|DoDonPachi 4 was titled DDP: Daifukkatsu, translated into 'Resurrection' in
English. In the story told in DDP: Dai-Ou-Jou, both
Shotia & Leinyan died a
'peaceful (or blissful) death' (I prefer the former). However, EXY killed her pilot after diving into the computer system.
DFK picks up six years later where EXY was sending information (in the form of a virus) into the past. Godwin
Longhener and his DoDonPachi Squadron mobilized, sending the pilot into the past (2008, the present when the game was
issued) where he would encounter a trap. Next EXY (or NEXY) created Element
Daughters (some were reborn 'versions' on the dolls from DOJ.)
This game would go on to be the most prolific DDP for Cave, appearing in a number of iterations on the Xbox360, Android & IOS ports, several soundtracks,
superplay DVDs and more. It didn't necessarily sit well with the hardcore gaming base though. Bullet cancelling and the overall lack of true hardcore difficulty turned off
many gamers, but the company did something right. They would turn around and announce DDP: Sai-Dai-Ou-Jou shortly after its release on the Xbox360.
This time around, the protagonists of DOJ returned but
reborn in some fashion as enemies. Therefore, the ship operators weren't really highlighted. Unlike its
predecessor DOJ and its sequel SDOJ
(even DDP II), the ships were nameless class ships. However, the typical
choices remained (Red, Green, Blue - whose speeds and shot width differed).
The final bosses of DFK were Taisabachi and Hibachi. Completing the game with one set of requirements would lead you to the Tsuujou loop, whose boss was Taisabachi (AKA Golden
Disaster). A more rigid set of requirements led to the Ura loop and its boss, Hibachi who had a witty (?) name of ]-[|/34<#!.