…and so it ends (Super Mario Galaxy)
8 days, 15 hours // 120 stars
Super Mario Galaxy Complete!!!
Quick notes:
- I am NOT doing this all as Luigi to get a true 100%.
- (maybe one day, starting anew with this save file)
- Comet system & world hub was annoying to keep up with
- Too much running around just to enter a stage
- Clunky to discover what else you needed to do
- Addressed in earnest in its sequel
- Flying was great in designated areas
- Good challenge – not absurdly difficult
- Switch 2 translation was fantastic!
- Ran great and fantastic resolution
- Bee power-up was fun, spring was iffy
- Exploration wasn’t really worth it…
- Mostly yielded 1-Ups, thus diminishing desire to look further
- Which is, to me, the heart of the Mario series.
- Level diversity staled as time went on.
- Also addressed in Galaxy 2
- Late-game challenge was appropriate. Frustrating, but never out of reach.
- Very satisfying 100%* (again, not doing all 120 stars again!)
I loved it. Breaking this game out of its Wii shackles (I realize it was on the Switch already) is great and its upscaled assets, 4K resolution and comfort playing on a Pro controller make this the ideal version. I’m so happy I played this behemoth of a game. It boggles my mind that it was released in 2007 – that short window between moving to Maine and my latter two children. I can’t say it brought me back, despite remembering some of those stars vividly. It’s been 18 years since I played this game and 18 years prior, I was in 7th grade.
I’m diving straight into Galaxy 2 – I wonder if it’s as good as I remember!



