Archive for the Games Category

Retro-Game Backlog Entry #7: Alien Vs. Predator

Posted in Aliens, Best / Worst, Blog, Games, Lists, Retro Games on July 18, 2019 by slateman


Capcom was a well-oiled machine by 1994, building off the opportunities after Street Fighter II’s ridiculous success. Their side-scrolling beat-em-up Alien Vs. Predator was not the first entry into the crossover franchise, but it remains my favorite. I don’t recall actually playing this in arcades; it came out a little late for me, but I did play it via emulation sometime in the next decade and quite liked it. Will returning to it offer the same nostalgia for a 1990s quarter muncher or has it aged less well than its contemporaries? Having moved from temporary quarters in Sweden to temp quarters in Italy, now seemed a good time to find out the answer to that very question!

Laptop, SN30 Pro and RetroArch. Check. It starts out great, mowing down aliens as one of four different characters, each of whom plays quite differently. Of course I chose Linn Kurosawa, an awesome character Capcom has oddly not cashed in on enough! The stages blazed by with two different attacks, sub weapons aplenty and killer animations. The CPS2’s Q-Sound allowed for kick-ass audio: explosions that boomed and the familiar tinny gun sound from my favorite movie ever: Aliens.

However, at its heart, it’s a side-scrolling beat-em-up. How much more can you do with the genre? Little things help, with special moves, the usual food and point pick-ups and the lot. You can shoot grenades away as enemies throw them at you. There is a bonus stage later on and one level had you driving atop one of the mobile units from the movies. However, in the middle, the usual spin arrives: that the evil madman from Weyland Yutani (misspelled in the ending as Wayland) wants to harness their power, etc. etc. etc. Thus, for a good portion of the game, you end up fighting human soldiers. This was likely a good choice to keep it from getting stale but I ended up simply not caring. Segments felt repetitive and while the game fashioned a story out of the absurd premise, even that grew thin.

Cut scenes were spread throughout the game which was quite nice and it contained plenty of dialogue – a far cry from brawlers from half a decade earlier. Animations in these interludes were minimal but in the rest of the game they were spectacular. Multiple types of aliens existed with a bevy of attacks and hit animations. Flame throwers engulfed enemies in fire and the game was bombastic as it should be. However, with two bosses being the queen, it appears in retrospect the diversity of enemies simply wasn’t there. What was there was pretty kick-ass, I must admit. Backgrounds were colorful, detailed and fit the series perfectly.

In the end, my fond memories were not quite matched by the game’s fun factor. Released three years earlier, I’d just as soon go back to Sunset Riders first. It was definitely an entertaining run and playing as other characters might spice things up a bit. This is set to appear on Capcom’s upcoming all-in-one arcade stick, a great entry considering few have played it in the last 25 years.

Retro-Game Backlog Entry #6: Sunset Riders

Posted in Best / Worst, Blog, Games, Lists, Retro Games on July 5, 2019 by slateman

Konami’s 1991 side-scrolling western has always been fondly remembered in the annals of gaming, though it never received a follow-up. The title’s impressive animation and lighthearted theme made for a game that stood out in a time of ever-increasing machisimo – an trend that never seems to have faded. Despite playing this back in the day and not really fitting the backlog category, it’s a game I have wanted to revisit for some time. Thus, while the packers jam virtually every possession of mine into boxes and I’m required to be in the house while it happens, today was the day to hit up nostalgia alley. There was only one small hiccup; I played the wrong game.

With a laptop and an external drive available, I booted up RetroArch and synched up my trusty 8BitDo SN30 Pro. The thing is awesome. A quick search on mamedb.org told me the file name to search (as I don’t have a full MAME frontend on the laptop) and away I went! The game, while good, seemed to be a bit lacking. It was reasonable but the animation seemed substantially off and it really lacked some of the punch my memory told me it should have. Upon beating it, with no real story or level transitions, I inspected to see that I was in fact playing the Genesis/Mega Drive port and not the arcade original. Well, that explained a lot!

Still, it was a fun game despite its reused assets and lack of diversity. There were fewer stages and animations but the final stage had a bit more than the arcade game as your hero ran through the city streets. Each world was split in two: the first half to save the lady and the second to face a boss. The simple mechanic effectively doubled the level count, though it was far from transparent. On one level, however, rain started falling, a pretty cool effect on the 16-bit system! I took some snapshots and have no real urge to play the SNES game to compare a third time. I went straight into the arcade game after and chose my favorite: Cormano!

Moving on to the far superior and technically impressive, the arcade version came in two flavors: a two-player model and a four-player one. The latter actually assigned a character to a controller and since Cormano was the fourth such choice, I opted for the two-player game where you could choose who you played as. The experience was familiar, both from my prior Genesis run-through and from my near-three-decade-old memories. This game is fantastic. Animations are over the top. Explosions are enormous. Action sequences are thrilling and colors are tremendously vibrant. From the first stage where you step on a rake and hit yourself in the balls to flames engulfing enemies, the entire run-through was just a pleasure.

Music is the clear weak link, sounding much like an arcade might in 1991. But songs aren’t memorable and they feel repetitive and bland. Sound effects are better and the voice samples, which were changed to speech bubbles in the home versions, are pretty cool.

Of particular note is how un-PC it is. Native Americans run at you with every stereotype known to man and the boss, Chief Scalpem (changed to WigWam on home consoles) begins by saying, “Me ready for Pow-Wow.” Women fare no better. While they are present with dynamite throughout, they are often relegated to the usual sex symbols. You can enter saloons and emerge, babe in hand, with a power up of some kind and a kiss on the cheek. Damsels in distress can be found and they even dance for you in one stage. It’s all nonsense and the absurd nature of it all may be enough to offend nowadays. Perhaps this is why Konami never re-issued it on newer consoles.

But as ridiculous as the entire game may be, it’s a tremendous amount of fun. Horseback-riding sections, bonus levels and characters with different animations and weapons keep the action fast and entertaining and worth revisiting. While the other titles in this retro-game backlog may be console experiences or one-and-done efforts, I would gladly come back to Sunset Riders and very well may do so one day. Maybe get a few controllers and play through with the kids. Politically incorrect or not, it was a genuinely-fun game that looks great even now, 28 years later.

Bloodstained: Ritual Of The Night – Worth It!

Posted in Blog, Castlevania, Games on June 28, 2019 by slateman

With all the talk about Metroidvanias, it was strange actually worrying about the return of the true progenitor of the genre. Iga is back, and this is a fine follow-up to Symphony Of The Night – one of my favorite games of all time.

It’s flawed: there are some bugs, it’s crashed on me once or twice and the game stutters at random points. But it excels at all it does well and even after about six hours of playing, I know I have a ton left. Between side missions, countless shards to test out, unique familiars and new (but customary) skills to take command of. I have to make weird recipes for an old lady, hordes of demons to kill to avenge deaths and crops to plant. OK, some of those don’t sound so exciting, but trust me, they’re fun and compelling and they just add to the entire familiar experience of – what may be my favorite type of game of them all – the metroidvania!

Any reservations I had for this game were simply folly. While this is an imperfect title, it’s proof that Iga still has it, and this title was well worth the wait.

NeoGeo Pocket Color: SNK Vs. Capcom Captures

Posted in Artwork, Blog, Game Art, Games, Street Fighter on May 14, 2019 by slateman

I’ve been writing for so long that I haven’t really touched anything else. Today, for some reason, I felt compelled to check out SNK Vs. Capcom: The Match Of The Millennium on the NeoGeo Pocket Color. I was always disappointed that I couldn’t capture the bonus characters and I never had the patience to unlock them in any legitimate fashion. Well, thanks to ArtMoney, I didn’t have to! So, I finally captured the standing animations for the four bonus fighters: Bulleta, Vega, Evil Ryu and Gouki! And then why not grab the character portraits, now with the secondary colors as well?!! I’m pretty psyched to have these now.

Because I don’t know how to run web pages properly, you can find these at different sites. The standing animations are at my slateman site with the character art at SFGalleries. Or, why not just post it all right here? Enjoy!





Bonus Characters

As for character art, remember the NGPC’s screen resolution was like 160×152 so it explains why these are so tiny!







Super Mario Odyssey: Another Gem

Posted in Best / Worst, Games, Personal, Screenshots with tags on May 12, 2019 by slateman

It’s no real secret that I love Mario games. But with new hardware not being as high a priority as it was a decade and a half ago, Mario’s Odyssey adventure would have to wait. Two years later and my son asked for a Switch and the game he wanted was Mario! Well, if we must oblige the 8-year-old! And so, we began.

It’s always a friendly, familiar welcome returning to the Mushroom Kingdom and this game plays remarkably well. The new focus on collecting moons is also a welcome change which keeps your sessions going for as long as you’d like and the itch to get ‘just one more moon’ is one that hearkens back to my early days of gaming. The game looks great, controls wonderfully and is the traditional mix of rigorous challenge and lighthearted romp.

Now that my moon-collecting tally grows towards 600, I’m left with some issues. Races suck; I loathe them. That final stage is just brutal, as it should be, I suppose, and I find my interest waning as the elusive 100% is still some 200 moons away. I’ll have to update my listings with this, though I’ll more than likely just stop playing at some point.

I’m hoping we get another Mario adventure on the platform. Games have become so huge making their offerings quite scant compared to the old days. Three Mario games on the NES? Good times, those were! For now, some of the better screenshots from my adventure. Now to go collect a few more moons!

Sekiro: Shadows Die Twice Begun!

Posted in Blog, Games, Screenshots on March 26, 2019 by slateman

While I do think that Bloodborne is one of the most remarkable games ever made, I am by no means a Soulsborne fan. I’ve dabbled in Dark Souls, DS3 and the remastered iteration, all to varying degrees of failure. However, I had high hopes for Sekiro and despite only a passing interest in the setting, I bought it due to the developer solely. FromSoftware’s newest IP is both beautiful and fury inducing – and gamers wouldn’t have it any other way.

So, as I slowly digest this latest work of art, dying more frequently than I’d have the patience to in other titles, I thought I’d share some quick snapshots from the opening hours. Spoilers, of course, but there’s nothing too specific that hasn’t been seen yet. Enjoy – I probably won’t be beating this game anytime soon!

Castlevania Collection Incoming!

Posted in Castlevania, Games on March 21, 2019 by slateman

So psyched that Konami is finally giving some of their IPs love! Alongside a Contra collection which I will also be getting, an eight-game Castlevania package arrives this summer with the promise of another later! Focusing on the classics, this will bring some favorite titles from my youth to my PS4 and I couldn’t be more excited. More to come…just so psyched.

Resident Evil 2: Just What I Expected!

Posted in Best / Worst, Blog, Games, Resident Evil on January 27, 2019 by slateman

I’ve played a lot of Resident Evil. Barring a handful, I’ve experienced at least a little bit of almost every major title ever issued. With the first, fourth and seventh being Game of the Year victors, we’re here with another excellent entry that, who knows, could be a contender in 11 months.

The title isn’t doing anything shocking, unlike those aforementioned GotY titles. I remember RE VII just stunned me in its opening hour. But while this feel like a gorgeous re-envisioning, the comfort food is just spectacular. What is phenomenal is the sound design. Couple that with Mr. X’s approaching footsteps and it’s unnerving and uncomfortable.

I bought Red Dead Redemption 2 but didn’t love it, so I traded it in. In return I got Just Cause 4 and I didn’t love that either. Trading that in left me with RE2 and so far, I’m just loving it. See how it all turns out. So far, so good!

Game I’ve Played / GotY 2018

Posted in Best / Worst, Blog, Bloodborne, Castlevania, Games, Lists, Metal Gear Solid, Resident Evil, Screenshots with tags on January 12, 2019 by slateman


Usually I split this into two postings, but alas! it’s already 2019. Today’s update will include the games I’ve played over the last year as well as the easy choice as to which was the best. The latter will be detailed on my main Games Of The Year page. I’ll separate all this into individual sections. First – Platinums! Bold words indicate a 2018 title.

Platinums 2018

  • Bloodborne
  • Burly Men At Sea
  • Castlevania: Requiem
  • God Of War
  • Guacamelee! 2
  • Lara Croft Go

Two of the PS4’s greatest exclusive games were conquered this past year. Bloodborne stays with me and I now consider it one of the greatest games ever made. That’s a different list I’ve been mulling over. I’ve written about some of the rest of these already. Moving on…

Older Titles Played in 2018

These will fall into three categories:

  1. First-time plays (not completed)
  2. First-time played/beaten
  3. Beaten again

Here we have a mix. Some are simple PS+ games, others are purchases I never cared to complete, etc. A key for easy reference is listed above.

  • Assassin’s Creed Origins
  • Bloodborne
  • Burly Men At Sea
  • Call Of Duty: WWII
  • Dark Souls III
  • Fe
  • Firewatch
  • God Of War: Chains Of Olympus
  • God Of War: Ghost Of Sparta
  • God Of War: Ascension
  • Grand Theft Auto V
  • Hot Shots Golf: World Invitational
  • Lara Croft Go
  • Lego Marvel Super Heroes 2
  • Matterfall
  • Metal Gear Solid 2
  • Nioh
  • Rayman Legends
  • Resident Evil 4
  • Sherlock Holmes: The Devil’s Daughter
  • Sky Force Anniversary
  • Ys VIII: Lacrimosa Of Dana

Due to Gothenburg’s wonderful library system, I got to borrow some pretty cool titles this past year. I quite enjoyed AC:O – would like to return to it and would also love to try its sequel. Similarly, Nioh seemed cool and I’m still chugging through Sherlock Holmes though it didn’t really inspire me like its predecessor.

Many others I tried and never really felt inspired enough to finish. Dark Souls III was fucking difficult (I later tried DS Remastered and fared better). Matterfall was a huge disappointment, particularly after Nex Machina. After beating the PS3 remasters of the two PSP God Of War games, I figured I’d try out Ascension again. And again I lost interest. Firewatch, Fe, Rayman Legends – all just hit the ‘meh’ button and never beckoned me to return.

On the other hand, a few older titles were memorable. The aforementioned Bloodborne, those two GOW games and finally beating GTAV were some of the highlights of the year. Toss on yet another replay of RE4 and my second playthrough of the underwhelming MGS2 and old titles impressed in 2018.

2018 Titles

Once again we have categories: played, beaten and platinumed, despite the redundancy of that last item.

  • Bloodstained: Curse Of The Moon
  • Burnout Paradise Remastered
  • Castlevania: Requiem
  • Chasm
  • Dark Souls Remastered
  • God Of War
  • Guacamelee! 2
  • Hollow Knight
  • Ikaruga
  • Iconoclasts
  • Just Cause 4
  • Onrush
  • Overcooked 2
  • Red Dead Redemption 2
  • Shadow Of The Tomb Raider (Started in 2019)
  • Spider-Man
  • Spyro The Dragon: Reignited (2019 plat!)
  • Street Fighter 30th Anniversary Collection
  • Yoku’s Island Express (2019 plat!)

I haven’t been nearly as interested in some of these titles as I had hoped I would. I sold back RDR2 b/c I simply has zero interest in playing it. Spider-Man was probably a great game, but I didn’t feel the itch to play that either. I never beat Bloodstained and found Hollow Knight to be far less enjoyable than all the praise suggested. Just Cause 4 looks better than 3, but in so many other ways it felt like a step backwards. I’m not even listing some titles like PS+ games that I played and deleted here.

Burnout Paradise drew me back in just as it did a decade ago, Guacamelee! 2 was a fun and challenging romp but was marred by a few incredibly-difficult parts and I don’t think I’d ever go back to play it again. The first on the other hand…I would. And did! Overcooked 2 was great, but my wife and I devoured it and never touched it again. I’ve just started Yoku’s Island Express and will be finishing up JC4 in the coming weeks/months.

So, what we’re left with is the clear and easy victor. While I thought RDR2 might challenge the mighty Kratos, it didn’t even come close. God Of War’s story, gameplay, visual luster, deep and engaging lore and simple fun factor was leagues beyond anything else I played in the year (Well, Bloodborne may have the edge, I don’t know). I still haven’t a clue how Sony Santa Monica pulled it off. They took this beloved series, reinvented so much of it and made us all care about this one-dimensional killing machine. Being a father while playing it surely helped. This game is fucking legendary already and I look forward to diving in again when things slow down a bit.

Game Of The Year 2018 is an easy choice. God Of War. Now, my New IP GOTY? I don’t know that yet. Based on the limited titles I’ve played, Yoku’s Island Express wins, but that’s temporary. I feel Dead Cells or Celeste might take that crown, however, I haven’t had the opportunity to try them out yet. Let’s see what I missed below.

2018 Titles I Haven’t/Want To Play

  • A Way Out
  • Assassin’s Creed: Odyssey
  • Celeste
  • Darksiders III
  • Dead Cells
  • Detroit: Become Human
  • Divinity: Original Sin 2
  • Far Cry 5
  • Mega Man 11
  • Shadow Of The Colossus
  • Tetris Effect

There are a few games I genuinely want to try out here. Unlike music, it’s not so easy to just try out everything you like and are interested in. A Way Out would be great…with a friend. Odyssey will require many hours, but I bet it’s a blast and quite the quick-and-easy opposite of something like Red Dead. Others on this list are a ‘kinda want to try’.

But the ones I must one day play: Dead Cells and Celeste. Both seem right up my alley and I think I’d just love them. They could be that coveted New IP GOTY. But…they’re a bit expensive for indie titles and I’ve been awaiting a sale to dip my toes in. Can’t wait to try them though!

Just Cause 4 – Mini-Review – Disappointment

Posted in Best / Worst, Blog, Games, Reviews with tags on December 27, 2018 by slateman

Just Cause 4 is out and considering how much fun I had with the second and third iterations, I just had to dive back in to see Rico’s newest adventures. Despite the poor reviews installment #3 got, I quite enjoyed the romp through the fictional environments, blowing up virtually everything and scouring the world to collect all those obscure hidden treasures and spots.

However, while JC4 fixes some of the basic issues inherent in JC3, the end result is a lackluster title, missing much of the heart and soul of what the series so fantastic. Bottom line? I’d play 3 over 4 any day – warts and all.

Let’s get the good out of the way first. This game looks good, runs smoother and more fluidly than the last and its load times have been drastically shortened. Explosions and chaos in general is still rather impressive.

With that short list covered, what remains is more of the same…except it’s sometimes less of the same. The series has never striven for realism or depth. Quite the contrary, really, and locating bases to simply reduce them to rubble was genuinely the reason I signed up. Now, there’s no specific purpose to do that. Instead, causing chaos fills a meter which leads to more squad reserves which leads to advancing your frontlines in order to unlock new supply drops. Ummm…OK. So, I can still blow shit up, right?

Sure! Except you can’t keep track of the places you blew up. And while you do so, let’s say in a helicopter, you can raze an entire base to the ground without anyone even complaining. “Enemy chopper noticed,” or some similar message is mentioned, but that’s OK. Just keep destroying the bad guy’s satellites and fuel reserves. They won’t mind. If going on foot, on the other hand, expect some serious resistance. But who cares? Rico can absorb 8,000 shots before the screen gives you warning and then you can just grapple hook elsewhere and return 4 seconds later to continue the mindless fun. There’s no reason to actually kill the baddies because they appear to just keep respawning. Oh, and those remote mines I used 90% of the time in JC3? Yeah – Inexplicably gone. Quite literally the best parts of JC3 are gone. At least they added nitro boosts and jumping abilities to boats. Maybe that evens it all out???

Missions fare no better, mind you. It’s always about flipping switches and then hacking consoles. Well, sometimes it’s about hacking consoles and then flipping switches. Oh no, sometimes it’s about driving some dude to hack some consoles and then protecting him. At least you’re not flipping switches. It’s fucking stupid – and I say that having played the barely-more-than-skin-deep JC2 and JC3. I’m sorry, sometimes it’s about blowing up generators and THEN hacking consoles. My bad for missing out on that mission diversity.

Now – of course, there’s new stuff! New grapple hook loadouts allow you to make them liftoff like MGS5 or shoot boosters. I suppose they’re nice, but their implementation, some 6 hours into this venture, are also skin-deep at best. I use them when I need to, but, perhaps b/c I’m not 14 and have all the time in the world, I find the entire system clunky and unwieldy. In this effort, I’m assuredly missing out on the game’s best features.

But one of the greatest portions about JC3’s beautiful, open world was the exploration of said world. Here, there’s literally no incentive to do so. There are no secrets or perks or hidden awesomeness. Nope…if there’s nothing on the map, then there’s literally nothing there. You could wingsuit over it for shits and giggles, but like I mentioned, there is no reason to go there. Screw it. Just load up the next shitty mission which happens to be the same as the last shitty mission. The forgettable story with forgettable setpieces and forgettable characters are there simply to move forward towards what I’m envisioning is a very non-memorable finale.

So, the final verdict is that this game takes the best parts of the prior game, relegates them to meaningless side notes, adds some weather effects that I simply don’t give a shit about and fails on about every level beside the frame-rate and load times. No remote mines, a shoddy lock-on system, no incentive to explore, weak missions and average everything else really hurts what could have been a phenomenal game. Of course, things might get oh-so-much-better in the coming hours, but given how it’s gone so far, I won’t hold my breath. Might as well just boot up JC3 instead. :(

Some screenshots forthcoming…If I care enough to upload them.