List of what to look for this year!
27 Feb: Resident Evil: Requiem
27 Aug: Metal Gear Solid Collection 2
19 Nov: Grand Theft Auto 6
TBA: Castlevania: Belmont’s Curse
List of what to look for this year!
27 Feb: Resident Evil: Requiem
27 Aug: Metal Gear Solid Collection 2
19 Nov: Grand Theft Auto 6
TBA: Castlevania: Belmont’s Curse
I rolled the dice and purchased Sparklite this past month, after humming and hawing over the roguelite the past few years. Five hours later, I got the platinum.
My buddy’s Christmas gift arrived just afterwards: The Legend Of Zelda: Link’s Awakening. Another game I’d been interested in playing, well, now I can! A week of snow days at work helped facilitate a playthrough!
So – the question is: Which is the better Zelda game? The answer, without question, Sparklite.
I haven’t the time now to dive into a full write-up, but some key points follow
Sparklite
Zelda
Now, I totally understand Zelda’s loyalty to its source material. But as a gamer who didn’t play the 1993 game in 1993, I most certainly want nothing to do with 1993 design in 2026. (yes, I know it came out seven years ago). It was all just so absurd. The early dungeons were fun, but dungeon 7, I’m looking at you – Holy shit, what bullshit. It was one of those games that you complete and immediately say, “I want never to play this again.”
Sparklite on the other hand, had its share of flaws, but was an enjoyable experience throughout. I hardly put it down, and while the final trophies were a bit grindy, they weren’t necessary to complete the tale. I had a great time playing this and I’m glad I dove in, despite reservations.
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8 days, 15 hours // 120 stars
Super Mario Galaxy Complete!!!
Quick notes:
I loved it. Breaking this game out of its Wii shackles (I realize it was on the Switch already) is great and its upscaled assets, 4K resolution and comfort playing on a Pro controller make this the ideal version. I’m so happy I played this behemoth of a game. It boggles my mind that it was released in 2007 – that short window between moving to Maine and my latter two children. I can’t say it brought me back, despite remembering some of those stars vividly. It’s been 18 years since I played this game and 18 years prior, I was in 7th grade.
I’m diving straight into Galaxy 2 – I wonder if it’s as good as I remember!
I started this blog in early 2012 and by then, both Galaxy games had come and gone. A decade ago, I wrote about my Mario Completion stats and there I reminisced about how Galaxy 2 was the third-best Mario game ever. I’ve wanted to revisit, but I am the reason these remasters exist. I could play all of this on the original hardware, via emulation…hell, I could do it on my phone, I’m sure. But convenience is king and with a Switch 2 in hand (and its 4K resolution), I was decidedly a day-one buyer, even in spite of it’s silly price tag. (Grazie, zio).
I endeavor to chronicle my progress. Do I have the patience to 100% the first game before eagerly jumping to the second? Do I even need to reach that goal? So far, so good, I must say. Galaxy is Nintendo at their most creative and I’m really quite enjoying myself. Let’s see how this adventure goes!!!
I saw Queensrÿche three times: in 2000, 2003 and again in 2005. And when Geoff Tate and the band split, I was firmly a member of the QR camp. The divorce was ugly and neither side looked good, however, I never really enjoyed Tate’s solo material and as the years passed, even the band’s continuation failed to inspire much passion. I was fine ending my journey with all of it, especially considering I’d seen all of Operation: Mindcrime during the last of my three concerts.
Now, it should be said that I don’t have a full recollection of that evening, with Doug fully to blame. And as Tate announced a goodbye to one of my top-20 albums ever, playing the entire record, I felt no hesitation plunking down a few bucks and driving yet again up to Silver Spring. Before we get to this night, however, I’d like to reminisce some decades.
I walked all the way to Looney Tunes to purchase Operation: Mindcrime and another record (maybe an Anthrax tape). The two-mile walk, which Google tells me takes 45 minutes, was a common occurrance in subsequent years, but at the time, I was a mere 12 years old. On the way back, I stopped at my school and some kid stole my money. What odd memories we retain. And as it came out before I was 16, I still remember a majority of the lyrics. Thus, tonight, I sang much far more than normal. I was not alone. Even the taped intros had the crowd reciting from memory, “Dr. Hamilton, Dr. J. Hamilton.” “Sleep well, you bastard.”
The band has its own light system and immediately I was impressed by the absolute clarity of things. They sounded utterly fantastic. All three (!) guitarists played rhythms, leads and interludes perfectly – almost astonishingly so. The production was reminiscent of Def Leppard or Ghost, virtually-perfect recreations of the studio creations. Unfortunately, it loses all that punch that I love about live shows and it felt manufactured – meticulously crafted for authenticity and not the gritty live performance. Tate’s vocals were phenomenal, but often buried lower in the mix with loud backing vocals lifting it all up. It’s hardly dismissive, it’s far better than some of the botch jobs I’ve seen online by Jon Bon Jovi or David Lee Roth, etc. We’re all getting older, but he did a remarkable job.
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Spying on t-shirts from recent tours and it’s evident: this band plays a LOT of shows. I estimated about 100 in 2024 alone. City upon city. Geoff Tate mentioned he’s played in 66 countries. Say what you will, but that’s dedication.
He kept the between-song banter limited and played the role as frontman well, sporting a no-sleeved jacket, black cowboy hat and his trademark, thick-framed glasses. It almost felt like Mindcrime was rushed through, and Tate appeared to enjoy the Mindcrime 2 songs more, the three chosen truly showcased his skills, perhaps more than them being the best selections. But make no mistake, seeing a great rendition of the concept album that shaped my youth was just awesome.
The two songs with keyboardist/vocalist were fantastic, and the entire choreographed evening did what it intended: offer a strong sense of nostalgia presented in a lengthy and highly-curated package.
There were three songs from Mindcrime’s sequel, another trio from Empire and a pair of classics rounded out the night. None hit the highs of the main draw. The sound of Empire felt more than ever like that transitional, early ’90s time period. The classics were solid and the evening as a whole was fun. Unless Queensrÿche comes back with something worth seeing – and with a more-authentic live experience – I’m happy closing this chapter of my top-20 record…a mere 37 years after I first got into the band.
There is an awful lot to discuss about this exceedingly-rare mobile-only game. This modified version of DoDonPachi: DaiOuJou DX was released in 2007 and essentially forgotten by most until this autumn. While mobile versions were common in that era, we never had any specific information about DOJ DX. All of that changed when G-Mode ported the game to Steam in 2021, and later to the Nintendo Switch.
The game itself is a surprisingly-good translation that retains almost every part of the core DOJ experience: hidden bees, a full chaining system and well-animated bosses. Unsurprisingly, the game’s audio is the weakest part of the package, well, alongside original phone controls. On modern systems, the latter is a clear improvement, but audio is 2007-era music and effects.
All of this is standard, but even more obscure was G-Mode’s other release, a caravan-style alternative titled 弾幕検定死験-大往生編-. There’s very little information in English about this, so let’s break it all down. That name translates to Danmaku Kentei Shiken – DaiOuJou-Hen. Danmaku is the blanket term for the genre Bullet Hell. Now, the next two words are the same, in some ways. Kentei is a proficiency ‘test’ or ‘examination’. Shiken appears to be a play on words: both as a test itself but also containing the word ‘shi’, which means ‘death’. The Hen suffix just means ‘edition’, more or less. So, while translations exist out there, none of them really gave me any comprehension of what it precisely was. A bullet-hell test version of DOJ. It sounds much better in its native Japanese.
This rendition of the game was a boss-only gauntlet, pitting you against DOJ’s iconic bosses over and over with increasing difficulty. It’s quite repetitive and shallow, but let’s not forget it was a mobile game from nearly two decades ago. The game’s interest lies in the bullet patterns progressively increasing in difficulty and you can start at later levels on future runs.
OK, language and history aside, what exactly is the story behind DoDonPachi: DaiOuJou DX Reco.Ver?
This high-score variant of DOJ DX was curiously issued for one day only, back on the 30th of December, 2007. Why it was so limited is unknown, but it only features minor changes from the base game. In September of 2025, Yuuku! managed to preserve this 18-year-old mobile game and make it available for the world to enjoy via Keitai World Launcher. Considering fewer and fewer devices exist out there in the wild with this software installed, this preservation is even more remarkable.
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The title itself is a double set of double entendres. While DoDonPachi’s name alone is a fun play on words, the Reco.ver suffix honors Cave’s other flagship shmup of the era: Mushihimesama. Its heroine, Reco (which I’ve always preferred to spell with a K), is the protagonist of this rendition of DOJ. The title’s full name, DoDonPachi: DaiOuJou Reco.ver pays homage to who is probably Cave’s most-identifiable character. Reco appears here with both her shot and laser and with her M, W and S modes representing green, red and blue. Each has the same laser, but the shots differ, and the latter of the two the only ones that can reveal bees, in laser form only.
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The alterations found in this alternate take on DOJ are all relatively minor. The obvious difference is that Reco replaces DDP’s ships, using her sprites from Mushihimesama DX. There are several other visual changes: lives now are represented by Kiniro’s curled horn instead of ships and the GP meter is gone, moving the hyper meter upwards. Bombs have the explosions from Reco’s main game and both they and hypers have a great aquamarine hue. Level-ending screens now feature the long-haired heroine and her voice appears when appropriate, but the sound is otherwise untouched. In terms of gameplay, while the stages remain identical, combos, and thus scoring, differ greatly. The combo counter adds up much faster and is far-more forgiving. Failing to maintain the invisible GP meter results in a dwindling hit combo (à la Daifukkatsu) and dying just reduces your combo by about a third. Even after bombing, your combos continue, something the base DOJ DX allowed, unlike its arcade original. And while there was a level select in DX, one isn’t present here as this was a high-score competition.
In the end, though this alternate-reality DOJ DX may just be a ship-replacement substitute, and truly a mere novelty, its preservation is simply a miracle. It’s worth noting that Keitai World Launcher also has dumps of Guwange DX, three Mushihimesama games: the original under its own DX moniker, Futari and Gaiden, as well as demo renditions of ESP Galuda II and, curiously, the original DoDonPachi – though this last one isn’t DoDonPuchi Zero and is way better than it has any right to be. The fact that this exists at all inspires optimism about preservation and it simplifies and incentivizes others to dump titles locked to this archaic hardware. Personally, I’d love to see some of Capcom’s efforts, as a number of unique games were made in the early ’00s and effectively lost to the sands of time. Though DoDonPachi: DaiOuJou Reco.Ver is a curious bookmark in Cave’s catalogue of games, the ability to play it in 2025 is nothing short of remarkable.
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After his landmark solo records of the late 1990s, I haven’t been quite as enamored with Bruce Dickinson’s last two albums. Each had its own highlights, but I’ll always go back to Accident and Chemical if given a choice.
Despite my less-enthusiastic take on these efforts, Bruce hasn’t done a US tour since I (saw him in 1998) and going tonight was a bit of a no-brainer. I got to the venue with time to spare, had a beverage and headed in, getting comfortably close, but not as near as I normally would like. The aging crowd didn’t move altogether too much, so where I landed is about where I stayed for the duration. During my half-hour wait, I gazed upon the crowd curiously; spying all the tropes of metal fandom.
With the instrumental intro beginning things, he kicked off into Accident Of Birth, a spectacular start. There are pockets of unfamiliarity in his catalogue, and though these selections were pretty good, it also meant diminished enthusiasm for sections. It didn’t help that things were generally quite slow. Even Laughing In The Hiding Bush, never my favorite, felt weak.
The air-conditioned venue was actually quite cold, never an issue for me, but Bruce was not fond and he commented on it several times, in addition to a few subdued political jabs. Nothing too forceful, but they garnered a smirk from many.
Chemical, Flash Of The Blade and the killer cover of Frankenstein were highlights from the middle of the evening. The first sounded beautiful and Bruce’s voice was as strong as ever. The sole Maiden cover would’ve been a great surprise had it not been spoiled – but the solo section in the middle was just spectacular as was Frankenstein. The band was having fun and I loved every minute of it.
Wrapping things up, we got three hits from my favorite two albums and this represented the best part of the evening. All were just awesome even if they were slower and packed less of a punch than most metal shows. Things were clear and all musicians were top notch.
Following a brief moment backstage, we were treated to the expected Tears Of The Dragon complete with an enthusiastic sing-along. I was unfamiliar with the next Balls To Picasso song, to my dismay, but this led into the finale. Bruce spoke about recording the next album and thanked the crowd before diving into The Tower, one of his best and a suitable closing to a wonderful evening. I zipped out swiftly and Google routed me on what seemed a long, out-of-the-way path home. I woke not feeling terrible the next day, can’t complain about that!!! Setlist and photos/videos to follow.
Super Mario Bros. 3. That was my answer for the best game ever for the better part of three decades. There was never a doubt, hardly even a competitor. Imagine my surprise when Bloodborne, a title that shares virtually no DNA with SMB3 usurped the throne. My appreciation truly grew through repeated ventures into its world and my fascination only increased from there. Its lore revealed via YouTube deep-dives, secrets through Wikis and strategies from Reddit threads. Gaming nowadays is different than in ages past. And while Elden Ring was immediately a top-20 game, a second playthrough and its vast DLC helped the title rise the ranks ALSO leapfrogging the aforementioned greatest game ever. One developer with the two most-exceptional titles in history?
Another year hence, I opted to dive back into The Lands Between. As a high-school teacher, summers allow much more free time than normal. The hours melted away; I was hooked. Best talisman combinations. Repeatedly searching the Wiki for locations, weaknesses and shortcuts. My memory is quite good, and a lot of this is familiar, but this game is massive. The sense of exploration is diminished through repeated runs but I’m never not impressed. Even still – several hundred hours down – I continued finding things I hadn’t seen. I completed questlines I didn’t witness in my prior 300 hours.
My sole summertime gaming goal was to beat the DLC and on the eve of returning with students, Promised Consort Radahn was bested. Malenia downed. Bayle felled. I didn’t complete everything – such is a daunting task. But even without those breadcrumbs, this remains the most-beautiful and expansive world I’ve ever enjoyed adventuring through.
It’s hard to know if this now trumps Bloodborne. One has potency through its first-impression weight and rich, decaying world. The other in its sprawling vastness and infinite possibilities. I’ll ponder this contest as the days and weeks pass. Months may be required. Whatever the outcome – the one-two punch by FromSoftware resides in the annals of gaming excellence and undisputed as the most-outstanding games ever released.