Image taken from this Speedcubing tutorial. Just need to memorize these last edge algorithms.
Concert Review: Testament/Overkill – Sayreville, NJ – 28 March, 2026
Posted in Best / Worst, Blog, Concert Reviews, Personal, Photos on March 31, 2026 by slatemanAfter Testament’s hightest-ranking album since its AOTY representation in 1999, I was excited to see them return with no other than the mighty Overkill. This would be my 10th time seeing each band: a three-and-a-half decade history with metal history, having met, interviewed and seen both bands in every decade since, with the exception of Overkill in the 2010s.
Mat grabbed tickets for the three members of SMJ, but sadly, Doug had to cancel at the last minute. Instead, we picked up his friend Danielle and drove up to Sayreville several hours early. Wheelchair in tow, handicap pass ensuring close parking, we pre-gamed for a bit before approaching the fast-track lane to get inside. However, upon staff noticing the wheelchair being busted out, we were escorted to the side entrance. A somewhat inebriated me opted to race Mat around in said wheelchair, hitting a pothole and dumping him on the pavement. Understandably, I burst out in laughter, as several staff members helped return him to his mobile throne.
We got up the ramp, ready to enter, and proceeded to the area reserved for those with physical needs. It provided a generous vantage point, to the right of the stage, and elevated. While the place isn’t too big, it was utterly packed. By 7:15, when Destruction was playing, the floor was full, and there was simply no way I was going to get closer for the next bands. I grabbed Mat a shirt, purchased a few drinks and returned, making another round trip (or two) as Overkill hit the stage.
Their setlist was almost identical to the last time I saw them, with King Diamond in 2024, with one exception: Deny The Cross. This was a great addition, however, guitars cut out and a good chunk of the song was played with just bass and drums. Blitz was happy to play to the hometown crowd, with some heartfelt comments as the night went on. I should hope to see them play a headlining show again one day. For time #10, I was happy to see them with Mat. The full list is as follows:
- Scorched
- Rotten To The Core
- Bring Me The Night
- Hello From The Gutter
- The Surgeon
- Ironbound
- Elimination
- Fuck You!
Again, the place was utterly packed, so after a last round-trip bathroom run, I prepped for the arrival of the mighty Testament. This was the site of the last time I saw the band, a month shy of four years prior, and, unfortunately, the results were rather similar. The setlist was diverse and added some deep cuts, but none of them were good. In fact, the selection was a mind-boggling choice of oddities. Amidst the calamitous list of tracks, Mat proceeded to dump my entire drink on the floor, a strange, inexplicable sequence of events. The whole end of the night was just madness.
It started out great, and the back-to-back-to-back trio of new songs was fantastic. But the other tracks were just so….meh. Chuck was having a great time on stage, as was the whole band. However, I felt like the new drummer wasn’t used or challenged. The drums sounded very clicky, but it all made me wonder who chose songs like John Doe. Having lived through every era of the band, I appreciate the good and the bad, but if I had to choose two from Demonic, John Doe wouldn’t have made the cut.
Sure, I am glad I didn’t have to hear Practice or Souls, but…Sins Of Omission?? It was all just so perplexing. Then – The Ballad? What the fuck? So Many Lies?? What the fuck!?!?! Sure, I like the heavier side of Testament, but you cannot deny the setlist was just so fucking weird. They began and messed up Over The Wall before tossing in The Haunting, but then it seems that similar things happened on other dates.
Ultimately, it was fun seeing them, and while I didn’t love the choices, the band had a great time. One day, we won’t get such opportunities. Unfortunately, this is twice now where I feel that the band was outshone by its opener: first Exodus and now Overkill. Regardless, the Thrash Of The Titans tour was a kick-ass time, and I’m so glad we went.
I drove Danielle home, returned to Mat’s place and crashed the fuck out on the couch, waking up mid-night to lie down. I was shot. What a wild night.
- Into the Pit
- The Evil Has Landed
- Henchmen Ride
- For The Love Of Pain
- Infanticide A.I.
- Shadow People
- WWIII
- John Doe
- Low
- Native Blood
- Sins Of Omission
- So Many Lies
- The Ballad
- The Haunting
- Over The Wall
Resident Evil 9: Requiem Review
Posted in Best / Worst, Blog, Games, Resident Evil, Reviews on March 10, 2026 by slateman
Playthrough number one of Resident Evil 9 is complete and I thoroughly enjoyed another romp through Raccoon City. This game took some of the best elements of the series and mixed them with novel items resulting in a great game fits perfectly amongs its siblings, despite not quite reaching the franchise’s peaks.
The new protagonist Grace has a decent design, but is inherently boring, always stuttering and not truly growing much throughout. Despite this, her first-person gameplay is solid and serves as a fantastic survival horror counterpart to legacy Leon’s third-person vantage point. He is pure action, representing late-game power from prior titles. One-liners, over-the-top melee attacks and kick-ass weapons all show RE at its best. The balance between the two playstyles is fantastic, though that buildup to power is one of the best parts of games in this genre, and this strips that away. However, each represent the reliable formula that millions love about this series.
The game looks and sounds phenomenal, as expected. I played on a PS5 Pro and appreciated both the audio design and fantastic visuals. While the game’s setting was less memorable than 7 or 8, the intensity was there in spades. Many times, however, I could predict the by-the-numbers jump scares. The open-world portion has been criticized by many. Though this extended segment lost some of the game’s intensity, Leon’s gameplay was fun enough to offset any gripes of my own.
Resident Evil 9’s story was a weaker one, trying to tie in decades of lore with a new face entirely. Its forgettable nemesis, someone whose name began with a Z, was not at all intriguing and hardly fleshed out. The returning names, Sherry and Spencer were welcome, as was its RE2 setting, though that nostalgia could’ve been better harnessed. Though Grace’s history ties in with Umbrella, it feels a bit lazy, and BSAA’s involvement was never truly explained, though that may be the setup for unannounced DLC. Much of this story could exist without the ties to Raccoon City.
Fortunately, the good ending was exciting, culminating in a traditional monstrosity and absurd wrap-up. While we had back-to-back games with Ethan Winters, I don’t anticipate Grace’s visage leading the all-but-inevitable Resident Evil 10. Now, if you’ll excuse me, it’s time to return for the 100% run, the speedrun, and some infinite rocket launcher goodness. (Spoiler images ahead, for anyone reading)
Corner-Turning 3×3 Parity
Posted in Algorithms, Blog, Cubing on February 14, 2026 by slateman
Quick and easy fix to the one-flipped-corner parity on this fun puzzle.
Here, the piece needs to turn clockwise. The algorithm can be reversed, of course if it’s counter clockwise. You’ll turn corners according to how you need to rotate this piece.
R, BR corner, R’, FR corner, R, BR corner, R’, FR corner
Worst case you do it backwards and have to do the algorithm twice. Easy!
Games Of 2026
Posted in Best / Worst, Blog, Games, Lists on February 13, 2026 by slatemanList of what to look for this year!
27 Feb: Resident Evil: Requiem
27 Aug: Metal Gear Solid Collection 2
19 Nov: Grand Theft Auto 6
TBA: Castlevania: Belmont’s Curse
Sparklite & Zelda: Link’s Awakening
Posted in Best / Worst, Blog, Games, Reviews on February 1, 2026 by slatemanI rolled the dice and purchased Sparklite this past month, after humming and hawing over the roguelite the past few years. Five hours later, I got the platinum.
My buddy’s Christmas gift arrived just afterwards: The Legend Of Zelda: Link’s Awakening. Another game I’d been interested in playing, well, now I can! A week of snow days at work helped facilitate a playthrough!
So – the question is: Which is the better Zelda game? The answer, without question, Sparklite.
I haven’t the time now to dive into a full write-up, but some key points follow
Sparklite
- Fun, light combat
- Meaningful upgrades
- Enjoyable roguelite elements
- Diverse biomes
- Simple, trackable collectibles
- Fantastic visuals
Zelda
- Bullshit 1993 level design
- Awesome presentation
- Where the fuck do I go now?
- Obtuse and nonsensical
Now, I totally understand Zelda’s loyalty to its source material. But as a gamer who didn’t play the 1993 game in 1993, I most certainly want nothing to do with 1993 design in 2026. (yes, I know it came out seven years ago). It was all just so absurd. The early dungeons were fun, but dungeon 7, I’m looking at you – Holy shit, what bullshit. It was one of those games that you complete and immediately say, “I want never to play this again.”
Sparklite on the other hand, had its share of flaws, but was an enjoyable experience throughout. I hardly put it down, and while the final trophies were a bit grindy, they weren’t necessary to complete the tale. I had a great time playing this and I’m glad I dove in, despite reservations.
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It’s NYE and…
Posted in Blog, Books, DoDon Pachi, Games, Personal on January 1, 2026 by slatemanAnd I’m 75% through a chapter in a book I’m writing. This chapter? DoDonPachi: Dai-Ou-Jou. One of the greatest games ever made.
\m/ So excited.
6×6 Pyraminx Algorithms
Posted in Algorithms, Blog, Cubing on December 29, 2025 by slatemanI quite enjoyed the 5×5 Pyraminx so I thought the 6×6 might be fun. I wasn’t prepared for it to be such a different, unique solve. I’m going to try to break down how I did it, having bastardized some other suggestions. Images to come.
Step One: Solve Centers
Start here by getting the two biohazard centers. For this, we can ignore the inner tips. Those are easy to fix later. Most importantly, ensure centers match the outer tips: Red/Yellow/Blue in clockwise fashion. When you need to swap centers – and you can do this for any centers – keep reading.
If you get one center edge swapped, here’s what you do. In this image it’s yellow and green. In this position, you could just bring the top yellow down to the green, but you don’t want to do that just yet. Move the front face with the yellow center clockwise or ccw so the wayward green piece is out of the way. We’re going to do a pair of D/D/U/U algs. In this pic, the yellow on the top face is on the left side, you’ll start on the left. Do a D/D/U/U moving the yellow down to a dummy/properly-placed front-faced yellow piece. Then move the front face back so the incorrect green piece is on the top (where it’s shown in the pic). Do the D/D/U/U again, but now start on the right. This will reverse the swap and you’re golden!
Step Two: Get Three Edges
For this, you’ll be matching these three red/yellow edges here.
Find your piece, position it on the right or left and bring three layers down to put it adjacent to the center edge. Next, move your entire top layer away from the tip you just turned. If you’re matching on the right, then move top layer left and out of the way (and vice versa). This is like a 4×4 edge-match, where you’ll replace it with another mismatched edge. You’ll eventually have to figure out what to do if you have only two edges left, but that’s for a different day. Keep matching these until you get them all sorted out. You could always do two at once, if you’re smart. 2025 me? Not so great.
Step Three: Get Inner Edges
There are four green/blue pieces shown in the pic above, but we’re talking about the inner pair. The outer pair can be matched by turning the tips after this step. Easy.
For the inner pair, this is a simple D/D/U/U algorithm, as these are not deeper cuts. Just do it properly to retain the center tips. It’s pretty simple.
Step Four: Jing’s Pyraminx
This really just uses Pyraminx algs. If you need to swap four centers, give it a D/D/U/U cycle three times.
Hanoiminx / 3-Layer Magic Drum Algorithms
Posted in Algorithms, Blog, Cubing on December 16, 2025 by slateman
This is a relatively-simple and rather-fun puzzle that really only requires two steps and a little bit of intuition. Let’s look!
Step 1: Solve Small Edges
If two are flipped (correctly placed, but flipped)
- Place on top layer, on L and R.
- Small triangle facing you.
- R’, L, R, L’
- U, L’, U’, L
Step 2: Solve Triangle Edges
Mostly intuitive

Step 3: Solve corners
Three-cycle
You can do this starting on the right like this photo or on the left. Just a mirror algorithm. For this one:
- R’, L, R, L’
- (this positions the green layer piece on yellow)
- Move the yellow triangle to the next spot (clockwise here)
- L, R’, L’, R
2026 In Music
Posted in Blog, Lists, Music on December 16, 2025 by slatemanBuilding off of my 2024 list and 2025 countdown, here’s my running list of 2026 releases on the horizon. Oh, as always, can’t forget about the MetalStorm Upcoming Releases page for handy reference!
16 Jan: Kreator: Krushers Of The World
23 Jan: Megadeth: Megadeth
30 Jan: Hällas: Panorama
13 Mar: Lamb Of God: Into Oblivion
20 Mar: Exodus: Goliath
17 Apr: The Moon And The Nightspirit: Seed Of The Formless
24 Apr: At The Gates: The Ghost Of A Future Dead
24 Apr: Drudkh: Thaw
22 May: Dimmu Borgir: Grand Serpent Rising
19 Jun: Einherjer: Lifeblood
26 Jun: Nargaroth: Apocalyptic Steel
TBA: Anthrax: TBA
Hopeful for the following
- Moonsorrow (please)
- Skeletonwitch
- Leiþa





































