Retro-Game Backlog Entry #1: Air Zonk

Posted in Best / Worst, Blog, Games, Retro Games on September 22, 2018 by slateman

I don’t know if I played this game back in the day. I’m fairly certain I played Super Air Zonk on the Turbo CD. Regardless, for some reason this was the first game I opted to address. After a difficult playthrough, I went back to realize there are three difficulty levels – Sweet, Spicy and Bitter. My run was on the middle difficulty.

The game starts out well enough – bright and bubbly and totally ’90s. The side-scrolling shooter had plenty of tributes to the Bonk series it derives from and the soundtrack is familiar and upbeat. As the stages progress, the formula doesn’t diverge much. Bosses are large and colorful and the power-ups are fun and diverse. You can hold down the II button to charge up your attacks, which work for most weapons. These result in surprising-for-the-90s effects which either do a weapon-specific attack or launch a screen-clearning bomb.

However, by the time level four rolls around, things start getting out of control. The boss rush finale is insanely rigorous and artificially lengthens the gameplay through its sheer difficulty spike. The continue system, right at home in 1992, is brutal. And as the fifth stage progresses on, you just hope you played your cards right. Air Zonk is one of those games that is manageable if you are powered up properly. Getting hit and losing that weapon boost, and you’re essentially neutered as the masses come at you. Dying early on means you might as well just give up and re-start.

But it doens’t matter. That final boss is just bullshit central. It’ll take you several go-arounds just to figure out the formula, which means replaying that absurd final stage again. Oh, and again. And when you do find that pattern, it doesn’t mean things are easy. He has five random attacks which aren’t too difficult to dodge, but before each and every attack he shoots out a green ball which if it hits you…*ahem* when it hits you completely blocks your shots. Therefore, your choice is to dodge the five random attacks and live or dodge the green attacks and get hit by his main ones. So…now that you’ve been hit, expect for almost all of your attacks to be stopped.

And so you dance this weaving pattern. Dodge, get hit by green orbs and wait for those to stop nullifying your shots so you can get a handful of hits on him and repeat. More than half of my game time was on this boss. For the remainder of the game I could see why EGM awarded this as their best TurboGrafx game of 1992. But that finale was just nonsense. I’d go back and play around in the first three stages or so but have no interest in the rest.

Final Verdict
Air Zonk is representative of its era. The bright and colorful palette, fun soundtrack and wide range of weapons make for a fun romp in small doses. The end of the last stages were just stupidity, however, and negate any enjoyment from the first portion of the game. Would revisit the initial sections and wouldn’t wish the latter on my worst enemy. I’m glad I played, now to tackle the Turbo CD Super Air Zonk! I imagine its soundtrack will be both more impressive and familiar, as I almost certainly played that one 25 years ago or so!

Retro-Game Backlog Attack

Posted in Best / Worst, Blog, Castlevania, Games, Lists, Retro Games on September 21, 2018 by slateman

As I age, it becomes increasingly difficult to be surprised or impressed. So many themes in gaming, TV shows or films have a ‘been there, done that’ feel to them. That’s not always bad = more of the same is oftentimes familiar comfort food that suits a specific purpose or need in life.

And while the prior paragraph may sound cynical and bitter, it’s by no means the full story. Just this year I played through Bloodborne and God Of War, both perfect 10s and Game of the Year candidates for their respective years.

However, while AAA games may be formulaic, they are also expensive and here in Sweden, that’s doubly true. Everything is expensive here! So, what to do to get my fix of awesomeness? Well, now that you mention it, the answer is something I’ve been thinking of doing this for quite some time…

Today I’m uploading a list of older games I’d like to tackle. Most will be my initial playthroughs as these titles are some that, for one reason or another, eluded my gaming gaze over the past few decades. Some, however, are ones I’ve desired to revisit – those are noted with an asterisk. With some modified hardware and trusty emulators in my grasp, here is a list of a dozen or so games I endeavor to tackle over the next few months. If all goes well, I’ll share my post-game thoughts after each accomplishment. OK, let’s get to it!

PC Engine

Turbo CD

  • Gate Of Thunder
  • Lords Of Thunder
  • Super Air Zonk (completed)

Playstation

  • Einhander *
  • R-Type Delta
  • Castlevania Chronicles (completed)

Genesis

  • Castlevania: Bloodlines (completed)
  • Contra: Hard Corps
  • Gunstar Heroes

Super NES

Nintendo64

  • Mischief Makers *

Guacamelee 2! En Route To Platinum?

Posted in Best / Worst, Blog, Games on September 1, 2018 by slateman

There are several new games which have piqued my interest. And with several more on the horizon, I fear the impending backlog to address. So, I bit the bullet and dove right into Guacamelee 2! After platinuming the first and then beating it again on the PS4, I set my sights on the the tough-as-nails platformer sequel. However, this time the difficulty was toned down a bit. Well, that’s only partially true. While I bested the final boss on the first attempt (wat?!), the post-game challenges are OMFG brutal. If I’m not mistaken, I have one more rigorous challenge ahead and that one has kicked my ass. I can do it though. I can do it! Oh right…and then I have to beat it all again on hard mode.

But just like the first game, I think that’s a manageable endeavor. The game is generous with its checkpoints and quick with its loading. Thus, most challenges are just a determined step away. And ‘one step at a time’ is the mantra for this game. Just give me another week or so. Perhaps I’ll get there. Until then, some screenshots on this remarkable sequel which, for most intents and purposes, lived up to its predecessor.

Edit:
On second thought…screw this platinum. The end-game chicken challenges are downright brutal and the one I’m stuck on doesn’t instill that, “Just one more time, I’ll get it, I know I can!” feeling. No, instead it’s an incessant barrage of, “Fuck this.” In summation, screw this platinum. I’m good.

Castlevania: Season 2 Poster!

Posted in Artwork, Best / Worst, Blog, Castlevania on August 31, 2018 by slateman

After season one started slow and ended well, it’s been a long wait for season two to arrive. I expect more of the same this year, but it should be exciting, especially given how the debut season finished off! Until October rolls around, the new poster should tide me over.

Unfortunately, it looks like the show will have to suffice. It doesn’t look like Konami is looking to return to the series in game form – in either 2D or 3D – any time soon. It’s a shame too, as Castlevania sits at #8 of my favorite game franchises ever!

Ys VIII Begun!

Posted in Blog, Games, Music, Ys on August 19, 2018 by slateman

My Ys journey started almost 30 years ago on the TurboCD and the legendary series continues with a title that truly stands up to those iconic classics. Just last year I completed II, Felghana and Origin but entry #8 (by far not the actual eighth game!) would have to wait. And while I’d prefer play on my big-screen TV and PS4, the Vita will have to do, much as it did for those three aforementioned titles.

And I’m excited as the first three hours have been compelling and fun, not unlike countless Ys titles in the past. Reading reviews never helps convey quite how systems work and how fun they can be. What I can share, however, is the kick-ass overworld theme for the first section. I instantly fell in love with it and the tune captures that rocking exploration feeling the series is synonymous with. It’s immediately become one of my favorite Ys tracks ever… Quite the statement given the franchise’s heritage. Ah well, enjoy the song… It’s spectacular.

I Beat A GTA!

Posted in Best / Worst, Blog, Games with tags on August 9, 2018 by slateman

Despite having played every major GTA installment dating back to the late 1990s, I have never actually completed any of them. Not a one! From the London updates to the original, through the PS2’s trilogy, even GTA4, I’ve played almost everything (Except 4’s DLC). In fact, I’ve already written about GTA3’s impact on gaming. But at no point did I ever follow-through and see the credits on any of them. That’s not a bad thing! They were all marvelous releases and Rockstar’s brand revolutionized gaming and became the biggest-selling form of media in history.

And I actually started GTA5 when it came out. However, I had to return it to GameFly for one reason or another. As the years progressed, I watched the sales figures creep up. 60, 70, 80, 90 million units. Holy shit.

With sales never floundering, the price tag rarely dipped. However, I finally nabbed the game at the low, low price of $20. And it is quite low, considering just how much game is crammed into this behemoth. With no other games capturing my attention at the time and a busy autumn ahead, I gave it a go. Reminiscing of the missions I’d done and branching into new territory, the entire lot was a hell of a lot of fun. It’s such a polished product with scores of random events, WTF moments, incredible writing and amazing production value. I cannot recommend it enough and even completing it leaves a great majority of the game still unseen, both online and off.

As has been my wont, here are some spoilericious snapshots from the journey. For the first time, I can claim accomplishment in clearing a GTA game. It’s about damn time!

4×4 Windmill Last-Layer Parity

Posted in Algorithms, Blog, Cubing on August 8, 2018 by slateman

Another quick algorithm update. I saw I had left my awesome MoYu AoSu 4×4 Windmill Cube on the shelf unsolved. That last-layer edge parity (either opposite or adjacent) can’t be fixed by the normal algorithm, as it messes up your centers. “Oh, what was the solution again?” I pondered…To the YouTube!

Ah, that’s simple! OK, so first, rotate the U layer either way and then drop down the white center. Move back the top layer so your parity is properly located for your algorithm and the white/yellow centers are front and back. Do the awesome LL parity algorithm and then just reset the white and yellow faces. Since those two don’t have any orientation, it’s OK if you flip them around.

Quite simple really…until I forget next time, of course!

Castlevania: Symphony Of The Night – 200.6% Finally!

Posted in Best / Worst, Blog, Castlevania, Games, High Scores/Accomplishments with tags on July 28, 2018 by slateman

20 Years Later – Finally 200.6%!

At 42 years old, my personal Castlevania history dates back three decades to the original on the NES. Like so many others, I’ve played just about everything. The classic trilogy, Bloodlines, IV, SOTN and its subsequent GBA/NDS titles, the PS2 3D ones, LoS, side stories, etc, etc, etc.

And at the top of that heap, to me, remains Symphony Of The Night. It’s just so [insert 20 superlatives we’ve all heard]. Anyhow, while I was a day-one adopter in early 1997, I never made it past 197% or so. This continued when I replayed it in the early ’00s, and again when I got the PS1 Classics version on the PS3. Oh, and when I replayed it **again** on the PSP with Dracula X Chronicles.

My itch for more Castlevania meant another replay of Rondo Of Blood, now on my Vita, and…why the hell not, let’s do it again! And now my goal was to *finally* get the elusive 200.6%. Methodically going through the game room-by-room, I made it to the end of the second castle, started doing my clean-up and realized…I missed Mudman. No! No!!! So bummed, I took a day or two off before heading back in and finishing it all off.

Little did I know that getting 200.6% was still achievable despite my oversight!!! And so finally, for a game I started playing just after my 21st birthday, is now (sorta) 100% complete at my tender age of 42!

New 3×3 Record! 29.03!

Posted in Best / Worst, Blog, Cubing, Cubing Records, High Scores/Accomplishments on July 28, 2018 by slateman

This one is a few months old, but that’s OK. This isn’t unusual, but every so often I’ll grab my best 3×3 and see if I still have it. A sub-40 average is usually my goal, but my ninth solve on this day was just remarkable. I slammed together that first layer in like 8 seconds. The second layer was average, but I think I had two last-layer skips. It was one of those moments where you just know this is something special. As only my third sub-30, I was utterly thrilled. Anyhow, new record! Oh, and a quick check of my cubing records reveals that this new time came precisely one year after I got my last sub-30 record! I suppose I’ll have to make another go on the 18th of May, 2019!

More Tolkien? I Cannot Resist!

Posted in Best / Worst, Blog, Books, Tolkien on July 10, 2018 by slateman

I can’t blame them. The man has been dead for 45 years and my collection somehow continues to grow. Giving me anything Silmarillion related will equate to a certain purchase. This time, we return to Gondolin to round out the trio of epic Tolkien tales, following Narn i Chîn Húrin and Beren and Lúthien’s tale. I know these stories by heart despite not touching the book in a decade. I can open up to any section and be right back into the world, the lore and Tolkien’s grand vision. I can’t wait to return to Turgon and to Maeglin’s betrayal. The author of my favorite book remarkably continues to publish, almost a half-century after his passing. Even his son, the editor of a majority of these books, creeps up on his 94th year. One day, perhaps, they’ll run out of content. But until then, I may be in search of a larger bookshelf. :D