Not a science, but it’s an attempt at figuring this all out. Until I make a purely honest take on this, the image following will have to suffice.
Archive for the Tony Hawk Series Category
Mobile Tony Hawk’s Downhill Jam Playable: Thoughts & Overview
Posted in Blog, Games, Tony Hawk Series on December 20, 2024 by slatemanTony Hawk’s Downhill Jam on mobile phones was a java-based (J2ME) game developed by German developer Fish Labs in 2007. While the ROM has been dumped for years, I could never get it to run. Once the 3D engine started up, the game would hang.
Using a modded version of KEmulator (nnmod, 2.16), I was finally able to get THDJ running. I thought I’d share an overview of the game as this is likely the most in-depth coverage the title has ever had. I won’t share the link to any ROMs, but it’s not difficult to find and running the file is quite simple.
THDJ has two modes: Career & Free Skate. Five skaters are present and all are available at the start.
There are three cities available each with three courses: San Francisco, Chinese Wall and Rio. You unlock courses by completing the prior one and you must do so for each of the five skaters before they become available in Free Skate mode. The first course in each city shows where shortcuts can be and what they look like. This trains you for what to look for on future stages. Courses are similar to one another but have different paths.
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Controls were done via a numberpad. You move your skater left and right by using the 4 and 6 buttons respectively. The fire button, the number 5 on the keypad, is used to ollie. In the air, you can press up (2) for a grab, double tapping up performs a second grab maneuver and up then 5 is a complex grab: a 720 Melon. Flip tricks use just the 5 button. 5, 5 is a medium flip trick and 5 then down (8) performs the final version.
Grinds were available on either rails or some ledges of buildings. Pressing down initiates those and you can press 8 again or 5 for more complex tricks. There is a balance meter, but the game is very lenient with it. In all, the game offers 9 basic tricks.
Completing all three courses in the first city unlocks a special move and beating all stages unlocks a second. These are performed by pressing L + 5 or R + 5 respectively. None of these were particularly easy to pull off on a cell phone 17 years ago. Special moves can be done at any time and don’t require your super meter to be filled. All skaters have unique moves based on their full-game tricksets.
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All moves increase the super meter. This maxes out at four charges and gives a boost by pressing up while skating. Like the main Hawk games, boost earned decreases with repeated uses of the same trick. It’s possible to win a round without performing moves as long as you don’t make any big mistakes. That gives it a bit of a shallow feel, but the source game prioritized flair and this title reproduces that fairly well.
Your skater will automatically “fight” his or her opponent if they get close enough. The only way to bail that I discovered was by losing balance grinding, though I did see opponents get knocked over vying for position. It appears to be rare in either instance. You can crash into walls or pull off tricks at the last second without worrying, though you’ll lose speed. It’s easy to get stuck on some of the shortcuts which will effectively need a restart. All stages can be completed in about a minute, so on those rare occasions, it’s not tremendously frustrating.
The music is expectedly limited and loops throughout. There are just a few basic sound effects while skating which are all taken from the console versions of THDJ.
The stages look quite good actually, particularly when compared to other games of the same era. Most titles at the time were simple 2D side-scrolling affairs and this was impressive indeed. Though textures repeat within each city, not surprising given the racing nature of the game, each stage has some unique identifiers to keep things diverse. Recall that this game was designed to run on a 2007-era cellphone and its 2.5”/6cm screen. Skaters are blocky but again, look good for the time and have several animations unique to each including special moves and win poses.
Overall, it’s a short game, whose length is padded by repeat plays with different skaters. They all have different stats, but you can only feel small differences between them all. Gunnar’s turning is dreadful, so he’s a bit more difficult. Ammon has the highest speed and jump which makes him a fun character to play. It’s not too difficult to win with any skater, though there’s a jump on the second China stage that needs extra speed and that can be tough with a slower character. I’d heard that something would be unlocked after beating the game with every skater. I’m going to save you the arduous task of doing so by revealing: nothing is unlocked.
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Unfortunately, very few people actually played this in 2007 as it was hardly promoted at all. Despite covering Hawk games on my site, I didn’t even know of its existence until years later.
I can’t miss an opportunity to mention Tony Hawk’s Gaming Domination: A Definitive History Of The Hawk Gaming Franchise, the book that I wrote on the Hawk series (also available physically in several other Amazon regions as well as digitally on my store), but this is one of very-few titles I couldn’t cover in a hands-on manner when writing. I’m quite happy to have the opportunity to finally dive into this game – which renders the one-page entry somewhat obsolete. The rest of the book is still fantastic, I promise!
I would like to thank JakubMaster for his post which inspired this research and Trekeln for the clarifying details. I’d be glad to answer any additional questions, but of course none asking for a ROM.
Gaming In 2020
Posted in Best / Worst, Blog, Games, Resident Evil, Skyrim, Tony Hawk Series with tags Annual Game Review on December 9, 2020 by slatemanAnother year down and another year in which I missed out on more of the biggest titles than I played. Before hitting upon what I have experienced, I figured I’d look at what I didn’t get a chance to dive into.
- Final Fantasy VII Remake
- Ghost Of Tsushima
- Hades
- Immortals: Fenyx Rising
- Last Of Us – Part II, The
- Ori And The Will Of The Wisps
- Sackboy: A Big Adventure
I’ve skipped out on Cyberpunk 2077 and some others. Of those games, my interest is genuinely piqued by Tsushima and Hades. The former will eventually be in my collection, the latter will have to wait for a Sony port. I’ve no interest in playing that on the Switch.
OK, now to the older games I’ve experienced. Titles with an asterisk are ones I’d played before. Underlined are ones I beat.
- Death Stranding
- Dark Souls: Remastered
- Days Gone
- Detroit: Become Human
- Doom
- Elder Scrolls V: Skyrim, The (*)
- Far Cry 5
- Fighting EX Layer
- Ketsui
- Minecraft Dungeons
- Modern Warfare 2: Remastered (*)
- Shadow Of The Colossus
- Uncharted 2: Among Thieves Remastered (*)
- Ys VIII
Not forgetting Skyrim is a remaster, that’s a lot of updated old games there. I spent most of quarantine lockdown replaying Skyrim and actually progressing farther than I had during my initial playthrough back in 2012. I beat Shadow Of The Colossus for the first time, after bailing on both the PS2 and PS3 versions in years past. Another Uncharted 2 run was a reminder of how that game is still top-10 ever. (I’ll eventually get around to posting my list). Others were things I dipped my toes into but came far from completing.
Far Cry 5 was the expected, entertaining romp and I do endeavor to get back to Days Gone and Detroit. Most of these games were good; few were great. Next up: 2020 games, finally!
- Assassin’s Creed: Valhalla
- Astro’s Playroom
- Borderlands 3
- Bugsnax
- Demon’s Souls
- Resident Evil 3
- Spelunky 2
- Tony Hawk’s Pro Skater 1 + 2
So, obviously, I beat THPS, writing an entire chapter on it in the revised edition of Tony Hawk’s Gaming Domination. Just as quickly, I dropped off of that one.
Spelunky 2 was a frustratingly-difficult but enjoyable journey. Each run was different and my kids and I laughed our asses off far too frequently. It’s about the same as the first, but pretty fantastic and there’s zero chance I’ll ever actually complete it. Speaking of kids, they played the crap out of Bugsnax, just finishing it today. I haven’t completed Demon’s Souls and suspect that’s a long journey ahead.
Resident Evil 3 was a short affair, but one I never traipsed through on the PS1 original. I enjoyed it, beating it a few times. That’s the good, but I don’t envision diving back in, despite my enjoyment.
And then we get to the year’s best. Astro’s Playroom won’t win any awards, but damn, that was fun. It was a spectacular history lesson, peeking at Sony’s legacy as well as being a showcase of the new console and its features.
So, as of the second week of December, I am so enamored with Valhalla and its beauty, that I must declare it my tentative 2020 Game Of The Year. It’s the most vibrant and diverse world I’ve ever played in. The gameplay loop is enjoyable enough and the sound design is top notch. It’s possibly the best-looking game I’ever witnessed and the 60fps/often-4k visual upgrade has just left me speechless on numerous occasions. The dynamic lighting is superb, dialogues and story are wonderful and the scope is simply remarkable.
I suspect this opinion could change…but as of today, this is it. This could be the first Assassin’s Creed game I actually complete, much like GTA V in 2018.
Tony Hawk Games
Posted in Blog, Games, Tony Hawk Series on January 9, 2017 by slatemanFor many years the Tony Hawk franchise of videogames was part of me and my everyday life. Sadly, it’s not the case any more. And in light of losing an entire HDD full of 20 years of history, I was refreshed to see what wasn’t lost. One such item was this graphic I made way back in 2007. It was one of the rare times I was featured on the likes of Insert Credit (RIP) and maybe even Kotaku. I figured I’d update these as well as toss some new info over on the Hawk History page which merely serves as a catalogue for the now-defunct and often-painfully-remembered PlanetTonyHawk. In any event, here are the two graphics from a decade ago replete with the wonderfully-titled updated games Ride, Shred, Motion, Vert and THPS HD and THPS5. It’s funny. I forgot about the latter’s existence. Hard to believe I and those I know, who were all faithfully intertwined in the shaping of Hawk history, haven’t ever even touched Tony Hawk’s Pro Skater 5. Perhaps I’m glorifying out involvement, but it just shows how far the series fell. Sad, really. Anyways…visuals…
THPSHD Revert Pack
Posted in Best / Worst, Blog, Games, Personal, Reflection, Tony Hawk Series on January 19, 2013 by slatemanI’m a month and a half late to the game but I’m going to come right out and say it doesn’t matter.
Playing through the THPS3HD Revert Pack was bittersweet around every corner. Every element of my game time had that tinge of sad nostalgia. See, THPS3 came out in the autumn of 2001 and it remains my least favorite of the main Tony Hawk titles. That’s saying a lot, considering there were so many. Then add the fact that my beloved Hawk site Planet Tony Hawk is now dead. Finally, as I tried to get online and couldn’t find an available game, it all hit me hard. That ‘news’ that was evident to the world years ago…Hawk Games, gaming, my entire life – they’re not quite what they used to be.
Ah, there he goes being overly-dramatic again! No, screw that. THPS 3 is the worst Hawk title and I knew it, even back when I started making money off the whole deal. I had a good ride but something changed when Hawk 3 came and every one of us who played it back in ’99-’00 knew it. See, THPS 3 was when things really started getting rushed. In order to make the PS2’s launch, in order to have THPS 4 on shelves in the autumn of 2002, in order to keep the train moving. Let’s not forget the third game appeared on nine different platforms. They money train was going and nothing was going to stop it. Now, the masses ate this shit up which kept things going, which effectively diminished the quality. So…when I boot up a game and play the Airport as a level…it doesn’t bring happy nostalgia.
Anyways, what do we get with the revert pack? Reverts! L.A., Canada & the Airport! Two new pro skaters & two novelty skaters! Well, for $5, that’s actually pretty good – and contrary to early reports, you can use reverts in the original THPSHD levels. As for skaters, Steve Caballero & Geoff Rowley appear and both are welcome. Rowley was in the first five Hawk games and I loved having Cab in the game. As for the other two skaters? James Hetfield! It must be great skating as him! I mean, he was a skater during the mid-80s and he busted his arm twice while doing so. Robert Trujillo is less interesting, but hey, it’s Metallica. The problem is that I’ve already beaten career mode and have zero interest in doing it again.
As for the levels, I positively hate them. All three were revisited back in THUG2 and they’re no different here. I don’t know – I think they look terrible. OK, that’s strong, but with this HD facelift, I expected things to look…better!
Finally, the revert. It was the redefining element of THPS 3 and I think that’s where problems started. While THPS 4’s spine transfers were a smaller, yet more realistic upgrade, the revert was just madness. What started with ingenuity in THPS and THPS 2 now became utter absurdity. Combos went on forever and pre-planned lines effectively reduced my creativity to a button mash-fest with balance. As I skated through the airport today, it was the same. It was 2001 all over again and for me, it wasn’t a good thing.
As an overall package it feels like it lacks the shine we all grew accustomed to in those heyday years. I may groan over THPS 3 vs other titles but it was packed with hidden areas, cheats, skaters, etc. This DLC doesn’t have any new trophies/achievements and it does a poor job of telling you precisely what you’re getting.
But listen…the DLC costs $5 and while I don’t know stats, I’m sure it’s sold a decent amount. I can’t really complain about the DLC as much as the source content. What once was a huge part of my life is now relegated to disappointment. While I went back to THPSHD a fair number of times this summer, I don’t feel much of a beckon now. I think it’d be cool to see a THPS 4 DLC with spine transfers, Kona, London? Moscow? Hmm…maybe not. THPS 4 also came with vehicles, more skitching…Hmmm. I don’t know what I want – maybe that’s the problem. Maybe it’s time for me to retire from Hawk gaming for a little while. A long while, sad as that might be.
Planet Tony Hawk: Closed…Done…Forever
Posted in Best / Worst, Blog, Games, Personal, Reflection, Tony Hawk Series on September 13, 2012 by slatemanBack in 1999 I started what would become the largest Tony Hawk-related gaming site in the world. I would peak at over a million hits a week. I created no fewer than 400 pages of articles, previews, reviews, guides, tutorials, images, videos and editorials about Tony Hawk, his line of games, his skating, and everything in between. It was my baby (along with Crumbling Flesh). It opened doors for me to go to California several times a year, meet new friends, make connections, grow personally and professionally and to meet Hawk multiple times. I had a good run. I had a damn good run.
So, when Skate came out after seven years of annual Hawk games, something was ready to give. Another entry got some good scores but that was the beginning of the decline. We saw Activision scramble to make a pair of peripheral-required games, a motion game on the NDS, numerous mobile titles and a new download-only game. The heyday is over. It has been for a while, but today was my eye opener.
As I received Tony Hawk’s Pro Skater HD a few weeks ago, I was psyched to get back to the site. I wrote a new FAQ, started making updates to my awesome Hawk History article and got ready to do some catch up. The problem was, I couldn’t log in. My email stopped working. No one would reply to my requests. I had that inspiration and it was burning bright. It felt like it did back in the old days. Gap lists for THPS. Stat icon locations in THPS3. My empassioned slagging of THAW. Even when it was bad, it was oh-so-good. I poured my heart into this site and I was tremendously excited to continue that devoted dedication.
Today I received an email saying that all Planet sites were archived and no updates would ever be made to them again. Wait…What? Yep. Archived. Closed. Done.
Wait…WHAT?!?! Apparently someone dropped the ball because I never got an email. Even in the midst of all the crap mail I get, I never came across a message saying, “Hey, your site, you know, the one you have worked on for 13 years of your life…yeah, that one. Well, it’s going to be closing.” I never got the opportunity to say, “Goodbye.” Just one day, it was inaccessible. Two weeks of emails and waiting yielded the news. “Gone. Closed. Forever.”
I interrupted the writing of this article to put my kids to bed. I held my son and rocked him to sleep, feeling his hands clench and relax on my shoulder as he dozed. Is this a big deal? Listen, my four kids have their health. I have a job. It is just a game and it really wasn’t my baby; my baby boy is my baby. This post is not to whine about how I’ve been wronged but rather to rue the loss of control over something special.
It is a premature and unexpected ending of a massive 13-year journey. It is painful to know I had no say in its fate. The money ran dry years ago but that excitement of updating something you’re so proud of remained…until I realized I could no longer share that passion.
Planet Tony Hawk was the source of great happiness and pride. It allowed me to do so much, see so many things and go so many places. I enjoyed almost every minute of it. It’s been a great ride. For anyone who took part in that adventure, you know what I’m talking about. And today, I’m done with that journey forever.
THPSHD: FAQ Posted
Posted in Blog, Borderlands, Games, Guides, Resident Evil, Tony Hawk Series with tags FAQs, Resident Evil 6 on September 1, 2012 by slateman
The days of THPS are long gone, but with the release of Tony Hawk’s Pro Skater HD, I have to admit an excitement about the Hawk series not felt for the better part of a decade. Now, let’s not be hasty here, this isn’t pee-your-pants excitement like I’m feeling for Borderlands 2 and Resident Evil 6. Just sayin’. Anyways, I got a review copy of the game for both the PS3 and the Xbox360 and have gone through it mostly with the former. Of course, given my history with the game, I had to write a guide for it! Thus, we have my new THPSHD FAQ. I love writing guides so this was fun. Kinda looking forward to the THPS3 DLC.



























