Archive for the Games Category

Mobile Tony Hawk’s Downhill Jam Playable: Thoughts & Overview

Posted in Blog, Games, Tony Hawk Series on December 20, 2024 by slateman

Tony Hawk’s Downhill Jam on mobile phones was a java-based (J2ME) game developed by German developer Fish Labs in 2007. While the ROM has been dumped for years, I could never get it to run. Once the 3D engine started up, the game would hang.

Using a modded version of KEmulator (nnmod, 2.16), I was finally able to get THDJ running. I thought I’d share an overview of the game as this is likely the most in-depth coverage the title has ever had. I won’t share the link to any ROMs, but it’s not difficult to find and running the file is quite simple.

THDJ has two modes: Career & Free Skate. Five skaters are present and all are available at the start.

There are three cities available each with three courses: San Francisco, Chinese Wall and Rio. You unlock courses by completing the prior one and you must do so for each of the five skaters before they become available in Free Skate mode. The first course in each city shows where shortcuts can be and what they look like. This trains you for what to look for on future stages. Courses are similar to one another but have different paths.

Controls were done via a numberpad. You move your skater left and right by using the 4 and 6 buttons respectively. The fire button, the number 5 on the keypad, is used to ollie. In the air, you can press up (2) for a grab, double tapping up performs a second grab maneuver and up then 5 is a complex grab: a 720 Melon. Flip tricks use just the 5 button. 5, 5 is a medium flip trick and 5 then down (8) performs the final version.

Grinds were available on either rails or some ledges of buildings. Pressing down initiates those and you can press 8 again or 5 for more complex tricks. There is a balance meter, but the game is very lenient with it. In all, the game offers 9 basic tricks.

Completing all three courses in the first city unlocks a special move and beating all stages unlocks a second. These are performed by pressing L + 5 or R + 5 respectively. None of these were particularly easy to pull off on a cell phone 17 years ago. Special moves can be done at any time and don’t require your super meter to be filled. All skaters have unique moves based on their full-game tricksets.

All moves increase the super meter. This maxes out at four charges and gives a boost by pressing up while skating. Like the main Hawk games, boost earned decreases with repeated uses of the same trick. It’s possible to win a round without performing moves as long as you don’t make any big mistakes. That gives it a bit of a shallow feel, but the source game prioritized flair and this title reproduces that fairly well.

Your skater will automatically “fight” his or her opponent if they get close enough. The only way to bail that I discovered was by losing balance grinding, though I did see opponents get knocked over vying for position. It appears to be rare in either instance. You can crash into walls or pull off tricks at the last second without worrying, though you’ll lose speed. It’s easy to get stuck on some of the shortcuts which will effectively need a restart. All stages can be completed in about a minute, so on those rare occasions, it’s not tremendously frustrating.

The music is expectedly limited and loops throughout. There are just a few basic sound effects while skating which are all taken from the console versions of THDJ.

The stages look quite good actually, particularly when compared to other games of the same era. Most titles at the time were simple 2D side-scrolling affairs and this was impressive indeed. Though textures repeat within each city, not surprising given the racing nature of the game, each stage has some unique identifiers to keep things diverse. Recall that this game was designed to run on a 2007-era cellphone and its 2.5”/6cm screen. Skaters are blocky but again, look good for the time and have several animations unique to each including special moves and win poses.

Overall, it’s a short game, whose length is padded by repeat plays with different skaters. They all have different stats, but you can only feel small differences between them all. Gunnar’s turning is dreadful, so he’s a bit more difficult. Ammon has the highest speed and jump which makes him a fun character to play. It’s not too difficult to win with any skater, though there’s a jump on the second China stage that needs extra speed and that can be tough with a slower character. I’d heard that something would be unlocked after beating the game with every skater. I’m going to save you the arduous task of doing so by revealing: nothing is unlocked.

Unfortunately, very few people actually played this in 2007 as it was hardly promoted at all. Despite covering Hawk games on my site, I didn’t even know of its existence until years later.

I can’t miss an opportunity to mention Tony Hawk’s Gaming Domination: A Definitive History Of The Hawk Gaming Franchise, the book that I wrote on the Hawk series (also available physically in several other Amazon regions as well as digitally on my store), but this is one of very-few titles I couldn’t cover in a hands-on manner when writing. I’m quite happy to have the opportunity to finally dive into this game – which renders the one-page entry somewhat obsolete. The rest of the book is still fantastic, I promise!

I would like to thank JakubMaster for his post which inspired this research and Trekeln for the clarifying details. I’d be glad to answer any additional questions, but of course none asking for a ROM.

PSN: 10,000 Trophies!

Posted in Best / Worst, Blog, Games, High Scores/Accomplishments, Lists on December 1, 2024 by slateman

Through some strategic planning, this morning I achieved my 10,000th trophy on the Playstation Network – and that trophy was the platinum for Vampire Survivors!

It’s a geeky journey which means little to few…any, really. However, I find it interesting. Some quick stats:

  • First Trophy: 2 July, 2008
  • First Game: Super Stardust HD
  • Total Days Since: 5,996
  • Total Platinums: 70
  • Additional 100% Games: 20
  • Most Trophies/Year: 2016 – 1,122
  • Fewest Trophies/Year: 2023 – 315 (excludes 2008)
  • Total Months With 0 Trophies: 7 (4 within the first year of Trophies)
  • Most Trophies/Month: 236 (Thank you, My Name Is Mayo)
  • Most Platinums/Year: 2019 – 16 (Thanks Vita shovelware)
  • % of Bronze: 75%
  • % of Silver: 17%
  • % of Gold: 8%
  • % of Platinum: 0.7%

Platinums By Platform

  • PS5: 10
  • PS4: 24
  • PS3: 10
  • PSV: 26

Perhaps more to come.

Elden Ring: Where It Ranks & Why?

Posted in Best / Worst, Bloodborne, Games, Lists, Metal Gear Solid on September 7, 2024 by slateman

Despite getting into FromSoftware’s titles late: 2018 with the landmark Bloodborne, I’ve completed surprisingly-few of their titles. This spring I started Elden Ring anew and with it being my GOTY 2022, knew precisely what to expect.

Except, this playthrough was just as good, if not better than the first. And during this new descent into The Lands Between, its long-awaited and massive, sprawling DLC, Shadow Of The Erdtree was anounced. Thus, dozens of hours were added to my second playthrough.

And here, at the end of it all, I feel much as I did back in April of 2022 upon completion of the base game originally. Succinctly, Empty is the only word to detail this sensation.

After my first run through this game, I was confident placing it in my top-20 list of all-time best games. Halfway amidst my second playthrough, it was firmly entrenched in the top 10. It was here where my passion for this game expanded. Looking up item locations, reading Reddit threads on build suggestions, watching lore videos – my fascination deepened. Seeking out every grace, every item, talisman, boss, hidden area…it all became addictive. And THEN….the DLC hit.

The expansion itself, in my humble opinion, places it in contention for the best game of the year, but the Best DLC award is a shoe-in, not only for 2024, but forever. It never felt tacked on or half-baked. The lore was embedded in the story and revelations cleared up concepts from the main story. NPCs had purpose. Bosses were both impressive and impactful. My sense of wonder and exploration and awe never ceased. It assisted in completing what was already a perfect package.

It was then that the game crept up in my list. Leapfrogging God Of War (2018), Uncharted 2, DoDoPachi: Dai-Ou-Jou, it was now facing Metal Gear Solid 3 and Portal 2. Surely it’s not superior to them!? Top 5 ever???

Stuck on the final boss, I went up into clean-up mode before seeking out a method to defeat the Mighty, BS Radahn. “Oh, I missed that talisman and I should equip that shield.” Almost every part of this game is utterly fun and joyous. To be clear, its vague story is best digested in video form. Granted, some bosses were frustration machines. Losing a quarter-of-a-million echoes is a challenge. But after completing the DLC 100%, I went back to visit some main-game missed items. I exhausted NPC dialogues. And after all that…I started NG+. At this point, I raced through, slaying everything and hitting upon all NPC interactions. The draw of the adventure was intoxicating. The familiarity gave me a foundation from which to start, but I kept encountering things I hadn’t yet done in almost 300 hours of playtime. I knew the boss patterns. I was overpowered enough to blaze through much of it which kept the entire experience moving along swiftly. I devoured story videos, wiki entries again and find that’s part of the draw of the whole Soulsborne experience.

Much like my initial playthroughs, I just don’t want this to end. Dwelling in the Lands Between, exploring all of its corners and poring over each breadcrumb of lore makes me truly wonder how high on my favorite games list this title is. Ultimately, something will supplant this on my current-gaming agenda, and it’s likely that title will be Astro Bot in mere days. However, as an experience, I can only claim Bloodborne, the fellow FromSoftware title, to be a legitimate adversary and competitor to the crown of greatest ever. Today I feel confident bestowing upon Elden Ring #2 on my all-time list. I’m all-but-certain a new playthrough awaits me at some later date – starting from scratch with years of walkthroughs and guides and videos to aid me on the adventure. I’m in no rush for time to pass, but I look forward to this future date knowing what a delight such a day will be.

Upcoming Games: 2024/2025

Posted in Games, Lists, Metal Gear Solid, Street Fighter, Ys on July 6, 2024 by slateman

Just a list of upcoming titles worth keeping an eye on:

27 Aug: Castlevania Dominus Collection
06 Sep: Astro Bot
12 Sep: Marvel Vs. Capcom Fighting Collection
25 Oct: Ys X: Nordics

2024: Metal Gear Solid Delta: Snake Eater
2025: Ys Memoire: The Oath In Felghana
2025: Capcom Fighting Collection 2

Minishoot’ Adventures: Fun!

Posted in Best / Worst, Blog, Games on April 27, 2024 by slateman

I’ve been quite enjoying Steam’s indie offerings as of late. Not that fantastic entries weren’t available in recent times, but for some reason, my patience for PC gaming has increased and after being simply obsessed with Balatro (after my second 100+ hour Elden Ring run), I’m now firmly entrenched in Minishoot’ Adventures! It’s simple and light and precisely what I need. Looking forward to continuing this adventure and the prospect of more in the future!!!

Balatro: Surprise Game Of The Year

Posted in Best / Worst, Blog, Games on March 26, 2024 by slateman

It’s another case of, “I never knew I wanted a game like this,” yet here we are and I’m enthralled, utterly, with Balatro and its mechanics.

It’s simple but deep and full of game-breaking strategies – all of which are designed to be so broken. After a bit of time just messing around, I started trying to win and…to my complete surprise, today was the day! Armed with the powerful Triboulet joker and four kings of hearts, I beat the eighth ante, earning a whopping $260k on one hand! It was quite silly, really, but that is the point. I’m having such a blast with this stupid game.

Ba

Elden Ring Playthrough #2: Still So Good

Posted in Best / Worst, Blog, Bloodborne, Games with tags on February 18, 2024 by slateman

40 hours. (1 March update: 60 hours / 26 March update: 90 hours) After completing the title at a hefty 120 hours, I’ve now clocked another 40 and have no intention on stopping any time soon.

Despite arriving late to the FromSoftware parade, I’ve since beaten (and written heavily about) Bloodborne and later Dark Souls III. I got far into Sekiro (final boss) and both Dark Souls Remastered and Demon’s Souls. I feel confident in saying I understand the formula. And while I’ve written about this as well already, returning two Elden Ring two years hence has bought me right back to where I was in early 2022. I’ve got a few games I’m interested in playing: Tiny Tina’s Wonderlands, Rollerdrome, maybe more Lies Of P. But, there’s no reason to. Elden Ring is just that damn good.

In fact, as I return to ranking my top-20 favorite games again, I find this game moving up…and up…and up. I can’t be certain, but I think it’s a top-10-ever game at this moment. From its sensational allure of discovery to the phenomenal art design. From the honed gameplay loop to the enticing sense of wonder. Its sound, the visuals, the adventure: it’s second to none. I just can’t say enough about this game and even without DLC, it remains one of my favorite games of all time.

Now, with Final Fantasy VII: Rebirth coming out, perhaps my passion will fade. But just like the first time I played this masterpiece, I’m really in no rush. Simply incredible.

2023: A Year In Games

Posted in Best / Worst, Blog, DoDon Pachi, Games, Lists, Personal, Resident Evil, Street Fighter, Ys on December 27, 2023 by slateman

2023 is wrapping up with many critics claiming it resides shoulder-to-shoulder with some of the best years in gaming history. My experience isn’t quite so stellar, but

Let’s go through some lists starting with titles that were released before 2023, all while realizing that the true best game I played this past year was Bloodborne!

Older Games Played:

  • Dark Souls III
  • A Plague Tale: Innocence
  • SteamWorld Dig
  • SteamWorld Dig 2
  • Rogue Legacy 2
  • Neon White
  • Lunistice

Of those titles, I completed the 2D ones only. While I had played Rogue Legacy 2 on Steam the prior year, it was only when I got it for free on PS+, and could play from my couch, that I beat it. Admittedly, I lowered the difficulty to blaze through chunks that I had beaten before. In some ways this game is perfect: allowing for those changes to difficulty, a fantastic gameplay loop and incredibly-tight and responsive controls. Several of the theme songs stuck in my head for quite some time and it was a fun experience. However, my Old Game Of The Year, if that were a category, would go to SteamWorld Dig 2. It’s so funny, I got a trophy in the first game way back in 2013 and I remember playing it and abandoning it. No clue what drove me to return, but once I started, I was hooked. After blazing through the first title, I anxiously awaited a sale price for the second, eventually pulling the trigger without one, that’s how much I liked it. And the sequel did not disappoint, living up to and exceeding my praise of the first. I simply loved that game and, much like the emptiness felt after completing Elden Ring, I continually yearn for a similar experience, with no satisfaction. In fact, if I were ranking the best games of the year regardless of their release date, SteamWorld Dig 2 would be in contention.

The other titles all had qualities of their own, but not enough to keep me returning to them.

Moving along, now we look at titles released this year that I have yet to play in 2023:

  • Alan Wake 2 (Some day I’ll try)
  • Baldur’s Gate 3 (Trial was cool, dunno if it’s for me)
  • Blasphemous 2 (Curious, not much more)
  • Cocoon (Hmmm)
  • Dead Space (Maybe an ‘on-sale’ game)
  • Diablo 4 (Trial run, felt like D3, really)
  • Hi-Fi Rush (Maybe when I get an Xbox!)
  • Octopath Traveler 2 (Never played the first)
  • Star Wars Jedi: Survivor (Lost interest in the first)
  • The Talos Principle 2 (Never beat the first)
  • Viewfinder (Demo was fun!)

There are a few games I’d like to try, but none here give me the burning desire to jump in. Games like Pikmin and Fire Emblem may be great, but do I care? Nothing above are a have to play game, despite how good BG3 appears to be.

Our final category is the games I have indeed played this year, and ranking them isn’t very easy.

2023 Games:

  • Final Fantasy XVI
  • The Legend Of Zelda: Tears Of The Kingdom
  • Lies Of P
  • Resident Evil 4
  • Sea Of Stars
  • Street Fighter 6
  • Super Mario Bros. Wonder
  • Xenotilt

As I work through Lies Of P and Sea Of Stars, I quite like the former due to its obvious inspirations and feel indifferent towards the latter. I beat neither Zelda, much as I didn’t its predecessor, nor FFXVI, losing interest after numerous hours.

Thus, we’ve whittled down the list to four games, all sequels. As much as I love Mario games – and I do like the franchise – nothing about Wonder stood out to me, despite what everyone else thinks.

And then there were three. Xenotilt probably improves on everything in Demon’s Tilt. As DT is in my top-20 ever, I struggle to wonder which should be on that list. In either event: it’s not 2023’s GOTY.

Capcom ends up holding the trophy, as the remaining games are both theirs. And this decision is a difficult one. By all accounts, Resident Evil 4 should do what no game has ever done: won the trophy as both an original release and a remake! But while it effectively replaces the original, I think I have to give it to Street Fighter 6. The gameplay is honed. The systems are polished. The game is just fun and it’s the best launch-SF game since SFII. I absolutely love this title and have no reservations awarding it GOTY, even if RE4 is as good as it is – DLC included!

So there it is: Game Of The Year 2023 is Street Fighter 6!

DoDonPachi: Dai-Ou-Jou Rinne Tensei: Perfection

Posted in Best / Worst, Blog, DoDon Pachi, Games on December 24, 2023 by slateman

DoDonPachi: Dai-Ou-Jou is the best shmup ever. I’ve thought this since I imported the PS2 game 20 years ago. And while there have certainly been great games since, to me, nothing has surpassed it. M2’s other ports have been spectacular, but though Ketsui and Garegga are phenomenal games, they just don’t draw me in like DOJ does. Now that I have reason to sink my teeth into one of their ports, I must say, this version is simply the best version of the best shmup ever. It’s just astonishing.

We all have our favorite games ever. But every so often when we return to them 5, 10, 20 years later, their luster has faded somewhat. It doesn’t look as good as it did, or there are certain frustrations that didn’t irk us in the past. With DOJ, none of this exists. 10 minutes into my first run, I was just smiling. This game remains the greatest and M2’s treatment only improves on it, giving us black label finally, giving us DDPIII, with wonderful casual modes, perfect gadgets and a sleek presentation.

I cannot speak highly enough about this translation and it’ll be the one I play for the next two decades.

Super Mario Bros. Wonder: Complete

Posted in Best / Worst, Blog, Games with tags on December 4, 2023 by slateman


I wrote recently about completing both Dark Souls III and Super Mario Bros. Wonder on the same day and have published my thoughts on the former already. Today I want to talk about the latter.

I purchased the game after work on its release day, a Friday, and within a few levels…I just put it down. The title’s bright palette, familiarity and usual bevy of secrets typically piques my interest like few games can. After a short period getting accustomed to the new physics and controls, I was off, nabbing devilishly-placed pink coins, scouring corners for hidden wonder seeds and bouncing my way to the top of flagpoles, much as I have in the 80s, 90s, 00s and 10s. This is my favorite gaming series ever, why was I so indifferent towards this entry? There is, in fact, nothing tangibly wrong with Wonder. It ticks all the boxes with aplomb, missing a step neither in its nostalgic tendencies nor its forward-thinking accessibility options. New enemies are well thought out, worlds are appropriately diverse and those secrets, my favorite part of both Mario and FromSoftware games, is evident throughout.

However, several days passed without as much as a hint of Mariolust, unlike in decades past. It was only during my incapacitated state, waiting for surgical repair, that I revisited in earnest. Relegated to a bed (and an armchair, for brief stints) aided me in re-discovering my lost inspiration. And so, over the course of three days, I ploughed through the final worlds and today, I share my thoughts on the game.

I have a long history with the franchise, my memories dating all the way back to the original NES and over the years I’ve catalogued my completion of recent games and ranked the entries (as of ~2010). I’ve been quite excited about Super Mario Bros. Wonder but does it live up to its universal praise? In short, it’s fine.

Now, do not get me wrong: Wonder is a great game.

[more to come – interrupted]