Super Street Fighter II X Dipswitch Settings

Entry is the number...
Description in [brackets] signifies I don't know fully what this means
Setting to 0 = switch is off
Setting to 1 = switch is on

Sources

Other

Entry Description 0 / Off 1 / On Additional Details
00 [Vega Mode] Something to do with your final boss?
01 [Gouki Mode] Something to do with your final boss?
02 [After 2-hit combo during jump] [Ground] [Blown away]
03 Location-test ending Normal ending Location-test ending
04 Ending character screen Alternate color Standard color [I may have these backwards]
05 Ending credits staff roll DC version credits Arcade version credits
06 Gouki: Vertical vs Forward jump P hit sound [Don't really know how to describe these]
07
08 Fei Long: Forward jump HK combo bonus [Don't really know how to describe these]
09
0a
0b
0c
0d
0e
0f
Entry Description 0 / Off 1 / On Additional Details
10 Screen darkens during supers Disabled Enabled
11 Balrog Rolling Izuna/super uses gauge Only when he grabs opponent Consumed when he touches the wall
12
13
14 Gouki: Air hurrican kick 1st-frame guard probability 50% 100%
15 S Ryu/S Ken: Air hurrican kick 1st-frame guard probability 50% 100%
16
17
18 Chun-Li: HS of K remains during flight Not able Possible ["Hit stop after trampling in car plane"]
19 Slowdown when stunned Yes No Game slows when stunned (not dizzied) by a projectile
1a ["Normal bullet damage fix"] No clue - something to do with 19?
1b Character portraits near life bar Portraits shown Portraits not shown
1c Character name color (near lifebars?) Blue Yellow
1d
1e Survival mode enabled Mode disabled Mode enabled Face all 16 fighters / No continue or P2 join-in
1f
Entry Description 0 / Off 1 / On Additional Details
20 [Loop with 256 games played] What happens after 256 games are played?
21 Balrog: 1P/2P written above claw Appears Does not appear When Balrog loses his claw, 1P or 2P flashes above
22 Arcade-mode enemies show ?s ?s shown ?s not shown
23 Gouki: 1st character of victory line (before screen switches) Normal Disappears ["Intrusion is allowed only during Gouki's victory lines"] = ???
24 Name on high-score chart POO MNR Which was ARC original?
25 [High score remains without name entry] Not sure
26 Vega: Hit stop after low-altitude head press hit Not able Possible Not sure what this does
27 Tien Gouki Playable (Also need 28 on) Off On
28 Shin Gouki playable Off On
29 Chun-Li: [Bonus stage invincible] Blown Away Invincible After Hyakuretsu / After dropping from car, etc. / ???
2a Game language Japanese English Affects quotes/endings/names & Cammy move speech
2b Attract Demo: Show points during combos Does not display Displays For combos/first hit/reversals, points are/are not shown during attract demo
2c Chun-Li: Thousand Legs Input Enabled Disabled =can keep tapping to keep going???
2d E. Honda: Ginkou throw - input sustained Enabled Disabled I think this allows you to input store his Oicho throw (see 2e below)
2e E. Honda: Bank his Onimusou super Can 'bank' his super Cannot 'bank' his super For his super, charge B, F, B and hold F as long as you'd like
2f Attract Demo Display Game SSFIIX SSFII
Entry Description 0 / Off 1 / On Additional Details
30
31
32 Gouki: Same color selectable Not possible Possible Same-color Gouki battle!
33
34
35
36 Zangief: Vacuum Final Atomic Buster Does not vacuum Vacuums opponent towards you Verify
37
38
39
3a
3b
3c
3d
3e
3f