Archive for the Blog Category

2022 In Music

Posted in Blog, Lists, Music on December 30, 2021 by slateman

Just some upcoming music release dates for personal reference!

07 Jan – Wilderun: Epigone
04 Feb – Korn: Requiem
11 Feb – Amorphis: Halo
11 Mar – Ghost: Impera
25 Feb – Hammerfall: Hammer Of Dawn
25 Feb – Svartsot: Kumbl
25 Mar – Eucharist: I Am The Void
25 Mar – Abbath: Dread Reaver
08 Apr – Hällas: Isle Of Wisdom
08 Apr – Joe Satriani: The Elephants Of Mars
22 Apr – Faun: Pagan
22 Apr – Wardruna: Kvitravn – First Flight Of The White Raven
10 Jun – Anathema: A Vision Of A Dying Embrace
10 Jun – Kreator: Hate Über Alles
24 Jun – Alestorm: Seventh Rum Of A Seventh Rum
22 Jul – Witchery: Nightside
29 Aug – Dimmu Borgir: Northern Forces Over Wacken
05 Aug – Amon Amarth: The Great Heathen Army
05 Aug – Einherjer: Norse And Dangerous (Live…From The Land Of Legends)
12 Aug – Arch Enemy: Deceivers
12 Aug – The Halo Effect: Days Of The Lost
19 Aug – Soilwork: Övergivenheten
02 Sep – Andy Gillion: Arcade Metal
02 Sep – Blind Guardian: The God Machine
02 Sep – Megadeth: The Sick, The Dying…And The Dead!
07 Oct – Lamb Of God: Omens

With help from Metalstorm’s Upcoming Release List.

Castlevania: Aria Of Sorrow Thoughts

Posted in Blog, Castlevania, Games, Lists, Retro Games on October 24, 2021 by slateman

I have to say, Castlevania Advance Collection is one of my favorite games of the year, despite the average age of each of its four games being 20+ years old! I purchased this as soon as it came out and I never regretted it once. Jumping into Aria Of Sorrow on the heels of the first two GBA games was a no-brainer.

As this is considered a top=tier Castlevania, it really should stand out among its predecessors, but it’s not as clear and simple in my opinion. Breaking it down – visuals are in some small way a step back from Harmony Of Dissonance, with more subdued environments and less flashy colors. However, it’s more consistent and in no way a downgrade. I found I preferred the gaudy colors and over-the-top animations of the middle game. The interface is cleaner and the new soul system is far better than HOD. Unfortunately, exploration feels a bit stifled again. That crazy nature of Dissonance is lacking here and I missed it.

The music is good again, thus regaining that which was lost after COTM however, it came at the expense of that visual flourish. But while graphics and effects may have stepped back a bit, there were way more items and diverse options throughout which changed up battle substantially. It was a lot more fun with much cooler gear. This diversity led to much more entertaining loot including some truly OP weapons. The soul system was quite cool but of course, grindy. The rewind system helps w/ that. I specifically used that cheat to get some to pass certain areas.

The lack of a dash button and scant few upgrades made traversal feel a bit more of a chore than HOD which was, admittedly, broken. But the upgrades are good and useful. The one castle is better and it’s not designed in a confusing and annoying way. Warping to whichever room you’d like is a nice perk and backtracking is never quite as cumbersome as it was in the past. The game was, by far, a more streamlined experience.

Ultimately, Aria Of Sorrow is a better game than the prior two. The story, while still rather thin, is more engaging and the quality-of-life fixes were welcome. I’m certain I beat this one back in the day, but I definitely didn’t get the good ending. However, despite being better, that doesn’t mean I like it more. I prefer the visual style of HOD and I know I liked several of the NDS entries far more. Altogether, it was a tremendous experience playing these titles back-to-back-to-back. I’ll likely never revisit some of these but I do sincerely hope a NDS collection follows.



Castlevania: The Adventure – Rebirth Thoughts

Posted in Best / Worst, Blog, Castlevania, Games, Retro Games on October 20, 2021 by slateman

I tinkered with this back in the day but never played it through, despite its rather kick-ass soundtrack. I’m on a Castlevania tear as of late, clearly thanks to the Advance Collection’s surprise announcement & quick release. Having taken down two of the collection’s three GBA games (I realize Dracula XX is on there as well, but I just beat that three years ago), I wanted to get a look at this title and I quite enjoyed it!

Unfortunately, this game is not available officially anywhere and I don’t see Konami digging that deep in the archives to issue this one at any time, so now is as good as ever to dive in. This game is a bit harder than some later entries, a throwback to the Classicvania formula replete with old-school sound effects. Visuals are pretty cool, blending 2D style with some 3D effects. The stages are all familiar-looking and while they don’t aim to diverge from traditions, they’re fun and colorful. From graveyards to the clock tower to the standard steps to Dracula, the game never exceeds its budget concept and that’s just fine with me. Much like the other two Rebirth titles (Contra & Gradius), they know exactly what they ought to be and there’s a reason Konami issued these on the Wii and not one of the other more-powerful platforms.

Fire, water, stained glass backgrounds very cool, but enemy diversity suffers, with numerous palette-swapped enemies feeling redundant. Overall, the visual style is a half progression from HOD – I think I actually prefer Aria’s predecessor.

The game’s five stages cover the gamut of Castlevania tropes and Simon controls rather well, given the throwback nature of the title. Whip enhancements were a nice perk and different-colored candles revealed which kind of bonus was added before even hitting them. There were plenty of quirky sections including a gear mechanism towards the end, however, the best mechanic added to this Rebirth game was the branching path concept. Despite being rather thorough in games, the numerous locked doors and alternate pathways truly lend themselves toward additional playthroughs with some choices skipping mid-bosses entirely.

And the bosses were indeed cool. Many familiar faces returned, now often featuring different move sets. Early level battles are quite easy, but later ones required the usual Castlevania accuracy. None were truly thrilling to behold, however, Death was impressive and Dracula’s final form was a rigorous challenge.

The end result was a pretty straightforward game with plenty of replay value. The soundtrack is killer, as they often are, and despite the thin storyline, I truly enoyed my romp through the rebirth of this Game Boy game. While it’s new enough to avoid the retro tag, I’m counting it as it’s more unaccessible than most other retro entries in this franchise!

GBA Castlevania Comparisons

Posted in Blog, Castlevania, Games on October 13, 2021 by slateman

I’m enjoying these titles so much. As I moved into Aria Of Sorrow it was fun to see their progression instantly, rather than waiting a year for a new release. It’s making me hope that much more for a NDS collection. Anyhow, save rooms & warp rooms compared.

CotM
HoD
AoS

Castlevania: Harmony Of Dissonance Thoughts

Posted in Best / Worst, Blog, Castlevania, Games, Lists, Retro Games on October 11, 2021 by slateman

Immediately after polishing off Circle Of The Moon, I progressed to Harmony Of Dissonance, the GBA’s second installment. Changes are immediately evident: larger sprites, much more colorful visuals, upgraded graphics, new enemies and a more adept protagonist. While the story is ultimately a rehash of CotM, there’s a lot to like here, particularly in comparison to its predecessor. Unfortunately, large chunks of this game have tremendous downsides which make the inferior Circle Of The Moon a comparable title.

As I progressed into the second castle, I made a realization: I almost certainly never beat this game. Stumbling across an old save – it appears the 60% mark was about my limit. If memory serves me right, I revisited it later and felt the same pang of frustration. The game is deliberately obtuse, an old tactic employed to artificially lengthen the game’s duration. Several areas are off-limits, but the map “opens” them up, thereby marking them and making a revisit quite challenging. The rewind feature is spectacular to erase some of those mistakes, but oftentimes a key opens just a very specific door or two with no word of where that might be. The overly-spacious two-castle system compounds this issue as warping is initially slower and more arduous than in the past and there’s an awful lot of running around just to revisit a dead-end you knew about in the past. In fact, things are so spacious that the main goal is to dash through vast swathes of the castle searching for the next extension – unfortunately almost always stumbling upon another wall or impassable segment.

20 years later and with the aid of decades of guides, this task is much simpler, but no less absurd. The enemies themselves are quite diverse, building off of CotM with 3D effects and the like, but despite the size of the bosses and their impressive animations (both attack and death), most felt rather uninspired and far easier to beat. The initial GBA game was a rigorous challenge; this game is not. Once again, you resort to zipping through portions of the castles, here designated as A and B, and even getting hit is rarely a concern. Fortunately, controlling Juste is far more forgiving than Nathan Graves and his animations are substantially more impressive. Those wonderful bosses, added animations and effects come at a hefty cost: the game’s sound. It suffers and contains scant few memorable tunes, a series staple. In fact, the title sounds like an archaic NES game, but even that is too kind, as the songs here don’t contain the standard hook. The shopkeeper’s tune sounds downright ancient and represents one of the weakest set of tunes in any Castlevania ever.

My gripes continue, but Harmony Of Dissonance is generally fun once things get moving. There are a ton of items to collect, different armors and the like, though none are incredibly exciting, and there’s nothing comparable to CotM’s DSS system, unfortunately. Collecting furntire isn’t quite my style. Visually it sings with a huge assortment of backgrounds & colorful enemies: overall it’s a lot of fun to look at. Scouring screenshots is a lot more rewarding than the first GBA game.

As I approach 200%, it’s so interesting to discover (re-remember?) that I never finished this. The era of its arrival was a tumultuous one for me – however, I’m almost certain I completed every subsequent 2D Castlevania on the GBA & NDS. Until I can verify by getting my old-school GBA from Maine, I remain uncertain if I actually beat Dracula in Circle Of The Moon as well! Wouldn’t be surprised if I hadn’t!

As a stepping stone to Aria Of Sorrow, the game really is impressive despite its numerous flaws. I’m tremendously happy I got to revisit this with the assistance of guides, save states and the rewind feature. I am stoked to finish it and to move on to its successor!

Late Update: I’ve now beaten the game and witnessed all three of the title’s endings. My final map count is at 99.7% for each castle, maxing out at 194.4%. I appear to be missing the same number of rooms in each. The two versions of Maxim were uniquely-different fights and the Dracula Wraith final boss was a pretty cool, horrible amalgamation of his body parts (a callback to Castlevania II: Simon’s Quest – much like the Simon Wraith callback to the original Castlevania.)

Castlevania: Advance Collection Thoughts – Circle Of The Moon

Posted in Best / Worst, Blog, Castlevania, Games, Retro Games on October 2, 2021 by slateman

I played Circle Of The Moon back when it launched in June 2001 on the Game Boy Advance. I went through the game on the non-backlit launch GBA and quite enjoyed the first real sequel to Symphony Of The Night. The game was fun, but flawed, and it was quickly followed up by its successor merely 15 months later. I recall that title and its improvements. The entries flowed for the next half decade and my, how i took for granted the golden age I lived through.

Now two decades hence, I dropped a cool $20 for this four-title collection and I started at the beginning (sort of). Things are substantially different now, as I’m equipped with a mobile phone to look up a FAQ, save states to revert to former safe spots and a glorious rewind feature to wipe clean each and every misstep – if I so desire. Instead of backtracking, losing progress and getting frustrated by the challenging bosses, I’m consuming this game with a nigh-perfect run. It’s wonderful but it also reveals the game’s shortcomings. These are both due to design and storage limitations. Most of the Metroidvania tropes are here with a very limited selection of updates and collectibles. 90% of the discoveries in this game are HP, MP or Heart upgrades. While useful, they’re not tremendously thrilling and the series’ search & backtrack formula is therefore less rewarding.

The game’s DSS system is quite interesting and this collection updates the manner of collecting cards. Save states may render those upgrades less important, but the design is fantastic nonetheless.

Circle Of The Moon was impressive for the era and is still a worthwhile play in spite of those shortcomings. Recycled, palette swap enemies and repeating level backgrounds do limit the diversity, but none of this was really surprising for a handheld, particularly one that replaced the old-school Game Boy Color. And the limited graphics are offset by a rather good soundtrack. The controls are stiff, but that improves as the sequels progress. Several of the bosses are truly difficult and some sections presents a tough challenge. It’s all good though, as I have been zipping through, enjoying the experience. There is great replay value in the DSS system, but I look forward to beating Dracula and moving on, possibly 100%ing it in the process.

The story is thin and the controls are clunky but overall it’s exciting being able to play this (legitimately) for the first time in so many years. My real hopes is that a DS collection is to follow. If the rumors of a reboot are true and if I could have all three collections on my PS5, I’d consider this a new golden age of Castlevania!

Late Edit: I completed the game, deliberately not reaching 100%. In retrospect, I believe it’s possible I never completed this game back during its initial release. Beating Dracula now was a total pain in the ass – I think it’s entirely plausible that I never beat that asshole without aids. In any event, it was a fun playthrough today and I’m glad this game was re-issued.

Upcoming Game Release List

Posted in Blog, Games, Lists on August 29, 2021 by slateman

The usual looking-forward post, this time focusing solely on games. Stars follow the title name – the more, the greater the interest! Let’s do it!

14 Sep – Deathloop – ☆
21 Sep – Kena: Bridge Of Spirits – ☆☆
07 Oct – Far Cry 6 – ☆☆☆
08 Oct – Metroid Dread – ☆
21 Jan – Elden Ring – ☆☆☆☆
18 Feb – Horizon: Forbidden West – ☆☆☆☆
TBA 21 – Puzzle Bobble 3D: Vacation Odyssey – ☆
Spring – Lego Star Wars: The Skywalker Saga – ☆☆☆
TBA 22 – God Of War Sequel – ☆☆☆☆☆

In the future, I’m also looking forward to Diablo 4, The Elder Scrolls VI, the Dead Space reboot and the second installment into the Final Fantasy VII Remake. Oh, and the new Skate game. But otherwise, this is a pretty comprehensive list with Elden Ring, Horizon and God Of War topping my most-desired titles.

Conversely, looking back, 2021 hasn’t been a bad year with R-Type Final 2, Resident Evil VIII, Ys IX: Monstrum Nox, It Takes Two, Ratchet & Clank: A Rift Apart and Hades all being solid releases.

4x4x6 Algorithms

Posted in Algorithms, Blog, Cubing on July 30, 2021 by slateman

This was my favorite puzzle and when it fell and got destroyed in Sweden, I was heartbroken. However, a few years later, whilst living in Italy, I replaced it and – to my dismay – realized I had forgotten some crucial steps into solving it!

Things are really quite simple and matching those inner-edge pieces remains my toughest challenge. I figure I should catalogue this stuff for future reference, rather than relying on old YouTube videos to help me through. OK, let’s see!

  1. Solve centers (like a 4×4)
  2. Solve edges (like a 4×4)
  3. Return to Cuboid (like a 3×3)
  4. Make sure your two middle layers are all perfect
  5. Solve inner-edge pieces (I struggle here)
  6. Position inner-lower layer ‘cross’ segment (LL is not necessary yet)
  7. Then solve inner-lower layer edges (like a 3x3x2): R2 / U / R2 / U’ / R2
  8. Now inner-upper layer edges (headlights)
    • Headlights on Left (or do this 2x): R2 / U / R2 / U’ / R2 — u’ / d — R2 / U’ / R2 / U / R2
    • Inner-edge swap (Opposite): R2 / U2 / R2 / U2 / R2
    • Inner-edge swap (Adjacent): R2 / U / R2 / U — R2 / U2 / R2 / U2 — R2 / U / R2 / U’ / R2
  9. Middle-Layer Parity (If necessary): Uu2 / R2 / F2 (Uu2 / U2) F2 / R2 / Uu2 / F2
  10. Now bottom cross (intuitive)
  11. Bottom edges (just like step #7)
  12. Repeat Headlights & inner edges steps (#8)
  13. Middle-Layer Parity Redux (if necessary)

See if that makes sense the next time I need it!!!

Update 2023: Fixed for clarity and remedied errors – this puzzle is still my favorite!

Second Half Of 2021 In Music

Posted in Blog, Music on June 20, 2021 by slateman

Just some upcoming music release dates for personal reference!

25 Jun – Suidakra: Wolfbite
25 Jun – Dream Theater: Images And Words Live 2017
02 Jul – At The Gates: The Nightmare Of Being
30 Jul – Lantlôs: Wildhund
20 Aug – Wolves In The Throne Room: Primordial Arcana
27 Aug – Thyrfing: Vanagandr
27 Aug – Obscurity: Skogarmaors
03 Sep – Iron Maiden: Senjutsu
17 Sep – Carcass: Torn Arteries
01 Oct – KK’s Priest: Sermons Of The Sinner
08 Oct – Havukruunu: Kuu Erkylän Yllä
22 Oct – 1914: Where Fear And Weapons Meet
22 Oct – Dream Theater: A View From The Top Of The World
29 Oct – Thulcandra: A Dying Wish
05 Nov – Omnium Gatherum: Origin
12 Nov – Eucharist: I Am The Void
19 Nov – Khemmis: Deceiver
19 Nov – Exodus Persona Non Grata
26 Nov – Hypocrisy: Worship

Resident Evil: Ranking The Mainline Entries

Posted in Best / Worst, Blog, Games, Lists, Resident Evil on June 14, 2021 by slateman

I’ve already discussed my completion statistics on the franchise but with Resident Evil 8 in my rear-view mirror, I thought it time to reflect on all the mainline entries and how they stack up against one another. As I stacked these and went through my personal history, there were some surprising upsets, if you will. Ultimately, however, I felt confident in my final hierarchy and while these could very well change, as of today, I’m quite happy with my results.

Foregoing any further ado, let’s leap into this list: ranking the nine mainline Resident Evil titles.

#9) Resident Evil 0

# Of Times Beaten: ZERO

Of all nine entries, this is the one I never completed. The dated mechanics, ‘meh’ storyline, banal characters and backtracking all just made this game a chore. I recall where I bailed too – I left some mandatory item somewhere because of the traditional inventory system and couldn’t remember how to get back. Quality-of-life fixes like we see in modern titles were nowhere to be seen.

I didn’t like it, I didn’t finish it and I have no regrets about not revisiting it. Let’s move along.

#8) Resident Evil 6

# Of Times Beaten: One

The Good: Leon’s story is pretty good and Chris’s is remotely positive.

The Bad: Jake’s is uninspired and Ada’s just dragged on.

Since I played these in order of my perceived quality, the game started out OK and just decayed into a chore. If I remember correctly, I only powered through Ada’s campaign just to say I beat it, over two years later.

Due to my sheer love of the franchise, I purchased the PS4 remaster but never really dove back in. Perhaps one day – if only for Leon’s campaign.

#7) Resident Evil 3


# Of Times Beaten: Three

I’m talking about the remake here and not the original as I never played Nemesis back in the day. The main gripe many had with 3make was its brevity – certainly a valid point. However, the game itself was just fantastic otherwise and unlike RE8, return to it I did – several times! My best run clocked in at 97 minutes, simply the perfect length for a one-sitting speedrun.

Sure, it’s campy but the game looked great and had the trademark powerful feel to guns and I quite liked it indeed.

Resident Evil 3: Completion Stats

#6) Resident Evil 8: Village

# Of Times Beaten: Three

Having just beaten this, it’s startling to see such a good game rank so low on this list. As always in lists such as these, it looks worse than it is.

On the upside, this game looks fantastic, feels wonderful and has virtually every element of a good RE game that I love. However, it felt scattered, possibly due to the Covid-inspired development cycle it endured. House Beneviento was not as impressive to me as it was to so many others. Moreau’s level, while cool-looking, wasn’t spectacular and thus, speedruns of those two levels felt like a chore. I did return for a collectible run, then a speedrun and then a Village Of Shadows (hardest difficulty) run, but Heisenberg’s BS fight left me annoyed and I simply abandoned it.

While the game took some of the best elements of RE4, I felt it missed the mark in many others. The village was my favorite part followed by Castle Dimetrescu leaving the second half (or latter 2/3rds even) less phenomenal IMO.

Resident Evil 8: Complation Stats
First Run: 10:11.51 Speedrun: 2:35.26

#5) Resident Evil 2


# Of Times Beaten: Two (+ Two 1998 version)

This list is now getting into the difficult-to-rank range. I played RE2 at launch in 1998 and at its relaunch almost 20 years later. The original was impressive and marked the first RE game I beat. The remake was equally impressive, utilizing Capcom’s RE Engine for a visually stunning re-envisioning. While I never beat the second campaign, the title was a spectacular return to form after RE7’s first-person vantage and the change in focus over the many years after RE4.

However, as good as it was, some would say #5 is far too low on this list. Much like RE8, I’ve never felt the compelling urge to dive back in for collectibles or a speedrun, something the next entries on this list.

Resident Evil 2: Completion Stats

#4) Resident Evil VII: Biohazard


# Of Times Beaten: Two

7 better than 2? I dare say, “yes,” emphatically. And here’s why…

While RE2 was a tremendous game in both its releases, neither was as powerful to me as RE7’s newness. The first-person perspective and new protagonist, the escape from Raccoon City and familiar faces were all welcome changes, but it was the decaying house and ambience that proved the most poignant. That the opening 30 minutes shocked the hell out of me, surprising given the series’ history. The fact that the entire game is playable in VR only exacerbates the discomfort and potency of the franchise’s ambience.

While the second half lost some of its luster, it didn’t stop me from getting every trophy but the hardest difficulty one (I couldn’t beat Mia, I think I could’ve done the rest of the game were I able to!) and then penning a speedrun guide on the title. Whereas RE2 was more of the same – only bigger and better, RE7 was a huge overhaul and a more impressive experience for me personally.

Resident Evil VII: Completion Stats

#3) Resident Evil


# Of Times Beaten: Three?

Oh, the classic! Now, I didn’t beat this PS1 game originally, though I played through most of it before having to return it to a friend. I also failed to complete it when it was remade on the Gamecube as the game was too terrifying. I certainly beat it on the PS4, however, and followed it up with several additional runs.

The revamped title retains much of the old-school feel while functioning so much better. After completing the game, I’m certain I returned for a speedrun. Though I haven’t returned to it since, nostalgia ekes into my opinion of this game. Coupled with quality-of-life fixes, I found this game the perfect blend of old and new. Unfortunately, it’s not my favorite entry in the franchise despite my long history with the game.

Resident Evil: Completion Stats

#2) Resident Evil 4

# Of Times Beaten: At least six

My expectations were a bit low for RE4 when it was announced as a Gamecube exclusive. After a few minutes, however, all those concerns were dashed when I first faced the chainsaw-wielding man and experienced the grotesque death that followed. In fact, this moment joined those damn dogs in the original title among my favorite moments in gaming history. In the end, I’ve played this game on the Gamecube, PS2, Wii, PS3 and PS4 – a true testament to my opinion of it. And let’s face it, the impending VR game, if it comes to the PS5 and its upcoming VR unit, will mark the sixth time I play this.

As for why I’ve played the game so much, it just had a fantastic blend of pure action, ammo restriction, a little Ashley hand-holding which upped the tension remarkably and a fantastic setting. The setpieces are intense, the firepower is immense and the runthroughs are rewarding. However, not fantastic enough to land at #1 on this list.

RE4: PS3 Stats RE4: PS4 Stats

In early 2023, Capcom revisited RE4 with a stellar remake that tops even RE2 and RE3 IMO. Here are my results: First run + speedrun.

First run Speedrun

#1) Resident Evil 5


# Of Times Beaten: At least seven

Now this is an unpopular opinion, but my playtime is my evidence. While I played RE4 on more platforms, I spent way more time with the rock-punching Chris and sexy Sheva than fair-haired Leon and his babysitting pal Ashley. The game’s save system ranked you by each chapter and allowed for quick sessions and continuous improvement. I played the co-op game twice with other humans and loved the mix of secrets, powerful weapons and traditional RE nonsense.

My original stats from the PS3 game show that it’s the only Resident Evil I platinumed/100%ed. I S-ranked almost the entire game and clocked in a full 60 hours – before playing it all again on the Xbox 360 and again on the PS4. Perhaps one day I’ll revisit it and its luster will have faded. But as of 2021, it remains my favorite RE experience and thus lies atop the heap as my favorite title in the illustrious franchise.