Archive for the The Walking Dead Category

The Best Moments In (My) Gaming History

Posted in Best / Worst, Blog, Castlevania, DoDon Pachi, Games, Lists, Resident Evil, Street Fighter, The Walking Dead, Ys on January 9, 2017 by slateman

Lists never get old, but old I am. And as I turn 41 in but a month, I’ve been playing videogames for about 35 years. Through that time, I’ve played the good, the bad, the incredible and the horrendous. I figured I’d catalog some of the best moments as seen through my eyes. This is by no means comprehensive. I’ve likely missed some and assuredly your list would differ from mine. For instance, everyone’s Game of 2016 seems to be Overwatch and I never even touched it. Oh well. So here we have a list of my favorite gaming moments ever, in no particular order. Oh…and obviously there might be spoilers. That happens when you recap decades of gaming. You’ve been warned. Let’s start!

Final Fantasy VII: Aerith (1997)
I am one of the thousands whose first entry into FF was VII. Purists hated us as we missed out on the classic lore of 1 or 2 (IV), etc. But as the seventh entry into the game arrived, it also ushered in a new era of gaming. The PS1 was really in its infancy; rendered videos coupling with voice acting showed gamers what the future could contain. (Granted, the TurboCD predated this by more than half a decade, but that’s a totally different story!) Those of us who grew up on Mario and Sonic were treated to a futuristic, mature and gritty game. Characters came to life as they had never fully done before. And Aerith/Aeris appeared, the pretty florist who joins AVALANCHE to counter the absolutely-and-completely-bad-ass Sephiroth. When Cloud arrives to find her at an altar and then OMFG Sephiroth impales her! What Just Happened?

Twenty years later, main characters are almost expected to die (thanks George R.R. Martin!) A story without a twist is boring. A tale wherein the protagonist is the antagonist or there are double and triple crossings are now standard fare. But in ’97 I knew of no game that dealt with such loss. And it’s a tale that, twenty years on, still affects me.

Tomb Raider: T Rex (1996)
Although Tomb Raider has received its fair share of glory, much of 3D gaming’s success and roots are attributed to Super Mario 64. And while that’s not unfair, the years have not treated Lara Croft’s first adventure well. TR didn’t age nearly as well as SM64, but a number of average-at-best sequels also diminished the series’ name.

However, back in 1996, this game was an amazing accomplishment. Nowadays, the barren landscapes would make the young cry in boredom, at the time, “less is more” truly was the mantra. Because when things did happen upon you, be them bears or wolves, it was a big deal. The game’s minimal soundtrack and the mythical world you scoured painted a wonderful picture of exploration and excitement. And then it arrived.

Running through the lush green of some cavern in I don’t recall where, I came upon a dinosaur. Now, I can’t recall if I saw the smaller ones first, but when the T. Rex appeared it was immediately categorized in the OMFG classification. I could only hear the Monty Python voices instructing me to, “Run Away, Run Away!”

Subsequent playthroughs were obviously less terrifying. But that moment was just so grand in a game of such minimalism. After some dismal entries into the series, the reboot landed itself at my favorite game of 2013. But the impact of that first game was every bit as important as the Italian plumber’s.

Resident Evil: Dogs (1996)
I’ve uttered OMFG more than once while recounting these moments. Shock. Pain. Fright. But let us face one fact: Resident Evil itself has two entries on this list.

We shall begin back in the mid-90s wherein so many of these moments reside. I missed out on playing RE upon release but did so about a year later. This was back when PS1 games were still being sold in longboxes. A friend, I can’t recall whom, lent me this disc. And anyone who has played RE knows *exactly* what I’m going to say.

Heading down that hallway with the black-and-white checkerboard floor, I was usually cautious. It was a must in that title. But when those dogs burst out the goddamn window, I nearly shat myself. It’s one of those moments in life that brings you right back to where you were. I can recall even where I was sitting. I remember it all. My heart raced and every time I went through the hallway again (including how they mixed it up in the RE-make) brought such anxiety.

Before we head to the next entry, I should share that Silent Hill had a similar effect, however slightly less potent. The creepy town streets, the static of the radio, it truly instilled terror into me. At the time I was living in an apartment, a former nurse’s station, which happened to have black-and-white tiled floors. After a session of SH I was to go to a friend’s and meet everybody when, as I walked towards the door leading outside, the awning creaked. I paused and then an enormous amount of snow fell from the awning. Scared the crap out of me. It was no more than a few feet before me. The empty halls and darkness looming made the fright all the more powerful.

Resident Evil 4: Chainsaw (2002)

Back to RE! The series was considered on the downward slope. Everyone loved the first two entries, but even I didn’t get around to 3 or Code Veronica. And then let’s remember that between RE2 in 1998 and RE4 seven years later, we were treated to three Gun Survivor titles, two Outbreak games, RE: Zero, the REmake and a GBC title. That is a lot and it watered down the Resident Evil name.

So when RE4 came out, as a GameCube exclusive, it was easy to have expectations low. The GC had mainly catered to a younger audience. What should we expect? Well, a buddy of mine and I booted the title up and walked through the intro (that I’ve played on the GC, PS2, Wii and PS3) expectations were shaken. And when you’re in that village and the chainsaw-wielding lunatic comes after you, that sense of dread returns. And when that guy literally chopped off Leon’s head, my mouth was agape. It was grotesque. It gave me the sense that anything could happen in this title. It returned RE to the high standard the first titles represented. And it shocked the hell out of me. Now, more than a decade later, the fourth game represents a change in gaming culture much like the first one did.

The Walking Dead (2012): That Ending…

The connection to the TV show and thus the graphic novels may be scant, but to me, the episodic first season of TWD was an enormous step in gaming and one whose ending resonates through me still.

Cutting to the chase here, the game was a solid portrayal of a post-zombie-apocalypse world. My character, Lee, was likeable yet real. His relationship with Clem was similar and at that time of my life (36, with four children), it was tangible and tactile. I was Lee and Lee was me. As absurd as it sounds, that sentiment is what every game developer wants his gamer to feel. Many games give you options to chat with characters and many times I skip out on several. Not here. I gobbled up every new chance to flesh out that relationship of the imperfect father figure and the lost young girl. When she was taken, a fire within me burned. “I will get her back,” as if I had any say in the game’s script. When Lee got bitten, I cut off that arm for the better good. And when we walked amidst the zombies and Clem got us into the storage shed (or whatever it was), my teeth clenched as I wished for a happy ending. And then…

Amidst all of these gaming memories, many truly are etched into my mind. I can go back and remember where I was, what the time of my life was, how that moment affected me. When the lights came on and I saw Lee, his eyes yellowed, my heart sank. “No. NO. NO! You can’t die on me! You can’t abandon Clem!” It was terrible. It was the absolute worst thing that could happen. And as the story continued on, Lee’s fate clearly determined, it was wrenching. And finally, as the tale ended, Lee (due to my choice) handcuffed to the heater (or whatever it was), I was crushed. The game ended, with hope for the future, but it didn’t matter. Lee was gone. I was done. Utterly crushed I was, so much so that as the credits rolled and my 6th platinum trophy popped, I didn’t even care. Tears streamed forth and I stared at the TV in absolute shock. No game had ever consumed me at such an emotional level. Sure, I’d played countless hours as Nathan Drake, Mario or Lara Croft. But nothing affected me as much as that relationship between Lee and Clem…and Lee and me.

Grand Theft Auto 3: Freedom (2001)
I have never beaten a GTA game. I tinkered with the first and the second (as well as one of the expansions) but we all know it wasn’t until GTA3 that the game truly came into its own. And I never beat it. Or VC, SA, 4, 5…nope. And that’s OK. Because in the autumn of 2001, I had just started Metal Gear Solid 2. It was slow and trodding. It required moments of sitting still. Hiding. Waiting. But at the same time, GTA3 had come out and it was all-around chaos. Why do missions? Just go around destroying everything in sight, beckoning police to the pandemonium and causing more chaos. Every time I would start a mission, I’d get side-tracked and mayhem would ensue. And while nowadays there are so many games that offer this experience, this, to me, was the first of its kind. Top-notch acting and a story that was an excellent production all equaled a groundbreaking and game-changing moment in history. I didn’t end up beating MGS2 until 5 years later and while that series is in my top-10 ever, GTA3 overshadowed what ended up being my least-favorite of the MGS games.

Symphony Of The Night: Inverted Castle (1997)
I played all three original NES Castlevania titles before taking a bit of a break. While I’d tinkered with the SNES and Genesis games, I still don’t think either truly lived up to the franchise’s name. Now, the big problem with Dracula X is that it never came to American shores. While SotN is a direct sequel, it means most of us didn’t play its utterly-excellent predecessor. I only bring this up because the arrival of SotN was, to me, the best Castlevania game in ages!

We begin with a good story, silky-smooth gameplay and let us not forget the music. Oh! that music! Alucard’s animations coupled with the gothic-inspired decor painted a wonderful picture of the time and setting Konami and Iga set out to create. It is yet another entry into the ‘I can remember when I was playing this game’ category. I recall my apartment, the time of year, even the music I was listening to during those weeks. (Conversely, when I listen to that music, I think of SotN!)

However nice that story is, it’s just a tale of a nice game! In the Internet’s pre-saturation phase, we didn’t have every secret accessible on our mobile devices (as they didn’t really exist). This game encouraged exploration and upon completing the game and searching for the elusive 100%, we were all greeted with an amazing discovery. Now, explore the entire castle…upside down!!! This was a simple solution to a simpler time when storage space was limited and system memory scant. Are you serious? Just play the entire castle inverted? YES! It was brilliant and exciting and riddled with secrets. Just how I love games to be! Coupling this revelation with a renaissance of the CV series, it’s understandable that the formula was recreated over no fewer than half a dozen times in the following decade. And understandably, I played each and every one of those as well! But none had the flair or excitement that SotN did.

Asteroids: Turning (1982-ish)
My introduction to gaming began at an early age and, like everyone else at the time, I owned an Atari 2600. With the caliber of games that appeared back in that era, I can truly appreciate games of today. (Yes, I owned E.T.) One title, Asteroids, wasn’t truly an amazing game. But one afternoon at a very young age, I started on what was my first experience with achievements. High scores were a big deal back then, but my goal for that afternoon was to turn the score. Rolling meant turning the score from 999,999 back to 0. At the time, that was the equivalent of a platinum trophy. It’s not sexy…but back then it was a huge deal.

Contra: UUDDLRLR (1988)
My youth, in some ways, was defined by the interactions with my friends and my best friend Dan in particular. We became friends in the 6th grade, just as Contra was released in the USA on the NES. It was at a time before digital distribution and videogame cartridges were expensive. Therefore most games were to be played in a sitting and then played again the next day, as you couldn’t just download a new game or demo. We would play this game repeatedly. “Bored? Play Contra!” And what better way to play than with the 30-lives Konami code? Everybody knows this code and it became synonymous with gaming and cheats in general. Nowadays, with trophies and achievements, cheats are not nearly as prevalent as they were back then. But back then, push power, up, up, down, down, left, right, left, right, b, a, select, start and go! (We used the select button for the 2-player code) If it didn’t work? Press reset and do it again! The game and the code are legendary for me. A funny side-note, rumor always had it that the code wasn’t meant to be left in Gradius (where it initially appeared), but the designer forgot to remove it before shipping. Funny how things work…

Ys: Books I & II: (1990)
We all know the extent of the failure of NEC’s TurboGrafx-16 in the west. It eventually battled the SNES and Sega Genesis and lost on most commercial accounts. However, the CD-ROM add-on, while released too late to save the system, was an incredible step forward in games. From redbook audio to complete FMV scenes, it heralded a new era that truly wouldn’t be adopted for another half-decade (with the arrival of the PS1 and Saturn). The small library wouldn’t really impress but one title in particular stood above and beyond its counterparts. Falcom’s Ys compiled the first two games into one and changed how games could be represented. Book I is a short adventure, but Book II is a wonderfully-crafted tale. Full animations of Adol and the group were brighter and coupled with crystal-clear dialogues. Don’t know if anyone else can remember when they started putting voices onto cartridge games in the early ’90s. This put them to shame. Of course, it’s too bad the system was a failure.

But beyond visuals and voice acting, the music was impeccable. There was simply no other system at the time capable of outputting such high-quality audio. I still can hum the tunes of certain areas. IMO, despite its failure, NEC was way ahead of its time when it issued the TurboCD.

Street Fighter II: Animations (1992)
I’ll never forget this. After having played the original SF in arcades and then Fighting Street on the TG-16, seeing SFII is etched in my memory. It was almost 25 years ago that I walked into the arcade at the mall in Massapequa. A horde of people surrounded a cabinet and a pair of televisions were hung above for the crowd to see. Round 1 began and I stood, mouth agape, as Ryu bounced, prepared for the bout.

The title proved to be one of the most remarkable successes in videogames. Its depth and replayability are heralded as true provenance of competitive gaming. And the title’s history in the 25 years since is colorful and full. However, one of the most impressive moments for me was just seeing those animations and colorful, vibrant backgrounds popping to life. We also cannot forget the music, whose hummable themes can still be conjured up at a whim. And for anyone who lived through it, the magic of what came in the following years is also as memorable as the rest.

Advent of Achievements/Trophies (2005)
It’s so bad that now I don’t really want to play old games. I play games that I don’t necessarily want to just to obtain trophies.

That goes against everything gaming represents! But every so often I’ll get a Vita title or something and play while the kids are watching movies…all to grab a handful of trophies that truly have no significance in the world.

When the Xbox360 shipped and featured achievements, it was a cool concept. Sony, realizing they were behind, started a long string of catch-up games on the PS3, eventually patching in so many missing features. Trophies, for me, are superior to Microsoft’s achievement points. A quick look at a gamer’s stats show a number. Achievement points or Trophies, it’s all the same. I could get 5,000 bronze trophies or amass 10,000 Achievement points. However, Sony’s breakdown shows that I currently have 19 platinum trophies and I can list them all off one-by-one. In retrospect, the jump from PS2/Xbox to PS3/Xbox360 was a major step in connectivity and console ability. And there’s simply no looking back.

And looking back, I’ve played games for more than 30 years. While achievements and trophies didn’t entirely change gaming, in many ways they changed how I play them. 100%ing a game was a badge of honor, but only to show a friend who was physically present. Now you have tangible proof. Developers make trophies to lead you down certain paths, perhaps ones you’d miss otherwise. It changed how I approach games and the longevity of some titles. I cannot go back and find it sad that Nintendo franchises (other than Mario) don’t call me to complete them like Sony’s or Microsoft’s do.

Red Dead Redemption: Mexico (2010)
So much has been said about RDR and this transitional section of the title. However, like many other people, I wasn’t fully sold on the game when it came out in 2010. Grand Theft Auto in the west? As written above, I’d never beaten a GTA game and I am not particularly fond of westerns, be it the time period or the movies about it. But then you cross the threshold to Mexico and the voice of José González appears. That acoustic guitar, that empty feeling of enormity ahead. It was a spectacular moment in gaming and opened the world to be so much more than what I thought. The game continued its excellence in its writing, gameplay and the ending was phenomenal. It was beautiful and remains in many people’s memories as a high note of a game that I never knew I wanted.

DoDonPachi: Dai-Ou-Jou: Chaining Level 1 (2005)
After playing shoot-em-ups (shmups, known as shooters back then) throughout the ’80s and early ’90s, the genre died as arcades faded away and games became more elaborate. Cave continued the tradition by refining a sub-genre known as Danmaku (Bullet Hell). For those initiated, the change was profound as both depth and strategy evolved.

I was reintroduced to the genre with Cave’s DoDonPachi in the early ’00s. After following the developer for a few years, they ported the finest title in the history of shmups in 2003. I imported it day one and played the hell out of it. The game is incredibly difficult, both the gameplay and the scoring system. Its meticulousness requires such specific accuracy, many are turned off by the game. Only the best can beat it in one credit, chain entire stages and the lot. As I’ve never been very good at Street Fighter or shmups in general, I had no chance at greatness.

Until the autumn of 2005 when I dedicated myself to scoring and chaining. My scores and progress are surely mere novice material when compared to the pros of the genre. But on the 14th of September 2005, I managed to chain the entire first stage! This meant specific planning and coordinating lasers, shots and hyper usage to combo every enemy from the beginning to the end. I would later get a higher combo total before moving to Maine when my time to dedicate dwindled to nothing. However, the unbridled excitement from achieving a goal after putting in such effort…it makes this one of the most memorable moments in all my gaming history. And while many of these memories here are of the game itself, this is a personal achievement that may stand above so many others. Below a capture of my highest chain and here is my old progress log, now utterly defunct and outdated.

[jwplayer mediaid=”150″]

Well, there you have it. In finishing this up, I’ve already thought of a few more that I might need to add to part two. But since this list has been brewing for several months already, it’ll be a while until I have that prepared.

–Late Update–
I write this ages after posting this list, but I was compelled to include yet another Resident Evil moment to this list. 2017’s RE7 was an amazing success IMO and contained some sincerely-shocking moments. Rather than include them here, you can read more here. I genuinely feel this lives up to the entries on the list above.

The 9 Best Games Of The Last Generation

Posted in Best / Worst, Blog, Borderlands, Games, Lists, Portal, Resident Evil, The Walking Dead, Uncharted on July 20, 2015 by slateman

I’ve been thinking of this article for some time now. Should I list 10 games? Should I list them in tiers? Ultimately, I’m just going to post this and go with it.

This is a list of the nine best/most important games of the last generation. That means the Xbox360/PS3 and PC if it appears on consoles. I am not looking at PC-only titles.

Bottom Tier

resident_evil_5_medium_1Resident Evil 5
This is not an important title. I can’t say it really did anything massively new or reinvented anything spectacular. Although it is entirely co-op, it’s not utterly groundbreaking. And it’s not widely heralded as an excellent title.

What it is however, is awesome. I’ve already raved about it as a stand-alone title. The DLC was fun and diverse. Nowadays I rarely replay games entirely. Instead, I 100%ed it on two consoles (-achievements). It was fun, packed a powerful punch and epitomized what I loved about the PS3/Xbox360 generation. A large game, fully co-op, good save system, tons of weapons and reason to replay it. That last one is an important one. Infinite rocket launcher? Magnum? And this doesn’t even count Mercenaries mode.

Rdr_torquemada_lookoutRed Dead Redemption
GTA in the wild west? No thanks. I love GTA, I don’t like westerns but…well…this is fun and diverse and the writing is impeccable and dead-eye is a hell of a lot of fun and WHOAH, that story twist!!! How many times did I get off track, wandering the woods for a bear or through the vast, arid desert skinning animals and saving people? I lost my save for RDR but I got to see the true ending and it was one of the best stories of the entire generation. And let’s not forget the song when you finally cross into Mexico. It’s rare that one song in a game stands out but its power was in how your rode south, the gentle song leading you into a foreign (yet similar) land. And how different it was, different people, chatter and style.

A sequel in this generation would only make me smile. I certainly hope it’s on the horizon somewhere.

Middle Tier

DLC4_Envishot_LostCity_smallGears Of War 3
The first GOW was great and the second just OK. The third, in my opinion, was the strongest and the most fun. It expanded the color palette for one, and tweaked everything to make it run faster (less clunky) and was just a spectacular and powerful game. So, while the first title really did more for this generation, specifically its cover system, excellent reload mechanics and a fully co-op campaign (oh how I wish for more of those!!!), the third perfected it. If I were to go back; I’d play this one.

call-of-duty-4-mwCall Of Duty: Modern Warfare
I don’t care what anybody says about MW and the series as a whole. Here’s what matters to me…

After hearing all the hype, I finally rented the game and tossed it in my 360. Of course, the visuals were impressive and the sound was solid. It was when my character stepped out into the streets, with bullets flying everywhere, my eyes opened wide. Games up until that point had enemies shooting at you. Some team-based games had more targets, but for the first time, I felt like I walked into a world that was going on around me. I remember having surround sound going, bullets pinging everywhere, and it was utter mayhem. It was precisely what I wanted in gaming. Now, while the sequels upped the ante considerably, it was the first MW where my mouth truly dropped. As a player who avoids multiplayer almost entirely, the campaign was all I cared about. And it was a solid, entertaining and compelling campaign. Its brevity wasn’t disappointing either. Quite the contrary, it was sweet and to-the-point. Solid controls, insane action and at the time, superb visuals made for a game that was truly a game-changer. Once again, say what you will about the series and its subsequent milking. That first game was a turning point.

Just-Cause-2-1Just Cause 2
I never played (or had even heard of) the first Just Cause but this title was a free game on PS+ one month. I’m all about grabbing just about any free game I can but my first play session was merely OK. The controls were a bit loose and it was hard figuring out the whole grappling hook. I remember my second session, however, where my opinion changed entirely.

I had a hard time going back to open-world sandbox games after this. Moving around was so slow and boring (well, with the exception of Saint’s Row, but that’s just a ridiculous game!) The things I managed to do with Rico in this game were outrageous. Tethering cars to helicopters and scaling buildings with ease were awesome, as were the insane amount of explosions but the most important word in a review of this game is “fun”. I had a blast playing this, destroying everything. Just the number of options in this game make it for a memorable and long-lasting experience. Shoot a guy? Tether him to a truck and drive off? Tether an item to a truck and pull it down onto him? Oh, it goes on and on! In December of this year a sequel is coming out and I can’t limit my excitement. This might be one of those games where more of the same is just what I want. We’ll have to see!

walking dead lee clementine

The Walking Dead
Sure, I loved the show, but a choice-based, point-and-click adventure? Once the first two episodes were free, I grabbed them (remember, I love me freebies!) and everything changed. I connected with Lee, the game’s protagonist, more than perhaps I did with any character in any game ever. I cannot even discuss the finale without getting a lump in my throat. It was perhaps the single most powerful gaming experience ever. (yes, that trumps Metal Gear Solid IV and the at-the-time surprise of Aerith in Final Fantasy VII.

And while there were action sequences in this title, those were by far the least exciting, the least compelling, the least enticing. Episodes four and five start to rip your heart out and as I’ve written about already, the tears were genuine. I was talking to my TV. I was moved. I was hurt. And I will recommend this game to anyone, zombie fan or not. In some ways, it should be top-shelf material. Ah…I hate making these lists. Just know that it’s awesome. I shouldn’t have to say more.

Top Shelf

872182-portal-2Portal 2
I missed out on Half-Life and that whole thing and so it wasn’t until after Portal 2 came out that I even tried this series. The first game was certainly fun, but I’m pretty certain I played that (PC) after I beat it on the PS3 (and subsequently played it all again on the PC, beating both 1 and 2 within 24 hours).

This is a triple-A puzzle game…something that’s generally unheard of. Without playing it, my claims of Brilliance can not explain the sheer awesomeness of this title. Sadly, it’s the only thing I can even say. After each test room or the later colored gels, I marveled at the absolutely-ingenious design. I felt such delight at the solutions and the miraculous lack of unsolvable puzzles. The game was designed and tested to perfection. GLaDOS and her anger were written with utter sarcasm and it all delighted as the weird story unfolded. I can think of nothing about this game that isn’t perfect brilliance. You can go back at any time as well, provided you haven’t memorized all the solutions, and enjoy those brainy solutions all over again. Sadly, I never got the chance to play co-op. I bet that’s awesome.

bl2_1

Borderlands 2
After renting and beating Modern Warfare, I rented Borderlands. I’d heard good things, etc. etc. After such a visually-compelling and powerful experience, my initial thoughts of BL were…eh. The cel-shaded presentation coupled with a weird premise didn’t totally impress me immediately.

I played a bit; I returned the game.

A few weeks later, I was humming this tune in my head. I started missing the skill tree options. I had to rent the game again. Perhaps I was lucky but the local video store was closing and I bought the game for like $12. I then played the game. A lot. My save game ended up getting deleted and so at some point I started again. Then did true vault hunter mode. Then I returned a year later and got the platinum. The DLC was spectacular (I bought 3 of the 4, IIRC). We’ve all played our share of FPS games. None compelled me like this one. The outrageous guns that I’d receive were motivation alone to continue! It was stylish, unique, funny and full of loot! The light-hearted story was trumped by the second game, itself a superior product. Just about every fault I could find in the first title was remedied. Things were tweaked where necessary and left alone where needed. Even the trailer was insanely awesome! I love this game and while I skipped the Pre-quel, I fully anticipate grabbing part 3 whenever it debuts on this current generation. LOVE IT! (said in Torgue’s voice!)

B001JKTC9A.03.lgUncharted 2
To complete the trio of sequels…

Sure there are other 3rd-person action games. They’ve existed since the advent of 3D games. In so many ways, Uncharted is inspired by Tomb Raider which itself was inspired by Indiana Jones. So Why is this so important? Because it was fun, challenging, looked great and its gameplay was perfection. The first game is amazing, the third game is more of the same and the second was pristinely balanced. Headshots were truly enjoyable and the ka-ching of every kill was the most rewarding sound of the entire generation of games. Seeing Drake hanging by one arm got a bit old by the third game. However, the cinematics of the second, the chemistry with Elena and Chloe, the diverse and lush locales, the exciting finale, the co-op levels…*takes breath*…This game is probably my favorite of the entire generation even if it didn’t redefine like Portal or Borderlands did. It just did what I love the most…perfectly.

The Last Of Us

Posted in Best / Worst, Blog, Games, The Walking Dead with tags on June 19, 2013 by slateman

The_Last_of_Us_logo_RGB_whiteSo far, I’m not entirely sure what to think of this game. The basics are obvious. It’s gorgeous. The voice-acting is spectacular. It’s grueling and intense and conveys the most evident of facts: I want nothing to do with the undead…or whatever these infected are. The gameplay truly is intense and I’d much rather avoid combat entirely if at all possible. I don’t have enough bullets and it’s tiring fighting these guys. The downside of all of this is that for the first few hours, the game almost didn’t seem…fun. I want to go back to it because of all the polish, but the fun-factor is…strange. I’m scared to death of running around clickers. I don’t particularly want to go into that room! Scavenging materials is so essential; I’m thoroughly excited finding a few scraps of metal and half a pair of scissors. It’s insane!

But I am compelled to continue. I can’t wait to get a chance to sit down and play more. The audio is brilliant, with clear, crisp sounds coming from corners and every dialogue worthy of attention. I’m loving the relationship between Joel and Ellie and can feel the weight of the world. This is unlike any game I’ve played before, with the exception of The Walking Dead: The Game. It’s scary to think how vested we’re becoming with gaming characters; this is the true leap in gaming this generation IMO.

So…I’ve still got a long way to go…and I don’t see it getting any prettier as it goes along! That’s not to say it’s not worth it.

The Walking Dead: Season 3.5 Poster

Posted in Blog, The Walking Dead with tags on January 9, 2013 by slateman

WalkingDead3.5PosterNot as impressive as the Season 3 Poster, this teaser hints at the inevitable Governor/Rick showdown. Season 3 has been spectacular and I look forward to being impressed as the first of eight more episodes arrives on my birthday. If they’re as good as the first half of the season, I’ll be thrilled. Just another month to go!!!

Mini-Review: Borderlands 2 – Yes!

Posted in Blog, Borderlands, Games, Reviews, The Walking Dead on December 25, 2012 by slateman

Borderlands 2 review screenshot07A few weeks back I was chugging along in Borderlands 2 when I figured I’d call it quits for the night. My buddy, Mat wasn’t around to play online so I said, “What the hell,” and hopped online, something I hadn’t done in BL2 yet. Turns out, I joined a game that was precisely where I was and we blitzed through the remainder of the game in a four-player carnage-fest. It was insanity. It was awesome. Our connection was spectacular, the enemies and loot were superb and it was a hell of a lot of fun.

Now, in the grand scheme of things, BL2 had a better story, a few new tweaks and shiny new guns but it wasn’t that different from BL. This may affect the Game of the Year rankings – as The Walking Dead was nothing like anything I’d ever played before. However, BL2 was brilliantly executed and left me with a TON left to do. Two DLCs, two more to come, a second playthrough and a bunch of golden keys to use (L00t!)

I can’t say enough about this game, really. It has everything I wanted in a game and I’m still playing it (three months after its release). Definitely one of the year’s best and certainly one of the best of this generation IMO, trumping BL with certainty. Love it!!!

The Walking Dead: The Game – OMG……

Posted in Best / Worst, Borderlands, Games, Metal Gear Solid, Reviews, The Walking Dead on November 28, 2012 by slateman

After grabbing the first two The Walking Dead: The Game entries via PS+, I was sold. I purchased the next three episodes immediately and Episode 5, the finale, was one of the most anticipated games of the year. So, the night before Thanksgiving, I sat down to play and…..and…..

As the credits rolled so did tears down my cheek. I was floored. I was in awe. The credits finished and the epilogue began, offering little solace for how things ended.

Spoilers, obviously…
After Lee passed out in the streets I still had hope. However, upon waking up and seeing Lee, I knew. His face pale, his eyes yellowing; Lee was going to die. Perhaps we all should have known but I figured cutting his arm off might do the trick. Nope. Here, in that room with Clem, it hit me. Lee was going to die. At that moment, I lost it. I got through the rest of the episode but I didn’t cope with it well. Lee prepared Clementine for the inevitable. I just wanted to hug her. I just wanted to tell her, “I love you, Clem.” As the options came and went, I never got to say it. Lee slumped over with Clem crying, ME crying! It was outrageous.

I’ve played some awesome games and some of those had incredible stories. However, ultimately I don’t know of any game that affected me the way this did. Mouth agape, I was in shock. I hurt. I felt horrible…but there was closure. The Walking Dead was so well-written, I forgot it was a game, I forgot it was fiction. Ben had died, Kenny was likely gone, everyone was gone. Lee had come so far. In thinking about the first four episodes, we’d been through so much. And now it was over. It was over and Lee was dead.

I Love Borderlands 2 and some other games, but it’s very possible TWD will win Game Of The Year. It was the most incredible gaming journey I’ve ever embarked upon. Perhaps Metal Gear Solid 4 could come close. Nah…while MGS4 was phenomenal, TWD was the most powerful game I’ve ever played.

The Walking Dead: The Game – Season Finale!!!

Posted in Games, The Walking Dead on November 20, 2012 by slateman

It’s out and I’ll get around to playing it…sometime. I’ve heard some amazing things and cannot wait to find out how Lee’s adventure ends. I expect this to be emotional. I expect this to be monumental. I’m so psyched to begin this final journey and sincerely hope to add it to the best of 2012 or even best of this generation articles (neither of which I’ve written yet). This should be pretty spectacular. The download will be complete sometime tonight though I probably won’t get to play it for several days.

UPDATES…..

Posted in Blog, Borderlands, Cubing, DoDon Pachi, Games, Godflesh, Personal, Resident Evil, Street Fighter, The Walking Dead, Yankees on November 2, 2012 by slateman

It’s been a long time and a lot has happened. I’ve had some ups and downs these past few weeks but the good has been rather good. Let’s see…

First off, I’ll be getting a new cube any day now and I’m pretty psyched. It’s a cool one, it’s the curvy copter, and it’s a jumbling puzzle. It should be spectacular.

My Godflesh site turned 17 years old a few weeks ago. That’s insanely old.

Resident Evil 6 and Borderlands 2 – Making progress. Taking forever. Well worth the cashola.

I also picked up Street Fighter X Tekken as well for cheap. I’d played it several months ago and look forward to having it in my library!

The Yankees – I couldn’t even write about this. I still can’t.

The Walking Dead – both the game (episode 4) and show (episode 3) were solid. The game may have been a filler/connector episode and the show an introducer, but both were strong and make me yearn for more. Sadly the game’s sequel must wait quite a while.

Hurricane Sandy – :( So much destruction. :( :(

EPISODE VII!?!?!? I’ll post some thoughts on this soon. It may actually have a chance of being good. Four words – Pirates Of The Caribbean.

DoDonPachi: Maximum came out on the iPad and was on sale so I snatched that up. It’s kinda fun. It’s cool seeing the returning characters/stages/music and it is a pretty good challenge on later levels. I may pick up ESP Galuda II as well.

Enough for now?

The Walking Dead: Season 3 Poster

Posted in Blog, The Walking Dead, Yankees with tags on September 5, 2012 by slateman

Fucking A! If this is not bad-ass, I don’t know what is. Bring on October!!! (something I will rarely say, seeing as how I hate the end of summer, and particularly this year as the Yankees are starting to suck, and October is not necessarily a shoe-in. I digress…)

The Walking Dead: Episode 3…

Posted in Best / Worst, Blog, Games, Reviews, The Walking Dead on September 3, 2012 by slateman

I simply couldn’t wait, so tonight I finished episode 3. This was the weakest episode in terms of exciting events. On the other hand, it was the single most powerful moment in gaming history.

OK, that may sound a bit dramatic, but (Spoiler-rific), when I heard the gun shot and ran into the woods…OMG. When I did what had to be done. OMFG. I don’t care that I knew it was coming. I FELT IT. That was painful.

I don’t quite know what to expect moving forward. It’s like my humanity is disappearing and if it weren’t for Clem, I’d be done. I think that’s why the TV show (comics?) have Rick’s family there. Without them, it would be so easy to lose what kept you together.

Anyways, the episode was a bit slow once you got to the train, but it was not without action and drama. I still can’t believe what just went down and I maintain its power was unmatched in gaming history. (And yes, I played Final Fantasy VII back in Sept of ’97 – 15 yrs ago this month…urgh!)