PS3 Re-Everything Log: Day #5

As I have some running around to do today, I didn’t plan on doing much updating. This morning though, I figured I’d grab some patches as I was up rather early. Overnight I got a few demos (not counting towards my re-install numbers) but those were about 3Gb in all. I also queued up the following:

PSN Game Downloads
Awesomenauts – 68Q3Mb
Blue Toad Murder Files – 420Mb
Castlevania Chronicles – 336Mb
Just Cause 27.5Gb
Marvel Vs. Capcom 2 – 199Mb (had to re-download)
Shank 2 – 1.2Gb
Zombie Apocalypse 2 – 1.2Gb

As for patches, I updated a bunch. Lots of smaller files, but a lengthy process indeed. Let’s see…

This Morning’s Patch Updates
Age Of Booty – 45Mb
Awesomenauts – 17Mb
Blast Factor – 134Mb
Blue Toad Murder Files – 346Mb
Burn Zombie Burn! – 62Mb
Costume Quest – 8Mb
Critter Crunch – 17Mb
Dead Nation – 375Mb
Fl0w – 16Mb
Flower – 10Mb
Journey – 41Mb
Lumines Supernova – 5Mb
Marvel Vs. Capcom 2 – 200Mb
Might & Magic: Clash Of Heroes – 27Mb
Pac-Man Championship Edition DX – 12Mb
PixelJunk Eden – 36Mb
PixelJunk Monsters – 63Mb
PixelJunk Racers – 3Mb
PixelJunk Shooter 2 – 35Mb
PixelJunk SideScroller – 25Mb
Piyotama – 64Mb
Rag Doll Kung Fu – 34Mb
The Simpsons – 2Mb
Söldner-X – 6Mb
Söldner-X2 – 2Mb
Super Puzzle Fighter II Turbo HD Remix – 55Mb
Super Street Fighter II Turbo HD – 303Mb
Swords And Soldiers – 61Mb
Toy Home – 818Mb
Trine – 51Mb
Zombie Apocalypse – 22Mb
Zombie Apocalypse: Never Die Alone – 14Mb

Now, only one of those is really somewhat large. But that’s not the point. I had to sit and boot up each of those games and allow it to update. There’s no background downloading on these. Once again, the purpose of this is so that I can play any of these games whenever I want. It’s such a nuisance to have to do all this right when you want to play, but my method this week is cumbersome and loooong.

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