The Last Of Us

The_Last_of_Us_logo_RGB_whiteSo far, I’m not entirely sure what to think of this game. The basics are obvious. It’s gorgeous. The voice-acting is spectacular. It’s grueling and intense and conveys the most evident of facts: I want nothing to do with the undead…or whatever these infected are. The gameplay truly is intense and I’d much rather avoid combat entirely if at all possible. I don’t have enough bullets and it’s tiring fighting these guys. The downside of all of this is that for the first few hours, the game almost didn’t seem…fun. I want to go back to it because of all the polish, but the fun-factor is…strange. I’m scared to death of running around clickers. I don’t particularly want to go into that room! Scavenging materials is so essential; I’m thoroughly excited finding a few scraps of metal and half a pair of scissors. It’s insane!

But I am compelled to continue. I can’t wait to get a chance to sit down and play more. The audio is brilliant, with clear, crisp sounds coming from corners and every dialogue worthy of attention. I’m loving the relationship between Joel and Ellie and can feel the weight of the world. This is unlike any game I’ve played before, with the exception of The Walking Dead: The Game. It’s scary to think how vested we’re becoming with gaming characters; this is the true leap in gaming this generation IMO.

So…I’ve still got a long way to go…and I don’t see it getting any prettier as it goes along! That’s not to say it’s not worth it.

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