The Walking Dead: Episode 2…
I’m having a tough time with this. Man, I love watching zombie movies. Action, suspense, RUN! It’s exciting, enticing and exotic. But rarely do these films truly touch upon the emotional portion of it all. Sure, you’ll lose a loved one. Of course difficult decisions will be made. But in The Walking Dead: The Game I find myself torn.
First off, I’m so glad this isn’t an action game, a FPS or anything of the like. The way this has been crafted is utterly perfect. It contains the exciting, enticing and exotic nature of zombie films and games before it, but only a few times in gaming history have I really cared so much for the protagonist. Few times have I felt so tied to my main character. In Metal Gear Solid 4 I remember tapping the triangle button as if my life depended on it (because for Snake, it did). John Marston’s suffering was my own in Red Dead Redemption.
I find myself having a tough time deciding when to be sympathetic and when to be stern. I want to protect Clementine but I don’t want to tiptoe to do so. I have to be strong to make the tough decisions, but I also want to try to keep peace. Things don’t work this way. The reviews I’ve read say the same…this is hard shit! I want to be loyal to Kenny…we are brothers here! But as each hour passes, these decisions become more and more difficult.
The first two episodes were free for PS+ subscribers and I didn’t even finish episode 2 before plunking down my $5 for episode 3. I must know how this pans out. Lee is the man, confident, yet reasonable. Was he a killer before? It doesn’t matter, he’s my hero now, saving those around him. This is as human a tale as I’ve ever encountered, truly only rivaled by John Marston’s. I simply cannot believe a cel-shaded point-and-click adventure based on zombies could be so deep, rewarding, intense and emotional.
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