Ys IX Completed! Thoughts Within
I’ve now completed the campaign in Ys IX: Monstrum Nox and also cleaned up some trophies in the process. The game was wonderful and certainly resides among my favorite entries in the storied franchise. Now is the time to look back and reflect on the good, the bad and the in between.
The story itself was just OK, with a main villain only really showing up in the last act. Convoluted as expected, I didn’t care much for the twists they introduced later on and things felt a bit drawn out in the late game. Alternately, the cast of characters were as fun as they were cliché and my son remembered everyone’s names: both normal and Monstrum variants.
Exploration was, for the most part, quite fun and I do like how they mixed things up with the city of Balduq. However, with the game being front-loaded with city adventure, it left a number of areas to the back half which felt a bit uninspired, almost as if they were just add-ons. A more equal distribution would have given the game a more cohesive feel. The gameplay itself is the real winner, with gifts allowing for easy traversal and fun exploration. It’s going to be hard to go back to prior entries given how good adventuring felt. Combat itself was a mix – it was fun and rewarding, but it was also a chaotic mash-fest on normal difficulty. The game was a bit easier than traditional entries on the standard setting but that was no downside for me as I prefer the experience over the challenge.
On the sound front, Falcom rarely disappoints. While sound effects themselves feel ages old now (Ys Seven is over a decade old and sounds are the same in some cases), the entire game had a good, punchy sound, particularly with headphones on. The big question is the soundtrack. As a collector of Falcom Sound Team JDK’s work, this is another phenomenal entry. Some songs were stuck in my head for days with upbeat, metal riffs offset by melodic piano and symphonic entries. You can’t go wrong with an Ys soundtrack and I quite enjoyed my time with this one.
Ultimately, it was a fantastic and entertaining romp. The PS5’s load times were almost nothing – often two seconds but maxing out at around five – which made the entire experience so much better. I may revisit this brief post to expand upon my thoughts, but for now it’s just a brief overview with a hefty dose of spoiler-filled images below.