-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Document: Mega Man 10: Challenge Guide Game: Mega Man 10 Platform: Sony Playstation 3, Microsoft Xbox360, Nintendo Wii Developer: Capcom Publisher: Capcom Author: Slateman (slateman@godflesh.com) Version: 1.0 Date: 21st March, 2010 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= AWESOME GAMER NOTICE! -------------------- This guide was designed for the average gamer in mind. Any advanced gamer will find the challenge mode no big deal, and thus, this guide, useless. I have not given advanced hard enemy gold tips (i.e. how to beat Wily on Hard without getting hit). I'm not that good. If that's what you're looking for, I'm sorry. Since you get no achievements/trophies for the challenges, many will avoid them altogether. However, they offer a good training ground for the main game and they can be a lot of fun. Some of these are self-explanatory. For others, you may find some useful tips herein. Revision History: 1.0 Basic outline done. Main Bosses not detailed. Hard Mode Boss information not included. ======================= Basic Challenges: #1-15 ======================= The first 15 challenges give you a good feel for how the game works and how cheap it can be! 01: Stroller ============= Run to the right! No weapons. This has taught you the integral lesson of pushing right and pausing 02: Chicken Race ================= Only the 2nd of 88 challenges, this shouldn’t be bad, right? Heh. Did you die? You’ll get to the end here and just have to gingerly push right. I tend to make a jump and try to drop down. Be nice and careful! 03: Climber ============ First screen, second screen, jump late on the third screen. Fourth screen. Climb to the top of each, hold left, press jump, press up. Not hard. 04: Jump! Jump! ================= The only tough part is the end. Just time it. Don’t stop. Just GO! 05: Careful! ============= Haha, you died the first time, didn’t you? Well, of course you did, that’s why they made it? I died too of course. And you started feeling better about yourself until that last stupid pit. Yup, got you again. (me too). Shame on us. 06: Jump Master ================ Spikes! You don’t have to jump down below the start to progess. Up to you. The rest is just control until that über-annoying last jump. That’s all about placement. Walk until you are JUST about to fall off. You didn’t fall off, did you? No? You made it and you are now the jump master! To test that theory, go and do it again 2 more times. Did you die again? Not a jump master, I guess. 07: Sea Bath ============= Not so bad after that last one! One tricky jump at the end, but you figured that one out yourself. 08: Scuba Die-ving =================== This isn’t so bad but you will die the first time. Jump down and aim towards the middle. Avoid everything (of course) and on the third screen move to the left. You’re going to want to be very close to the spikes. Hold this down when you progress to the fourth screen and land on the platform. 09: Submarine Man ================== I hate these. Well, do short jumps for the first section. 1, 2, 3. You don’t have to drop down after #2. After the third jump, run to the wall and make a nice…gentle jump. Too strong, DEAD. Then, just run right. Don’t jump here, that would be death. Small jump and then you’ve got to clear 4 spikeys. Oh yeah, maybe die here too. You’re going to want to just about touch the spikes on the ceiling to make this one. KEEP RUNNING! Next is a big jump. You can make it over this huge wall of spikes with a perfectly-timed, huge jump. I don't know if you can make it by standing just next to the tall wall. If you missed, yup, death again. If you’ve made it this far without dying, I wonder why you’re even reading this guide. The last part isn't hard. Just walk to the edge, jump off screen and navigate your fall to make it through the gap. 10: World Adventurer ===================== I find it easier to try to jump and land on the very edge of these moving platforms. But here I suggest running to the very end. Then comes the quicksand. If you have troubles here, try to make a small jump just before the spikes. Not TOO close, as your head will hit them. Then come the ice pillars. Remember that after you pause on one of these (you should), gaining momentum is not easy. On the third pillar, jump from the top part and not the bottom. For the last section, jump from the bottom little section. Start from the way left and run right. I know, there's no room here, but you need some momentum to make the jump. Got it? Great! 11: Countdown ============== Ah, it gets a bit chaotic here but it’s all fun. Remember that if you get hit, you’re in stun mode and you can stand on spikes for a second. Time your jump at the end of the second pit (the 3). At the end of the third pit, make sure you hit all the 0s at the end to give you enough time. But you knew that. 12: Sky Jumper =============== A little pattern, classic MM style. The blocks don’t always start where you want to, so be careful not to just rush. 3 blocks first. No biggie. Jump up on your fifth for the second set. Be careful when jumping to start your third set. Start just at the right edge. Tricky. During your third set, on your third jump, get there early and jump straight up. If you miss this, then you’re dead. The rest should be easy going. 13: Shooter ============ Shoot. Victory. Yay! 14: Gunner =========== Four targets. Run, shoot, succeed. Is a FAQ even necessary? 15: Sniper =========== Just nail the targets. Some will take a quick jump/shoot combo. Easy breezy. =========================== Weapon Challenges: #16 - 25 =========================== 16: Rush Coil 17: Rush Jet 18: Triple Blade 19: Water Shield 20: Commando Bomb 21: Chill Spike 22: Thunder Wool 23: Rebound Striker 24: Wheel Cutter 25: Solar Blaze The only one worth mentioning here is the Wheel Cutter IMO. Realize you can hold the button to climb a wall. Otherwise, these are just very basic challenges. ============================== Advanced Challenges: # 26 - 37 ============================== For this next set of challenges, you will receive a silver for completing the level. A gold will be awarded for doing so without getting hit. Don’t forget that you have all of your weapons available to you. Some of the smaller guys are much easier to hit with your secondary weapons. 26: Fight On! ============== This level pits you against only hard-hat guys. Your Solar Blaze works well here but so does the Wheel Cutter if you can time it right. Beat the first 3 guys and the fourth will just throw blobs (don’t count as a hit). After beating the second set of enemies you’re faced with some platforms to jump on. You can try to beat the enemies and scale them, or just take the bottom path. Finish off the last guy and use a Rush Coil to launch you to the end. 27: Cannon Ball 1 ================== From the starting point you can hit the first snowman with a lone Wheel Cutter blast. Then switch to the Solar Blaze for the next snowman. For the crab dudes, you can dish out two Wheel Cutters and a Solar Blaze. It's more fun to equip the Water Shield and trash them. Not bad so far. Two Rebound Striker or Triple Blades shots kill the lamp guy from afar. Equip the Triple Blade and you can keep your distance here. That weapon will get all three guys pretty easily. You can hit the lamp dude with a pair of Triple Blades or Rebound Strikers, or, you can simply avoid him and use the bottom path. Rush Coil will launch you to your gold. 28: Cannon Ball 2 ================== Jump up to the first platform and run to the wall. The balls the first enemy shoots out won't hit you here. Use a Solar Blaze. 2 shots and he's gone. From here, equip the Water Shield. Use this to block any balls that are shot and to kill the dudes that come from the walls. Finish two sections like this and swap to the Triple Blade. Each of the next two guys are vanquished with that weapon. If you fall before killing these enemies, you'll have to backtrack and the baddies will reappear. Try to avoid falling. 29: Charge Force 1 =================== These enemies aren't bad, as you can kill them with a Chill Spike. Defeat those three and equip your Triple Blade. They work great against the sword guys. Repeat. For the last section, you can freeze the guys and defeat however you prefer, or you could use any weapon, really. Triple Blades work, you can stay on the ladder that way. Solar Blaze helps hit a few at a time, but they can be slow. 30: Charge Force 2 =================== Use your Solar Blaze here. It’s slower, but it’ll beat the armored guys with 2 hits and both sets of green guys with 1. Fire fast once climbing the ladder if you’re going for gold. 31: Air Force 1 ================ Water Shield all the way. Avoid the bombs in the first section if you can and just keep your shield going, jumping into all the enemies. Nice. 32: Air Force 2 ================ Water Shield! I used one on each of the first two sections and then a pair at the end. Protects you from projectiles and allows you to get multiple hits on a nearby enemy. Easy gold. 33: Special Force 1 ==================== Solar Blaze gets the first guy from above so use that on the pillar before him. Keep that equipped and pay attention to your jumps. You'll kill the second guy in the same manner but you'll be below his shots. Of course the tricky part is the jump at the end. You could use a Water Shield but it's not too helpful for attacking. So, make your perfect jump and try shooting a Solar Blaze as you land and immediately jump over the green enemy's attacks. You'll have to time two jumps perfectly. Not out of the woods yet! Oh no, the most annoying part is yet to come! 34: Special Force 2 ==================== Not nearly as hard as Special Force 1, just equip your Triple Blade and mow down everybody! Be careful with the fast-moving mech shrimps but otherwise this is a breeze. 35: Special Force 3 ==================== The jumping at the beginning is the only slight challenge here, I guess. Be patient if you find yourself rushing. Use your Triple Blade for all baddies. Note the first two enemies you see reverse the treadmill direction. That may be a good thing if you're having troubles. 36: Special Force 4 ==================== Part of this is luck as you don't know where the guys will come from. However, using your Water Shield and taking your time may help. 37: Jumping Force =================== Jump up and wait. Hit the first guy with your Solar Blaze. Run down and don’t stop until you’re just before the second guy. Solar Blaze him. Use the same weapon for jumping dude in the green tights. Climb up and don’t hesitate to freeze him with your Chill Spike. Commando Bomb him (or use your Mega Buster). Triple Blade your final guys. Rush Coil to the top because you really are that lazy. Beat it, get the gold. Thank me? =========================== Mid-Boss Challenges: #38-43 =========================== The next 50 challenges require you to beat all of the bosses and sub-bosses in the game. Once again, you will get a gold if you can manage to complete them without getting hit. Each boss has 3 versions, Easy, Normal and Hard and you can only unlock them by beating them on each difficulty in the main game. I'm nowhere near great at MM, never was, so I'm not offering tips on how to get golds on Hard mode bosses. 38: Tricastle E 39: Tricastle N 40: Tricastle H ================ You can use your Solar Blaze or Rebound Striker, but the best way is to hit this guy with your Water Shield. Initiate the weapon and jump up. If you measure it right, you can hit two sets of eyes at one time. Once your shield is depleted (or mostly, 2-3 bubbles left), shoot it off and do it again. Once again, the Solar Blaze works well by hitting the enemy twice per shot, but nothing works as well as the Shield. 44: Octobulb E 45: Octobulb N 46: Octobulb H =============== On easy, just go nuts with the Mega Buster. You can beat him in one try. If you’re not daring (or going for gold), hit up the Rebound Striker. That one will dispatch him quickly. The Triple Blade works well too here but isn’t as powerful. 47: Suzak & Fenix E 48: Suzak & Fenix N 49: Suzak & Fenix H =================== You can try your luck with the water shield. It blocks the fire that rains down and can hit multiple times. Sometimes they won’t let you get close to do so though, particularly on harder difficulties. The Commando Bomb works well but try not to waste them. It’s easy to miss. The Triple Blade is probably the best but none are too great. Classic Mega Buster still does the trick. 41: The Keeper E 42: The Keeper N 43: The Keeper H ================= You have to face this sub-boss twice just like in the stage. On Normal Mode, block the soccer balls with your Water Shield or even Triple Blade but I’d save the latter. You can beat the first form with a few good shots of the Triple Blade. The second form has a different attack where both hands come down, and then one hand swoops over to the other side (thus hitting the electric fence). Don’t hop on the hands here in case. Use your Rebound Striker for some good damage. The Commando Bomb isn’t so bad either. ================================ Normal Boss Challenges: #50 - 73 ================================ So you don't have to look this up elsewhere or don't want to do any major reading, here is a list of each boss and his weakness. Boss Weakness ---- --------- Blade Man Commando Bomb Pump Man Thunder Wool Commando Man Wheel Cutter Chill Man Solar Blaze Sheep Man Rebound Striker Strike Man Triple Blade Nitro Man Chill Spike Solar Man Water Shield 50: Blade E 51: Blade N 52: Blade H ============ Since you have all your weapons, go straight for the Commando Bomb and memorize his pattern. You can usually get two hits on each side if you time it right. Shoot one before he lands, then another as soon as you have the opportunity. 53: Pump E 54: Pump N 55: Pump H =========== 56: Commando E 57: Commando N 58: Commando H =============== 59: Chill E 60: Chill N 61: Chill H ============ 62: Sheep E 63: Sheep N 64: Sheep H ============ 65: Strike E 66: Strike N 67: Strike H ============= A good Triple Blade does nice damage to Strike Man. 68: Nitro E 69: Nitro N 70: Nitro H ============ 71: Solar E 72: Solar N 73: Solar H ============ ============================ Wily Boss Challenges: #76-88 ============================ Here you are at the final set of challenges, all from Wily's final stages. The same rules apply: beat the boss for a silver, do so without getting hit for a gold. 74: W. Archive E 75: W. Archive N 76: W. Archive H ================= This stands for Weapons Archive and you’re going to be facing off against bosses from old Mega-Man games! They’re housed in hamburger-like capsules. First Room: Left: Electric Man (Mega Man) Middle: Gemini Man (Mega Man 3) Right: Wood Man (Mega Man 2) Electric-Man: The guy with the yellow spiked helmet. Avoid his electric attacks and hit him with the Wheel Cutter. If you can get close, even better, because you don’t want to miss him and waste ammo by not timing your attacks wel. Gemini-Man: The guy with the blue spiked helmet Dispatch this guy very quickly by standing close and using your Wheel Cutter. Wood-Man: The guy that looks like he’s made of wood. From the fan-favorite, Mega-Man 2, three shots from your Triple Blade destroys him on easy mode. --coming soon-- Second Room: Third Room: 77: Crab Puncher E 78: Crab Puncher N 79: Crab Puncher H =================== 80: Block Devil E 81: Block Devil N 82: Block Devil H ================== He isn't *hard* but this is so just not fun. 83: Wily Machine E 84: Wily Machine N 85: Wily Machine H =================== There will be two forms here. For the first, stay to the left. He is weak to the Solar Blaze, but I find the ol' Mega Buster is best as it is easier to hit him with. Stay left, shoot the missiles and get in as many shots to the skull as possible. His second form is more annoying than difficult. He's weak to the Water Shield, a good way to hit him a few times too. You'll have to avoid the laser thing, but you knew that as you've fought him once before! If you get caught by his orb of imprisonment, just shoot fast to break out. 86: Wily Capsule E 87: Wily Capsule N 88: Wily Capsule H =================== Wily is weak to the Chill Spike. Remember you can tell his real form as he's less pale and doesn't have a triangle on his forehead. Legal Stuff =========== This FAQ is copyright (c) 2010, Trevor Esposito (slateman@godflesh.com) Mega Man 10 is copyright (c) 2010, Capcom Mega Man 10 is a trademark of Capcom. You may not distribute this for profit. You may not edit or alter the contents herein without the permission of the author. The most current version of this FAQ can always be found at the following address: http://www.slateman.net/faqs/ Hope the FAQ was useful in some form. Good luck and have fun! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=