to) his other jumps. Like his other jump attacks, the direction of the motion changes where he jumps (forward or backwards). The forward version has a chance of hitting on the way up. Even if blocked, the rest of the CA will still come out, however. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --==-- BIRDIE --==-- Headbutt Happy Glutton =-=-=-=-= Biography =-=-=-=-= Height: 7'1" / 213.36 cm Weight: 507 Lbs / 229.971 kg Nationality: English Birthdate: Unknown Occupation: Freeloader Fight Style: Attacks Focused on Headbutts and Chains Skills: Overeating, Headbutts Power 5 Health 5 Mobility 1 Technique 3 Range 4 =-=-=-=-=-=-=- Fighting Style =-=-=-=-=-=-=- Birdie's massive frame (taller than Zangief, BTW) coupled with his sheer power puts him high on the damage charts. He has tools for any distance and his V-Trigger lasts a *very* long time offering opportunities to do some major damage. =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Break Time MP + MK VS Banana Time B + MP + MK VS Drink Time D + MP + MK VT Enjoy Time HP + HK VR Pepper Pot F + 3P (When blocking) T Bad Skull F/N + LP + LK T Bad Chain Back + LP + LK Bull Drop F + HK Bull Charge F + HP Bull Slider DF + HP Bad Hammer D + HP -> HP EX Bull Head QCF + P EX Bull Horn Hold P or K, Release EX Hanging Chain QCF + K (Hold for Chain Whirl)(P to cancel) EX Killing Head HCB + P (close) EX Bull Revenger HCB + K CA Skip To My Chain QCF, QCF + P ----- Notes ----- Idle Time By standing idle, Birdie will pick his nose and flick a booger at his opponent for a meaty 10 damage. Ryu can parry this attack & gain V-Gauge. -------- V-System -------- Break Time (V-Skills) Birdie has three items he can consume. The standard Break Time has him eating a doughnut. Banana Time and Drink time are self-explanatory consumables. Birdie will throw each to the ground, the banana causing his enemy to fall and the can rolling across the entire screen. Each will cause minimal (10) damage. Enjoy Time (V-Trigger) This long-lasting V-Trigger ups armor as well as adding extra hits, damage and range for some specials. Bull Head gets all three perks, while other specials just get added damage or hits & damage. His Critical Art gets a 20% boost in damage. Pepper Pot (V-Reversal) Birdie will sneeze on his opponent for the equivalent damage of a MP. -------------- Unique Attacks -------------- Bull Drop This hits twice at close ranges, you don't need to be super close either. The second hit is an overhead. Bull Charge Birdie drops down and charges forward. A powerful attack with a slow start but a quick execution afterwards. Bull Slider Your character will dive forward, face-first for a low hit. Bad Hammer This quick, two-hit combo is a powerful uppercut/downthrust attack. The second punch won't come out on a whiff. ------------- Special Moves ------------- Bull Head A charging headbutt, each different button strength has a longer range, higher damage and slower startup. The EX version hits twice even if blocked (opening up to counter hits) When coupled with his V-Trigger, this move is excellent, offering armor (1 hit?) and rather substantial damage. Bull Horn By holding any P or K button, you can charge this up. There is only one level of damage as Birdie turns and does a rising jump. This can be held while other attacks are made and released at any point. Hold down two buttons for an EX, two-hit version that can hit from half a screen away. With Birdie's V-Trigger, a regular version hits twice and the EX version four times, again for rather beefy damage. Killing Head Close only, this hits 2x/3x/4x/7x for each punch + EX, the latter really dishing out the damage (quarter of a life bar, essentially). Bull Revenger Birdie's jumping chain attack can cover the whole screen with HP. The EX version doesn't go quite so far, but his jump is higher and slower and can be used to clear projectiles. Too close, however, and you'll just leap over the enemy! ------------ Critical Art ------------ Skip To My Chain Probably the coolest CA in the game, Birdie lunges forward to grab his opponent. This has limited range. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --=-- CAMMY --=-- Techniques Of Incomparable Precision =-=-=-=-= Biography =-=-=-=-= Height: 5'4" / 152.4 Cm Weight: 134 Lbs / 60.781 Kg Nationality: English Birthdate: 6th January, 1974 Occupation: Delta Red Operative Fight Style: None Skills: Knife-Throwing Power 3 Health 2 Mobility 5 Technique 2 Range 4 =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Axel Spin Knuckle MP + MK VT Delta Drive HP + HK VR Strike Back F + 3K (When blocking) T Gyro Clipper F/N + LP + LK T Delta Through B + LP + LK Knee Bullet F + HK Lift Upper B + MP Lift Combination B + MP -> HK EX Spiral Arrow QCF + K EX Cannon Spike DP + K EX Cannon Strike QCB + K (During forward jump) EX Hooligan Combination HCF + P EX |-Lazer Edge Slicer (press nothing) |-Fatal Leg Twister LP + LK (close to ground) |-Cross Scissors Pressure LP + LK (close in air) |-Cannon Strike Any K CA Cross Stinger Assault QCF, QCF + K -------- V-System -------- Axel Spin Knuckle (V-Skill) Her old HCB + P move is now an easy-to-use maneuver that will move Cammy to the other side of her opponent when done at close range. It passes through projectiles as well, making it a highly-useful tool for the Cammy fan. Delta Drive (V-Trigger) Added speed and damage and extra hits for her specials. Cammy's Critical Art isn't affected. She loses EX versions of all specials except her Cannon Spike. Strike Back (V-Reversal) Cammy crosses over to the other side of her opponent and does a flying kick. -------------- Unique Attacks -------------- Knee Bullet This is a two-kick jump attack that can be used when in close to your enemy. You can whiff on the first hit and still get the second Lift Upper A lightning-fast uppercut which is great for anti-airs. Lift Combination Connect with the Lift Upper and why not go straight into a HK for a solid two-hit, reasonably-damaging quick combo? ------------- Special Moves ------------- Spiral Arrow Cammmy's iconic attack has three distances and speeds mapped to LK/MK/HK. The HK will hit twice at close ranges. The EX Spiral Arrow is very fast and will hit twice as well when close. When coupled with her Delta Drive, the SA will hit up to five times for each strength. She cannot EX while in her V-Trigger. Cannon Spike LK is slowest, shortest and Cammy jumps the lowest. HK will have her pushing forward. The LK and MK versions are good for anti-airs, especially the LK as it's nearly vertical. EX Cannon Spike will hit three times for about 1/3 extra damage. With her V-Trigger, it'll hit five times for the same damage as the EX version but it starts up somewhat faster. Cannon Strike This is an air move done during a forward jump. It cancels a forward jump with a downward kick. Perform this too early and you can leave yourself open to attack. The strength of the kick button determines the distance of the Cannon Strike and the angle of your thrust. LK should be done closer to your enemy. The EX version is flashy and can knocks your opponent down. You can juggle at this stage. The Delta Drive version will hit three times at a lower angle and greater distance but not for much more damage. Hooligan Combination Initiating this causes Cammy to leap towards the other fighter. You can go into the Lazer Edge Slicer by doing nothing at this point. Alternately, you can press any kick to transition into the Cannon Strike or do LP + LK either in the air or near the ground to change things up. These have to be done close though. The EX version moves faster and hits several times and for more damage. I don't think this is affected by her V-Skill. ---------------- Critical Assault ---------------- Cross Stinger Assault Classic high-flying Cammy kicks! This may be the only CA that is affected by the strength of button. Just like her Cannon Strike, the LK version has a very high angle and both it and the MK can whiff if you're far away. The HK version seems to hit from just about anywhere. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --===-- CHUN-LI --===-- Blue Jade =-=-=-=-= Biography =-=-=-=-= Height: 5'5" / 165.1 Cm Weight: Unknown Nationality: Chinese Birthdate: 1st March, 1968 Occupation: Investigator for the ICPO Fight Style: Chinese Martial Arts Skills: Shooting Power 2 Health 2 Mobility 5 Technique 5 Range 4 =-=-=-=-=-=-=- Fighting Style =-=-=-=-=-=-=- Keeping true to Chun-Li's roots, she is by far not the most powerful fighter but she compensates with speed, range and plenty of 'poke in and get out' opportunities. =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Rankyaku MP + MK VT Renkiko HP + HK VR Sohakkei F + 3P (When blocking) T Koshuto F/N + LP + LK T Tenshin Shushu Back + LP + LK T Ryuseiraku LP + LK (In air) Tsuitotsuken B or F + MP Hakkei B + HP Senenshu DF + MK Tenkukyaku B + HK Yokusenkyaku F + HK Kakurakukyaku DF + HK (Crosses-Up) Yosokyaku D + MK (In air)(Up to 3 times) Wall Jump UF (During jump near wall) EX Hyakuretsukyaku QCF + K (Can be done during jump or forward jump) EX Kikouken Charge B, F + P EX Spinning Bird Kick Charge D, U + K CA Hoyokusen QCF, QCF + K -------- V-System -------- Ranyaku (V-Skill) Forward jump that hits close enemies on the way up. Chun-Li can attack on the way down but does not build V meter doing so. Only gains meter when hitting on the rise. Renkiko (V-Trigger) This will add an extra hit to all regular medium attacks and two hits to all regular heavy attacks. All moves gain an extra 10 damage when in V-Trigger. Specials do not gain extra hits, but do gain the added damage with the exception of her Kikouken. This gains an additional 20 damage but only the EX version (not regular). Throws and Chun-Li's Critical Art are not affected by her Renkiko. Ryuseiraku (V-Reversal) Chun-Li counters with a two-handed attack. -------------- Unique Attacks -------------- Senenshu My favorite move from the Zero/Alpha series, this is now an overhead attack that is easily mistaken for a jump. Highly useful albeit not overly powerful. Kakurakukyaku Chun's classic move now leaves her facing the opposite direction. When in range, this will cross up and hit the enemy on the back side. From too far away, however, you will whiff completely and be left open for attack. Make sure you don't do this from too far. ------------- Special Moves ------------- Hyakuretsukyaku Now is a QCF motion rather than just tapping the kick button. Chun-Li will jump forward when performing this and the delay/distance is determined by the weight of the kick. This can be performed in the air as well Spinning Bird Kick The stronger the kick, the farther the distance the SBK moves. The EX version does not move forward at all; it is best used for anti-airs. ------------ Critical Art ------------ Hoyokusen This can be cancelled into, and can deal good chip damage even upon being blocked. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --===-- DHALSIM --===-- Flame That Lights The Way =-=-=-=-= Biography =-=-=-=-= Height: 5'9" / 175.260 Cm Weight: 109 Lbs / 49.441 Kg Nationality: Indian Birthdate: 22nd November, 1952 Occupation: Ascetic Monk Fight Style: Esoteric Yoga Skills: Sermons Power 3 Health 2 Mobility 1 Technique 3 Range 5 =-=-=-=-=-=-=- Fighting Style =-=-=-=-=-=-=- Dhalsim is as slow as ever but with absolutely terrific range. His movelist looks very familiar to longtime fans though it's more than just his visual appearance to have changed. Dhalsim's specials have undergone slight changes and his combo opportunities with his V-Trigger, Yoga Fire and Yoga Sunburst will inevitably lead to some absurd combo videos. =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Yoga Float MP + MK (Can be done while jumping) VT Yoga Burner HP + HK VR Yoga Mala F + 3P (When blocking) T Yoga Rocket F/N + LP + LK T Yoga Hoop B + LP + LK Drill Kick D + K (During jump) Yoga Anvil B + HP Yoga Upper B + MP Divine Kick B + MK EX Yoga Fire QCF + P EX Yoga Flame HCB + P EX Yoga Gale HCB + P (During vertical or forward jump) Yoga Teleport DP or RDP + 3K or 3P (Can be done in air) CA Yoga Sunburst QCF, QCF + P (Can be done in air) -------- V-System -------- Yoga Float (V-Skill) Dhalsim will float up and can perform all regular attacks as well as his Yoga Fire. Any hit will build V-Gauge? Yoga Burner (V-Trigger) Dhalsim makes a layer of fire on the ground which will hit an enemy and will slowly burn the enemy. This causes grey energy damage which can then be re-gained over time. Yoga Mala (V-Reversal) You parry your enemy's attack and hit with a two-handed spinning punch. -------------- Unique Attacks -------------- Drill Kick The LP Drill Kick travels the farthest while HP comes almost straight down. All do the same amount of damage. Yoga Anvil A high, two-handed punch that can hit at very close ranges or against jumping foes. Yoga Upper A quick upward jab and excellent anti-air. Divine Kick Another quick attack, this is a short kick to balance Dhalsim's usual long- limbed moves. ------------- Special Moves ------------- Yoga Fire Each of the three different punches travels at different speeds, much like Dhalsim's Drill Kick. LP is a high arc, hitting close, and travelling at a very slow speed. HP travels fastest, at the lowest arc and will travel across the whole screen. They all do the same damage. The EX version is Dhalsim's classic Yoga Fire and it hits twice. Yoga Teleport A dragon-punch motion moves Dhalsim forward and a reverse motion teleports him backwards. He can perform these in the air as well. ------------ Critical Art ------------ Yoga Sunburst Dhalsim inflates for a massive fireball which can hit close for an anti-air or at any point during it's huge arc. This can be comboed into if it doesn't hit immediately. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= == ED == Young Commander =-=-=-=-= Biography =-=-=-=-= Height: 5'11" / 182 Cm Weight: 189 Lbs / 86 Kg Nationality: Birthdate: Occupation: Fight Style: Skills: Power 3 Health 3 Mobility 4 Technique 3 Range 3 =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Psycho Snatcher (Ground) MP + MK (changes when holding buttons) VS Psycho Snatcher (Air) D + MP + MK (changes when holding buttons) VT Psycho Cannon HP + HK (Change flight speed with directions) VR Kill Step F + 3K (When blocking) T Psycho Blow F/N + LP + LK T Cheat & Smash Back + LP + LK Psycho Spark F + MP EX Psycho Shot any P (during Psycho Spark) Psycho Knuckle HP (Max hold) EX Psycho Upper 2P Psycho Flicker Tap any P Psycho Rising 2K EX Psycho Splash P (after Psycho Rising hits) CA Psycho Barrage QCF, QCF + P -------- V-System -------- Psycho Snatcher (V-Skill) These pull your enemy to you or pulls you towards your enemy. Psycho Cannon (V-Trigger) This launches a large fireball. You can change the speed by using the directional buttons. ------------- Special Moves ------------- * Ed's moves are different as there are no circular or charge attacks. Psycho Spark You can punch this by tapping any P as the Spark is issued. Psycho Flicker There is no strength difference depending on which P you tap. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --====-- F.A.N.G. --====-- Cunning Trickster =-=-=-=-= Biography =-=-=-=-= Height: 7'3" / 220.980 Cm Weight: ? / ? Nationality: Unknown Birthdate: Unknown Occupation: Shadaloo Lieutenant Fight Style: Chinese Kempo Skills: Mixing Toxins Power 2 Health 3 Mobility 3 Technique 3 Range 5 =-=-=-=-=-=-=- Fighting Style =-=-=-=-=-=-=- F.A.N.G. is a slow character with one of the largest jump distances in the game. He is awkward and strange and can be an absolute nightmare to enemies when in the hands of someone skilled. His poisonous effects don't always do a ton of damage, but with consistency, they can be a thorn in your side. =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Nishodoku MP + MK VT Dokunomu HP + HK VR Nikaiho F + 3P (When blocking) T Shimonshu F/N + LP + LK T Kyoshitsugeki Back + LP + LK Senpukuga D + 3P -> K Nirenko DF + HP EX Nishikyu Charge D, U + P EX Sotoja Charge B, F + P EX Ryobenda Charge B, F + K EX Nikankyaku DP + K CA Shishiruirui QCF, QCF + P ----- Notes ----- Poison Effects Most of F.A.N.G.'s attacks have to do with emitting a noxious, purple cloud that poison his enemies. These attacks slowly drain energy but the effect can be cancelled by simply hitting F.A.N.G. once. -------- V-System -------- Nishodoku (V-Skill) F.A.N.G. throws a slow-moving purple fireball that poisons your enemy. It will travel across the entire stage but will not inflict any damage upon hitting the other fighter. The poisoned effect does not last long and doesn't drain too much energy. Dokunomu (V-Trigger) You will be enshrouded with a purple fog that may poison your enemy just by being in close proximity or any attack that hits. Nikaiho (V-Reversal) F.A.N.G. moves to the other side of his opponent. This has little range. -------------- Unique Attacks -------------- Senpukuga You will lie down by pressing D + 3P. F.A.N.G. will get up if no other buttons are pressed. However, going into a K will attack for 2 kicks while getting up. ------------- Special Moves ------------- Nishikyu Your character will toss two purple poison balls. LP have a high arc landing close to you. HP will traverse the whole screen. The EX version has one tossed close, another farther and the balls will bounce. Ryobenda F.A.N.G. thrusts his arms into the ground leaving a purple cloud there. Enemies walking into it, yup, get poisoned. The speed of the 'attack' and the duration of the cloud depend on the strength of the kick entered. The EX version is faster and has a longer duration. ------------ Critical Art ------------ Shishiruirui You will fly up, dropping poisonous balls beneath you. This can hit upon startup. Three balls will be dropped if you whiff. Up to six will be dropped upon a completed hit. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --=-- GOUKI --=-- Master Of The Fist =-=-=-=-= Biography =-=-=-=-= Height: 5'10" / 178 Cm Weight: 188 Lbs / 90 Kg Nationality: Unknown Birthdate: Unknown Occupation: Unknown Fight Style: Satsui No Hadou, Anatsuken Skills: Unknown Power 5 Health 3 Mobility 4 Technique 5 Range 3 =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Rakan MP + MK VS Rakan Gosho MP + MK -> P VS Rakan Gokyaku MP + MK -> K VT Dohatsu Shoten HP + HK VR Gosenkyaku F + 3P (When blocking) T Goshoha F/N + LP + LK T Shuretsuzan B + LP + LK Tenmakujinkyaku D + MK (During forward jump) Zugaihasatsu F + MP Tenha B + HP Sekiseiken F + HP Kongoken HP -> HP Kikokurenzan HK -> HK EX Gohadouken * QCF + P EX Sekia Goshoha HCB + P EX Zanku Hadouken * QCF + P (During forward jump) EX Goshoryuken * DP + P EX Tatsumaki Zankukyaku QCB + K (can be done during forward jump) Ashura Senku DP or RDP + 3K EX Hyakkishu HCF + K Hyakki Gozan HCF + K -> K Hyakki Gosai HCF + K -> LP + LK (when near opponent) Hyakki Gozanku HCF + 2K -> HCF + P Hyakki Gorasen HCF + 2K -> HCB + K CA Sekia Kuretsuha QCF, QCF + P CA Shun Goku Satsu LP, LP, F, LK, HP (Only during V-Trigger) Special moves with * change features during V-Trigger. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -===- GUILE -===- Air Slasher =-=-=-=-= Biography =-=-=-=-= Height: 5'11" / 182 Cm Weight: 218 Lbs / 99 kg Nationality: American Birthdate: 23rd December, 1960 Occupation: Officer in the USAF Fight Style: Martial Arts And Professional Wrestling Skills: Darts, Air Force Fighting Champion Power 4 Health 3 Mobility 3 Technique 2 Range 4 =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Sonic Blade MP + MK VT Sonic Puncher HP + HK VR Reverse Back Knuckle F + 3P (When blocking) T Dragon Suplex F/N + LP + LK T Judo Throw B + LP + LK T Flying Mare F/N + LP + LK (near opponent) T Flying Buster Drop B + LP + LK (near opponent) Guile High Kick DF + HK Knee Bazooka B/F + LK Solling Sobat B/F + MK Spinning Back Knuckle F + HP Reverse Spin Kick F + HK Burn Straight B + HP Full Bullet Magnun F + MP Tall Edge D + LK -> MP Bullet Revolver D + LK -> MP -> F + HP Swing Out MP -> F + HP Drake Fang D + MK -> F + MP Taurus Combination LK => MK Faultless Move DF (crouch crawl) EX Sonic Boom Charge B, F + P (changes during V-Trigger) EX Somersault Kick Charge D, U + K EX Sonic Cross MP + MK -> Charge B, F + P EX Sonic Break F/N/B + HP + HK F/N/B + P + During Sonic Boom/Sonic Break) CA Sonic Hurricane Charge B, F, B, F + P CA Sonic Tempest Charge B, F, B, F + P (V-Trigger Attack) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -===- IBUKI -===- Shinobi Of The Summer Breeze =-=-=-=-= Biography =-=-=-=-= Height: 5'4" / 162 Cm Weight: 121 Lbs / 55 kg Nationality: Japanese Birthdate: 23rd December, 1960 Occupation: Ninja Fight Style: Ninjutsu Skills: Fast Eater Power 2 Health 2 Mobility 4 Technique 3 Range 2 =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Rokushaku Horokudama (Akebono) N + HP + HK VS Rokushaku Horukudama (Hizakari) B + MP + MK VS Rokushaku Horokudama (Tasogare) F + MP + MK VT Tenrai HP + HK (Hold) VR Hanagasumi F + 3 (When blocking) T Yamikazura F/N + LP + LK T Kubiori B + LP + LK T Tobizaru LP + LK (In air) Agemen B + MP Kobekudaki F + MK Sazan DF + MK Bonshogeri F + HK Nobusuma K, K (During neutral/forward jump) Shinten LP -> MP -> HP Yagurakuzushi LP -> MP -> LK Gogasha MK -> D + HK -> HK Shakunage D + MP -> F + HK Sasanaki MP -> F + MK Tobikura LP -> MK (During jump) Aoji HP -> HK (During jump) Kasumigake QCF + K EX Kazekiri DP + K EX Raida HCB + P EX Kunai QCF + P EX --Airborne Kunai QCF + P (During forward jump) EX Kunai Ikkinage Hold, then release P EX --Airborne Kunai Ikkinage Hold, Then release K (During jump) Kunai Hoju QCB + K (Can hold) CA Kachofugetsu QCF, QCF + K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -==- JURI -==- Purple Smoke Of Deception =-=-=-=-= Biography =-=-=-=-= Height: 5'4" / 162 Cm Weight: 126 Lbs / 57 Kg Nationality: Korean Birthdate: 1st January Occupation: Ex-Member Of S.I.N. Fight Style: Taekwondo Skills: Never Forgets A Route She's Taken Power 3 Health 2 Mobility 5 Technique 2 Range 2 =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Feng Shui Engine Type Alpha MP + MK VT Kasatsushu HP + HK (Can hold) VR Kaisenrenkyaku F + 3K (When blocking) T Chisenkyaku F/N + LP + LK T Kaeikyaku B + LP + LK T Zankasen LP + LP (In air) Korenzan B + HK Senkaikyaku F + MK Kyoretsushu MP -> B/F + HP Enkushu MP -> HK (During jump) EX Fukarenkyaku QCF + K (Changes during V-Trigger) EX Tensenrin DP + K EX Ryodansatsu QCB + K CA Sakkai Fuhazan QCB, QCB + K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --=-- KARIN --=-- Perfect Victor =-=-=-=-= Biography =-=-=-=-= Height: 5'4" / 152.560 Cm Weight: 130 Lbs / 58.967 Kg Nationality: Japanese Birthdate: Unknown Occupation: Head of the Kanzuki Zaibatsu Fight Style: Kanzuki-Ryu Skills: Esoteric Kanzuki Arts Power 3 Health 2 Mobility 3 Technique 5 Range 2 =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Meioken MP + MK (Hold buttons to charge) VT Kanzuki-Ryu Guren No Kata HP + HK |-Guren Ken QCF + P |-Guren Kyoho QCF + P -> K |-Guren Hosho QCF + P -> P |-Guren Senha QCF + P -> U + P |-Guren Chochu QCF + P -> D + P |-Guren Hochu QCF + P -> D + P -> D + P |-Guren Resshu QCF + P -> D + P -> U + K |-Guren Kusabi QCF + P -> D + P -> D + K VR Yashagaeshi F + 3P (When blocking) T Hajotsui F/N + LP + LK T Arakuma Inashi B + LP + LK Tsumujigari F + MK EX Kanzuki-Ryu Hokojutsu Seppo QCF + K EX Tenko QCF + K -> P EX Orochi QCF + K -> D + P EX Mujinkyaku QCB + K EX Ressenha QCB + P Senha Kusabi QCB + P -> D + K Senha Resshu QCB + P -> U + K CA Kanzuki-Ryu Hadorokushiki QCF, QCF + P Hasha No Kata -------- V-System -------- Meioken (V-Skill) A forward palm, this can be held for added damage and faster V-Gauge charging Kanzuki-Ryu Guren No Kata (V-Trigger) OK, Karin's hands glow and this unlocks that large list of additional moves above. ALL begin with a QCF + P. The Guren Ken is a dashing set of punches which can be followed up with a bevy of different attacks. They're all similar, but it's stylish and pretty crushing! Yashagaeshi (V-Reversal) Karin parries and attacks. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=- KEN -=- The Fire-Breathing Fist =-=-=-=-= Biography =-=-=-=-= Height: 5'9" / 175.26 Cm Weight: 183 Lbs / 83.007 Kg Nationality: American Birthdate: 14th February, 1965 Occupation: Martial Artist Fight Style: Ansatsuken Skills: Cooking Pasta Power 4 Health 3 Mobility 4 Technique 4 Range 2 =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Quick Step MP + MK (Hold for a step kick) VT Heat Rush HP + HK VR Senpu Nataotoshi F + 3K (When blocking) T Knee Bash F/N + LP + LK T Hell Wheel B + LP + LK Thunder Kick F + HK (Hold button) Thunder Kick (feint) F + HK Inazuma Kick B + MK Chin Buster B + MP Chin Buster 2nd B + MP -> HP Lion Breaker MK -> HK EX Hadouken QCF + P EX Shoryuken DP + P EX Tatsumaki Senpukyaku QCB + K (Can be done during forward jump) CA Guren Enjikyaku QCF, QCF + K -------- V-System -------- Quick Step (V-Skill) Ken will rush in to his opponent. By holding down MP + MK, he will perform a kick. Connecting this will add to his V-Gauge. You can also cancel this by pressing P or K before this kick but you won't fill your meter that way. Heat Rush (V-Trigger) Ken's special attacks will be imbued with the power of flames, adding extra hits and damage and igniting his enemy. This works for EX moves as well but not his Critical Art. All of Ken's specials are performed more quickly while using Heat Rush and moves can be canceled out of the Heat Rush initiation. Sunpu Nataotoshi (V-Reversal) Ken parries the attack and performs a flaming jump kick. ------------- Special Moves ------------- Shoryuken While Ken's HP Shoryuken is flame-filled, I avoid it like the plague due to its slow qualities. In combos however, it's sublime. The LP version is quick and can be used in so many instances, its invincibility, if timed right, can pass through projectiles without leaving you too open for punishment. My favorite is the MP however. It's got great reach, reasonable recovery and does almost as much damage as the HP version. Ken's EX however is two flaming Dragon Punches which easily confuse enemies. EX moves flash orange, but amidst his flaming body, it's easy to miss. Opponents who stop blocking after the first DP (thinking it a regular HP) oftentimes get hit by the second wave. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --=-- KOLIN --=-- Phantasm Of Snow And Ice =-=-=-=-= Biography =-=-=-=-= Height: 5'6" / 168 Cm Weight: 143 Lbs / 65 Kg Nationality: Russian? Birthdate: Unknown Occupation: Agent of the Secret Society Fight Style: Systema, Ice, Knifehand Strikes Skills: Disguise, Espionage Power 4 Health 2 Mobility 5 Technique 2 Range 3 =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Inside Slash MP + MK VT Diamond Dust HP + HK VR Third Eye F + KP (When blocking) T Pressure Ridge F/N + LP + LK T Sublimation B + LP + LK T Avalanche Lock LP + LK (In air) Blizzard Heel F + MK Icicle Stamp D + MK (During neutral or forward jump) Sniping Kick B + HK Frost Spike LP -> MP -> HP White Out MK -> HP -> MP -> MK Cold Low QCB + MK -> D + LK -> D + HK Brincle QCB + MK -> D + LK -> D + HP Snow Grain QCB + MK -> D + MP -> HP White Spear QCB + HK -> LK -> MK EX Frost Touch (Low) QCB + LP EX Frost Touch (Middle) QCB + MP EX Frost Touch (High) QCB + HP EX Parabellum QCF + P (or tap P) EX Vanity Step QCB + K EX Silver Edge QCB + LK -> P EX Hailstorm DP + P CA Frost Tower QCF, QCF + P -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --==-- LAURA --==-- Just Gotta Dance =-=-=-=-= Biography =-=-=-=-= Height: 5'9" / 175.26 Cm Weight: 159 Lbs / 72.121 Kg Nationality: Brazilian Birthdate: Unknown Occupation: Practitioner Of Matsuda Jujitsu Fight Style: Matsuda Jujitsu Skills: Producing Static Electricity Power 3 Health 3 Mobility 4 Technique 3 Range 1 =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Volty Line MP + MK VS Linear Movement - Avante F + MP + MK (Hold buttons to attack) VS Linear Movement - Esquiva B + MP + MK (Hold buttons to attack) VS Linear Movement - Finta B + MP + MK -> MP + MK (Hold buttons to attack) VT Spark Show HP + HK VR Double Slap F + 3P (When blocking) T Seoi Throw F/N + LP + LK T Pullback Hold B + LP + LK Step Elbow F + HP Twist Barrage F + HP -> HP Dual Crash MP -> MK EX Thunder Clap QCB + P (Hold to power up) EX Sunset Wheel HCB + K (Close) EX Bolt Charge QCF + P EX Split River QCF + MP -> P EX Rodeo Break QCF + MP -> K CA Inazuma Spin Hold QCF, QCF + K -------- V-System -------- Volty Line (V-Skill) Laura will perform an overhead kick Linear Movement (Avante / Esquiva / Finta) (V-Skills) This will make Laura move back or forward before performing the overhead Volty Line kick. B + MP/MK -> MP/MK has her dodging back, then lunging forward, then the Volty Line. You must hold the two buttons down otherwise she will just move and you won't build V-Gauge. Spark Show (V-Trigger) Specials do greater damage and inflict greater stun damage. Thunder Clap travels a greater distance. Double Slap (V-Reversal) Laura spins and performs a double-handed slap to her opponent. ------------- Special Moves ------------- Thunder Clap This can be charged for more hits, greater damage and larger range. The EX version cannot be charged. Sunset Wheel A throw, needs to be very close. Bolt Charge A thrusting elbow. Hits middle with LP, higher for MP and Laura jumps with the HP version. That version will not hit a close opponent and should be used for anti-airs. The EX version is ground-based. This move can be combined with a P or a K to make a multi-part grab combo and also can be combined with the EX Bolt Charge. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -----======----- M. BISON (BOXER) -----======----- Destroyer Of Rules =-=-=-=-= Biography =-=-=-=-= Height: 6'6" / 193 Cm Weight: 298 Lbs / 135 kg Nationality: American Birthdate: 4th September, Occupation: One Of Shadaloo's Four Kings Fight Style: "Fight-Style" Boxing Skills: Gambling Power 4 Health 4 Mobility 3 Technique 3 Range 2 =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Crazy Rush MP + MK VT KKB HP + HK (Also during a KKB-supported move) VT Buffalo Swing P (During KKB) VT Buffalo Pressure K (During KKB) VR Buffalo Headbutt F + 3P (When blocking) T Dirty Bomber F/N + LP + LK T Diry Shot Back + LP + LK Hard Smasher MK -> MP -> MP + MK -> P Hard Pressure MK -> MP -> MP + MK -> K Under Impact LK -> MK -> HK Stomping Combo D + MK -> D + MK EX Dash Straight Charge B, F + P (KKB Supported) EX Dash Grand BLow Charge B, F + K (KKB Supported) EX Screw Smash Charge D, U + K EX Charging Buffalo F + P (During Special)(KKB Supported)(V-Trigger) EX Bursting Buffalo F + K (During Special)(KKB Supported)(V-Trigger) Turn Punch Hold/Release 2K or 2P (KKB Supported) CA Gigaton Blow QCF, QCF + P -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --=-- MENAT --=-- =-=-=-=-= Biography =-=-=-=-= Height: 5'4" / 163 Cm Weight: 121 Lbs / 55 kg Nationality: Birthdate: Occupation: Fortune Teller Fight Style: Skills: Mixing Toxins Power Health Mobility Technique Range =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Soul Reflect: Kamal MP + MK VS Soul Reflect: Stella D + MP + MK VT Wisdom Of Thoth HP + HK VR Left Eye Of The Lion F + 3P (When blocking) T Overflowing Nile F/N + LP + LK T Pyramid Hopscotch B + LP + LK Judgement Of Anubis DF + MK Divine Retribution F + MK Khamun Kick D + K (During jump) EX Soul Sphere QCF + P (With crystal ball in hand) Soul Sphere: Ankh QCF + P (After using Soul Sphere) EX Guardian Of The Sun DP + P CA The Nefertem QCF, QCF + P -------- V-System -------- Sould Reflect (V-Skill) There are two versions of this. Kamal is standing, Stella is while crouching. These can be used to reflect projectiles or to hit your opponent. This can be used in a combo as well. Wisdom Of Thoth (V-Trigger) This summons six orbs that surround Menat. They can be launched at your opponent by releasing the button associated with them. There will be two columns of three orbs, each assigned to light, medium and heavy punches and kicks. Left Eye Of The Lion (V-Reversal) This teleports Menat behind your opponent. ------------- Special Moves ------------- Soul Sphere Menat throws her orb towards the enemy. LP aims down, HP high and MP mid. You can retrieve these at any time by performing the same motion. The EX version will pull your opponent towards you. Guardian Of The Sun This is similar to Rose's air throw. ------------ Critical Art ------------ The Nefertem Menat tosses her orb which, if hit, initiates a multi-hitting super where she doesn't even touch her opponent. She can initiate this even without having the orb in hand. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -==- NASH -==- Paradoxical Avenger =-=-=-=-= Biography =-=-=-=-= Height: 6'1" / 185.42 Cm Weight: 205 Lbs / 92.986 Kg Nationality: American Birthdate: Unknown Occupation: Emissary Of The Gods Fight Style: Violent Style Taking Advantage Of Physique Skills: Animal Posession Power 3 Health 2 Mobility 3 Technique 4 Range 2 =-=-=-=-=-=-=- Fighting Style =-=-=-=-=-=-=- The resurrected Charlie Nash stands in stark contrast to his friend Guile. One of several characters whose moves were changed, Nash is no longer a charge character. Harnessing his new powers, he's got a number of short, pokey attacks coupled with the usual Guile/Nash powerful punches. =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Bullet Clear MP + MK VT Sonic Move - Hide HP + HK VT Sonic Move - Blitz Air B + HP + HK VT Sonic Move - Steel Air F + HP + HK VR Sonic Move - Avoid F + 3P (When blocking) T Dragon Suplex F/N + LP + LK T Target Down Back + LP + LK T Air Jack LP + LK (In air) Knee Bazooka F + LK Jumping Sobat F + MK Step Kick F + HK Chopping Assault F + MP Spinning Back Knuckle F + HP Side Knee Attack B + MK Rapid Punch LP -> MP Rapid Kick LK -> MK Wind Shear MP -> LK -> HP Down Burst D + MP -> F + MP Raptor Combination MK -> HK -> MK EX Sonic Boom QCF + P (+ P during EX) EX Sonic Scythe QCB + K EX Moonsault Slash QCF + K EX Tragedy Assault DP + P CA Judgement Saber QCB, QCB + P -------- V-System -------- Bullet Clear (V-Skill) Absorbs projectiles or hits the enemy at close range. Sonic Move (V-Trigger) Teleports Nash to one of three locations. You can follow up with any attack and quickly. Neutral + HP + HK will teleport you to the other side of your opponent, even from across the entire screen. His other two Sonic Moves drop Nash above your enemy. Forward will move you to the opposite side of your enemy and Back will drop you on the same side as you began. Sonic Move - Avoid (V-Reversal) Much like Nash's regular Sonic Move, this will teleport you away and behind your opponent to relative safety. -------------- Unique Attacks -------------- Chopping Assault This is a jumping overhead attack that doesn't have much range and a slower startup but good to mix things up with especially when used as a Down Burst (D + MP -> Chopping Assault) Raptor Combination This three-hit combo does great damage and Nash won't deliver the third hit if your opponent blocks. ------------- Special Moves ------------- Sonic Boom Now a classic quarter-circle motion, all three versions of the Sonic Boom do the same damage but they travel at different speeds. LP is the fastest and HP is the slowest. The EX SB does just a touch more damage. Sonic Scythe This maneuver has Nash kicking downwards for both LK and MK each knocking down your enemy. The HK version, however, has a slow upstart but does a swooping upwards kick that hits twice. A good anti-air if you have the time to prep it. The EX Sonic Scythe does the HK version twice for a total of five hits. Moonsault Slash This is a jump & Flash Kick combo that differentiates him from Guile entirely. This makes Nash jump up and flash kick downwards with each weight of the kick making him jump higer and come down farther away. The EX Moonsault has Nash leap across most of the screen at a low angle. This can be used over projectiles if timed properly. You can also whiff the first hit if too far away and still hit the second set of kicks. ------------ Critical Art ------------ Judgement Saber Nash will dash forwards, sneak behind your enemy and he'll do some sonic attack through his/her head. It's a less-inspired CA, but it'll hit from about 3/4 of the screen. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --===-- NECALLI --===-- Soul Consuming Darkness =-=-=-=-= Biography =-=-=-=-= Height: 6'3" / 190.50 Cm Weight: 249 Lbs / 112.945 Kg Nationality: Unknown Birthdate: Unknown Occupation: Emissary Of The Gods Fight Style: Violent Style Taking Advantage Of Physique Skills: Animal Posession Power 5 Health 2 Mobility 3 Technique 4 Range 2 =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Culminated Power MP + MK (Control distance by holding B, F or N) VT Torrent Of Power HP + HK VR The Calling F + 3P (When blocking) T Soul Sealer F/N + LP + LK T Soul Discriminator Back + LP + LK Opening Dagger DF + HP Road Of The Sun D + HK (During forward jump) Sacrificial Altar MK -> HK -> (MP + MK) or (B + MP + MK) EX The Disc's Guidance Charge B, F + P EX Raging Light DP + P EX Mask Of Tlali HCB + P (Close) EX Valiant Rebellion QCF + K CA Ceremony Of Honor QCF, QCF + P CA Soul Offering QCF, QCF + P (During V-Trigger) -------- V-System -------- Culminated Power (V-Skill) Necalli pounds the earth causing the earth to quake about half the screen away. His hands can hit enemies as well. Torrent Of Power (V-Trigger) This changes Necalli's appearance, making the lines on his chest glow and his hair do the same and flow into the air. His frame data is reportedly different and almost all his attacks do more damage. Standard kicks have no change but punches hit for 10 more damage, his specials do 20 more with Raging Light connecting for an extra hit and his Critical Art changes as well. Its second half is slightly altered and offers an extra 40 damage. The Calling (V-Reversal) Necalli emits a force field. -------------- Unique Attacks -------------- Sacrificial Altar Will not work with the enemy in the corner. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --===-- R. MIKA --===-- 7 Colored Bomber =-=-=-=-= Biography =-=-=-=-= Height: 5/6" / 167.64 Cm Weight: 154 Lbs / 69.853 Kg Nationality: Japanese Birthdate: Unknown Occupation: Pro Wrestler Fight Style: Pro Wrestler Skills: Overeating Power 3 Health 3 Mobility 2 Technique 3 Range 1 =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Mic Performance MP + MK (Hold to power up normal & special throws) VT Nadeshiko (Above) HP + HK VT Nadeshiko (Front) B + HP + HK VT Nadeshiko (Behind) F + HP + HK VR Peach Gator F + 3K (When blocking) T Daydream Headlock F/N + LP + LK T Sell Down Back + LP + LK Stomp Chop LK -> MP Dive Bomb D + MP (During forward jump) Lady Mika F + HP Passion Press B or F + MP Passion Rope Throw (F) B or F + MP -> F + MP (Throws character forward) Passion Rope Throw (B) B or F + MP -> B + MP (Throws character backward) EX Shooting Peach QCF + P EX Wingless Airplane QCF + K (V-Skill increases power) EX Rainbow Typhoon HCB + P (Close)(V-Skill increases power) EX Brimstone HCB + K (Close)(V-Skill increases power) CA Peach Assault QCB, QCB + P (V-Skill increases power) -------- V-System -------- Mic Performance (V-Skill) This can be charged five levels, as Rainbow Mika performs her motivational speech. Each level will show a small ring around her head to notify you the level has been reached. During this, Mika can absorb one attack and upon releasing MP and MK, she will throw the mic, dealing minor damage to her enemy. Her regular and special throws will be upgraded for one use only. The math goes as follows: Level Charged 1 2 3 4 5 Multiplier 1.5x 2x 3x 5x 9x Not that you could legitimately charge this during a match but at level 5... Mika's normal Daydream Headlock deals 1,170 damage. Her Rainbow Typhoon does a staggering 1,620. And the Peach Assault inflicts...2,745...haha. Considering most characters have about 1,000 life, 2,745 is just humorous! Nadeshiko (V-Trigger) Nadeshiko is tag-team partner and will come aid R. Mika when performing her V-Trigger. Neutral plus HP + HK will have Nadeshiko appear from the top of the screen while the other directions change her source location. Peach Gator (V-Reversal) One of the better V-Reversals in the game, R. Mika kicks her opponent and does a neck drop. Damage isn't too impressive (60) but it's yet another flashy way Mika impresses. ------------ Critical Art ------------ Peach Assault There is not much range to this maneuver. You must be very close. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --==-- RASHID --==-- A Friend Indeed =-=-=-=-= Biography =-=-=-=-= Height: 5/10" / 177.80 Cm Weight: 187 Lbs / 84.821 Kg Nationality: Unknown Birthdate: Unknown Occupation: Eldest Son Of A Wealthy Middle-Eastern Family Fight Style: Parkour Skills: Puzzle Solving Power 2 Health 3 Mobility 4 Technique 3 Range 2 =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Front Flip MP + MK VS Airborn Eagle Spike MP + MK -> K VS Rolling Assault D + MP + MK VS Nail Assault D + MP + MK -> K VT Ysaar HP + HK VR Sliding Roll F + 3P (When blocking) T Rising Glider F/N + LP + LK T Rising Sun Back + LP + LK Flap Spin F + MP Beak Assault F + HP Dash Spinning Mixer F + P (During dash)(Press repeatedly to change) Dash Eagle Spike F + K (During dash) Wall Jump UF or DF (During jump near wall) EX Spinning Mixer QCF + P (Press repeatedly for added hits) EX Eagle Spike CQB + K (Can be done during forward jump) EX Whirlwind Shot QCF + K CA Altair QCF, QCF + P -------- V-System -------- V-Skills Rashid has two pairs of V-Skills. His Front Flip and Rolling Assault do not hit. Therefore they cause no damage and build no meter. However adding a kick at the end will. The Airborn Eagle Spike has Rashid performing a dive kick and the Nail Assault will have him perform a upwards kick. Ysaar (V-Trigger) Rashid emits a tornado that will traverse the entire stage. If it hits his opponent, it will hit three times. You can combo with this, cross-up your enemy or use it for a speed boost or to help jump over the other fighter. You cannot use your Whirlwind Shot while using Ysaar. Sliding Roll (V-Reversal) This is like his Rolling Assault V-Skill but Rashid will move to the other side of his opposing fighter. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=- RYU -=- Eternal Wanderer =-=-=-=-= Biography =-=-=-=-= Height: 5/9" / 175.26 Cm Weight: 187 Lbs / 84.821 Kg Nationality: Japanese Birthdate: 21st July, 1964 Occupation: Martial Artist Fight Style: Ansatsuken Skills: Can Sleep Anywhere Power 4 Health 3 Mobility 3 Technique 3 Range 2 =-=-=-=-=-=-=- Fighting Style =-=-=-=-=-=-=- The only character in every SF game ever returns and is finally truly differentiated from Ken in many ways. While Ken's new flashy moves change his style, Ryu is as classic as ever, taking cues from all prior SF iterations. His Mind's Eye V-Skill makes him a far more strategic character and the rest of his moveset is as familiar as ever. And none of this takes into account how ripped he is and how that beard somehow made Ryu even cooler than he ever was! =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Mind's Eye MP + MK VT Denjin Renki HP + HK VR Hashogeki F + 3P (When blocking) T Shoulder Throw F/N + LP + LK T Somersault Throw Back + LP + LK Collarbone Breaker F + MP Solar Plexus Strike F + HP Axe Kick B + HK Jodan Nirengeki HP -> HK Jodan Sanrengeki MP -> HP -> HK EX Hadouken QCF + P (Hold to charge during V-Trigger) EX Shoryuken DP + P EX Tatsumaki Senpukyaku QCB + K (Can be done during forward jump) CA Shinkuu Hadouken QCF, QCF + P CA Denjin Hadouken QCF, QCF + P (During V-trigger) -------- V-System -------- Mind's Eye (V-Skill) This allows Ryu to parry an opponent's attack. It turns Ryu into a much more strategic fighter. Time this V-Skill just as an enemy attack hits to parry the move and to build your V meter. Denjin Renki (V-Trigger) Charges Ryu's Hadouken & Shinkuu Hadouken with electric abilities. They now do added damage (and stun damage) and travel more quickly. The regular Hadouken can also be charged by holding down punch. There are three levels of charge, the third level will break your opponent's guard. Hashogeki (V-Reversal) Ryu blocks and does a quick fireball to counter. -------------- Unique Attacks -------------- Collarbone Breaker A two-hit overhead punch that has a slow startup but a good maneuver to mix up your close game. Solar Plexus Strike What is now a Ryu staple, this move is a two-hit gut punch which is somewhat faster to startup than Ryu's Collarbone Breaker. Axe Kick This will hit once as an overhead attack from a close range, but will hit twice (once on the way up, the other as an overhead) when very close. Jodan Nirengeki Jodan Sanrengeki A two-hit and three-hit punch/kick combo, the latter only does slightly more damage than the former. The Nirengeki has a slower startup than the Sanrengeki but both are useful for close quarters fighting. ------------- Special Moves ------------- Hadouken Ryu's fireball hasn't changed much in its standard form, the three versions dishing out the same damage. LP travels slowest, HP fastest and in its EX form it travels faster and is a larger fireball. With Ryu's V-Skill, the move will electrocute and do added damage. Tapping punch will hit once, holding down briefly will hit twice and a full charge will hit three times. The latter does twice as much damage as a regular hadouken. Each level of charging will also make the fireball travel faster. Shoryuken The three versions reach different heights and the MP is the most useful IMO. The EX version hits twice unless blocked. When coupled with the Denjin Renki, they deal out additional damage and electrocute. Tatsumaki Senpukyaku Unlike the changes to Ken, Ryu stays standard here as well with a one-hit hurricane kick knockdown. You can combo into his critical art from this too. His EX Tatsu is stationary and will not move forward but will pull opponents in if close enough. ------------ Critical Art ------------ Shinkuu Hadouken / Denjin Hadouken You can combo into these from all Ryu's specials. The Shinkuu Hadouken hasn't changed much in all these years but if performed while in Denjin Renki, it becomes a Denjin Hadouken for slightly more damage. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --=-- URIEN --=-- =-=-=-=-= Biography =-=-=-=-= Height: -'--" / --- Cm Weight: --- Lbs / --- Kg Nationality: Unknown Birthdate: Unknown Occupation: Fight Style: Skills: Power Health Mobility Technique Range =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Aegis Reflector F/N/B + MP + MK VT Metallic Aura MP + MK VR Anger Snap Fist F + 3P (When blocking) T Spartan Bomb F/N/B + LP + LK Choral Punch F + MP Choral Kick B + HK Terrible Smash F + HP Killer Straight LP -> MP Break Rush F + MP --> F + HP EX Chariot Tackle Charge B, F + K (Changes with V-Skill) EX Violence Knee Drop Charge D, U + K (Changes with V-Skill) EX Dangerous Headbutt Charge D, U + P (Changes with V-Skill) EX Metallic Sphere QCF + P (Hold to charge) CA -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -----======---- VEGA (Dictator) -----======---- Emperor Of Evil Note: Vega is the Japanese name for M. Bison, the Dictator. =-=-=-=-= Biography =-=-=-=-= Height: 5'10" / 177.5 Cm Weight: 247 Lbs / 112.037 Kg Nationality: Unknown Birthdate: Unknown Occupation: Commander Of Shadaloo Fight Style: Psycho Power Skills: Hypnosis Power 4 Health 3 Mobility 4 Technique 3 Range 3 =-=-=-=-=-=-=- Fighting Style =-=-=-=-=-=-=- Vega is slow, now officially the slowest of all the characters (walk speed). He still jumps high though and has some damaging moves. Vega can nullify projectiles easily with his new Psycho Blast. His moves have changed a bit from prior games but unlike Balrog and Nash, he is still fully a charge character. =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Psycho Reflect MP + MK (Hold to absorb 1 projectile & fire back) VT Psycho Power B + MP + MK VR Psycho Burst F + 3P (When blocking) T Psycho Impact F/N + LP + LK T Psycho Fall Back + LP + LK Hell Attack MP -> MP (In air) Psycho Axe DF + HP Shadow Axe MP -> DF + HP EX Psycho Blast Charge B, F + P EX Double Knee Press Charge B, F + K EX Head Press Charge D, U + K |-Somersault Skull Diver P (after Head Press hits) EX |-Devil Reverse P (before Head Press hits) EX Psycho Inferno QCB + P CA Ultimate Psycho Crusher QCF, QCF + P -------- V-System -------- Psycho Reflect (V-Skill) This can absorb projectiles. By holding down the buttons, you can return them back as your own. Psycho Power (V-Trigger) Vega can teleport through projectiles and his Double Knee Press and Devil Reverse now make him disappear. Psycho Burst (V-Reversal) You will push your enemy back with a purple aura ball, knocking them down in the process. -------------- Unique Attacks -------------- Psycho Axe Shadow Axe An overhead punch with purple trails. It doesn't do a terrible amount of damage but it looks great and is an easy way to mix up your attacks. The Shadow Axe adds a punch to the beginning. ------------- Special Moves ------------- Psycho Blast Vega's projectile is merely a ball of psycho power appearing in front of him. This is good as an anti-air or when close. It also cancels out other projectiles. The EX version travels across the screen like the old days. Double Knee Press A series staple, Vega will flip and kick his enemy. The stronger the kick button, the longer it takes to launch this attack. The EX version adds a few extra kicks at the end for style. ------------ Critical Art ------------ Ultimate Psycho Crusher Unlike Vega's old Psycho Crusher, he will not travel across the screen by default. Vega now creates a spherical force field around him and if your opponent touches this, he or she will be lifted up and hit. The range of this is rather limited, however, so be sure to be close. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --===-- ZANGIEF --===-- Iron Cyclone =-=-=-=-= Biography =-=-=-=-= Height: 7'0" / 213.360cm Weight: 400 Lbs / 180.98 kg Birthdate: 1st June, 1956 Occupation: Pro Wrestler Fight Style: Mix of Russian and American Pro Wrestling Skills: Resistance To Cold Power 5 Health 5 Mobility 1 Technique 2 Range 3 =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- VS Iron Muscle MP + MK (Can move forward while holding) VT Cyclone Lariat HP + HK (Hold to perform special lariat) VR Muscle Explosion F + 3K (When blocking) T Atomic Drop F/N + LP + LK T Captured Back + LP + LK Head Butt F + HP Knee Hammer F + MK Flying Body Press D + HP (During forward jump) EX Double Lariat 3P EX Screw Pile Driver 360 + P (close) EX Borscht Dynamite 360 + P (during vertical or forward jump) EX Siberian Express HCB + K CA Bolshoi Russian Suplex 720 + P -------- V-System -------- Iron Muscle (V-Skill) Zangief flexes his muscles and turns red. In this mode he can absorb one enemy hit. He can also walk forward or backwards slowly. Upon releasing MP + MK he will hit his opponent thus adding to his V-Gauge. Cyclone Lariat (V-Trigger) This maneuver will hit up to nine times causing substantial damage. 'Gief can move forward or backwards in this mode and it also pulls his enemy towards him when close enough. Muscle Explosion (V-Reversal) Zangief will parry his enemy's attack and puff up his chest, placing his hands on his hips. Classic Zangief pose! -------------- Unique Attacks -------------- Knee Hammer This rising MK attack isn't so useful by itself but the lunge forward helps Zangief get in closer which, as we all know, is where the damage truly lies. Knee Hammer -> SPD is quick and far too easy! Flying Body Press Zangief will whiff if performed too early or on shorter foes. I could combo into his Critical Art but not normal 360 moves with this attack. ------------- Special Moves ------------- Double Lariat This powerful move allows Zangief to walk slowly forward or backwards while performing. It's an instant knock down and projectiles will pass through for the duration of the move. Screw Pile Driver This is no less impressive than when it was back in 1992 when I first saw it. The 360 move does massive damage and stun damage. As a non-grappler player, I don't know the downside to the HP version which does 33% more damage than the LP version. The EX SPD does no additional damage but 20% more stun. Borscht Dynamite This is a Lariat into a SPD in the air. As some gamers prepare their 360 motion in air, this can mess up your timing. (Pros don't need my guidance!) This does a little less damage than a standard SPD and even less stun. Your whiff animation leaves you floating in air, but it's not nearly as punishable as a whiffed SPD! The EX version does less damage and stun damage (why?) but not connecting doesn't leave you floating in the air. Siberian Express None will grab at a full-screen's distance, but this ridiculous maneuver dishes out almost as much damage as an SPD. LK is slower than HK and the EX version moves faster (but once again does less damage). ------------ Critical Art ------------ Bolshoi Russian Suplex Its 400 damage is outrageous and it can be comboed into from a Flying Body Press or Knee Hammer. Not as flashy as his old Final Atomic Buster, the look of fear and impending doom on his opponent's face is entirely worth it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -==- ZEKU -==- =-=-=-=-= Biography =-=-=-=-= Height: Weight: Birthdate: Occupation: Fight Style: Skills: Power Health Mobility Technique Range =-=-=-=-=-=-=-=-=- Complete Move List =-=-=-=-=-=-=-=-=- Change between Old & Young Zeku by D, D + 2P Some attacks are shared between the two. However, I've listed each's full movesets separately. -==-OLD ZEKU-==- VS Fukuro MP + MK (Direction changes properties) VT Bushinryu Shingekiko HP + HK VR Toushi F + 3P (When blocking) T Tsurigane Otoshi F/N + LP + LK T Mikoshi Back + LP + LK Nouten Wari F + HP EX Bushin Gram - Koku QCF + K EX Bushin Gram - Ban DP + K EX Bushin Gram - Teki QCB + K EX Bushin Jakura QCF + P Bushin Gekirinchu QCF + P, P Bushin Kirinkyaku QCF + P, K Bushin Tengen QCF + P, LP + LK Shukumyo D, D + 2P Idaten HP + HK (during V-trigger) Bushin Bakujasho HP + HK (during Idaten or its attack) CA Batsuzan Gaisei QCF, QCF + K -==- YOUNG ZEKU -==- VS Tenpo Kari MP + MK VT Bushinryu Shinge Kiko HP + HK VR Toushi F + 3P (When blocking) T Tesso F/N + LP + KL T Raiju Back + LP + LK Kubi Kudaki F + HP Kaeshi Saiha HP -> HP Kaeshi Urasaiha D + HP -> D + HP Kagerou HP -> HP -> MP + MK Urakagerou D + HP -> D + HP -> MP + MK Bushin Soukosou MP -> HP Bushin Gokusanken - Ni LP -> MP Bushin Gokusanken - San LP -> MP -> HP Bushin Gokusanken - Shu LP -> MP -> HP -> HK Bushin Gokusange LP -> MP -> HP -> D + HK Sankaku Tobi UF (during jump near wall) Hassou Tobi P (at time of wall jump) Bushin Shidenkyaku K (at time of wall jump) EX Bushin Sho QCF + P EX Hozanto QCB + P EX Bushin Sandoku Otoshi QCF (during n/f jump, near opp in air) EX Hayagake QCF + K Tozetsu QCF + K -> LK Ashikari QCF + K -> MK Gekkou QCF + K -> HK Shukumyo D, D + 2P Idaten HP + HK (during V-trigger) Bushin Bakujasho HP + HK (during Idaten or its attack) -------- V-System -------- Fukuro (V-Skill) . Bushinryu Shingekiko (V-Trigger) Toushi (V-Reversal) -------------- Unique Attacks -------------- Nouten Wari ------------- Special Moves ------------- ------------ Critical Art ------------ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. | | | S E C T I O N I X | | | 9: All Characters | Q U I C K | | M O V E | | L I S T I N G S | | | .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. .--=--=--=--=--=--=--=--=-. | Section 9: |=== | QUICK MOVE |============ | LISTINGS |=================== .--=--=--=--=--=--=--=--=-.======================== As the rest of this document is vast and sprawling, here's the exact same move listing as above but in a quick, simple-to-read format. Redundant but nice for quick reference or for printing purposes. Key: T = Throw EX = EX Move VT = V-Trigger VS = V-Skill VR = V-Reversal CA = Critical Art -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --===-- ABIGAIL --===-- VS Hungabee High MP + MK VS Hungabee Low D + MP + MK VT Max Power HP + HK VR Ontario Drop F + 3K (When blocking) T Red Leaf F/N + LP + LK T Hit & Run Back + LP + LK Abi Hammer F + MP Abi Lift F + HP (changes during v-trigger) Abi Blaster B + HP (changes during v-trigger) Vroom Vroom LP -> LP Bang Bang D + LP -> D + LP Abi Twist B + HP -> HP (changes during v-trigger) EX Abigail Punch QCF + P (tap for more hits) EX Giant Flip HCB + P (tap during EX for more hits) EX Abigail Smash HCB + K EX Nitro Charge 2K (hold) (changes during v-trigger) Drop Back 2K (hold) -> B Dynamite Punch 2K -> P Avalanche Press 2K -> K Bay Area Sunrise 2K -> LP + LK Nitro Hungabee High 2K -> MP + MK Nitro Hungabee Low 2K -> D + MP + MK CA Abigail Special QCF, QCF + P -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -===- AKUMA -===- See Gouki -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -==- ALEX -==- VS Rage Shift MP + MK (Hold buttons to attack) VT Overhaul HP + HK VR Big Boot F + 3K (When blocking) T Face-Crush Chop F/N + LP + LK T Leg Tomahawk Back + LP + LK Chop F + MP Lariat F + HP Flying Cross Chop D + HP (during forward jump) EX Flash Chop QCF + P EX Slash Elbow Charge B, F + K EX Air Knee Smash DP + K EX Power Bomb HCB + P (close) EX Power Drop HCB + P (with HP Flash Chop or Sledgehammer) EX Air Stampede Charge D, U + K EX Head Crush Charge D, U + P V Sledgehammer HP + HK (during V-Trigger)(can hold) CA Heavy Hammer QCF, QCF + P -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----=====---- BALROG (CLAW) ----=====---- VS Matador Turn MP + MK (Hold buttons to attack) VT Bloody Kiss - Torero HP + HK VT Bloody Kiss - Azul HP + HK (During forward jump) VT Bloody Kiss - Rojo D + HP + HK VR Backslash F + 3P (When blocking) VR Short Backslash F + 3K (When blocking) T Rainbow Suplex F/N + LP + LK T Crescent Line Back + LP + LK T Stardust Shot LP + LK (In air) Mercury Shard F + MK Buster Claw F + HK (When wearing claw) Matador Flash HP -> HP -> MP + MK (When wearing claw) Matador Blitz MP -> HK -> MP + MK (When not wearing claw) Wall Jump UF (During jump near wall) Switch Claw QCF + P (Removes or puts claw on) EX Aurora Spin Edge QCB + P (when wearing claw) EX Crimson Terror QCF + K EX Flying Barcelona Attack DP or RDP + K -> P EX Izuna Drop DP or RDP + K -> LP + LK (when close) EX Grand Izuna Drop HCB + P (Close)(When not wearing claw) CA Bloody Rain QCB, QCB + P or QCF, QCF + P -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --==-- BIRDIE --==-- VS Break Time MP + MK VS Banana Time B + MP + MK VS Drink Time D + MP + MK VT Enjoy Time HP + HK VR Pepper Pot F + 3P (When blocking) T Bad Skull F/N + LP + LK T Bad Chain Back + LP + LK Bull Drop F + HK Bull Charge F + HP Bull Slider DF + HP Bad Hammer D + HP -> HP EX Bull Head QCF + P EX Bull Horn Hold P or K, Release EX Hanging Chain QCF + K (Hold for Chain Whirl)(P to cancel) EX Killing Head HCB + P (close) EX Bull Revenger HCB + K CA Skip To My Chain QCF, QCF + P -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --=-- CAMMY --=-- VS Axel Spin Knuckle MP + MK VT Delta Drive HP + HK VR Strike Back F + 3K (When blocking) T Gyro Clipper F/N + LP + LK T Delta Through B + LP + LK Knee Bullet F + HK Lift Upper B + MP Lift Combination B + MP -> HK EX Spiral Arrow QCF + K EX Cannon Spike DP + K EX Cannon Strike QCB + K (During forward jump) EX Hooligan Combination HCF + P EX |-Lazer Edge Slicer (press nothing) |-Fatal Leg Twister LP + LK (close to ground) |-Cross Scissors Pressure LP + LK (close in air) |-Cannon Strike Any K CA Cross Stinger Assault QCF, QCF + K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --===-- CHUN-LI --===-- VS Rankyaku MP + MK VT Renkiko HP + HK VR Sohakkei F + 3P (When blocking) T Koshuto F/N + LP + LK T Tenshin Shushu Back + LP + LK T Ryuseiraku LP + LK (In air) Tsuitotsuken B or F + MP Hakkei B + HP Senenshu DF + MK Tenkukyaku B + HK Yokusenkyaku F + HK Kakurakukyaku DF + HK (Crosses-Up) Yosokyaku D + MK (In air)(Up to 3 times) Wall Jump UF (During jump near wall) EX Hyakuretsukyaku QCF + K (Can be during jump or forward jump) EX Kikouken Charge B, F + P EX Spinning Bird Kick Charge D, U + K CA Hoyokusen QCF, QCF + K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --===-- DHALSIM --===-- VS Yoga Float MP + MK (Can be done while jumping) VT Yoga Burner HP + HK VR Yoga Mala F + 3P (When blocking) T Yoga Rocket F/N + LP + LK T Yoga Hoop B + LP + LK Drill Kick D + K (During jump) Yoga Anvil B + HP Yoga Upper B + MP Divine Kick B + MK EX Yoga Fire QCF + P EX Yoga Flame HCB + P EX Yoga Gale HCB + P (During vertical or forward jump) Yoga Teleport DP or RDP + 3K or 3P (Can be done in air) CA Yoga Sunburst QCF, QCF + P (Can be done in air) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= == ED == VS Psycho Snatcher (Ground) MP + MK (changes when holding buttons) VS Psycho Snatcher (Air) D + MP + MK (changes when holding buttons) VT Psycho Cannon HP + HK (Change flight speed with directions) VR Kill Step F + 3K (When blocking) T Psycho Blow F/N + LP + LK T Cheat & Smash Back + LP + LK Psycho Spark F + MP EX Psycho Shot any P (during Psycho Spark) Psycho Knuckle HP (Max hold) EX Psycho Upper 2P Psycho Flicker Tap any P Psycho Rising 2K EX Psycho Splash P (after Psycho Rising hits) CA Psycho Barrage QCF, QCF + P -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --====-- F.A.N.G. --====-- VS Nishodoku MP + MK VT Dokunomu HP + HK VR Nikaiho F + 3P (When blocking) T Shimonshu F/N + LP + LK T Kyoshitsugeki Back + LP + LK Senpukuga D + 3P -> K Nirenko DF + HP EX Nishikyu Charge D, U + P EX Sotoja Charge B, F + P EX Ryobenda Charge B, F + K EX Nikankyaku DP + K CA Shishiruirui QCF, QCF + P -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --=-- GOUKI --=-- VS Rakan MP + MK VS Rakan Gosho MP + MK -> P VS Rakan Gokyaku MP + MK -> K VT Dohatsu Shoten HP + HK VR Gosenkyaku F + 3P (When blocking) T Goshoha F/N + LP + LK T Shuretsuzan B + LP + LK Tenmakujinkyaku D + MK (During forward jump) Zugaihasatsu F + MP Tenha B + HP Sekiseiken F + HP Kongoken HP -> HP Kikokurenzan HK -> HK EX Gohadouken * QCF + P EX Sekia Goshoha HCB + P EX Zanku Hadouken * QCF + P (During forward jump) EX Goshoryuken * DP + P EX Tatsumaki Zankukyaku QCB + K (can be done during forward jump) Ashura Senku DP or RDP + 3K EX Hyakkishu HCF + K Hyakki Gozan HCF + K -> K Hyakki Gosai HCF + K -> LP + LK (when near opponent) Hyakki Gozanku HCF + 2K -> HCF + P Hyakki Gorasen HCF + 2K -> HCB + K CA Sekia Kuretsuha QCF, QCF + P CA Shun Goku Satsu LP, LP, F, LK, HP (Only during V-Trigger) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --=-- GUILE --=-- VS Sonic Blade MP + MK VT Sonic Puncher HP + HK VR Reverse Back Knuckle F + 3P (When blocking) T Dragon Suplex F/N + LP + LK T Judo Throw B + LP + LK T Flying Mare F/N + LP + LK (near opponent) T Flying Buster Drop B + LP + LK (near opponent) Guile High Kick DF + HK Knee Bazooka B/F + LK Solling Sobat B/F + MK Spinning Back Knuckle F + HP Reverse Spin Kick F + HK Burn Straight B + HP Full Bullet Magnun F + MP Tall Edge D + LK -> MP Bullet Revolver D + LK -> MP -> F + HP Swing Out MP -> F + HP Drake Fang D + MK -> F + MP Taurus Combination LK => MK Faultless Move DF (crouch crawl) EX Sonic Boom Charge B, F + P (changes during V-Trigger) EX Somersault Kick Charge D, U + K EX Sonic Cross MP + MK -> Charge B, F + P EX Sonic Break F/N/B + HP + HK F/N/B + P + During Sonic Boom/Sonic Break) CA Sonic Hurricane Charge B, F, B, F + P CA Sonic Tempest Charge B, F, B, F + P (V-Trigger Attack) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -===- IBUKI -===- VS Rokushaku Horokudama (Akebono) N + HP + HK VS Rokushaku Horukudama (Hizakari) B + MP + MK VS Rokushaku Horokudama (Tasogare) F + MP + MK VT Tenrai HP + HK (Hold) VR Hanagasumi F + 3 (When blocking) T Yamikazura F/N + LP + LK T Kubiori B + LP + LK T Tobizaru LP + LK (In air) Agemen B + MP Kobekudaki F + MK Sazan DF + MK Bonshogeri F + HK Nobusuma K, K (During neutral/forward jump) Shinten LP -> MP -> HP Yagurakuzushi LP -> MP -> LK Gogasha MK -> D + HK -> HK Shakunage D + MP -> F + HK Sasanaki MP -> F + MK Tobikura LP -> MK (During jump) Aoji HP -> HK (During jump) Kasumigake QCF + K EX Kazekiri DP + K EX Raida HCB + P EX Kunai QCF + P EX --Airborne Kunai QCF + P (During forward jump) EX Kunai Ikkinage Hold, then release P EX --Airborne Kunai Ikkinage Hold, Then release K (During jump) Kunai Hoju QCB + K (Can hold) CA Kachofugetsu QCF, QCF + K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -==- JURI -==- VS Feng Shui Engine Type Alpha MP + MK VT Kasatsushu HP + HK (Can hold) VR Kaisenrenkyaku F + 3K (When blocking) T Chisenkyaku F/N + LP + LK T Kaeikyaku B + LP + LK T Zankasen LP + LP (In air) Korenzan B + HK Senkaikyaku F + MK Kyoretsushu MP -> B/F + HP Enkushu MP -> HK (During jump) EX Fukarenkyaku QCF + K (Changes during V-Trigger) EX Tensenrin DP + K EX Ryodansatsu QCB + K CA Sakkai Fuhazan QCB, QCB + K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --=-- KARIN --=-- VS Meioken MP + MK (Hold buttons to charge) VT Kanzuki-Ryu Guren No Kata HP + HK |-Guren Ken QCF + P |-Guren Kyoho QCF + P -> K |-Guren Hosho QCF + P -> P |-Guren Senha QCF + P -> U + P |-Guren Chochu QCF + P -> D + P |-Guren Hochu QCF + P -> D + P -> D + P |-Guren Resshu QCF + P -> D + P -> U + K |-Guren Kusabi QCF + P -> D + P -> D + K VR Yashagaeshi F + 3P (When blocking) T Hajotsui F/N + LP + LK T Arakuma Inashi B + LP + LK Tsumujigari F + MK EX Kanzuki-Ryu Hokojutsu Seppo QCF + K EX Tenko QCF + K -> P EX Orochi QCF + K -> D + P EX Mujinkyaku QCB + K EX Ressenha QCB + P Senha Kusabi QCB + P -> D + K Senha Resshu QCB + P -> U + K CA Kanzuki-Ryu Hadorokushiki QCF, QCF + P Hasha No Kata -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=- KEN -=- VS Quick Step MP + MK (Hold for a step kick) VT Heat Rush HP + HK VR Senpu Nataotoshi F + 3K (When blocking) T Knee Bash F/N + LP + LK T Hell Wheel B + LP + LK Thunder Kick F + HK (Hold button) Thunder Kick (feint) F + HK Inazuma Kick B + MK Chin Buster B + MP Chin Buster 2nd B + MP -> HP Lion Breaker MK -> HK EX Hadouken QCF + P EX Shoryuken DP + P EX Tatsumaki Senpukyaku QCB + K (Can be done during forward jump) CA Guren Enjikyaku QCF, QCF + K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --=-- KOLIN --=-- VS Inside Slash MP + MK VT Diamond Dust HP + HK VR Third Eye F + KP (When blocking) T Pressure Ridge F/N + LP + LK T Sublimation B + LP + LK T Avalanche Lock LP + LK (In air) Blizzard Heel F + MK Icicle Stamp D + MK (During neutral or forward jump) Sniping Kick B + HK Frost Spike LP -> MP -> HP White Out MK -> HP -> MP -> MK Cold Low QCB + MK -> D + LK -> D + HK Brincle QCB + MK -> D + LK -> D + HP Snow Grain QCB + MK -> D + MP -> HP White Spear QCB + HK -> LK -> MK EX Frost Touch (Low) QCB + LP EX Frost Touch (Middle) QCB + MP EX Frost Touch (High) QCB + HP EX Parabellum QCF + P (or tap P) EX Vanity Step QCB + K EX Silver Edge QCB + LK -> P EX Hailstorm DP + P CA Frost Tower QCF, QCF + P -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --==-- LAURA --==-- VS Volty Line MP + MK VS Linear Movement - Avante F + MP + MK (Hold buttons to attack) VS Linear Movement - Esquiva B + MP + MK (Hold buttons to attack) VS Linear Movement - Finta B + MP + MK -> MP + MK (Hold buttons to attack) VT Spark Show HP + HK VR Double Slap F + 3P (When blocking) T Seoi Throw F/N + LP + LK T Pullback Hold B + LP + LK Step Elbow F + HP Twist Barrage F + HP -> HP Dual Crash MP -> MK EX Thunder Clap QCB + P (Hold to power up) EX Sunset Wheel HCB + K (Close) EX Bolt Charge QCF + P EX Split River QCF + MP -> P EX Rodeo Break QCF + MP -> K CA Inazuma Spin Hold QCF, QCF + K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -----======----- M. BISON (BOXER) -----======----- VS Crazy Rush MP + MK VT KKB HP + HK (Also during a KKB-supported move) VT Buffalo Swing P (During KKB) VT Buffalo Pressure K (During KKB) VR Buffalo Headbutt F + 3P (When blocking) T Dirty Bomber F/N + LP + LK T Diry Shot Back + LP + LK Hard Smasher MK -> MP -> MP + MK -> P Hard Pressure MK -> MP -> MP + MK -> K Under Impact LK -> MK -> HK Stomping Combo D + MK -> D + MK EX Dash Straight Charge B, F + P (KKB Supported) EX Dash Grand BLow Charge B, F + K (KKB Supported) EX Screw Smash Charge D, U + K EX Charging Buffalo F + P (During Special)(KKB Supported)(V-Trigger) EX Bursting Buffalo F + K (During Special)(KKB Supported)(V-Trigger) Turn Punch Hold/Release 2K or 2P (KKB Supported) CA Gigaton Blow QCF, QCF + P -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --=-- MENAT --=-- VS Soul Reflect: Kamal MP + MK VS Soul Reflect: Stella D + MP + MK VT Wisdom Of Thoth HP + HK VR Left Eye Of The Lion F + 3P (When blocking) T Overflowing Nile F/N + LP + LK T Pyramid Hopscotch B + LP + LK Judgement Of Anubis DF + MK Divine Retribution F + MK Khamun Kick D + K (During jump) EX Soul Sphere QCF + P (With crystal ball in hand) Soul Sphere: Ankh QCF + P (After using Soul Sphere) EX Guardian Of The Sun DP + P CA The Nefertem QCF, QCF + P -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -==- NASH -==- VS Bullet Clear MP + MK VT Sonic Move - Hide HP + HK VT Sonic Move - Blitz Air B + HP + HK VT Sonic Move - Steel Air F + HP + HK VR Sonic Move - Avoid F + 3P (When blocking) T Dragon Suplex F/N + LP + LK T Target Down Back + LP + LK T Air Jack LP + LK (In air) Knee Bazooka F + LK Jumping Sobat F + MK Step Kick F + HK Chopping Assault F + MP Spinning Back Knuckle F + HP Side Knee Attack B + MK Rapid Punch LP -> MP Rapid Kick LK -> MK Wind Shear MP -> LK -> HP Down Burst D + MP -> F + MP Raptor Combination MK -> HK -> MK EX Sonic Boom QCF + P (+ P during EX) EX Sonic Scythe QCB + K EX Moonsault Slash QCF + K EX Tragedy Assault DP + P CA Judgement Saber QCB, QCB + P -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --===-- NECALLI --===-- VS Culminated Power MP + MK (Control distance by holding B, F or N) VT Torrent Of Power HP + HK VR The Calling F + 3P (When blocking) T Soul Sealer F/N + LP + LK T Soul Discriminator Back + LP + LK Opening Dagger DF + HP Road Of The Sun D + HK (During forward jump) Sacrificial Altar MK -> HK -> (MP + MK) or (B + MP + MK) EX The Disc's Guidance Charge B, F + P EX Raging Light DP + P EX Mask Of Tlali HCB + P (Close) EX Valiant Rebellion QCF + K CA Ceremony Of Honor QCF, QCF + P CA Soul Offering QCF, QCF + P (During V-Trigger) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --===-- R. MIKA --===-- VS Mic Performance MP + MK (Hold to power up all throws) VT Nadeshiko (Above) HP + HK VT Nadeshiko (Front) B + HP + HK VT Nadeshiko (Behind) F + HP + HK VR Peach Gator F + 3K (When blocking) T Daydream Headlock F/N + LP + LK T Sell Down Back + LP + LK Stomp Chop LK -> MP Dive Bomb D + MP (During forward jump) Lady Mika F + HP Passion Press B or F + MP Passion Rope Throw (F) B or F + MP -> F + MP (Throws character forward) Passion Rope Throw (B) B or F + MP -> B + MP (Throws character back) EX Shooting Peach QCF + P EX Wingless Airplane QCF + K (V-Skill increases power) EX Rainbow Typhoon HCB + P (Close)(V-Skill increases power) EX Brimstone HCB + K (Close)(V-Skill increases power) CA Peach Assault QCB, QCB + P (V-Skill increases power) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --==-- RASHID --==-- VS Front Flip MP + MK VS Airborn Eagle Spike MP + MK -> K VS Rolling Assault D + MP + MK VS Nail Assault D + MP + MK -> K VT Ysaar HP + HK VR Sliding Roll F + 3P (When blocking) T Rising Glider F/N + LP + LK T Rising Sun Back + LP + LK Flap Spin F + MP Beak Assault F + HP Dash Spinning Mixer F + P (During dash)(Press repeatedly to change) Dash Eagle Spike F + K (During dash) Wall Jump UF or DF (During jump near wall) EX Spinning Mixer QCF + P (Press repeatedly for added hits) EX Eagle Spike CQB + K (Can be done during forward jump) EX Whirlwind Shot QCF + K CA Altair QCF, QCF + P -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=- RYU -=- VS Mind's Eye MP + MK VT Denjin Renki HP + HK VR Hashogeki F + 3P (When blocking) T Shoulder Throw F/N + LP + LK T Somersault Throw Back + LP + LK Collarbone Breaker F + MP Solar Plexus Strike F + HP Axe Kick B + HK Jodan Nirengeki HP -> HK Jodan Sanrengeki MP -> HP -> HK EX Hadouken QCF + P (Hold to charge during V-Trigger) EX Shoryuken DP + P EX Tatsumaki Senpukyaku QCB + K (Can be done during forward jump) CA Shinkuu Hadouken QCF, QCF + P CA Denjin Hadouken QCF, QCF + P (During V-trigger) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --=-- URIEN --=-- VS Aegis Reflector F/N/B + MP + MK VT Metallic Aura MP + MK VR Anger Snap Fist F + 3P (When blocking) T Spartan Bomb F/N/B + LP + LK Choral Punch F + MP Choral Kick B + HK Terrible Smash F + HP Killer Straight LP -> MP Break Rush F + MP --> F + HP EX Chariot Tackle Charge B, F + K (Changes with V-Skill) EX Violence Knee Drop Charge D, U + K (Changes with V-Skill) EX Dangerous Headbutt Charge D, U + P (Changes with V-Skill) EX Metallic Sphere QCF + P (Hold to charge) CA -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -----======---- VEGA (DICTATOR) -----======---- VS Psycho Reflect MP + MK (Hold to absorb 1 projectile & fire back) VT Psycho Power B + MP + MK VR Psycho Burst F + 3P (When blocking) T Psycho Impact F/N + LP + LK T Psycho Fall Back + LP + LK Hell Attack MP -> MP (In air) Psycho Axe DF + HP Shadow Axe MP -> DF + HP EX Psycho Blast Charge B, F + P EX Double Knee Press Charge B, F + K EX Head Press Charge D, U + K |-Somersault Skull Diver P (after Head Press hits) EX |-Devil Reverse P (before Head Press hits) EX Psycho Inferno QCB + P CA Ultimate Psycho Crusher QCF, QCF + P -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --===-- ZANGIEF --===-- VS Iron Muscle MP + MK (Can move forward while holding) VT Cyclone Lariat HP + HK (Hold to perform special lariat) VR Muscle Explosion F + 3K (When blocking) T Atomic Drop F/N + LP + LK T Captured Back + LP + LK Head Butt F + HP Knee Hammer F + MK Flying Body Press D + HP (During forward jump) EX Double Lariat 3P EX Screw Pile Driver 360 + P (close) EX Borscht Dynamite 360 + P (during vertical or forward jump) EX Siberian Express HCB + K CA Bolshoi Russian Suplex 720 + P -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -==- ZEKU -==- Use Zeku's Shukmuyo (D, D + 2P) to change between his Young & Old self. -==-OLD ZEKU-==- VS Fukuro MP + MK (Direction changes properties) VT Bushinryu Shingekiko HP + HK VR Toushi F + 3P (When blocking) T Tsurigane Otoshi F/N + LP + LK T Mikoshi Back + LP + LK Nouten Wari F + HP EX Bushin Gram - Koku QCF + K EX Bushin Gram - Ban DP + K EX Bushin Gram - Teki QCB + K EX Bushin Jakura QCF + P Bushin Gekirinchu QCF + P, P Bushin Kirinkyaku QCF + P, K Bushin Tengen QCF + P, LP + LK Shukumyo D, D + 2P Idaten HP + HK (during V-trigger) Bushin Bakujasho HP + HK (during Idaten or its attack) CA Batsuzan Gaisei QCF, QCF + K -==- YOUNG ZEKU -==- VS Tenpo Kari MP + MK VT Bushinryu Shinge Kiko HP + HK VR Toushi F + 3P (When blocking) T Tesso F/N + LP + KL T Raiju Back + LP + LK Kubi Kudaki F + HP Kaeshi Saiha HP -> HP Kaeshi Urasaiha D + HP -> D + HP Kagerou HP -> HP -> MP + MK Urakagerou D + HP -> D + HP -> MP + MK Bushin Soukosou MP -> HP Bushin Gokusanken - Ni LP -> MP Bushin Gokusanken - San LP -> MP -> HP Bushin Gokusanken - Shu LP -> MP -> HP -> HK Bushin Gokusange LP -> MP -> HP -> D + HK Sankaku Tobi UF (during jump near wall) Hassou Tobi P (at time of wall jump) Bushin Shidenkyaku K (at time of wall jump) EX Bushin Sho QCF + P EX Hozanto QCB + P EX Bushin Sandoku Otoshi QCF (during n/f jump, near opp in air) EX Hayagake QCF + K Tozetsu QCF + K -> LK Ashikari QCF + K -> MK Gekkou QCF + K -> HK Shukumyo D, D + 2P Idaten HP + HK (during V-trigger) Bushin Bakujasho HP + HK (during Idaten or its attack) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. | | | S E C T I O N X | | | 10: Trophies & Achievements | T R O P H I E S & | | A C H I E V E M E N T S | | | .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. .--=--=--=--=--=--=--=--=-. | Section 10: |=== | TROPHIES & |============ | ACHIEVEMENTS |=================== .--=--=--=--=--=--=--=--=-.======================== Letters to the left of the Trophy/Achievement are for Playstation users. B = Bronze S = Silver G = Gold P = Platinum These are in categories and are not organized as per the game. Basic Game Modes ---------------- B Mastering The Basics Finish tutorial B Bodybuilding Is Life Use Training Mode for 30 minutes B Your Story Starts Here Clear Story Mode Once B Lucky We Met Clear Story Mode 5x B The 16 Trials Clear Story Mode 16x B Win Or Die Tryin' Clear Survival Mode on Normal difficulty S A True Warrior's Spirit Clear Survival Mode on Hard difficulty G Back From Hell Clear Survival mode on Extreme difficulty Mastering The Basics The tutorial can be skipped, but you can go back to obtain this by going into Story Mode. Bodybuilding Is Life This will unlock when you EXIT the mode. Just check the clock. Don't sit in Training waiting! Story Mode Clears In story mode, simply clear each character's story. They are painfully easy. Do this 16x for three trophies. Survival Mode Clears Normal difficulty presents a decent challenge (the last few opponents do, at least). The other two difficulties are quite difficult, thus the silver and gold trophies. Clear each mode without dying to receive these. Character Levelling ------------------- B One Step Forward Raise A Character's Level to 5 B Quantity Over Quality Raise five Characters to Level 5 B No Rest For The Wicked Raise all 16 characters to Level 5 S Slow But Steady Wins The Race Raise one character to level 30 B Vindicated Honor Raise your profile to level 50 S Burning Spirit Raise your profile to level 100 G Number 2 Is The New Number 1 Raise your profile to level 200 Note the difference between raising a character's level and your profile. The first four above are a single character. The next three are for your profile. The line break helps define this. Your profile adds together all the individual character levels. Online (* signify Not Including Battle Lounge) ------ B Fighting On The Internet (*) Fight in 10 Network Battles B All Going To Plan! (*) Fight in 50 Network Battles B A Fiendish Trap (*) Fight in 300 Network Battles B Waiting Is Half The Fun Fight in 30 Network Battles (Using Standby) B I Know Kung Fu! Win 1 Ranked Match B Addicted To Winning Win 10 Ranked Matches B Working Up An Appetite Win 30 Ranked Matches S Ceaseless Effort Win 100 Ranked Matches G Bam, Bam, Win! Win 300 Ranked Matches B Always Someone Stronger Defeat 10 stronger opponents (Ranked Match) B Savoring The Win Streak Win 3 consecutive Ranked Matches B First Promotion! Move up in league S Muscles Bring Victory Make it to Silver League G Let's Fight Something Strong Make it to the Golden League Always Someone Stronger The higher the opponent's LP, the lower their rank will be. Defeat 10 players whose rank is lower than yours. League Trophies These require you to level up. See section 3c above for LP required to reach the Bronze, Silver & Gold Leagues. Miscellaneous Online -------------------- B Failing To Prepare is... Collect 30 replays B See You In My Dreams Watch 50 replays B Not-So-Secret Admirer Add someone to your favorites B Global Network Add 30 names to your favorites See You In My Dreams You must watch the entire replay for this to count. It can be the same repay over and over. You can skip a round and fast forward. Favorites Trophies In the CFN you can look for fighters and favorite them as well. Simply add 30 names to this list for two trophies! Moves & Finishes ---------------- B Go Out With A Bang 300 EX special finishes B Critical Beauty 300 Critical Art finishes B Not Over 'Til It's Over 100 V-Reversal uses B Enlightenment 100 V-Skill uses B Sudden Reversal 100 V-Trigger uses Moves Trophies The last two are easy and should come naturally by consistently using them during gameplay. I don't use V-Reversals so much. That will be a grind and doing these in Training mode won't count. You can do those in Versus mode, however. The first two require 300 finishes. Survival Mode counts for this, that is an easy way to rack up repeated EX/CA finishes. You'll have to save up a full bar to get a CA finish, and to get 300 will take you a long time. Miscellaneous ------------- B Playing Favorites Set a favorite character B All In A Name Choose a Title B Make A Name For Yourself Collect 10 titles B Sultan Of Titles Collect 30 titles B Priceless Obtain 1,000,000 FM B The Outfit Is The Highlight... Gain one new color for your outfit In order to play online you'll have to set up your details in Battle Settings. Playing Favorites / All In A Name Set a favorite character and a title for two trophies. Titles Trophies 30 titles is a lot and will require a lot of online playing with several characters. Title unlocks are in section 3d above. The Outfit Is The Highlight Of Battle You'll gain a new color by completing Survival on Easy, Normal or Hard. Just beat Easy and you'll gain one color. Priceless 1,000,000 FM is a lot but it appears you do *not* need to have a million on hand. You can have 800,000 and have spent 200,000. Earn 1,000,000 in total for this one. ..And Finally... ---------------- P The Never-Ending Path Obtain all other trophies Collect every other trophy/achievement for this one! I will never obtain this one! Good luck! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- .--=--=--=--=--=--=--=--=-. | Section 11: |=== | CREDITS |============ .--=--=--=--=--=--=--=--=-.======================== A lot of trial and error was used on this guide and therefore there may be problems (with the error portion of my plan). The in-game movelist was used as well as the official site. Otherwise, a lot of Training Mode tinkering and the pretty awesome Recording Mode in Training helped too. However, special thanks to: Leptonic and his excellent Trophy Guide & Roadmap http://www.playstationtrophies.org/forum/street-fighter-v/ 284273-street-fighter-v-road-map-trophy-guide.html Playstation Trophies Forums & specific thanks Epedemic Shoryuken.com As a long-time follower of the SF community, Shoryuken has consistently had great articles and useful dialogues. Their article on V-Skills and V-Triggers that was posted by Ian "iantothemax" Walker was used as a basis, albeit tweaked, and that very list was edited by WOPM2 for Reddit, so I'd like to credit both! Reddit.com/r/streetfighter Some useful dialogues here! Title information as well Specific thanks: DontPoke Marion64 Morvant Aevareth _Hort WOPM2 soyu21b xdaimyo Infern8 rrkappasvoice Other Assistance Arthandas Vesper's Survival Mode Guide BR Grif Brobocops Mr_Bell_Man DemonizBoris Official Japanese & U.S. SF sites http://www.capcom.co.jp/sfv/ http://streetfighter.com/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- .--=--=--=--=--=--=--=--=-. | Section 12: |=== | LEGAL |============ .--=--=--=--=--=--=--=--=-.======================== This FAQ is copyright (c) 2016-2017, Trevor Esposito (slateman@godflesh.com) Street Fighter V is copyright (c) 2016-2017, Capcom Street Fighter V is a trademark of Capcom. You may not distribute this for profit. You may not edit or alter the contents herein without the permission of the author. The most current version of this FAQ can always be found at the following address: http://www.slateman.net/faqs/ Hope the FAQ was useful in some form. Good luck and have fun! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-