Final Fantasy VII Remake – Revisited

Posted in Best / Worst, Blog, Games with tags on March 6, 2021 by slateman

One JRPG down – another to go? And to think…I bought this game on launch day way back in 1997. Remember it vividly too. Bought in the morning alongside the strategy guide. Then had school and work all day before I could even play. It was my first Final Fantasy game and, really, my introduction to JRPGs. Dunno if I’ll have the fortitude (=patience) to complete this game but hey… 1) it’s free and 2) the music will be nostalgic-lane for me. Let’s go!!!!

Einherjer: North Star – Disappointing

Posted in Best / Worst, Blog, Music, Reviews on March 6, 2021 by slateman

My first spins of Einherjer’s latest record were underwhelming, but we all know that happens from time to time. It takes a few plays to really sink in and become the classic album it endeavors to be. However, while this isn’t uncommon, subsequent plays only reaffirmed my dismay.

The band’s breakup following 2003’s AotY contender, Blot was succeeded by a reformed union and 2011’s Norrøn, a solid, if flawed, record. With diminished expectations, I proclaimed the follow-up, Av Oss, For Oss, 2014’s Album of the Year. The pristine blend of viking, retro rock and melodicism, it was well deserving of that year’s crown.

Unfortunately, its follow-up, 2018’s Norrøne Spor left me with a tinge of disappointment. It’s hardly unfair – the successor to an AotY record is always held to a higher standard than any ol’ record. Thus, 20201’s arrival of North Star theoretically should be held to a somewhat-reduced level of scrutiny! Even with that, this new record only issues forth several memorable songs to mingle with its entirely-forgettable ones. To contrast with Av Oss, For Oss, this new record’s closer is simply unlistenable to mine ears. A few songs are worthwhile, but the true test is by re-listening to the back catalogue.

I’m not even talking classic Einherjer here. I listened to the last one – the so-so Norrøne Spor had some real bangers and ones I’ll return to. Both Spre Vingene and Døden Tar Ingen Fangar are catchy, riffy and metal-as-fuck. Moving backwards more, my aforementioned AotY still stands up, with memorable sections, headbangy choruses and viking-up-the-ass atittude.

Unfortunately, this new one only has a few I might ever wish to return to: The Blood And The Iron, Higher Fire and maybe one or two others. It’s heart-breaking and makes me wonder if the truly great album from Einherjer is the exception, not the norm. *shrug*. AotY this is not. :(

Ys IX Completed! Thoughts Within

Posted in Best / Worst, Blog, Games, Ys on March 6, 2021 by slateman

I’ve now completed the campaign in Ys IX: Monstrum Nox and also cleaned up some trophies in the process. The game was wonderful and certainly resides among my favorite entries in the storied franchise. Now is the time to look back and reflect on the good, the bad and the in between.

The story itself was just OK, with a main villain only really showing up in the last act. Convoluted as expected, I didn’t care much for the twists they introduced later on and things felt a bit drawn out in the late game. Alternately, the cast of characters were as fun as they were cliché and my son remembered everyone’s names: both normal and Monstrum variants.

Exploration was, for the most part, quite fun and I do like how they mixed things up with the city of Balduq. However, with the game being front-loaded with city adventure, it left a number of areas to the back half which felt a bit uninspired, almost as if they were just add-ons. A more equal distribution would have given the game a more cohesive feel. The gameplay itself is the real winner, with gifts allowing for easy traversal and fun exploration. It’s going to be hard to go back to prior entries given how good adventuring felt. Combat itself was a mix – it was fun and rewarding, but it was also a chaotic mash-fest on normal difficulty. The game was a bit easier than traditional entries on the standard setting but that was no downside for me as I prefer the experience over the challenge.

On the sound front, Falcom rarely disappoints. While sound effects themselves feel ages old now (Ys Seven is over a decade old and sounds are the same in some cases), the entire game had a good, punchy sound, particularly with headphones on. The big question is the soundtrack. As a collector of Falcom Sound Team JDK’s work, this is another phenomenal entry. Some songs were stuck in my head for days with upbeat, metal riffs offset by melodic piano and symphonic entries. You can’t go wrong with an Ys soundtrack and I quite enjoyed my time with this one.

Ultimately, it was a fantastic and entertaining romp. The PS5’s load times were almost nothing – often two seconds but maxing out at around five – which made the entire experience so much better. I may revisit this brief post to expand upon my thoughts, but for now it’s just a brief overview with a hefty dose of spoiler-filled images below.

New 4×4 Record! Sub-2 Minutes!

Posted in Best / Worst, Blog, Cubing, High Scores/Accomplishments on March 1, 2021 by slateman

I haven’t done any speed solving in quite some time, but after ordering a treasure trove of puzzles for Christmas, I was enjoying my 4×4 MoYu Meilong and its magnets. I realized just how quickly it turned and I thought a new record could be in sight. After an impressive 2:04 – an eight-second improvement on my existing personal best, I busted out my very first sub-2-minute run! Clocking in at 1:54.10, this was my first new record in over a year. I am certain I could improve upon it – but I don’t feel any burning need to do so. The 2-minute threshold is satisfying enough! Pretty psyched and this year marks my 10-year cubing anniversary.

Ys IX – Returning To Adol!

Posted in Best / Worst, Games, Ys on February 15, 2021 by slateman

I recently updated Game Completion Lists with one of my favorite series ever: Ys. As I purchased the ninth numbered installment (but hardly #10 overall), the Italian store clerk had to go into the back to retrieve a copy as it was not present on store shelves. He commented on how I was the first person to come in to purchase the game – and it had been out over a week at that stage.

But I don’t particularly care that the series remains a niche franchise. It’s still simply fantastic. Unfortunately, the game’s early hours left me longing – as it felt like a double-A Playstation 2 game. I didn’t care for the characters as quickly as I had in prior installments. But as my fifth hour passed, I realized this game surpassed the gameplay of all past entries. New skills opened up higher areas and the game became less flat than ever. Additionally, I’ve been playing most Ys games in the last 10-15 years on handhelds. Sure, I played Ys Origins on the PS4 – but that was a port of an older title. On the big screen, this game isn’t the prettiest, but the PS5 gives me super-fast load times and the series’ soundtrack is traditional in its excellence.

As I struggle with actually completing Ys games, it remains to be seen if Ys IX will retain my gaming gaze. For now, however, I’m thoroughly enjoying it.

15 Years Of Scrobbles

Posted in Best / Worst, Blog, Lists, Music, Personal on February 10, 2021 by slateman

I started using Last.FM back in 2005 and in the 15+ years since, it’s consistently been part of my music-playing experience. Though numbers from before then are omitted, as are hundreds from the old iPod days, I’ve still clocked in almost 80,000 plays and today I’m sharing my top-10 most-played bands. It’s no surprise that Moonsorrow sits atop the heap – they did just recently become my favorite-band ever! This means the entries go as follows:

Finland – Finland – Sweden – Norway – Finland – Sweden – USA – Finland – Norway – Sweden.

Remarkable. Oh, and Slayer sits comfortably at #11. All my stats can be found here.

Playstation: Top Games 2020

Posted in Best / Worst, Blog, Games, Personal on February 7, 2021 by slateman

Two items with which to preface this post. First, on my stats page, it says I (*ahem* my kids) played 64 hours of Bugsnax but yet that doesn’t sit in my top-three as shown here. Second – yes – that’s Skyrim as my #1 game of the year. Wow.

I love stats and despite their complete inaccuracy, I don’t care. Assassin’s Creed: Valhalla shows about 55 hours on my PS4 and then another 55 on my PS5. Don’t know how Sony tabulates their math, but it’s simply wrong. Ultimately, however, my return to Skyrim was a wondrous affair, as I mentioned several months back. The merger of pandemic lockdown and a somewhat-family-friendly game meant I totally enjoyed diving back in and getting much farther than I did nearly a decade ago. I will admit that the 60fps mod on the PS5 gives me a bit of a tickle to re-return…but for now, my backlog is far too large to do such a thing.

The Elder Scrolls was supplanted by Far Cry 5, a not-so-family-friendly game which was as much fun as its predecessors. I’ll say, I’m fairly certain my leader for 2021 is Immortals: Fenyx Rising. I suppose I could check my PS5 to find out.

Some more final stats: I earned almost 800 trophies, topping 2019’s 536 – though I had 16 platinums that year thanks to the Vita and its shovelware library. Additionally, it claims I played 974 hours compared to 2019’s 351. I have a feeling that last year’s number is a bit shy of the real one – though I did move from Sweden to Italy in 2019.

2020 vs 2019

Spring Releases (and onward!)

Posted in Resident Evil, Uncategorized, Ys on January 28, 2021 by slateman

COVID has run amok throughout the world, thus changing release dates on so many different things. Despite the sporadic nature of 2021, there are some items to look forward to. As always, this is more for personal reference than for any other reason.

Music
21 Feb Empyrium: Über Den Sternen
26 Feb Einherjer: North Star
26 Mar Liquid Tension Experiment: LTE 3
23 Apr Bodom After Midnight: Paint The Sky With Blood
21 May Amorphis: Live At Helsinki Ice Hall
28 May Alestorm: Live In Tilburg
28 May King Of Asgard: Svartrviðr
18 June Fear Factory: Aggression Continuum
18 June Helloween: Helloween
2 July At The Gates: The Nightmare Of Being
Summer Exodus: Persona Non Grata
Games
02 Feb Ys IX: Monstrum Nox
25 Feb Ghosts ‘N Goblins Resurrection
29 Apr R-Type Final 2
07 May Resident Evil Village
11 Jun Ratchet & Clank: Rift Apart
Unknown Far Cry 6
Unknown God Of War: Ragnarok
Unknown Horizon: Forbidden West
Unknown Lego Star Wars: The Skywalker Saga
Movies
12 Feb Saint Maud
05 Mar Raya And The Last Dragon
05 Mar Coming 2 America
31 Mar Godzilla Vs. Kong
30 Jul The Green Knight
30 Jul Jungle Cruise
Unknown The Matrix 4

Sometime in the future

  • Dead To Me
  • Atypical

Mixup Cube Algorithms

Posted in Algorithms, Blog, Cubing on January 17, 2021 by slateman

This puzzle was a curious one and I required a helpful tutorial to solve it. Just some quick algorithms to help me solve this cool cube.

Step 1: Return to a cube

First, you’ll get offset centers lined up with an edge piece sloped downward above it. Here, you move the center piece 45° to the right, then perform a R, U’, R’ before returning the center. You then keep repeating this process. If you’re stuck with a flipped edge, just bring it down to make it a center and repeat.

Step 2: Restore centers

Just prep centers. This will swap front and right centers. When you have a pair to exchange, move your center 45° to the right, then R2 and return. Super easy.

Step 3: Solve F2L

Solve the first two layers are you would on a normal 3×3.

Step 4: Last-Layer Parities

If you get the classic 4×4 parity, you can bring down your front edge 45° (an M slice). Then F2, an E (turn left as you look at it), F2, and return the E and return M’.

This will mess up three layer 2 edges which can be fixed easily apparently. Place the proper piece on bottom/back and whip out a: B2 M B2 M. This should fix it.

If you get a parity where your final two edges are swapped, place the flipped edge in front. A M’ here is a 45° upward.

M’, R, U, R’, U’
M’, U, R, U’, R’

I’m finding a problem where this doesn’t necessarily solve it all. But for now, it’s a good start. Perhaps I’ll edit this again in the future.

Clover Pyraminx Algorithms

Posted in Algorithms, Blog, Cubing on January 15, 2021 by slateman

This puzzle looks cool, turns wonderfully and appears simple enough. While it’s effectively just a 3×3 shape mod, I simply cannot visualize it as such. This tutorial helped me whittle the whole thing down to something digestible.

Step 1: Solve two-colored edges

These act like corners, so just find the proper plane and solve all three two-colored edges. This is an easy step and no image is necessary.

Step 2: Flatten Petals

Now you will be faced with one of three situations. If the two pieces are beside one another like shown here, place them on the right plane. Move this right side down, then move the bottom/left layer (here, the other green petal) down, then back up and up (R’, L, R, L’)

The second scenario is when the two incorrectly-placed pieces are on adjacent faces. Hold the tip of the triangle at you and the upright petals on the top-left and top-right. With the one stickered side facing you positioned on the left, turn this layer down 90°, then the right layer a full 180° and return the first face. I’ve included a video here for easier reference.

A third scenario exists where they’re on adjacent layers but on the same pivot. In this case, move one side away so it mirrors scenario #2. I believe this will be an easy fix.

Step 3: Solve all Petals

This step will involve either a two or a three-cycle. For the latter, hold pyramid tip at you, this swaps far left, top center and far right. Shown here, it’ll exchange the left red piece, the top yellow and the right blue. Do 180° flips between the two layers (DDUU – L2, R2, L2, R2). This is kind of intuitive and while it may involve commutators, for your basic purposes, it’s not difficult.

Now, sometimes you will encounter three that you can’t easily swap. You have two options here. A three-cycle may work (for instance, swapping two blues at once). But if you’re lost, which I often get, you may benefit from some two-cycles instead. Here, bring a face down with a 90° turn. This will look like a person wearing glasses looking at you (see pic). Now, your three-cycle maneuver (clockwise or CCW based on your needs) will cycle these just as you’d hope. This is a really-quick fix as, like before, you can swap the same-colored pieces to maneuver what you want without much thinking.

Step 4: Solve Centers/Corners

Any inverted (jutting out) centers here signify a hidden piece under a pyramid tip. Find it! OK, now leave it hidden in the tip of the pyramid. You are now going to swap this hidden piece with one that is jutting out, making sure the inverted piece is on top, also shown here. You’ll reveal it w/ a 90° right turn upwards (like shown in this image), then the usual algorithm (R, L’, R, L) but you’ll do this three times. This will also swap the two lower-layer centers as well, FYI. Do this as many times as necessary. You may get lucky and solve the puzzle this way. If not, move on to step #5.

Step 5: Swap Centers

Now that everything is flat, we can swap centers. You’re going to use the same algorithm as in step 4, but you don’t want to kick out those inverted pieces. First, find two centers you want to swap. (If you have more, just choose two and then repeat this step). Place these in front of you on the bottom as shown here. In order to prevent bumping out those inverted pieces, turn the top layer 90°. This way, those inner pieces will harmlessly swap. Do the same algorithm as before (again, three times) and your two bottom centers will be exchanged.