After finishing up Neon White, I found myself in the ever-familiar what-to-play stage of life. Summer vacation has begun, I have some PSN credit and nothing is beckoning me. So, on this Friday afternoon, I booted up the best pinball game ever: Demon’s Tilt. Now, its successor, Xenotilt is a great game and truly does address some of the issues with the original. But I think the first remains the best and since Xeno never came out on console, today was a Demon’s Tilt kind of day. I’ve hit a billion points a number of times, and that’s always the goal, but alas, I lost my first ball with less than a million points. What followed was a 20-minute run unlike any other. Multi-balls, Wizard Mode, more multi-balls. My console record was 1.53 billion. My PC score is about 1.8. Today’s result? A whopping 2.23 billion points! I haven’t touched the game in months and I get my highest score ever! Pretty fucking cool. I saved a video of the run that I’ll never watch, but still.
Archive for the Games Category
Return To Demon’s Tilt – New Record!
Posted in Best / Worst, Blog, Games, High Scores/Accomplishments on June 21, 2025 by slatemanNeon White: Stylish Flair & Incredibly Unique!
Posted in Best / Worst, Blog, Games, Personal on June 20, 2025 by slatemanI started this game on PC last year and waited for a sale on the PSN to grab it and play it on console. After a few short spurts, I was enjoying it, but not fully sold. Then something clicked. And for a week and a half, I was hooked entirely. I simply couldn’t get enough. The superhero feeling, flashy style, zippy flow and cool presentation all kept me returning. Despite some frustrating sections, it was, overall, just remarkable. Easily on of my favorite games of the last few years. Without question.
Mobile Tony Hawk’s Downhill Jam Playable: Thoughts & Overview
Posted in Blog, Games, Tony Hawk Series on December 20, 2024 by slatemanTony Hawk’s Downhill Jam on mobile phones was a java-based (J2ME) game developed by German developer Fish Labs in 2007. While the ROM has been dumped for years, I could never get it to run. Once the 3D engine started up, the game would hang.
Using a modded version of KEmulator (nnmod, 2.16), I was finally able to get THDJ running. I thought I’d share an overview of the game as this is likely the most in-depth coverage the title has ever had. I won’t share the link to any ROMs, but it’s not difficult to find and running the file is quite simple.
THDJ has two modes: Career & Free Skate. Five skaters are present and all are available at the start.
There are three cities available each with three courses: San Francisco, Chinese Wall and Rio. You unlock courses by completing the prior one and you must do so for each of the five skaters before they become available in Free Skate mode. The first course in each city shows where shortcuts can be and what they look like. This trains you for what to look for on future stages. Courses are similar to one another but have different paths.
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Controls were done via a numberpad. You move your skater left and right by using the 4 and 6 buttons respectively. The fire button, the number 5 on the keypad, is used to ollie. In the air, you can press up (2) for a grab, double tapping up performs a second grab maneuver and up then 5 is a complex grab: a 720 Melon. Flip tricks use just the 5 button. 5, 5 is a medium flip trick and 5 then down (8) performs the final version.
Grinds were available on either rails or some ledges of buildings. Pressing down initiates those and you can press 8 again or 5 for more complex tricks. There is a balance meter, but the game is very lenient with it. In all, the game offers 9 basic tricks.
Completing all three courses in the first city unlocks a special move and beating all stages unlocks a second. These are performed by pressing L + 5 or R + 5 respectively. None of these were particularly easy to pull off on a cell phone 17 years ago. Special moves can be done at any time and don’t require your super meter to be filled. All skaters have unique moves based on their full-game tricksets.
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All moves increase the super meter. This maxes out at four charges and gives a boost by pressing up while skating. Like the main Hawk games, boost earned decreases with repeated uses of the same trick. It’s possible to win a round without performing moves as long as you don’t make any big mistakes. That gives it a bit of a shallow feel, but the source game prioritized flair and this title reproduces that fairly well.
Your skater will automatically “fight” his or her opponent if they get close enough. The only way to bail that I discovered was by losing balance grinding, though I did see opponents get knocked over vying for position. It appears to be rare in either instance. You can crash into walls or pull off tricks at the last second without worrying, though you’ll lose speed. It’s easy to get stuck on some of the shortcuts which will effectively need a restart. All stages can be completed in about a minute, so on those rare occasions, it’s not tremendously frustrating.
The music is expectedly limited and loops throughout. There are just a few basic sound effects while skating which are all taken from the console versions of THDJ.
The stages look quite good actually, particularly when compared to other games of the same era. Most titles at the time were simple 2D side-scrolling affairs and this was impressive indeed. Though textures repeat within each city, not surprising given the racing nature of the game, each stage has some unique identifiers to keep things diverse. Recall that this game was designed to run on a 2007-era cellphone and its 2.5”/6cm screen. Skaters are blocky but again, look good for the time and have several animations unique to each including special moves and win poses.
Overall, it’s a short game, whose length is padded by repeat plays with different skaters. They all have different stats, but you can only feel small differences between them all. Gunnar’s turning is dreadful, so he’s a bit more difficult. Ammon has the highest speed and jump which makes him a fun character to play. It’s not too difficult to win with any skater, though there’s a jump on the second China stage that needs extra speed and that can be tough with a slower character. I’d heard that something would be unlocked after beating the game with every skater. I’m going to save you the arduous task of doing so by revealing: nothing is unlocked.
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Unfortunately, very few people actually played this in 2007 as it was hardly promoted at all. Despite covering Hawk games on my site, I didn’t even know of its existence until years later.
I can’t miss an opportunity to mention Tony Hawk’s Gaming Domination: A Definitive History Of The Hawk Gaming Franchise, the book that I wrote on the Hawk series (also available physically in several other Amazon regions as well as digitally on my store), but this is one of very-few titles I couldn’t cover in a hands-on manner when writing. I’m quite happy to have the opportunity to finally dive into this game – which renders the one-page entry somewhat obsolete. The rest of the book is still fantastic, I promise!
I would like to thank JakubMaster for his post which inspired this research and Trekeln for the clarifying details. I’d be glad to answer any additional questions, but of course none asking for a ROM.
PSN: 10,000 Trophies!
Posted in Best / Worst, Blog, Games, High Scores/Accomplishments, Lists on December 1, 2024 by slatemanThrough some strategic planning, this morning I achieved my 10,000th trophy on the Playstation Network – and that trophy was the platinum for Vampire Survivors!
It’s a geeky journey which means little to few…any, really. However, I find it interesting. Some quick stats:
- First Trophy: 2 July, 2008
- First Game: Super Stardust HD
- Total Days Since: 5,996
- Total Platinums: 70
- Additional 100% Games: 20
- Most Trophies/Year: 2016 – 1,122
- Fewest Trophies/Year: 2023 – 315 (excludes 2008)
- Total Months With 0 Trophies: 7 (4 within the first year of Trophies)
- Most Trophies/Month: 236 (Thank you, My Name Is Mayo)
- Most Platinums/Year: 2019 – 16 (Thanks Vita shovelware)
- % of Bronze: 75%
- % of Silver: 17%
- % of Gold: 8%
- % of Platinum: 0.7%
Platinums By Platform
- PS5: 10
- PS4: 24
- PS3: 10
- PSV: 26
Perhaps more to come.
Minishoot’ Adventures: Fun!
Posted in Best / Worst, Blog, Games on April 27, 2024 by slatemanI’ve been quite enjoying Steam’s indie offerings as of late. Not that fantastic entries weren’t available in recent times, but for some reason, my patience for PC gaming has increased and after being simply obsessed with Balatro (after my second 100+ hour Elden Ring run), I’m now firmly entrenched in Minishoot’ Adventures! It’s simple and light and precisely what I need. Looking forward to continuing this adventure and the prospect of more in the future!!!
Balatro: Surprise Game Of The Year
Posted in Best / Worst, Blog, Games on March 26, 2024 by slatemanIt’s another case of, “I never knew I wanted a game like this,” yet here we are and I’m enthralled, utterly, with Balatro and its mechanics.
It’s simple but deep and full of game-breaking strategies – all of which are designed to be so broken. After a bit of time just messing around, I started trying to win and…to my complete surprise, today was the day! Armed with the powerful Triboulet joker and four kings of hearts, I beat the eighth ante, earning a whopping $260k on one hand! It was quite silly, really, but that is the point. I’m having such a blast with this stupid game.
Elden Ring Playthrough #2: Still So Good
Posted in Best / Worst, Blog, Bloodborne, Games with tags Elden Ring on February 18, 2024 by slateman40 hours. (1 March update: 60 hours / 26 March update: 90 hours) After completing the title at a hefty 120 hours, I’ve now clocked another 40 and have no intention on stopping any time soon.
Despite arriving late to the FromSoftware parade, I’ve since beaten (and written heavily about) Bloodborne and later Dark Souls III. I got far into Sekiro (final boss) and both Dark Souls Remastered and Demon’s Souls. I feel confident in saying I understand the formula. And while I’ve written about this as well already, returning two Elden Ring two years hence has bought me right back to where I was in early 2022. I’ve got a few games I’m interested in playing: Tiny Tina’s Wonderlands, Rollerdrome, maybe more Lies Of P. But, there’s no reason to. Elden Ring is just that damn good.
In fact, as I return to ranking my top-20 favorite games again, I find this game moving up…and up…and up. I can’t be certain, but I think it’s a top-10-ever game at this moment. From its sensational allure of discovery to the phenomenal art design. From the honed gameplay loop to the enticing sense of wonder. Its sound, the visuals, the adventure: it’s second to none. I just can’t say enough about this game and even without DLC, it remains one of my favorite games of all time.
Now, with Final Fantasy VII: Rebirth coming out, perhaps my passion will fade. But just like the first time I played this masterpiece, I’m really in no rush. Simply incredible.