Archive for the Resident Evil Category

Resident Evil VII: They’ve Done It Again

Posted in Best / Worst, Blog, Games, Resident Evil on January 24, 2017 by slateman

I may have only just posted a list of the best moments of my gaming history wherein not one but two were dedicated to Resident Evil. But update that list I must because after today, the official launch day of Resident Evil VII, a third entry is a must.

Of course, that means we’ll descend into spoiler territory. But I’m only the first half hour in.

So when I find the love of my life locked in a cell, of course I release her. But rather than going back the way I came…clearly a better choice would be to follow this deranged girl. One thing leads to another and she’s gone again. But when she returns, the events that transpire truly were among the most impressive I’ve ever experienced in gaming. No doubt about it.

First she comes at me and attacks me. I am without weapons and I don’t really even know which button to press but press them I do, frantically, trying to get this woman off of me. She stabs me in the hand, it’s insanity. She wakes up from her zombie-like state and then knocks herself out.

Second she wakes from her self-induced slumber and performs some ninja handiwork, smashing me through walls and now, with a trusty axe, I strike her down…killing my videogame wife. Tragic indeed. Until…

Third she disappears, resurrects and comes at me brutally. She nails my left hand to a wall with a screwdriver. I press buttons trying to get out. I have to do something. This is friggin’ madness! And what then? She chops that hand off with a chainsaw. OMFG!!!

Fourth, because that clearly wasn’t enough, she bursts through a window and slices me in half, belly up, with said chainsaw, thus ending one of the most dramatic gaming sequences I can ever recall.

That entire thing impressed me the way few games have. I’m 40 now, feel like I’ve seen it all. But as that sequence ended, I was aghast…mortified, shocked and pleasantly surprised. The intensity can be rivaled by few games in memory. I don’t know how I would react to this in VR. And while I know the rest of the game simply cannot live up to that, it’s shown me that Resident Evil has morphed yet again. So far, I like what I see! Please don’t tell me there’s a fifth encounter!!! :D

The Best Moments In (My) Gaming History

Posted in Best / Worst, Blog, Castlevania, DoDon Pachi, Games, Lists, Resident Evil, Street Fighter, The Walking Dead, Ys on January 9, 2017 by slateman

Lists never get old, but old I am. And as I turn 41 in but a month, I’ve been playing videogames for about 35 years. Through that time, I’ve played the good, the bad, the incredible and the horrendous. I figured I’d catalog some of the best moments as seen through my eyes. This is by no means comprehensive. I’ve likely missed some and assuredly your list would differ from mine. For instance, everyone’s Game of 2016 seems to be Overwatch and I never even touched it. Oh well. So here we have a list of my favorite gaming moments ever, in no particular order. Oh…and obviously there might be spoilers. That happens when you recap decades of gaming. You’ve been warned. Let’s start!

Final Fantasy VII: Aerith (1997)
I am one of the thousands whose first entry into FF was VII. Purists hated us as we missed out on the classic lore of 1 or 2 (IV), etc. But as the seventh entry into the game arrived, it also ushered in a new era of gaming. The PS1 was really in its infancy; rendered videos coupling with voice acting showed gamers what the future could contain. (Granted, the TurboCD predated this by more than half a decade, but that’s a totally different story!) Those of us who grew up on Mario and Sonic were treated to a futuristic, mature and gritty game. Characters came to life as they had never fully done before. And Aerith/Aeris appeared, the pretty florist who joins AVALANCHE to counter the absolutely-and-completely-bad-ass Sephiroth. When Cloud arrives to find her at an altar and then OMFG Sephiroth impales her! What Just Happened?

Twenty years later, main characters are almost expected to die (thanks George R.R. Martin!) A story without a twist is boring. A tale wherein the protagonist is the antagonist or there are double and triple crossings are now standard fare. But in ’97 I knew of no game that dealt with such loss. And it’s a tale that, twenty years on, still affects me.

Tomb Raider: T Rex (1996)
Although Tomb Raider has received its fair share of glory, much of 3D gaming’s success and roots are attributed to Super Mario 64. And while that’s not unfair, the years have not treated Lara Croft’s first adventure well. TR didn’t age nearly as well as SM64, but a number of average-at-best sequels also diminished the series’ name.

However, back in 1996, this game was an amazing accomplishment. Nowadays, the barren landscapes would make the young cry in boredom, at the time, “less is more” truly was the mantra. Because when things did happen upon you, be them bears or wolves, it was a big deal. The game’s minimal soundtrack and the mythical world you scoured painted a wonderful picture of exploration and excitement. And then it arrived.

Running through the lush green of some cavern in I don’t recall where, I came upon a dinosaur. Now, I can’t recall if I saw the smaller ones first, but when the T. Rex appeared it was immediately categorized in the OMFG classification. I could only hear the Monty Python voices instructing me to, “Run Away, Run Away!”

Subsequent playthroughs were obviously less terrifying. But that moment was just so grand in a game of such minimalism. After some dismal entries into the series, the reboot landed itself at my favorite game of 2013. But the impact of that first game was every bit as important as the Italian plumber’s.

Resident Evil: Dogs (1996)
I’ve uttered OMFG more than once while recounting these moments. Shock. Pain. Fright. But let us face one fact: Resident Evil itself has two entries on this list.

We shall begin back in the mid-90s wherein so many of these moments reside. I missed out on playing RE upon release but did so about a year later. This was back when PS1 games were still being sold in longboxes. A friend, I can’t recall whom, lent me this disc. And anyone who has played RE knows *exactly* what I’m going to say.

Heading down that hallway with the black-and-white checkerboard floor, I was usually cautious. It was a must in that title. But when those dogs burst out the goddamn window, I nearly shat myself. It’s one of those moments in life that brings you right back to where you were. I can recall even where I was sitting. I remember it all. My heart raced and every time I went through the hallway again (including how they mixed it up in the RE-make) brought such anxiety.

Before we head to the next entry, I should share that Silent Hill had a similar effect, however slightly less potent. The creepy town streets, the static of the radio, it truly instilled terror into me. At the time I was living in an apartment, a former nurse’s station, which happened to have black-and-white tiled floors. After a session of SH I was to go to a friend’s and meet everybody when, as I walked towards the door leading outside, the awning creaked. I paused and then an enormous amount of snow fell from the awning. Scared the crap out of me. It was no more than a few feet before me. The empty halls and darkness looming made the fright all the more powerful.

Resident Evil 4: Chainsaw (2002)

Back to RE! The series was considered on the downward slope. Everyone loved the first two entries, but even I didn’t get around to 3 or Code Veronica. And then let’s remember that between RE2 in 1998 and RE4 seven years later, we were treated to three Gun Survivor titles, two Outbreak games, RE: Zero, the REmake and a GBC title. That is a lot and it watered down the Resident Evil name.

So when RE4 came out, as a GameCube exclusive, it was easy to have expectations low. The GC had mainly catered to a younger audience. What should we expect? Well, a buddy of mine and I booted the title up and walked through the intro (that I’ve played on the GC, PS2, Wii and PS3) expectations were shaken. And when you’re in that village and the chainsaw-wielding lunatic comes after you, that sense of dread returns. And when that guy literally chopped off Leon’s head, my mouth was agape. It was grotesque. It gave me the sense that anything could happen in this title. It returned RE to the high standard the first titles represented. And it shocked the hell out of me. Now, more than a decade later, the fourth game represents a change in gaming culture much like the first one did.

The Walking Dead (2012): That Ending…

The connection to the TV show and thus the graphic novels may be scant, but to me, the episodic first season of TWD was an enormous step in gaming and one whose ending resonates through me still.

Cutting to the chase here, the game was a solid portrayal of a post-zombie-apocalypse world. My character, Lee, was likeable yet real. His relationship with Clem was similar and at that time of my life (36, with four children), it was tangible and tactile. I was Lee and Lee was me. As absurd as it sounds, that sentiment is what every game developer wants his gamer to feel. Many games give you options to chat with characters and many times I skip out on several. Not here. I gobbled up every new chance to flesh out that relationship of the imperfect father figure and the lost young girl. When she was taken, a fire within me burned. “I will get her back,” as if I had any say in the game’s script. When Lee got bitten, I cut off that arm for the better good. And when we walked amidst the zombies and Clem got us into the storage shed (or whatever it was), my teeth clenched as I wished for a happy ending. And then…

Amidst all of these gaming memories, many truly are etched into my mind. I can go back and remember where I was, what the time of my life was, how that moment affected me. When the lights came on and I saw Lee, his eyes yellowed, my heart sank. “No. NO. NO! You can’t die on me! You can’t abandon Clem!” It was terrible. It was the absolute worst thing that could happen. And as the story continued on, Lee’s fate clearly determined, it was wrenching. And finally, as the tale ended, Lee (due to my choice) handcuffed to the heater (or whatever it was), I was crushed. The game ended, with hope for the future, but it didn’t matter. Lee was gone. I was done. Utterly crushed I was, so much so that as the credits rolled and my 6th platinum trophy popped, I didn’t even care. Tears streamed forth and I stared at the TV in absolute shock. No game had ever consumed me at such an emotional level. Sure, I’d played countless hours as Nathan Drake, Mario or Lara Croft. But nothing affected me as much as that relationship between Lee and Clem…and Lee and me.

Grand Theft Auto 3: Freedom (2001)
I have never beaten a GTA game. I tinkered with the first and the second (as well as one of the expansions) but we all know it wasn’t until GTA3 that the game truly came into its own. And I never beat it. Or VC, SA, 4, 5…nope. And that’s OK. Because in the autumn of 2001, I had just started Metal Gear Solid 2. It was slow and trodding. It required moments of sitting still. Hiding. Waiting. But at the same time, GTA3 had come out and it was all-around chaos. Why do missions? Just go around destroying everything in sight, beckoning police to the pandemonium and causing more chaos. Every time I would start a mission, I’d get side-tracked and mayhem would ensue. And while nowadays there are so many games that offer this experience, this, to me, was the first of its kind. Top-notch acting and a story that was an excellent production all equaled a groundbreaking and game-changing moment in history. I didn’t end up beating MGS2 until 5 years later and while that series is in my top-10 ever, GTA3 overshadowed what ended up being my least-favorite of the MGS games.

Symphony Of The Night: Inverted Castle (1997)
I played all three original NES Castlevania titles before taking a bit of a break. While I’d tinkered with the SNES and Genesis games, I still don’t think either truly lived up to the franchise’s name. Now, the big problem with Dracula X is that it never came to American shores. While SotN is a direct sequel, it means most of us didn’t play its utterly-excellent predecessor. I only bring this up because the arrival of SotN was, to me, the best Castlevania game in ages!

We begin with a good story, silky-smooth gameplay and let us not forget the music. Oh! that music! Alucard’s animations coupled with the gothic-inspired decor painted a wonderful picture of the time and setting Konami and Iga set out to create. It is yet another entry into the ‘I can remember when I was playing this game’ category. I recall my apartment, the time of year, even the music I was listening to during those weeks. (Conversely, when I listen to that music, I think of SotN!)

However nice that story is, it’s just a tale of a nice game! In the Internet’s pre-saturation phase, we didn’t have every secret accessible on our mobile devices (as they didn’t really exist). This game encouraged exploration and upon completing the game and searching for the elusive 100%, we were all greeted with an amazing discovery. Now, explore the entire castle…upside down!!! This was a simple solution to a simpler time when storage space was limited and system memory scant. Are you serious? Just play the entire castle inverted? YES! It was brilliant and exciting and riddled with secrets. Just how I love games to be! Coupling this revelation with a renaissance of the CV series, it’s understandable that the formula was recreated over no fewer than half a dozen times in the following decade. And understandably, I played each and every one of those as well! But none had the flair or excitement that SotN did.

Asteroids: Turning (1982-ish)
My introduction to gaming began at an early age and, like everyone else at the time, I owned an Atari 2600. With the caliber of games that appeared back in that era, I can truly appreciate games of today. (Yes, I owned E.T.) One title, Asteroids, wasn’t truly an amazing game. But one afternoon at a very young age, I started on what was my first experience with achievements. High scores were a big deal back then, but my goal for that afternoon was to turn the score. Rolling meant turning the score from 999,999 back to 0. At the time, that was the equivalent of a platinum trophy. It’s not sexy…but back then it was a huge deal.

Contra: UUDDLRLR (1988)
My youth, in some ways, was defined by the interactions with my friends and my best friend Dan in particular. We became friends in the 6th grade, just as Contra was released in the USA on the NES. It was at a time before digital distribution and videogame cartridges were expensive. Therefore most games were to be played in a sitting and then played again the next day, as you couldn’t just download a new game or demo. We would play this game repeatedly. “Bored? Play Contra!” And what better way to play than with the 30-lives Konami code? Everybody knows this code and it became synonymous with gaming and cheats in general. Nowadays, with trophies and achievements, cheats are not nearly as prevalent as they were back then. But back then, push power, up, up, down, down, left, right, left, right, b, a, select, start and go! (We used the select button for the 2-player code) If it didn’t work? Press reset and do it again! The game and the code are legendary for me. A funny side-note, rumor always had it that the code wasn’t meant to be left in Gradius (where it initially appeared), but the designer forgot to remove it before shipping. Funny how things work…

Ys: Books I & II: (1990)
We all know the extent of the failure of NEC’s TurboGrafx-16 in the west. It eventually battled the SNES and Sega Genesis and lost on most commercial accounts. However, the CD-ROM add-on, while released too late to save the system, was an incredible step forward in games. From redbook audio to complete FMV scenes, it heralded a new era that truly wouldn’t be adopted for another half-decade (with the arrival of the PS1 and Saturn). The small library wouldn’t really impress but one title in particular stood above and beyond its counterparts. Falcom’s Ys compiled the first two games into one and changed how games could be represented. Book I is a short adventure, but Book II is a wonderfully-crafted tale. Full animations of Adol and the group were brighter and coupled with crystal-clear dialogues. Don’t know if anyone else can remember when they started putting voices onto cartridge games in the early ’90s. This put them to shame. Of course, it’s too bad the system was a failure.

But beyond visuals and voice acting, the music was impeccable. There was simply no other system at the time capable of outputting such high-quality audio. I still can hum the tunes of certain areas. IMO, despite its failure, NEC was way ahead of its time when it issued the TurboCD.

Street Fighter II: Animations (1992)
I’ll never forget this. After having played the original SF in arcades and then Fighting Street on the TG-16, seeing SFII is etched in my memory. It was almost 25 years ago that I walked into the arcade at the mall in Massapequa. A horde of people surrounded a cabinet and a pair of televisions were hung above for the crowd to see. Round 1 began and I stood, mouth agape, as Ryu bounced, prepared for the bout.

The title proved to be one of the most remarkable successes in videogames. Its depth and replayability are heralded as true provenance of competitive gaming. And the title’s history in the 25 years since is colorful and full. However, one of the most impressive moments for me was just seeing those animations and colorful, vibrant backgrounds popping to life. We also cannot forget the music, whose hummable themes can still be conjured up at a whim. And for anyone who lived through it, the magic of what came in the following years is also as memorable as the rest.

Advent of Achievements/Trophies (2005)
It’s so bad that now I don’t really want to play old games. I play games that I don’t necessarily want to just to obtain trophies.

That goes against everything gaming represents! But every so often I’ll get a Vita title or something and play while the kids are watching movies…all to grab a handful of trophies that truly have no significance in the world.

When the Xbox360 shipped and featured achievements, it was a cool concept. Sony, realizing they were behind, started a long string of catch-up games on the PS3, eventually patching in so many missing features. Trophies, for me, are superior to Microsoft’s achievement points. A quick look at a gamer’s stats show a number. Achievement points or Trophies, it’s all the same. I could get 5,000 bronze trophies or amass 10,000 Achievement points. However, Sony’s breakdown shows that I currently have 19 platinum trophies and I can list them all off one-by-one. In retrospect, the jump from PS2/Xbox to PS3/Xbox360 was a major step in connectivity and console ability. And there’s simply no looking back.

And looking back, I’ve played games for more than 30 years. While achievements and trophies didn’t entirely change gaming, in many ways they changed how I play them. 100%ing a game was a badge of honor, but only to show a friend who was physically present. Now you have tangible proof. Developers make trophies to lead you down certain paths, perhaps ones you’d miss otherwise. It changed how I approach games and the longevity of some titles. I cannot go back and find it sad that Nintendo franchises (other than Mario) don’t call me to complete them like Sony’s or Microsoft’s do.

Red Dead Redemption: Mexico (2010)
So much has been said about RDR and this transitional section of the title. However, like many other people, I wasn’t fully sold on the game when it came out in 2010. Grand Theft Auto in the west? As written above, I’d never beaten a GTA game and I am not particularly fond of westerns, be it the time period or the movies about it. But then you cross the threshold to Mexico and the voice of José González appears. That acoustic guitar, that empty feeling of enormity ahead. It was a spectacular moment in gaming and opened the world to be so much more than what I thought. The game continued its excellence in its writing, gameplay and the ending was phenomenal. It was beautiful and remains in many people’s memories as a high note of a game that I never knew I wanted.

DoDonPachi: Dai-Ou-Jou: Chaining Level 1 (2005)
After playing shoot-em-ups (shmups, known as shooters back then) throughout the ’80s and early ’90s, the genre died as arcades faded away and games became more elaborate. Cave continued the tradition by refining a sub-genre known as Danmaku (Bullet Hell). For those initiated, the change was profound as both depth and strategy evolved.

I was reintroduced to the genre with Cave’s DoDonPachi in the early ’00s. After following the developer for a few years, they ported the finest title in the history of shmups in 2003. I imported it day one and played the hell out of it. The game is incredibly difficult, both the gameplay and the scoring system. Its meticulousness requires such specific accuracy, many are turned off by the game. Only the best can beat it in one credit, chain entire stages and the lot. As I’ve never been very good at Street Fighter or shmups in general, I had no chance at greatness.

Until the autumn of 2005 when I dedicated myself to scoring and chaining. My scores and progress are surely mere novice material when compared to the pros of the genre. But on the 14th of September 2005, I managed to chain the entire first stage! This meant specific planning and coordinating lasers, shots and hyper usage to combo every enemy from the beginning to the end. I would later get a higher combo total before moving to Maine when my time to dedicate dwindled to nothing. However, the unbridled excitement from achieving a goal after putting in such effort…it makes this one of the most memorable moments in all my gaming history. And while many of these memories here are of the game itself, this is a personal achievement that may stand above so many others. Below a capture of my highest chain and here is my old progress log, now utterly defunct and outdated.

[jwplayer mediaid=”150″]

Well, there you have it. In finishing this up, I’ve already thought of a few more that I might need to add to part two. But since this list has been brewing for several months already, it’ll be a while until I have that prepared.

–Late Update–
I write this ages after posting this list, but I was compelled to include yet another Resident Evil moment to this list. 2017’s RE7 was an amazing success IMO and contained some sincerely-shocking moments. Rather than include them here, you can read more here. I genuinely feel this lives up to the entries on the list above.

Release List: 2016’s Final Quarter

Posted in Blog, Books, DoDon Pachi, Games, Music, Resident Evil, Tolkien on October 21, 2016 by slateman

I had this as part of my first post in Sweden, but it keeps growing and I thought a separate post would do. This is a quick list of what’s coming out throughout the remainder of 2016 (and a little beyond). What was initially a rather lackluster year has turned out to be quite exciting, for music at least. Insomnium and Alcest just released stellar records and some promising ones are on the horizon. Gaming, however, seems a bit stagnant. Anyways, here’s the list:

Oct 11 – Rise Of The Tomb Raider
Oct 13 – Rez Infinite
Oct 14 – DoDonPachi: Daifukkatsu
Oct 23 – The Walking Dead (Season 7)
Oct 28 – Testament: Brotherhood Of The Snake
Oct 31 – Council Estate Electronics: Arktika
Nov 03 – J.R.R. Tolkien: The Lay of Aotrou and Itroun
Nov 04 – Dark Tranquillity: Atoma
Nov 11 – In Flames: Battles
Nov 18 – Metallica: Hardwired…To Self-Destruct
Nov 18 – Lamb Of God: The Duke
Nov 23 – Alcest @ Pustervikbaren
Nov 25 – Einherjer: Dragons Of The North XX
Nov 25 – Witchery: In His Infernal Majesty’s Service
Nov 29 – Anne Rice: Prince Lestat & The Realms Of Atlantis
Nov 29 – Final Fantasy XV
Nov 30 – Vikings (Season 4 – pt 2)
Dec 16 – Amon Amarth @ Lisebergshallen
Jan 01 – Sherlock (Season 4)
Jan 15 – Homeland (Season 6)
Jan 24 – Resident Evil 7: Biohazard
Feb ?? – Overkill: The Grinding Wheel
Mar ?? – Nintendo Switch
May 04 – J.R.R. Tolkien: Beren and Lúthien
Autumn – Red Dead Redemption 2

Gaming In 2016: Snore…

Posted in Best / Worst, Blog, Games, Lists, Metal Gear Solid, Resident Evil, Skyrim, Street Fighter, Uncharted on August 20, 2016 by slateman

ZTDPackagingKeyArt_thumbI love gaming, there’s no question about that. But as August winds down and we enter the final third of 2016, it appears it’s been a rather lackluster year! A quick look back at what has come out and what I’ve played reveals a slow trickle of games truly worth playing.
Checking my PSN Profiles Page I see a short list of new games I’ve played since January. It’s not comprehensive, there have been a number I’ve played but didn’t care for (like many recent PS+ games. Ugh). Also note that I haven’t an XBox One, my 360 is about to die and both the Wii U and 3DS are utterly useless outside of Mario and Zelda games. Let’s see where we stand…

Games Of 2016

  • Ratchet & Clank
  • Resident Evil 0
  • Resident Evil 5
  • Shadow Complex Remastered
  • Street Fighter V
  • Uncharted 4: A Thief’s End
  • Zero Time Dilemma

Umm…Seriously? NOT ONE original title? Maybe I’m just a cautious buyer now, but c’mon, that’s pathetic. So, we have three ‘remasters’, one re-envisioning, and three sequels. Now, the sequels are good. ZTD is a solid finale into the fun series, SFV as a package is flawed but the gameplay is spectacular and the production value of UC4 is second to none. It just makes a ‘Game Of The Year’ competition unfun. There are other sequels coming…Gears 4, Rise Of The Tomb Raider, and Final Fantasy XV. There are also more re-re-releases like Rez Infinite and Resident Evil 4 as well as Modern Warfare and Skyrim. However, if that were my top seven of 2016, it’s sad to know I’d already beaten two of them, three if you count R&C.

I have friends curious about Mafia 3 or Battlefield 1 or whatever, but going by what interests me, there’s almost nothing on the horizon. And in my Game Of The Year competition, I list the best game and the best new IP title…I have NOTHING for the latter?

OK, enough of the bitchfest twenty sixteen. Let’s see what I’ve actually beaten this year. See if there’s a theme here. This list omits the aforementioned titles (of which I haven’t yet beaten RE0 and ZTD):

  • God Of War (*)
  • God Of War II (*)
  • God Of War III Remastered (*)
  • Gone Home
  • Lego The Hobbit
  • Lego Marvel Super Heroes
  • Metal Gear Solid 3: HD Edition (*)
  • Metal Gear Solid 4 (*)
  • Metal Gear Solid Peace Walker: HD Edition
  • Ratchet & Clank: Into The Nexus
  • Tales From The Borderlands
  • Tembo The Badass Elephant
  • Tomb Raider: Definitive Edition (*)
  • Ys: Memories Of Celceta

Asterisks denote games I’d already beaten already (barring HD upgrades, etc.) Of the 14 titles, I’d already completed 6? Two of those were my GotY for 2008 and 2013!!! The two Lego titles I got platinums in. They’re fun to play with the kids. But they’re the same as every other Lego game. There’s nary an interesting and unique game in the lot that has done something I hadn’t already done or seen before. Well, Gone Home but that almost doesn’t even count.

So…I’m disappointed by 2016 but hey, it’s how things go. I haven’t tried No Man’s Sky yet. Maybe that’ll be great. For giggles, here’s a full list of what’s left in the year as well as a few titles that trickle into 2017.

2016
August
30 – Resident Evil 4

September
13 – Pac-Man Championship Edition 2

October
11 – Rise Of The Tomb Raider
13 – Rez Infinite
28 – Skyrim

November
04 – CoD: Infinite Warfare
04 – CoD: Modern Warfare Remaster
29 – Final Fantasy XV


2017
January
24 – Resident Evil 7: Biohazard

February
28 – Horizon: Zero Dawn
28 – Vikings: Wolves Of Midgard

Who Knows
?? – Zelda: Breath Of The Wild

The Top 8 Best Gaming Series

Posted in Best / Worst, Blog, Castlevania, DoDon Pachi, Games, Lists, Metal Gear Solid, Resident Evil, Street Fighter, Tony Hawk Series, Uncharted, Ys on January 24, 2016 by slateman

best-series
Another long-brewing article, I pondered this for quite some time. Why not put together a best gaming series article? Good question! Now that vacancy is now filled! Let’s not wait. Article start!

There are a few games that missed this list, some better than others, but honorable mention goes out to:

  • Mega Man
  • Tony Hawk
  • Ratchet & Clank
  • Gears Of War
  • God Of War
  • Tomb Raider
  • Ys

With those out of the way, let’s start with number eight!

Castlevania_logo_color
#8: Castlevania (1987 – Present)
This series has been quiet as of late. With just two titles issued in the past half-decade, it’s safe to say we’re in a lull. However, from 2001 until 2008, we saw about ten solid Castlevania games, and this is after the classic trio and subsequent rejuvenation with Symphony Of The Night. And what spectacular titles those are! The first game was a great start, the second a stumble that at the time I loved and memorized and the third was the pinnacle of platforming back in ’89. SotN remains in my top-whatever list of games, and the music alone can transport me back to ’97 and where I was in my life.

The handheld titles that followed each trumped the last and some of those I played more than once. I even liked Lords of Shadow and its handheld quasi-sequel. Last year’s second installment was quite the opposite. I hated that one. Some rather dismal Castlevania games aside, there are easily a dozen top-notch games to replay as we wait
for another renaissance of Dracula and the Belmont clan!

Zelda_Logo.svg
#7: Zelda (1987 – Present)
Everybody knows Zelda, Link and of the rich history of games relating to them. The problem with Zelda is that moving backwards, I can’t say love any recent titles other than 2013’s 3DS game and maybe the Minish Cap from 2004. I wasn’t a fan of the GC or Wii titles and I never played Majora’s Mask. So, two portable games since 1998? It should go without saying that I’m excited about this year’s Wii U game.

Of course the original, the SNES game and Ocarina were all perfect 10s. I didn’t get an NES until around when the SNES came out, but I remember playing the first Zelda game, completing the second quest…bombing every single inch of the map in order to find the last dungeon’s location. A Link To The Past? Ocarina Of Time? Nothing needs to be said about those titles. But while I love me some Zelda, the series hasn’t wowed me in quite a while, thus putting it at a shockingly-low number seven on this list.

uncharted_logo
#6: Uncharted (2007 – 2016) (R.I.P.)
I played the demo for the first game and wasn’t impressed. But upon playing the full game, I realized that Naughty Dog had crafted a special 3rd-person shooter that coupled solid gameplay with excellent storytelling and likable characters. I obtained three platinum trophies in 2011. Uncharted, Uncharted 2 and Uncharted 3. I liked the games that much. And the portable game was surprisingly-fun as well. There’s not much to be said about this franchise that hasn’t been mulled over by countless others. I don’t quite know if UC4 can possibly live up to its predecessors and it’s rather sad the series will be done after part 4. Will it still be as memorable a decade from now when other developers are making the umpteenth version of the same game? *shrug*. But Nathan Drake sure had a good run!

Do_Don_Pachi_Japan
#5: DoDonPachi (1995 – 2012)(R.I.P.?)
Some series tout diversity but with shmups, it’s not quite so easy to discern. The outsider would recognize no true difference between Daifukkatsu and Sai-Dai-Ou-Jou. In fact, their names alone might confuse. However, to the dedicated player, those two titles are night-and-day different. While I can pass on Don Pachi, DDP and three of its four sequels are the pinnacle of the genre. Cave supported the scene until its dying breath and even put out a remarkable home port to make the goodbye ever bittersweet. And while DFK and SDOJ were fun and amazing titles, DOJ remains the best shmup ever made. The recent surprise IOS release (Ichimen Banchou) may breathe hope into the franchise, but I won’t hold my breath. DDP is that good.

top_title-logo
#4: Resident Evil (1996 – Present)
Some franchises have a handful of main games, but not RE. We have 1-6, which I’ve played all but the third. There are the Revelations games, Zero, the Chronicles and Gun Survivor games, etc. and this doesn’t include remakes, movies, CG movies and remasters of 1, 4, 0 and 2 coming up.

Therefore, with a pool of so many games, surely there will be some great ones, right? Obviously but the good games are damn good. I positively loved going through the HD remaster of RE1. I played through RE4 on no fewer than four consoles (GC, PS2, Wii, PS3). RE5 I platinumed on the PS3 and also beat on the Xbox360. RE6 was bloated, but the good in that game was quality. Too bad there was so much excess.

The remaster of 2002’s RE0 is an entertaining romp (it’s so strange to think that 2002 is 14 years ago. It’s a classic era in a sense.) With the re-make of RE2 and the inevitable RE7 on the horizon, I don’t see a shortage any time soon. I liked the survival horror of the first games and the action-based nature of the recent ones. Despite a number of iffy titles, the diversity and sheer quality of the great games lands this at #4 on my list.

logo-sf
Street Fighter (1987 – Present)
I played SF in the arcade, then later as Fighting Street on the TurboDuo in the late ’80s.
I vividly remember seeing SFII for the first time at the mall arcade on Long Island in ’92.
I recall SFIII (and sucking at it) but still giving it a go while at some flea market down in Florida in ’99.
SFZ was my favorite; I played the first in the mall in Albany, then SFZ2 at the same mall mentioned earlier on Long Island. (’95-’96) I imported SFZ3 from Japan the day it was released.
SFEX was shipped to me, along with the cool Chun-Li shirt, and I played it incessantly while my girlfriend was in Florida in October of ’98.

I really could go on and on, as every entry is special and so very unique, all while retaining the necessary familiarity. My story continues with the Vs. series, spin-offs, SFIV, web sites I’ve run, countless art books and the like. And this isn’t even discussing the gameplay. It set the standard with SFII, it reinvigorated the scene with SFIV and I’ll be a day-one purchaser of SFV when it ships next month, more than 25 years after I started playing this series. It is the king, its characters iconic, its music memorable and it’s easily in my top-three favorite franchises ever. Not a question. The real downside is that I’m not particularly good at it. But that hasn’t stopped me from enjoying it for most of my life. And as I write this (before SFV is released), I’m not entirely sure this doesn’t belong at #2 on this list…..

Metal_Gear_Solid_logo
#2: Metal Gear Solid (1998 – 2015)(R.I.P.)
I’m eschewing the first Metal Gear games as I never played them and it’s only truly when MGS shipped in ’98 that the series became so iconic. And here’s the thing: MGS, MGS2, MGS3, MGS4, MGS:PW and MGSV are almost all so totally different from one another. Each has a unique purpose, statement, gameplay innovation or take on stealth that makes no one better than another. It’s also worthy of note that other than MGS2 and MGS3 both being PS2 games, every title appeared on a different generation of hardware. Kojima always wanted to do more and more and finally with MGSV, he accomplished his goals and ended his involvement in the series.

And for a person who isn’t the greatest at stealth games, this series brought me across 50 years of a convoluted history and kept me compelled to keep playing, despite my lackluster ability. Having gone back to replay some titles, I was no less amazed on subsequent playthroughs. MGS4 was my GotY in 2008, MGS5 in 2014. They were emotional and fun, powerful and silly. Kojima’s attention to detail cannot be overstated. Masterpiece after masterpiece, any new MGS sans Kojima will be lacking that special touch. Thus, 1998 – 2015, and #2 on this list.

Super_Mario_Logo
#1: Super Mario Bros. (1985 – Present)
If the grandeur of MGS cannot be overstated, then surely Mario can be. Everyone knows of him, and every game gets great scores. However, this is no conspiracy. While the golden years of gaming had a long string of amazing Mario games, even recent years have been consistently excellent. I once ranked the Mario games stopping around 2008 but the newer titles stand up with those others. As Super Mario Bros. 3 still sits atop the best-games-ever list, there are easily another half-dozen games featuring the plumber on the top 25. From the Galaxy games to the New SMB titles to the 3D World games…Shigeru Miyamoto has produced the single greatest series in gaming history with one of the most iconic characters in all of media. No new Mario games will come out in 2015, but whenever a new title comes out, I will be in line to get it. Why? The one-word review of Mario and the reason it’s the greatest ever? Fun. I could continue with ingenious and tricky and comment about replayability but the end result is a fun game each time (well, I hated Sunshine) and the noble title of:

Best.Franchise.Ever

What To Play: 2016 Edition

Posted in Best / Worst, Blog, Games, Lists, Resident Evil, Street Fighter, Uncharted, Ys on January 17, 2016 by slateman

2016
2016 is here and it’s time to look forward rather than backward. The top three on last year’s list ended up being pushed back to this year, as did a handful of others. Thus, this list is somewhat of a duplicate. Here’s the list with known dates. Almost all titles are PS4 games with the exception of Zelda and the last two.

Resident Evil Zero Jan 19 Pre-Ordered
Mighty No.9 Feb 9 Buy? GF? Wait?
Street Fighter V Feb 16 Pre-Ordered
FarCry Primal Mar 1 GF likely
Ratchet & Clank Apr 12 Buy / GF?
Uncharted 4 Apr 26 Pre-Ordered!
Mirror’s Edge Catalyst May 24 Maybe GF later
Sherlock Holmes: TDD Spring Maybe GF
No Man’s Sky June GF?
The Legend Of Zelda ??? Day One Buy!
Ys VIII: Lacrimosa Of Dana Summer To US in 2016?
Rise Of The Tomb Raider December Buy?
Shadow Complex Remastered ??? Likely Buy!
Zero Escape 3 Summer GF probably
Final Fantasy XV ??? Unknown
Broforce ??? Unknown
Doom ??? Unknown
Crackdown 3 ??? Loved CD2
Gears Of War 4 ??? Loved GoW1 & 3!

So, SFV, UC4 and RE0 are all a-coming. Zelda is, without question, a title that will be in my library. The rest though…I don’t know. I loved the last Tomb Raider (GotY 2013!) and the new one got good reviews. I’m likely going to want that one. A new Ys game?! Sherlock Holmes is fun to play alongside my wife. I don’t know. 2016 may not be the best or most innovative year, but it should be a good one.

The 9 Best Games Of The Last Generation

Posted in Best / Worst, Blog, Borderlands, Games, Lists, Portal, Resident Evil, The Walking Dead, Uncharted on July 20, 2015 by slateman

I’ve been thinking of this article for some time now. Should I list 10 games? Should I list them in tiers? Ultimately, I’m just going to post this and go with it.

This is a list of the nine best/most important games of the last generation. That means the Xbox360/PS3 and PC if it appears on consoles. I am not looking at PC-only titles.

Bottom Tier

resident_evil_5_medium_1Resident Evil 5
This is not an important title. I can’t say it really did anything massively new or reinvented anything spectacular. Although it is entirely co-op, it’s not utterly groundbreaking. And it’s not widely heralded as an excellent title.

What it is however, is awesome. I’ve already raved about it as a stand-alone title. The DLC was fun and diverse. Nowadays I rarely replay games entirely. Instead, I 100%ed it on two consoles (-achievements). It was fun, packed a powerful punch and epitomized what I loved about the PS3/Xbox360 generation. A large game, fully co-op, good save system, tons of weapons and reason to replay it. That last one is an important one. Infinite rocket launcher? Magnum? And this doesn’t even count Mercenaries mode.

Rdr_torquemada_lookoutRed Dead Redemption
GTA in the wild west? No thanks. I love GTA, I don’t like westerns but…well…this is fun and diverse and the writing is impeccable and dead-eye is a hell of a lot of fun and WHOAH, that story twist!!! How many times did I get off track, wandering the woods for a bear or through the vast, arid desert skinning animals and saving people? I lost my save for RDR but I got to see the true ending and it was one of the best stories of the entire generation. And let’s not forget the song when you finally cross into Mexico. It’s rare that one song in a game stands out but its power was in how your rode south, the gentle song leading you into a foreign (yet similar) land. And how different it was, different people, chatter and style.

A sequel in this generation would only make me smile. I certainly hope it’s on the horizon somewhere.

Middle Tier

DLC4_Envishot_LostCity_smallGears Of War 3
The first GOW was great and the second just OK. The third, in my opinion, was the strongest and the most fun. It expanded the color palette for one, and tweaked everything to make it run faster (less clunky) and was just a spectacular and powerful game. So, while the first title really did more for this generation, specifically its cover system, excellent reload mechanics and a fully co-op campaign (oh how I wish for more of those!!!), the third perfected it. If I were to go back; I’d play this one.

call-of-duty-4-mwCall Of Duty: Modern Warfare
I don’t care what anybody says about MW and the series as a whole. Here’s what matters to me…

After hearing all the hype, I finally rented the game and tossed it in my 360. Of course, the visuals were impressive and the sound was solid. It was when my character stepped out into the streets, with bullets flying everywhere, my eyes opened wide. Games up until that point had enemies shooting at you. Some team-based games had more targets, but for the first time, I felt like I walked into a world that was going on around me. I remember having surround sound going, bullets pinging everywhere, and it was utter mayhem. It was precisely what I wanted in gaming. Now, while the sequels upped the ante considerably, it was the first MW where my mouth truly dropped. As a player who avoids multiplayer almost entirely, the campaign was all I cared about. And it was a solid, entertaining and compelling campaign. Its brevity wasn’t disappointing either. Quite the contrary, it was sweet and to-the-point. Solid controls, insane action and at the time, superb visuals made for a game that was truly a game-changer. Once again, say what you will about the series and its subsequent milking. That first game was a turning point.

Just-Cause-2-1Just Cause 2
I never played (or had even heard of) the first Just Cause but this title was a free game on PS+ one month. I’m all about grabbing just about any free game I can but my first play session was merely OK. The controls were a bit loose and it was hard figuring out the whole grappling hook. I remember my second session, however, where my opinion changed entirely.

I had a hard time going back to open-world sandbox games after this. Moving around was so slow and boring (well, with the exception of Saint’s Row, but that’s just a ridiculous game!) The things I managed to do with Rico in this game were outrageous. Tethering cars to helicopters and scaling buildings with ease were awesome, as were the insane amount of explosions but the most important word in a review of this game is “fun”. I had a blast playing this, destroying everything. Just the number of options in this game make it for a memorable and long-lasting experience. Shoot a guy? Tether him to a truck and drive off? Tether an item to a truck and pull it down onto him? Oh, it goes on and on! In December of this year a sequel is coming out and I can’t limit my excitement. This might be one of those games where more of the same is just what I want. We’ll have to see!

walking dead lee clementine

The Walking Dead
Sure, I loved the show, but a choice-based, point-and-click adventure? Once the first two episodes were free, I grabbed them (remember, I love me freebies!) and everything changed. I connected with Lee, the game’s protagonist, more than perhaps I did with any character in any game ever. I cannot even discuss the finale without getting a lump in my throat. It was perhaps the single most powerful gaming experience ever. (yes, that trumps Metal Gear Solid IV and the at-the-time surprise of Aerith in Final Fantasy VII.

And while there were action sequences in this title, those were by far the least exciting, the least compelling, the least enticing. Episodes four and five start to rip your heart out and as I’ve written about already, the tears were genuine. I was talking to my TV. I was moved. I was hurt. And I will recommend this game to anyone, zombie fan or not. In some ways, it should be top-shelf material. Ah…I hate making these lists. Just know that it’s awesome. I shouldn’t have to say more.

Top Shelf

872182-portal-2Portal 2
I missed out on Half-Life and that whole thing and so it wasn’t until after Portal 2 came out that I even tried this series. The first game was certainly fun, but I’m pretty certain I played that (PC) after I beat it on the PS3 (and subsequently played it all again on the PC, beating both 1 and 2 within 24 hours).

This is a triple-A puzzle game…something that’s generally unheard of. Without playing it, my claims of Brilliance can not explain the sheer awesomeness of this title. Sadly, it’s the only thing I can even say. After each test room or the later colored gels, I marveled at the absolutely-ingenious design. I felt such delight at the solutions and the miraculous lack of unsolvable puzzles. The game was designed and tested to perfection. GLaDOS and her anger were written with utter sarcasm and it all delighted as the weird story unfolded. I can think of nothing about this game that isn’t perfect brilliance. You can go back at any time as well, provided you haven’t memorized all the solutions, and enjoy those brainy solutions all over again. Sadly, I never got the chance to play co-op. I bet that’s awesome.

bl2_1

Borderlands 2
After renting and beating Modern Warfare, I rented Borderlands. I’d heard good things, etc. etc. After such a visually-compelling and powerful experience, my initial thoughts of BL were…eh. The cel-shaded presentation coupled with a weird premise didn’t totally impress me immediately.

I played a bit; I returned the game.

A few weeks later, I was humming this tune in my head. I started missing the skill tree options. I had to rent the game again. Perhaps I was lucky but the local video store was closing and I bought the game for like $12. I then played the game. A lot. My save game ended up getting deleted and so at some point I started again. Then did true vault hunter mode. Then I returned a year later and got the platinum. The DLC was spectacular (I bought 3 of the 4, IIRC). We’ve all played our share of FPS games. None compelled me like this one. The outrageous guns that I’d receive were motivation alone to continue! It was stylish, unique, funny and full of loot! The light-hearted story was trumped by the second game, itself a superior product. Just about every fault I could find in the first title was remedied. Things were tweaked where necessary and left alone where needed. Even the trailer was insanely awesome! I love this game and while I skipped the Pre-quel, I fully anticipate grabbing part 3 whenever it debuts on this current generation. LOVE IT! (said in Torgue’s voice!)

B001JKTC9A.03.lgUncharted 2
To complete the trio of sequels…

Sure there are other 3rd-person action games. They’ve existed since the advent of 3D games. In so many ways, Uncharted is inspired by Tomb Raider which itself was inspired by Indiana Jones. So Why is this so important? Because it was fun, challenging, looked great and its gameplay was perfection. The first game is amazing, the third game is more of the same and the second was pristinely balanced. Headshots were truly enjoyable and the ka-ching of every kill was the most rewarding sound of the entire generation of games. Seeing Drake hanging by one arm got a bit old by the third game. However, the cinematics of the second, the chemistry with Elena and Chloe, the diverse and lush locales, the exciting finale, the co-op levels…*takes breath*…This game is probably my favorite of the entire generation even if it didn’t redefine like Portal or Borderlands did. It just did what I love the most…perfectly.

Resident Evil: Revelations 2

Posted in Blog, Games, Resident Evil on March 9, 2015 by slateman

re-revelations2_big

468px-Jessica-sherawatSo, you ‘reboot’ your franchise by making a side-story of sorts which takes place on a ship, but this reboot is just for the Nintendo 3DS, a rather limited market. You test the waters (pun!) to excellent reviews and then, as is Capcom’s wont, you port it over to a bunch of other platforms. It seems reasonable. I never jumped at RE: Revelations and even after getting it on sale on the PSN, I didn’t play too much. However, as the REmake was just out and with Revelations 2 coming, I played a bit over the last month. It’s actually quite good! Most reviews critiqued the graphics but I swear, we all forget how good games don’t have to rely on visuals. Now, the story is ludicrous (as is Jessica’s outfit) but I don’t play RE for practicality. For what it is, it is entertaining. It’s more RE which I love and that’s enough for me.

I have yet to finish that game’s campaign but it’s OK. Resident Evil’s mythos isn’t really shattered now that I’m already halfway through RE:R2, one of the weirder acronyms. This one is entirely coop, though you can’t play online that way. I’m disgusted at how games have really put online coop on the backburner as it’s one of my favorite genres and this game would be perfect for it. Anyhow, this new title is awesome. I’ve read reviews slagging the first episode and others slagging the second (all while praising the opposite, it’s strange) but whatever. It’s fun. Claire’s campaign is more action-oriented while Barry’s is more survival horror. It’s relatively cheap AND Raid Mode is spectacular! I just leveled Hunk up to level 50 and as the next two weeks roll out, more will be added. And while the weekly installment thing irked me at first, I’ve now embraced it as I can’t wait for Tuesday to come to play the next episode! It’s all brilliant and has me salivating for more.

After beating the REmake a handful of times, including a 2:30 speedrun this past month, I’m sold on the RE franchise again. I’m not the die-hardest of fans…but at 39 years old, nobody cares anyway. My history is scattered but damn, I’m enjoying it now. Skipping some titles, here’s my experience…

RE (PS1 – played, never beat)
RE2 (PS1 – beat)
RE3 (never played)
Code Veronica (DC – touched a few times)
REmake (GC – played, never beat)
RE0 (GC – played, never beat)
RE: Outbreak (PS2 – played, beat?)
RE: Outbreak 2 (PS2 – played, never beat)
RE4 (GC/PS2/Wii/PS3 – beat numerous times, not on PS3 though!)
RE: Umbrella Chronicles (Wii/PS3 – beat on Wii, not on PS3)
RE5 (PS3/Xbox360 – Platinumed, beat everything PS3, beat on 360)
RE: Darkside Chronicles (Wii/PS3 – played, never beat either)
RE: Revelations (PS3 – will beat by next week)
RE6 (PS3 – beat, never finished Ada’s campaign – not my fave RE)
RE:R2 (Halfway done – digging it!)

I haven’t beaten half the RE games I started…I guess that’s pathetic. :) Whatever. Having fun now!

What To Play: 2015 Edition

Posted in Blog, Games, Lists, Metal Gear Solid, Resident Evil, Street Fighter, Tony Hawk Series, Uncharted on March 1, 2015 by slateman

Maybe I’ve hit a wall. Turning 40 next year and it’s starting to feel like a lot of the things in life I’m passionate about are all becoming…the same. I recall a few years back hearing about this TV show about zombies. A TV show about zombies?!?! Now…season five? Games, movies, TV – so many are feeling awfully predictable and ‘been there, done that’. Even the predictability of some things are predictable. I wonder. Is this normal? Is it my age showing rather than the stagnation of media?

Whatever the case, this wasn’t meant to be a gripe session. Although my expectations for games are still high, they are still realistic, knowing what I might (and might not) get. Here are some titles I’m looking forward to in 2015. Let’s see if they can live up to the hype, their predecessors or if perhaps they exceed them!

Uncharted 4: A Thief’s End
U4_E3_1920x1080I didn’t get the first Uncharted right away. Who knows why…but once I did grab it, I was sold. This game (well, #2) may be my favorite game of the last generation and for good reason. It is everything I love about gaming. Rock-solid gameplay is coupled with good storytelling and a fun plot. While I feel #3 was rushed, #2 is just stellar. So…where do we go? If it’s everything I expect, it’ll be great. But…will Naughty Dog surprise us with more than just the predictable? I feel they will. They’ll keep all that I love – the shooting, jumping, climbing…but after The Last Of Us, I have a feeling they won’t settle for just more of the same. This is a pre-order, day #1 purchase. I can think of no reason for it not to be.

Psyched Level: 11/10

The Legend Of Zelda

Zelda Wii UOK, here’s all I care about: Standard Controls. I really couldn’t care less about any other element of this game because it will be classic. I just simply cannot stand swinging my goddamn hands around NOT killing that stupid spider because I’m not swinging properly. A huge, seamless world allowing us to adventure wherever with our trusty Epona? Sign me up, take my cash and don’t get too gimmicky. The Wii U screen should be a map, my TV an open adventure of joy and delight.

Bonus Perks: I can play this with my kids. In fact, they’ll probably love it.

Street Fighter V
SFV: Nash!The ’80s

That’s when I started playing both Zelda and Street Fighter. I got caught sneaking across the highway to play arcade games when the pizza place (and the Chinese-food place and the deli…) had an arcade machine and this one was Street Fighter. Fast forward a few decades and I’ve never NOT played Street Fighter. And I’m old and I’m slow and I’m no damn good at the games (well, not very) but I don’t care. SFV will have a pre-order beta program, it’s coming out on the one next-gen system I do have (eff you Tomb Raider) and I wants. My cash is waiting. So is my website.

# of SF Games That Exist: Shut Up – Don’t Care – STREET FIGHTER FIVE!!!

Metal Gear Solid V: The Phantom Pain

MGSVI struggle with this one. I’ve already written about the glory and perfect end of MGS4. It truly wrapped everything up and was it. Done. Perfect. Much like The Last Of Us and God Of War 3, no sequel is necessary. But here we are and I’m a sucker for MGS so I don’t know what to say. I’m keeping my expectations low. Ground Zeroes was OK. It just bothers me that we’re opening this whole can of worms and I fear anything less than perfection will mar the entire MGS mythos. Fine, that’s pompous and absurd but damnit MGS4 finished it! Ah, whatever.

Buy Or Rent??? – Grrr…See, I’m the sucker they make these games for.

No Man’s Sky
No Man's SkyRandomly-generated worlds? Meh. I figured that’s how I’d feel when I played Rogue Legacy and I was wrong. And that’s just a simple dungeon crawler. You mean, entire worlds are unique and different and…wait for it…maybe unpredictable? Not only does that fly in the face of Uncharted #4, Zelda #200 and Street Fighter #&infin…Not only does that fly in the face of all that I complained about in my opening paragraph…No, it also looks to represent all the universe is founded on. I can’t even envision what other worlds might look like and…that’s the point! OK, way too deep there. This game has a good chance of being boring as shit. How will this run? How will it even play? Is it even really a game? *hrmph*

Chance Of Being Cool: Still Processing Mathematics

Just Cause 3

Just Cause 3This is another title I didn’t get into initially. When JC2 was free on PS+ I tested it out. An hour in, I was hooked (heh, pun). I’ll keep this brief. JC3 could be essentially the same as #2 and I’d love it. It’s one of those titles. Latching onto helicopters and flying around with parachutes just about ruined me for other action games for six months. This one will look better and I just hope they don’t try to do anything stupid to the fun and ludicrous gameplay. I’m on board!

The Only Problem: Too Many Games – May GameFly this

Rise Of The Tomb Raider
Rise Of The Tomb RaiderI’m a hypocrite, I know. Street Fighter V is OK, but Tomb Raider is not? Fortunately, I’m fairly certain this title will come out on the PS4 eventually. It’s gotta suck being an Xbox fan and knowing you’ll literally never get SFV. That sucks for everyone. In any event, I won’t be playing this game in 2015 but after it was my Game Of The Year in 2013, I can’t wait for the sequel.

Can It Be Better Than UC4? Good question!

Noteworthy Titles

Mighty No. 9 – A spiritual Megaman successor? OK!
Ratchet & Clank Reboot – Don’t need to say much, I’m game!
The Legend of Zelda: A Link Between Worlds – Not a 2015 game but I never played it, so a New 3DS + this sounds great!
Resident Evil / RE: Revelations 2 – Both came out already and I’m enjoying them…they count!
Final Fantasy XV – Not sure if I will even try…The hype for this one will be huge!
Tony Hawk’s Pro Skater Return? – We’ll see. It’ll be hard to genuinely entice me.

Well, there you have it. That’s a long article that no one will read but hey, we’ll see if my predictions were any good. Now that I’ve written this whole lot, I’m kinda excited about 2015 after all! Screw this predictability nonsense. I’m psyched!!!

10 Platinums – Broken Down

Posted in Blog, Games, High Scores/Accomplishments, Resident Evil, Uncharted on October 12, 2014 by slateman

I just hit 3,000 trophies this past week. Most of my friends are way below that, and several are way beyond it. Of course, it means nothing, but I’ve enjoyed the journey thus far. 10 of those 3,000 are platinums, representing exactly .33% of all of them! (Roughly 80% or bronze, 15% silver and 5% gold, pretty even) Anyways, I thought I’d break down those 10 platinums as I search for #11 (Middle-Earth: Shadow Of Mordor

PSN-3000-trophies

  • Borderlands
  • Guacamelee!
  • Lego: Pirates Of The Caribbean
  • Resident Evil 5
  • Resogun
  • Uncharted
  • Uncharted 2
  • Uncharted 3
  • The Walking Dead: Season One
  • Zero Escape: Virtue’s Last Reward

It’s not the most impressive list, particularly since The Walking Dead just required you to finish it for a plat (by comparison, the second season had no platinum.) I’m proud of all three Uncharted games, as beating each on Crushing was a challenge…in particular that first one. Speaking of difficulty levels, Resogun, Guacamelee! and Resident Evil 5 all provided quite a rough time on the hardest level.

I still prefer trophies to achievement points for this very reason. 3,000 trophies but only 10 platinums? It represents the elite and I remember getting each of those. While trophies launched after the PS3, it’s still been six years since they’ve launched and now on three platforms, they’re rolling in faster than ever! (PS+ doesn’t hurt)(Neither does GameFly)

That means I’m averaging 500 trophies a year, more or less, 10/week. Figure, 5,000 sometime in 2018? I hope so!