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Street Fighter Backgrounds Installment three into the backgrounds series here are all Street Fighter backgrounds. Street Fighter II Series The first section contains comparison shots from the three different stages in the Street Fighter II series, that would be Street Fighter II: The World Warriors (SF2WW), Street Fighter II': Hyper Fighting (SF2'HF, or SFII: Turbo in the US) and Super Street Fighter II X (SSF2X, or SSFII: Turbo in the US). All three games had different coloring and a few little changes. Note also that SSFII was the first to use the CPS2 arcade board, thus allowing better audio and graphics. Therefore, those stages are more elaborate and detailed. Let's go character by character, shall we? Blanka You might think that the later fighting games would be more elaborate, but it's not the case. Even back in SF2WW, there was a lot going on. So, I took snapshots of the animated characters here, chose a stance that I preferred and tossed it together. My nemesis returns, the floor issues, and so I've finished these with frustration. They work. They're not great. The main differences here come only in SSF2X. The sky doesn't scroll, so it's just one big image. Rather than stretch it, I filled in the top of the house on the left with blue to match. The animations are more involved, the girl, for instance, has bigger jumps and people move around more. Otherwise it's pretty basic, once you get past my floor problems. Bright and interesting, here's what we've got!
Sagat The background used in SF2'HF was the same as in SF2WW. The tree was dropped, much like all foreground items in the sequels. Otherwise, outside of coloring, they're identical. For SSF2X, all backgrounds were changed from scrolling to one still image. Therefore, the temples and items in the background are stretched. There's an added layer between the statue's foot and the building to the right. Outside of these items, everything's the same. For the floor here, I just chopped a set of tiles each and pasted them. SO much easier than editing a la Blanka's stage. Quick and easy.
The third layer in WW was part of the tree, in 2X it was that building to the right. In HF? See below. *shrug*
Vega I'm done with SF2 backgrounds. The floor issue just pisses me off, and then I get myself stuck with this.
Do you see the problem? I found a decent enough floor solution and the ceiling rears its ugly head. So, I fix that and I'm fine. Anyways, WW and HF share the same statues and guys in the background. The only difference is the ceiling, floor and skyline. One of three are simple. Then we get to SSF2X. There's a shadow below the bell, so I could not find a good fix. That's why we get the V floor. You'll see how much more detailed the background (skyline) is, and the people are much more animated. The statues are a slightly darker hue. That's it for this stage...and I'm done with SF2 backgrounds. Have I said that already?
Street Fighter Zero 2 The best SF game ever. It's that simple. I absolutely love this game. Everything about it is fantastic and the backgrounds were for the most part, easy to edit! Here are some individual stages I wanted to capture. Adon This was pretty basic but still cool. There are 3 layers plus the guy in the boat and the cloud's reflection on the water. Nice one!
Gen Gen's stage is cool because it shows the reflection of the fighters above. That's lost in this, of course. But, you can still see the rays of light shining down.
Vega Vega's Thailand stage. I always loved this one. It was a simple edit, but I wanted to animate it as well. It's only 4 frames, but I had to combine the left and the right, then animate. Pretty sweet if you ask me.
Are We Done Yet? I've gotten plenty of positive feedback on this and have quite enjoyed doing it. I'll be out of town for a few days, so in the very least, more editing will have to wait. I know that I have no desire to do SF2 backgrounds as I've mentioned at least once. However, there may be some Zero games that I'd like to capture. We'll see. Until then, I hope you've enjoyed all of this. It's been fun editing.
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