Archive for the Best / Worst Category

God Of War: This Is The Real Deal

Posted in Best / Worst, Games with tags on April 22, 2018 by slateman

I’ve only just begun, but I’ve already uttered the famous words, “This represents everything I love about videogames.” Just a few hours in and I’m mystified by the world, intrigued by Kratos’s relationship with his son and left in awe at how spectacular the game looks. It’s simply amazing and is the best-looking videogame I’ve ever feasted my eyes upon.

And so to commemorate a mere portion of the game, I’m sharing some of that visual splendor. These are spoilers, of course, but holy shit, do they look good! I will be back with more, that is a certainty. Oh, and Ghost Of Sparta was a surprising title. It was a lot of fun, had an excellent story and it’s a game I’m glad to have gone back to consume. Unfortunately, GOW: Ascension simply couldn’t hold my interest. It’s OK. I’ll dare say the current God Of War may very well be the series’ best. Bold words after a few scant hours. That’s a testament to just how good things are going so far! OK, enough ado! Spoilers ahead!

Kalmah Get! Album Of The Year?

Posted in Best / Worst, Blog, Music with tags on April 6, 2018 by slateman

The mighty Finns return with album # 8 trying to trump the masterpiece that was Seventh Swamphony. The first singles didn’t win me over, but then again neither did the title track of album #7 and I’m thinking that may be top-20 ever. Really.

So, with the arrival of Palo – is Kalmah a shoe-in for yet another AotY victory? They took 2013, narrowly missed 2010, and won three times in the ’00s. Only fellow Finnish metalers Moonsorrow even mustered three AotY titles – could Kalmah make this their fifth?

Well, hold on now. We’ve got the mighty return of Dimmu Borgir ahead, Amorphis and even an Abbath-less Immortal record looming. However, neither of the two Norwegian bands ever captured an annual crown and Amorphis last flew their blue-and-white 24 years ago with 1994’s AotY Tales From The Thousand Lakes, truly a genre-defining album.

While some stragglers could pose a threat, there’s only one I can currently predict to genuinely battle the swamplords for the title. Yes, At The Gates is back! We’ve been treated to a pair of tracks from their second post-hiatus album: one an average filler song and the other which could vie for the best ATG riff ever written. That thing is a monster and made me salivate for the LP a mere eight seconds into the title track. The album arrives in six short weeks, plenty of time to devour this Kalmah opus.

And speaking of…just being a new Kalmah record is hardly enough to secure top honors for the year. Subsequent listens of those first singles has really gotten me on board, but some of the middle tracks haven’t hooked me yet. It ends well, with catchy grooves and some bloody-fucking-fast blastbeats. However, I’m not fully convinced it’ll lie atop 2018’s heap of music just yet. But come to think of it, the same thing happened with Vintersorg just last year. Let’s check back in a few weeks. They’ll inevitably reclaim the title as my top-played band, but beyond that – who knows. ATG might very well be that goddamn good!!!

Platinum #25 – Ranking The Hardest

Posted in Best / Worst, Bloodborne, Games, Lists on March 4, 2018 by slateman

I succeeded in getting my 25th platinum trophy this morning: the brutal Bloodborne, a game I formerly abandoned, deeming it way too difficult. But after returning, I discovered just what a brilliant masterpiece it truly was. The lore, the visuals, the gameplay: utter remarkable. And getting that platinum required some serious time and dedication. But was it the hardest of all my platinums?

25 is an impressive number, I might say, and I can genuinely recall getting each and every one of them. However, with two being My Name Is Mayo, suffice to say they were not all significantly difficult. I thought I’d run through them all looking at which was the most grueling. To start, here are the 25 in alphabetical order.

  1. Bloodborne
  2. Borderlands
  3. Color Guardians
  4. Far Cry Primal
  5. Guacamelee!
  6. Horizon: Zero Dawn
  7. Lego: The Hobbit
  8. Lego: The Lord Of The Rings
  9. Lego: Marvel Super Heroes
  10. Lego: Pirates Of The Caribbean
  11. My Name Is Mayo (PS4 & Vita)
  12. Resident Evil 5
  13. Resogun
  14. Rocket League
  15. Tales From The Borderlands
  16. Tony Hawk’s Pro Skater HD
  17. Uncharted
  18. Uncharted 2
  19. Uncharted 3
  20. Uncharted 4
  21. Uncharted: The Lost Legacy
  22. Walking Dead, The: Season One
  23. Zero Escape: Virtue’s Last Reward
  24. Zero Time Dilemma

The easiest would clearly be the absurd game about hitting a mayo jar. Next to that would be both the Telltale games: The Walking Dead and Borderlands as simply beating the game rewarded me with the plat. Similarly, the two Zero Nonary Games platinums benefited from some guide help, but neither required any actual dexterity.

Most of the Lego games are rather straightforward. Though some had challenging sections, they reside low on this list. Now we’ve covered 10 of the 25. The open-world games like Horizon and Far Cry Primal were both fun checklists of tasks. Rocket League was similar – not difficult, just time consuming and it was made easier when they changed the requirements for one of the trophies. THPSHD was a tough one, as I got stuck on that final trophy for years. Four-and-a-half to be specific. But a glitch (Robomodo + glitch = surprise!?!) allowed me to achieve it with utter ease. Color Guardians had some really tough segments but glitches worked against me here: I had to re-do entire stages, acing them repeatedly to get the trophy to pop. Live by the glitch and die by the glitch!

Now at 15, we have 10 left and things are getting a bit more difficult. Half of those are Uncharted games and not all were particularly challenging. The latest one had so many save points and auto-locking whereas the first had three specific, crushing sections on the highest difficulty. Oh what a nightmare those were!

Guacamelee! required some major start-over sections – repeatedly dying and retrying and dying again. Resident Evil 5’s professional difficulty was particularly trying. However, doing so in co-op really alleviated the challenge. That stupid troll segment was just annoying as hell though and almost made me quit that attempt.

Now I’m left with Bloodborne, Resogun and Borderlands. The latter took me over two years to finish, but with some high-level friends, it wasn’t all too brutal. Resogun was a solid challenge and the PSN says only 3.1% of players actually platinumed it. Bloodborne on the other hand shows 7.3%, a surprisingly-high figure. Now that we’re tossing figures out, Uncharted 3 and 4 are listed at 1.3% and 0.8% – Wat? o_0 Anyhow, back to things, while Resogun was indeed a chore, it was manageable in short spurts. Bloodborne on the other hand was an incessant trial of repetition, memorization and perfection.

The boss fights were maniacal: Blood-Starved Beast, Martyr Logarius, Rom the Annoying-As-Shit Spider, that Watchdog Of The Old Lords and that damn Pthumerian Descendant…the list goes on. That whole Defiled Chalice Dungeon (aka the ‘you inexplicably have only 50% of your normal health, good luck!’ dungeon) was brutal. Then I had to fight Rom again. And Blood-Starved Beast. Holy shit, some of these guys I was stuck on for days. I genuinely disliked myself during those days.

So, higher percentage or not, (PSNProfiles shows 23.8% got this platinum) I don’t care. This was a marathon trophy that beat me down repeatedly and this doesn’t mention just how bloody hard those opening hours were. And by hours, I really mean like 30 minutes, because I died 47 times just learning how the game worked. Brutal, I tell you! And so after looking at its two dozen platinum competitors, I really have no qualm in claiming that Bloodborne was my hardest platinum. It was my most rewarding and in some ways the most fun. It wasn’t without issues, of course, but they were worth overcoming to achieve the pinnacle of Playstation gaming.

Oh, and I tossed up some BB images from the latter parts of the game, for anyone interested.

Bloodborne: The Halfway-Done Review

Posted in Best / Worst, Blog, Bloodborne, Games with tags on February 4, 2018 by slateman


I’m somewhere in the middle of Bloodborne. Some gamers could beat it much more quickly, but a) I’m an old, filthy casual and b) this game is difficult! So, while I’m in the midst of the madness, I thought I’d share some thoughts on one of the best games of 2015. In fact, while it won’t likely usurp that year’s GotY, it will assuredly take over the New IP GotY from Rocket League.

First off, as I mentioned earlier, this game is gorgeous. The eerie gloominess plagues every facet of this game. It instills a genuine sense of fear and dread about what is lurking in that corner. When you approach that hazy fog and…OMFG GET AWAY! I don’t particularly like jump scares, but this simply has me spinning the camera around constantly, worried at every turn about whatever hideous, nightmare-inducing creation could be waiting for my approach.

However, when I’m spinnning that camera incessantly, I’ve noticed issues with the game’s frame rate. As a non-videophile, it’s something I’ve never noticed in any other game before. That stuttering can be jarring though, especially when there are several enemies on-screen. In addition, the lock-on system falters: in some cases, rolling away from an enemy or group, a click of the lock-on button merely refocuses your camera. Then, peering into nothingness, they feast on your flesh. Frustrating indeed.

But for those few gripes, I’m greeted with a half-dozen awe-inspiring moments. The changing-world demands exploration. The lack of true direction is a fresh take on the hand-holding games of the past decade plus. I don’t really know what that new item does but I can’t inspect it now; grotesque baddies are surrounding me. And there are secrets virtually everywhere. It’s similar to Mario’s adventures which reward you with exploration all while being virtually nothing like Mario whatsoever.

The combat has taken me quite some time to really grasp. The beginning was just so brutally difficult, partly as learning the systems and layout was so unique. Well, unique to a non-Souls player at least. That difficulty is sometimes compounded on a cheap feel. When an enemy or three surround you, your character can get trapped or hit consistently with no reprieve or manner of escape. It’s frustrating when your 80% health is depleted without the ability to counter or retreat. Boss battles can do this, particularly with the small environments they can be in.

But victory against those odds is wonderfully-rewarding. With my heart utterly racing, those last strikes give much-needed relief to the high-anxiety stressfests that some battles are. But you never feel safe (refer to the 80% health comment above) and it’s only when PREY SLAUGHTERED appears that you can exhale.

With its non-linear paths, it goes against so many video-game tropes which leave an “anything can happen” feeling. It’s fresh, curious and beautiful, in a dreadful way. I’m hoping no future boss battle turns me off as much as Rom did (and, earlier on, the Blood-Starved Beast). I don’t know if a platinum trophy is possible, but my eyes are on the prize. Loving this game right now.

[Compare this last screenshot from the one in my previous post. It’s amazing how the world changes.]

Bloodborne: Dripping In Richness

Posted in Best / Worst, Games, Resident Evil with tags on January 25, 2018 by slateman

I played Bloodborne a few years ago and, like many others, didn’t get all too far into its campaign. Its brutal difficulty required time. Time to learn how the game works, how it functions, how not to get destroyed. And so, I shipped it back to GameFly and didn’t look back. However, in late-2017, I kept coming across comments and reviews claiming its brilliance was not to be missed. Hmmmm…

And the wait began for a sale. It was $8 a while back but I missed that. However, a $14 GotY-edition sale hit and I decided to jump back in. And immediately I got pummeled. Its difficulty has not been overrated.

As the arduous path leads you towards accomplishment, I reveled in the game’s incredible art design. Lurking around every corner is wondrous attention to detail and grim, macabre backdrops. Every enemy demands respect, as even the earlier ones can end your hunt prematurely. While the Souls games have been widely heralded as classics, I only ever tried the first, and briefly, in an age long past. Learning the game’s nuances is as important as leveling up your character. Arriving at Hemwick Charnel Lane, I marveled at its ghastly beauty before being defeated by a gang of hideous and genuinely-frightening witches. The game’s world is utterly gorgeous in its decay. No title has ever captured my interest quite like this one, nor has any painted such grim environs. Much like Resident Evil before it, I actually fear going down that path or entering that house in shambles. As much as I want to gaze upon this world around me, the lurking doom keeps a sense of anxiety present at all times.

On the downside, the tough-as-nails difficulty is severely limiting my success and the elation of besting a boss isn’t always worth the frustration of getting killed a dozen times. As much as I want to finish this game, I do fear the likelihood of it happening. I write this at yet another impasse: two bosses stand in my way. We shall see how my progress goes, but in the meantime I wanted to share just a solitary image of the game’s terrible beauty.

Edit: Don’t ask me how, but those two bosses have been downed with another on my first attempt. Booyah! Now I don’t quite know where to go, but I can’t wait to see what more the game has in store for me.

Game Of The Year 2017

Posted in Best / Worst, Games, Lists, Metal Gear Solid, Resident Evil, Uncharted on January 1, 2018 by slateman

A few months ago I listed the games I’d beaten in 2017 but of course, not all of them were actually from last year. In fact, a majority of them weren’t. While my trophy list shows a varied year with a fair share of games, very few were 2017 titles. Here is the brief list of games I played last year:

  • Horizon Zero Dawn
  • Final Fantasy XII: The Zodiac Age
  • Marvel Vs. Capcom Infinite
  • Nex Machina
  • Nier Automata
  • Resident Evil 7: Biohazard
  • Tekken 7
  • Uncharted: Lost Legacy

Now, it’s easy to whittle down some items. Neither fighting game will win, Nier Automata didn’t convince me in the few hours I played it so far and FFXII is a decade-old remake. That doesn’t leave much else. Oh, Nex Machina was fun, but by no means was it the year’s best.

So we’re down to Horizon Zero Dawn, RE7 and UC. The latter was fun that trimmed a lot of excess out, but UC4 won GotY in 2016.

Horizon Zero Dawn already not once, but twice. The open-world, third-person genre may be overdone, but I’m rather selective in the games I end up playing. Therefore, I’ve skipped out on a lot. In any event, the entire game was a remarkable experience. Its deep gameplay, gorgeous world and genuinely-interesting story kept me intrigued and curious up until the very end. Aloy was well-written and likable and the support cast was fun. I loved getting this game’s platinum trophy.

However, Resident Evil VII: Biohazard was an insane experience. Its claustrophobic first-person view created a tension unrivaled in most games. The entire Mia introduction was insane, gloriously unsettling and most-importantly, memorable. It joins my other favorite moments in gaming and my review began simply with my repeated sentiment, “This is terrifying.” None of the game’s follow-up DLC really compelled me to return and beating Mia is the only thing between me and the game’s platinum trophy, but that’s OK. RE7’s experience was a worthy follow-up to the series’ legacy while not suffering from that loyalty to its history. The game was a phenomenal addition to the convoluted canon and represents my 2017 Game Of The Year.

It’s worth noting in my full listing that Horizon Zero Dawn still received the New IP GotY recognition.

It’s also worthy of mention the games I missed in 2017. Chief among them is Super Mario Odyssey which, according to reviews, looks like it’s right up my alley. I may have to come back to remedy this list at some date in the future. It may be a few years though.

Finally…2018. Here’s a list of potential GotY winners based on hype alone. I’ll put them in order too of potential best-to-worst, with no basis whatsoever. Wow…there are some good games coming up!!!!!

  • God Of War?
  • Red Dead Redemption 2?
  • Ghost Of Tsushima?
  • The Last Of Us: Part 2?
  • Days Gone?
  • Far Cry 5?
  • Metal Gear Survive?
  • Crackdown 3? (Haha, we all know that’ll never come out)
  • Darksiders III?

Episode VIII: The Last Jedi

Posted in Best / Worst, Blog with tags on December 18, 2017 by slateman

I remember it, 34 years ago. Watching Episode VI in the theaters as a seven-year-old boy. I recall the anticipation, getting in the car, smiling throughout the film. In many ways Episode VII two years ago, was almost as exciting. But with such online vitriol for the surprisingly-different Episode VIII, I didn’t know what to expect.

[SPOILERS BTW] And now having seen it, the verdict is simple. The bad was average and a bit cheesy and out-of-place. The casino segment, the iffy middle storyline, the corny humor…There were some parts that gave me the feeling of Episode II, my least favorite of the eight (+one) SW movies. That’s not a good thing.

But on the other hand, the good of this film was GOOD. The entire intro sequence was impressive. The Kylo/Rey connection was a new take on the force and it hearkened back to Episode V and VI in all the right ways. I enjoyed his struggle, his tortured soul, the flashbacks to what led him to this point. Snoke’s death, while an impressive sequence (particularly in the aftermath), felt a bit empty as we don’t know anything about his backstory, his purpose. The final scenes both looked incredible and had such weight. The battle, Luke’s goodbye to Leia, the Luke vs. Kylo fight. OMFG. The latter had me on the edge of my seat. Then Kylo strikes him down. NOOOOooooo! Oh…he’s OK. Wait. Wait!

It was crushing. My childhood hero has succumbed. I just wanted Luke Skywalker adventures forever and he didn’t even leave his planet. It was disparaging, but as he faded away with the dual suns in the distance, the beauty and sadness were far more profound. It was so incredibly powerful and redeemed any shortcomings the remainder of the film had. Despite the discouraging reviews citing disappointment, I ultimately quite enjoyed it. And the best parts of the film could stand up alongside the highlights of the series.

How amazing it has been: from seeing Episode VI in theaters as a seven-year-old to taking my six-year-old to see Episode VIII three-and-a-half decades later. A perfect film it was not, but it was poignant and visually appealing and I got to say, “goodbye,” to my idol and every kid’s crush from the same era. And with that…the wait for Episode IX begins!

Street Fighter: 30th Anniversary Collection Thoughts

Posted in Best / Worst, Blog, Street Fighter on December 11, 2017 by slateman

It’s finally been announced. The highly-anticipated 30th-Anniversary collection of SF games is now known. Containing (takes breath), Street Fighter, all five main iterations of SFII games, and a trio each from SF Zero/Alpha and SFIII, it’s a behemoth package with a dozen arcade titles. Four of those titles will be online with lobbies and both ranked and casual matches. In addition, we’re looking at art galleries, a sprite viewer which looks kick-ass, game-release details and a full timeline of the series. There will be a music player and even save states for its single-player modes. It sounds absolutely incredible and is one of those day-one purchases you knew you’d make before you knew it existed. The trailer, as well as the SFV:AE intro and the Sakura reveal, plus the full season 3 roster was one of the hypest (most hype?) deliveries in recent memory. And then you add that magnificent Capcom Cup finale – the losers bracket comeback by MenaRD over the legendary Tokida. It was simply marvelous.

But…

There are few things to consider here. The main thing is that these are arcade versions and not console ports. As exciting as “arcade perfect” may be, that means there may be no training, no special modes like World Tour, no Dramatic Mode. When compared to home translations of the past, these games may feel very bare-bones. I’ll say, I expect some sort of training mode out of it all, but that wasn’t mentioned in the trailer.

A second thing is that we don’t know precisely which version of each game will be made available. When you look back at SFZ: Fighter’s Generation (Alpha Anthology in the west), we had all three Zero titles alongside alternate versions, all with dip switches changing arcade board revisions. I really don’t know if this 30th Anniversary collection will entertain this attention to detail. Of course, since SFZ:FG/SFAA already had “arcade perfect” games, my fears of a very basic translation may be unfounded. But with that unclear, we simply don’t know just which version of each game to expect. Might we see the arcade SFZ2A upon which the home version of Alpha 2 Gold was based? Could Tien Gouki be playable like he was in the DC port of SSFIIX? Or is it just a basic final-revision title for each?

But enough of all these worries! Let’s look at some basic facts. There are twelve games in this package. SFIII:NG and 2I have only been ported over once, to the Dreamcast nearly 20 years ago. While they were usurped by the far-superior and all-inclusive SFIII:3S, this gives everyone the chance to play these integral parts of SF history. This also makes Zero 2, my favorite Street Fighter game of all time, available for the first time in over a decade. We can surely expect the usual filters to make it look less shitty than usual on my 55″ 4K TV. There will be wallpapers for all games. There are surely trophies and achievements which may be like the arcade ports of the last few years (SFIII:3SOE, Vampire/Darkstalkers:Resurrection, MVC:O). Everyone gets to try the original SF that I played in arcades as a pimply-faced 12-year-old. SFZ3 will be playable online for the very first time! This is just insane: a fanboy’s dream. And this fanboy cannot wait for May to arrive.

Uncharted: Lost Legacy – Why Writing Matters

Posted in Best / Worst, Blog, Games, Uncharted on December 4, 2017 by slateman

As I play through Uncharted: Lost Legacy, I find myself enjoying yet another UC romp with all the ingredients of a great game. The action is fun, the vistas are beautiful, the setpieces are impressive. It also shipped at a budget price, fair for its shortened campaign, and I got it on sale for even cheaper.

However, it is just yet another Uncharted. To be fair, it’s simply an expansion that ended up being a lot larger than anyone really thought, so it fits right in with what it intended to be. But as the gorgeous game goes on, there’s little we haven’t done before. The only difference is now we’re controlling Chloe. Ah yes, the dirty Chloe who we first saw doing the tango with our hero Nathan several games ago. She is coupled with Nadine who was a mostly-forgettable character in last year’s Game of the Year, UC4.

While the game never strove to be UC5, what we’re greeted with is an entirely-competent title which draws strength from its namesake’s heritage. But what is easily the game’s greatest accomplishment is the chemistry between our two heroines. Much like Sully’s relationship with Drake, it feels as if there’s a lot going on here and with each chapter unfolding, more is revealed about their backstories. The dynamics between the two bounces between sarcasm, humor, anger and the bantering feels right at home in an Uncharted tale. The story itself, well, that’s nothing particularly noteworthy, mainly because we have done all these things before. Retread or not, Naughty Dog has once again crafted a game that is solid in virtually every way, that looks and controls beautifully and has a duo I genuinely care to hear about. This can’t be heralded as a triumph but only because its legacy has already paved that trail.

Like UC4 and The Last Of Us before it, the developers have shown their ability to weave a narrative that is both serious and aloof. Though the gameplay has worn itself a little thin over this past decade, it’s certain the studio will have great tales ahead and I, for one, cannot wait to indulge!

It’s Official: Moonsorrow Is The Best Band Ever

Posted in Best / Worst, Blog, Music with tags , on November 12, 2017 by slateman

In case you were wondering, the verdict is in: Moonsorrow is the greatest band to ever grace the earth.

If you weren’t wondering, then you either a) knew this to be true or b) are deluded into some nonsense.

After I proclaimed 2011’s Varjoina Kuljemme Kuolleiden Maasa potentially the best album in a decade and Jumalten Aika the undisputed AotY of 2016, you’d think I’d have gone back through their catalog. You’d imagine I’d relish in their past successes as well! But no…I had yet to do that. The lengthy opuses were difficult to catch my interest. They were hardly passive listening experiences and so I never dedicated enough time to them.

Until now.

For some reason, with ample time on my hands (I guess I’m an author now), I decided to work in reverse. V: Hävitetty contains two half-hour songs. These are not easily digestible or easy to appreciate. However, once that appreciation arrives, it is enriching. The ebb and flow of an album like this spans both the obvious time as well as space. Its highs and lows are matched by shrieks and gentleness. Its grandeur – a word that can be attributed to every piece in this band’s catalog – can be reduced to the simple term: epic. This is massive and triumphant and remarkable. The only downside is that I’ve utilized all the superlative words in the English language before even moving on to the next record.

2005’s Verisäkeet contains four lengthy oeuvres and an outro. Each of those four songs has its own unique identity and since they three of them clock in at 14 minutes (the final at 19), they have enough breathing room to expand and explore. The third track, Pimea may be the album’s best and stands among the band’s greatest works and its outro is hum-worthy for weeks.

Kivenkantaja may be my least favorite LP so far, with very broad strokes, but less uniform vision. It is the only record that I might pick apart and listen to one song more than another. This album houses Raunioilla with the amazing choir voice of Janne Perttilä.

The band’s second LP, Voimasta Ja Kunniasta, was one I started later on. My initial spins were only appreciated at a low level, with the last few songs garnering the most attention. However, very shortly later did that appreciation grow to recognize this as yet another masterpiece by the band. From its folk-inspired intro to the tremendous Sankaritarina, there’s not a bad second on this album, despite being so early in the band’s catalogue. The finale is still a staple of the band’s live shows, and for good reason.

I have yet to really dive into Suden Uni. I’m taking my time with this stuff here. And I can’t forget Tulimyrsky, the behemoth EP that outclocks most band’s full-length efforts. The Metallica cover is unique, yet skippable, and the re-recorded songs are merely interesting takes on very early Moonsorrow songs. The remaining two tracks contain the 30-minute title track which has some of the rawest and fastest parts the band has written. Another epic ending stays with me for hours afterwards and the cover, Back To North lies next to Non Serviam as some of my favorite cover songs ever.

And let’s not forget, on top of this gush-fest of a post, that their last two albums are easily among the best albums of the 2000s, if not beyond. But, if you’re quick to mock my late arrival to the game, I’ll share with you this final point. At 41 years old, I’m living through a renaissance of incredible music. I’ve somehow managed to find the best band EVAR, after being an enormous metal fan for 30 years. And as my playlist is 99% Moonsorrow this past month, it’s the most exciting time I’ve experience in music since discovering bands like Opeth in 1996, or Slayer and Metallica almost a decade prior. And unlike those bands at the time, these Finnish geniuses have an entire catalog of awesomeness to appreciate!

TL;DR – Moonsorrow is the greatest band ever. Just go listen.