Retro-Game Backlog Entry #4: Castlevania: Bloodlines

Having proclaimed my love for Castlevania already, one might expect for me to have played virtually every entry. However, it is not the case. Of course, I have gone through a vast majority of the series, but a handful eluded my gaze over the past three decades. One such title is the Genesis game Castlevania: Bloodlines.

I never owned the hardware and during the mid-90s, I avoided Castlevania entirely. In fact, it was only many years later that I got around to Super Castlevania IV. In any event, let’s address the best part of this game first: the music. The series is known for its hummable tunes and this game shows them off in spades. Familiar melodies return, but virtually every portion of the game’s audio shines and it stands as the title’s highlight, hands down.

Nothing else about this game stood out quite as much. The modern environments really didn’t work for me and were in direct contrast to the moody locales in every other Castlevania title. Some bosses and game effects just felt like excuses to show off the system’s tech. In a later level your screen is torn in half or you’re mirrored above the stage. Enemies flail about displaying interesting 3D effects but none were truly interesting themselves. Machine foes, reflecting patterns and fancy displays seemed more important than good level-design choices or enemy choices. I didn’t particularly enjoy big chunks of the game. This was compounded by the ending.

As with many other games of the time, the ending ramps up the difficulty substantially. I’m not a fan of boss-rush modes and the game’s finale is just nonsense. First you face Death who looks as bad-ass as usual. He dishes out these cards and whichever one you hit dictates who you fight: any of the bosses from stages 2-5. While they are random, you have to defeat all four. One of the cards is a screenful of meat. Hopefully you didn’t get that one first! So, after beating four bosses, you square off against Death who isn’t particularly difficult. OK! Now for Dracula, right? Nope…you head up another set of stairs and find a woman who summons a Medusa-like creature before you fight the woman herself. She’s rather easy once you’ve got the pattern down, fortunately.

And NOW you fight Dracula – assuming the stage – boss rush – death – medusa – chick boss combo didn’t kill you. Now you get a classic three-form Dracula battle before an atrociously-underwhelming finale boots you back to the beginning urging you to beat it on expert mode.

Beyond the music, there were certainly perks. Some of the effects were more than simply flash, and I’m sure at the time it was all really quite impressive. Large enemies and bright colors added a beautiful visual flair and newcomer Eric Lecarde changed how the game was played – with different paths for him and for John Morris. These all added up to a unique experience and one that is quite interesting in the series’ universe.

Ultimately though, while the game has a fair share of perks and good replay value, I will probably never return to this game. That soundtrack, however, will get some new spins as there is some truly phenomenal music. Beyond the killer tunes though, there’s not enough to beckon me back. I’ll stick with the classics of the series instead – spoken after 200.6%ed Symphony Of The Night and purchased Castlevania Requiem.


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