Castlevania: The Adventure – Rebirth Thoughts
I tinkered with this back in the day but never played it through, despite its rather kick-ass soundtrack. I’m on a Castlevania tear as of late, clearly thanks to the Advance Collection’s surprise announcement & quick release. Having taken down two of the collection’s three GBA games (I realize Dracula XX is on there as well, but I just beat that three years ago), I wanted to get a look at this title and I quite enjoyed it!
Unfortunately, this game is not available officially anywhere and I don’t see Konami digging that deep in the archives to issue this one at any time, so now is as good as ever to dive in. This game is a bit harder than some later entries, a throwback to the Classicvania formula replete with old-school sound effects. Visuals are pretty cool, blending 2D style with some 3D effects. The stages are all familiar-looking and while they don’t aim to diverge from traditions, they’re fun and colorful. From graveyards to the clock tower to the standard steps to Dracula, the game never exceeds its budget concept and that’s just fine with me. Much like the other two Rebirth titles (Contra & Gradius), they know exactly what they ought to be and there’s a reason Konami issued these on the Wii and not one of the other more-powerful platforms.
Fire, water, stained glass backgrounds very cool, but enemy diversity suffers, with numerous palette-swapped enemies feeling redundant. Overall, the visual style is a half progression from HOD – I think I actually prefer Aria’s predecessor.
The game’s five stages cover the gamut of Castlevania tropes and Simon controls rather well, given the throwback nature of the title. Whip enhancements were a nice perk and different-colored candles revealed which kind of bonus was added before even hitting them. There were plenty of quirky sections including a gear mechanism towards the end, however, the best mechanic added to this Rebirth game was the branching path concept. Despite being rather thorough in games, the numerous locked doors and alternate pathways truly lend themselves toward additional playthroughs with some choices skipping mid-bosses entirely.
And the bosses were indeed cool. Many familiar faces returned, now often featuring different move sets. Early level battles are quite easy, but later ones required the usual Castlevania accuracy. None were truly thrilling to behold, however, Death was impressive and Dracula’s final form was a rigorous challenge.
The end result was a pretty straightforward game with plenty of replay value. The soundtrack is killer, as they often are, and despite the thin storyline, I truly enoyed my romp through the rebirth of this Game Boy game. While it’s new enough to avoid the retro tag, I’m counting it as it’s more unaccessible than most other retro entries in this franchise!