Concert Review: Emperor – Silver Spring, MD – 11 May, 2025

Posted in Best / Worst, Blog, Music, Reviews on June 16, 2025 by slateman

Concert Reviews Main Page

I remember hearing In The Nightside Eclipse in my freshman year of college. It truly was beyond my comprehension at the time and while it grew on me, it was Anthems To The Welkin At Dusk that was the moment of my tr00 conversion to black-metal fanaticism. Still, the band’s debut album always held some sense of mysticism: the raw production, legendary album art and airy allure kept it almost at an unreachable level of appreciation. Until tonight, that is.

I was fortunate enough to see the band in 2006 (sans Samoth) in New York and then again in 2017 in Norway where they played all of my top-10-favorite album Anthems in its entirety. When the mini-tour in the spring of 2025 was announced, imagine my surprise that this small Maryland town would be privy to host the mighty Emperor’s presence. Tickets were secured without a moment of hesitation. The fact that Nightside would be celebrated on this night was merely icing on the proverbial cake.

Google took me straight through DC for my trip this evening and the stop lights aplenty were enough to diminish spirits. Arriving in time to catch a glimpse of Wolves In The Throne Room was fortunate, and I enjoyed their droning sounds as I waited in the lengthy merch line. A quick trip to the bar and the head, not in that order, led me to meeting up with Tim, Erin’s former colleague, whom I’ve seen almost annually, after last years Mother’s Day Wayfarer concert and At The Gates’ revisit of Slaughter Of The Soul in 2022. The conversation was heavy on AI and the inevitable demise of the future, but I respect his vantage point and his words I revisited in the coming days.

Unfortunately, such distracted banter and my less-than-two-week-old surgery meant that we didn’t get very close for tonight’s festivities. I was quite disappointed in that, but while my desires to be close are never far from my thoughts, being anywhere near was impractical. Far away I resided for the night, as evident by some of my photos.




The album’s intro began with members emerging one by one into view. Ihsahn arrived last, just as the opening blast beats began and Into The Infinity Of Thoughts issued forth, its memorable-yet-simple riff accompanying Trym’s consistent rhythm. Shoulder injury may have relegated me to the detached realms of the venue, but my enthusiasm was not affected by said distance. I was immediately immersed into one of the less-known but most-influential recordings in history. They sounded fucking fantastic. Almost unrealistically so. The draw of the original LP is its sound and production, but it’s not the most approachable. Tonight, I could hear it all: Secthdamon’s booming bass, appropriately-mixed keyboards, Trym’s clocklike perfection and the one-two punch of Samoth and Ihsahn – it was fucking perfect.

That this was all written as teenagers isn’t lost on me. The Burning Shadows Of Silence, Cosmic Keys To My Creations & Times – it’s all such nonsense. But it sounded simply incredible. With each subsequent song, my appreciation grew. Emperor has always been my favorite black-metal band and despite having seen them twice before, tonight cemented this forever, with Nightside magically moving up my favorite-albums-ever list despite being three decades old.




And thus, as the night continued on, I realized that black metal – now three decades old – is all grey. Neither Ihsahn nor I have yet to hit 50, but Samoth certainly has. Tim mentioned how he resembled Father Time. The band’s balance between the extreme and the melodic – few have done it as well as they did on this record and this evening’s performance sounded as good as I could’ve hoped.

The final two songs from Nightside are legendary in their own right and they were both, almost dismissively, just as expected: phenomenal. This alone would’ve constituted a perfect evening but of course, there was more. While other shows (Europe, mainly) had some early-era material, they instead moved along with newer songs: one of my least-favorite IX Equilibrium songs, the requisite Prometheus entry and four from Anthems. You can guess which from each appeared, but predictability does not diminish quality and as Ye Entrancemperium concluded, my enthusiasm was exhausted. I often revisit my introduction to this song way back in 1997. The moody vastness of Alsvartr leading into the mind-boggling speed of this track was indubitably my introduction to their claim: “Emperor plays Sophisticated Black Metal Art exclusively”. Holy shit, it exceeded even my lofty expectations.

The night’s outro, The Wanderer, felt apt. An epic finale to a journey decades in the making. Having seen them several times over numerous years and in different states and countries – the voyage from teenage angst to mature adult – it all felt both perpetual and fleeting. I’d certainly see the band again, but I couldn’t ask for anything more after such a tremendous night. Simply amazing.



Setlist

  1. Into the Infinity of Thoughts
  2. The Burning Shadows of Silence
  3. Cosmic Keys to My Creations & Times
  4. Towards the Pantheon
  5. The Majesty of the Nightsky
  6. I Am the Black Wizards
  7. Inno a Satana
  8. Tape: Opus a Satana
  9. Curse You All Men!
  10. Thus Spake the Nightspirit
  11. The Loss and Curse of Reverence
  12. With Strength I Burn
  13. In the Wordless Chamber
  14. Ye Entrancemperium

7 Axis Puzzle Algorithms

Posted in Algorithms, Blog, Cubing on June 13, 2025 by slateman

This puzzle is a simple, light, addition to my collection. Sengso is putting out a lot of these lately and I’m quite enjoying them. While the first steps of this solve are simple (it just requires 3x3x2 algorithms), the last layer needs some more finesse. So, here’s what you need to know to solve the 7 Axis, pentagonal-shaped puzzle.

Step 1: Solve first-two layers

  • This works just like a 3x3x2. Get the center layer completed intuitively.
  • Then match bottom-layer edges
  • Then position bottom-layer corners (R2, U, R2, U’, R2)

Step 2: Solve Last-Layer Edges (Three-Cycle)
With a flat side facing you, this swaps the L, R and BL edges. This retains the F and BR edges.

Clockwise:

  • R2, U’2, R2, U’, R2, U’2, R2

Counter-Clockwise:

  • R2, U2, R2, U, R2, U2, R2

If you have adjacent edges correct, place one of those in the BR position. This ensures you’ll have one correctly-placed piece and means you’ll be doing this algorithm twice. Figure out which piece needs to move so that the second time you do this, it’ll solve all edges.

Step 3: Solve Last-Layer Corners

This is also a three-cycle. There are two different forms, however:

Case 1: FL, FR, B corners (Triangle)
Clockwise:
* BR, R, L, U, L, U’
* R, U, L, U’, L, BR

Counter-Clockwise:
* BL, L, R, U’, R, U
* L, U’, R, U, R, BL

Case 2: FL, FR and BL corners (B & BR safe)
Clockwise:

  • F, L, R, D, R, D’, L, D, R, D’, R, F

Counter-Clockwise:

  • F, R, D, R, D’, L, D, R, D’, R, L, F

New 5×5 and 7×7 Records

Posted in Best / Worst, Blog, Cubing, Cubing Records on May 18, 2025 by slateman

After adding a Gan 562 M to my collection, I also nabbed an Aofu WRM M 7×7 used alongside several other high-quality puzzles. I knew my 5×5 record was in reach but my times were really nothing particularly good. The expensive Gan cube just wasn’t giving me the edge I needed. So, with my wife out of town and my shoulder slowly recovering from surgery, I did a few 7×7 solves. My first one was 16:16.92 – literally one second slower than my record! After a few botched efforts with edge pairing going repeatedly awry, I busted out a 14:21 – breaking my record by two full minutes!

So, naturally, the question was: could I break two records in one day? The 5×5 record has stood for three-and-a-half years after all and a sub-four-minute time always seemed out of reach. Well, after a record-setting 4:03.70, I shattered the record with a 3:48.81! Sub-four and two records in one day. These new puzzles are just unreal compared to what things were like when I started. I’m quite satisfied with both and while that 7×7 could probably get better, I’m never in a rush on puzzles that take so long. Now to edit and update my cubing-records page!

Gan 562 M UV: A Premium 5×5

Posted in Best / Worst, Blog, Cubing, Cubing Records on May 1, 2025 by slateman

My history with cubing nears its 15th anniversary and that time has been spent on both the speedcubing side and the collecting side of the hobby. While most of my best times are likely behind me, I’ve also reached a point in my life where I don’t need to make quibbles over an extra few dollars per puzzle. In recent years, I’ve replaced many of my older collection with higher-quality puzzles, matching the hobby’s current state in the mid-2020s. Some of those additions have helped me break records, others just made the process of solving that much more fun. My Gan 356M got my times lower, but my Gan Megaminx didn’t break any new records. Nor did my now Moyu Aosu V7 4×4. A great puzzle, sure, but my times may have hit their peak in brevity, residing forever in yesteryear.

Today’s new purchase was the 562 M – and like the Aosu, I opted for the UV coating. This puzzle has a premium feel and is the most-impressive higher-order puzzle I own. While the Aosu feels like a half notch between quality and budget, the 562 looks and feels like my hard-earned dollars were spent wisely. My first timed solve was 4:19, just seven seconds off my record. And, I’m wearing a sling after shoulder surgery three days ago.

I feel confident this puzzle will help me break my record and perhaps the ever-elusize sub-four-minute solve may even be in sight. Regardless of time accomplishments, it’s safe to say I will never go back to any of my prior 5x5s: not my original YJ Mini, nor my original ShengShou or even the SS magnetic stickerless from a few years ago. All retired for this new one. And I’m sold: you get what you pay for and OMG, this Gan 562 is one of the best puzzles in my entire collection.

2025 In Concerts

Posted in Best / Worst, Blog, Music on March 7, 2025 by slateman

I’ve got some big shows coming up this year and I am quite excited. This list will hopefully grow, but as of early March, I have four really-exciting concerts on the horizon. Let’s see.

11 May: Emperor
28 May: Metallica
09 Jul: Ghost
14 Sep: Bruce Dickinson

There are a few others but I may not make it to those shows.

Maple Leaf Skewb Tutorial

Posted in Algorithms, Blog, Cubing on January 5, 2025 by slateman

This puzzle is a mostly-straightforward solve, but I got quite stuck at one certain point. It is similar to the Polaris Cube or Skewb Mixup in that you can’t do much without performing half-turns. That plus the fact that it’s a Skewb made the Skewb Mixup one of my lesser-liked puzzles, but this one is a bit more challenging. Here’s how I solved it, addressing the concern when we get to it.

Step One
For me, I got each center individually, but that became an issue with the final two centers. So, next time, I may instead just get the four triangles of each center. This would leave the petals to solve later. Remember, you can always see which side is which due to the colored plastic underneath.

Step Two
Solve those petals. In this case, there’s an algorithm which will do a three-cycle. This maneuver will move the red petal –> green petal –> white petal – so a counter-clockwise of those positioned petals.

  • Move white up adjacent green
  • Swap and return centers
  • Move red down adjacent green
  • Swap and return centers
  • Repeat the same steps again (R/R’/L/L’ (x2))

Of course, this can be done in reverse (L/L’/R/R’ (x2)) to do a counter clockwise swap.

As you get to the very end, you may need commutators to move things around.

Step Three
Solve a Skewb. Have you forgotten how?

  • Solve the white face intuitively
  • Get yellow top corners
  • Try to get headlights on yellow top
  • If so, put them on right and do this:
  • If not, do this once to get headlights and then do this:
  • R’/L/R/L’ (usual down/up/down/up)
  • Then aim to move opposite colors with the same algorithm but…
  • R’/L/R/L’ – then turn 180° and repeat

2025 In Games

Posted in Aliens, Blog, Books, Borderlands, Games, Lists, Metal Gear Solid, Ys on December 30, 2024 by slateman

The older I get, the more I want to live forever. Let’s look towards 2025 and its games.

07 Jan: Ys Memoire: The Oath in Felghana – Loved it on the PSP
16 May: Capcom Fighting Collection 2 – Obligatory purchase
30 May: Elden Ring: Nightreign – MORE Elden Ring?!
11 Jul: Tony Hawk’s Pro Skater 3 + 4 – Kind of have to…
28 Aug: Metal Gear Solid Delta: Snake Eater – One of the best games ever!
23 Sep: Borderlands 4 – *shrug*
TBA: Ghost of Yōtei – Yes, please!
TBA: Grand Theft Auto VI – It’s gonna be huge
TBA: Indiana Jones And The Great Circle – Sounds fun!
TBA: Mamorukun Curse! – Remaster of a fun game

Wish Games / Announcements

  • Bloodborne 4K60
  • Super Mario Odyssey 2
  • Castlevania anything
  • Resident Evil IX

Mobile Tony Hawk’s Downhill Jam Playable: Thoughts & Overview

Posted in Blog, Games, Tony Hawk Series on December 20, 2024 by slateman

Tony Hawk’s Downhill Jam on mobile phones was a java-based (J2ME) game developed by German developer Fish Labs in 2007. While the ROM has been dumped for years, I could never get it to run. Once the 3D engine started up, the game would hang.

Using a modded version of KEmulator (nnmod, 2.16), I was finally able to get THDJ running. I thought I’d share an overview of the game as this is likely the most in-depth coverage the title has ever had. I won’t share the link to any ROMs, but it’s not difficult to find and running the file is quite simple.

THDJ has two modes: Career & Free Skate. Five skaters are present and all are available at the start.

There are three cities available each with three courses: San Francisco, Chinese Wall and Rio. You unlock courses by completing the prior one and you must do so for each of the five skaters before they become available in Free Skate mode. The first course in each city shows where shortcuts can be and what they look like. This trains you for what to look for on future stages. Courses are similar to one another but have different paths.

Controls were done via a numberpad. You move your skater left and right by using the 4 and 6 buttons respectively. The fire button, the number 5 on the keypad, is used to ollie. In the air, you can press up (2) for a grab, double tapping up performs a second grab maneuver and up then 5 is a complex grab: a 720 Melon. Flip tricks use just the 5 button. 5, 5 is a medium flip trick and 5 then down (8) performs the final version.

Grinds were available on either rails or some ledges of buildings. Pressing down initiates those and you can press 8 again or 5 for more complex tricks. There is a balance meter, but the game is very lenient with it. In all, the game offers 9 basic tricks.

Completing all three courses in the first city unlocks a special move and beating all stages unlocks a second. These are performed by pressing L + 5 or R + 5 respectively. None of these were particularly easy to pull off on a cell phone 17 years ago. Special moves can be done at any time and don’t require your super meter to be filled. All skaters have unique moves based on their full-game tricksets.

All moves increase the super meter. This maxes out at four charges and gives a boost by pressing up while skating. Like the main Hawk games, boost earned decreases with repeated uses of the same trick. It’s possible to win a round without performing moves as long as you don’t make any big mistakes. That gives it a bit of a shallow feel, but the source game prioritized flair and this title reproduces that fairly well.

Your skater will automatically “fight” his or her opponent if they get close enough. The only way to bail that I discovered was by losing balance grinding, though I did see opponents get knocked over vying for position. It appears to be rare in either instance. You can crash into walls or pull off tricks at the last second without worrying, though you’ll lose speed. It’s easy to get stuck on some of the shortcuts which will effectively need a restart. All stages can be completed in about a minute, so on those rare occasions, it’s not tremendously frustrating.

The music is expectedly limited and loops throughout. There are just a few basic sound effects while skating which are all taken from the console versions of THDJ.

The stages look quite good actually, particularly when compared to other games of the same era. Most titles at the time were simple 2D side-scrolling affairs and this was impressive indeed. Though textures repeat within each city, not surprising given the racing nature of the game, each stage has some unique identifiers to keep things diverse. Recall that this game was designed to run on a 2007-era cellphone and its 2.5”/6cm screen. Skaters are blocky but again, look good for the time and have several animations unique to each including special moves and win poses.

Overall, it’s a short game, whose length is padded by repeat plays with different skaters. They all have different stats, but you can only feel small differences between them all. Gunnar’s turning is dreadful, so he’s a bit more difficult. Ammon has the highest speed and jump which makes him a fun character to play. It’s not too difficult to win with any skater, though there’s a jump on the second China stage that needs extra speed and that can be tough with a slower character. I’d heard that something would be unlocked after beating the game with every skater. I’m going to save you the arduous task of doing so by revealing: nothing is unlocked.

Unfortunately, very few people actually played this in 2007 as it was hardly promoted at all. Despite covering Hawk games on my site, I didn’t even know of its existence until years later.

I can’t miss an opportunity to mention Tony Hawk’s Gaming Domination: A Definitive History Of The Hawk Gaming Franchise, the book that I wrote on the Hawk series (also available physically in several other Amazon regions as well as digitally on my store), but this is one of very-few titles I couldn’t cover in a hands-on manner when writing. I’m quite happy to have the opportunity to finally dive into this game – which renders the one-page entry somewhat obsolete. The rest of the book is still fantastic, I promise!

I would like to thank JakubMaster for his post which inspired this research and Trekeln for the clarifying details. I’d be glad to answer any additional questions, but of course none asking for a ROM.

PSN: 10,000 Trophies!

Posted in Best / Worst, Blog, Games, High Scores/Accomplishments, Lists on December 1, 2024 by slateman

Through some strategic planning, this morning I achieved my 10,000th trophy on the Playstation Network – and that trophy was the platinum for Vampire Survivors!

It’s a geeky journey which means little to few…any, really. However, I find it interesting. Some quick stats:

  • First Trophy: 2 July, 2008
  • First Game: Super Stardust HD
  • Total Days Since: 5,996
  • Total Platinums: 70
  • Additional 100% Games: 20
  • Most Trophies/Year: 2016 – 1,122
  • Fewest Trophies/Year: 2023 – 315 (excludes 2008)
  • Total Months With 0 Trophies: 7 (4 within the first year of Trophies)
  • Most Trophies/Month: 236 (Thank you, My Name Is Mayo)
  • Most Platinums/Year: 2019 – 16 (Thanks Vita shovelware)
  • % of Bronze: 75%
  • % of Silver: 17%
  • % of Gold: 8%
  • % of Platinum: 0.7%

Platinums By Platform

  • PS5: 10
  • PS4: 24
  • PS3: 10
  • PSV: 26

Perhaps more to come.

2025 In Music

Posted in Blog, Lists, Music on October 5, 2024 by slateman

Building off of my 2024 In Music post, and referring to Metal Storm’s release list, here’s what I’m looking forward to in 2025.

10 Jan: The Halo Effect – March Of The Uheard
24 Jan: Wardruna – Birna
07 Feb: Dream Theater – Parasomnia
07 Feb: Saor – Amidst The Ruins
28 Feb: Havukruunu – Tavastland
21 Mar: Drudkkh – Shadow Play
25 Mar: Arch Enemy – Blood Dynasty
25 Apr: Ghost – Skeletá
25 Apr: Kanonenfieber – Live in Oberhausen
30 May: The Haunted – Songs Of Last Resort
06 Jun: Katatonia – Nightmares As Extensions Of The Waking State
08 Aug: Blackbraid – Blackbraid III
29 Aug: Helloween – Giants & Monsters
05 Sep: Svartsot – Peregrinus
26 Sep: Amorphis – Borderland
26 Sep: Mors Principium Est – Darkness Invisible
TBA: Krigsgrav – TBA
TBA: Vintersorg – Vattenkrafternas Spel