This is a totally unnecessary post – but I found it humorous. Having gone back to beat The Oath In Felghana, I figured why not polish off Ys II as well. I abandoned that title at around the same time as Felghana. Well, once you land in Ramia village, you can go upgrade your equipment by meeting Zalem. Well, turns out if you talk to her before trying to do any business, then give her three herbs, then visit her bed, you’ll be given an option to join her there. It’s entirely juvenile and silly, and I certainly don’t recall this option back in the TurboCD days!!! In any event, here’s some visual evidence. Warm and sinful indeed.
Archive for the Ys Category
Ys II: Hello Zalem!
Posted in Artwork, Best / Worst, Blog, Games, Ys on September 17, 2017 by slatemanYs: The Oath In Felghana – Revisited!
Posted in Best / Worst, Blog, Games, Screenshots, Ys on September 15, 2017 by slatemanAfter putting in 15+ hours in early 2014, I abandoned Ys: The Oath In Felghana, the remarkable remake of the legendary Ys III: Wanderers From Ys. The latter, a game I played waaaay back in the late ’80s/early ’90s, was an amazing game with an even better soundtrack. Just why I quit is unclear and returning to games, especially any type of large-world titles, is never easy. However, after doing book research and poring through the excellent Castlevania book I have, I was inspired to return to the other excellent game, Symphony Of The Night. I tinkered for a bit before pondering that very question of why I bailed, more than three and a half years ago.
And so here I sit, at the very end of the game, in the very week that Ys VIII ships. Reviews are positive and of course I’d like to pick it up. But now isn’t the time. Hell, if I could wait almost four years to finish this, I’m sure Lacrimosa Of Dana, which itself is over a year old, can wait a bit longer. Come to think of it, I never finished Ys I & II Chronicles on the PSP either. Backlogs aren’t so bad, maybe! For now, a pretty decent screenshot of Adol before the setting sun in anticipation of that annoying-as-hell Chester fight.
The Best Moments In (My) Gaming History
Posted in Best / Worst, Blog, Castlevania, DoDon Pachi, Games, Lists, Resident Evil, Street Fighter, The Walking Dead, Ys on January 9, 2017 by slatemanLists never get old, but old I am. And as I turn 41 in but a month, I’ve been playing videogames for about 35 years. Through that time, I’ve played the good, the bad, the incredible and the horrendous. I figured I’d catalog some of the best moments as seen through my eyes. This is by no means comprehensive. I’ve likely missed some and assuredly your list would differ from mine. For instance, everyone’s Game of 2016 seems to be Overwatch and I never even touched it. Oh well. So here we have a list of my favorite gaming moments ever, in no particular order. Oh…and obviously there might be spoilers. That happens when you recap decades of gaming. You’ve been warned. Let’s start!
Final Fantasy VII: Aerith (1997)
I am one of the thousands whose first entry into FF was VII. Purists hated us as we missed out on the classic lore of 1 or 2 (IV), etc. But as the seventh entry into the game arrived, it also ushered in a new era of gaming. The PS1 was really in its infancy; rendered videos coupling with voice acting showed gamers what the future could contain. (Granted, the TurboCD predated this by more than half a decade, but that’s a totally different story!) Those of us who grew up on Mario and Sonic were treated to a futuristic, mature and gritty game. Characters came to life as they had never fully done before. And Aerith/Aeris appeared, the pretty florist who joins AVALANCHE to counter the absolutely-and-completely-bad-ass Sephiroth. When Cloud arrives to find her at an altar and then OMFG Sephiroth impales her! What Just Happened?
Twenty years later, main characters are almost expected to die (thanks George R.R. Martin!) A story without a twist is boring. A tale wherein the protagonist is the antagonist or there are double and triple crossings are now standard fare. But in ’97 I knew of no game that dealt with such loss. And it’s a tale that, twenty years on, still affects me.
Tomb Raider: T Rex (1996)
Although Tomb Raider has received its fair share of glory, much of 3D gaming’s success and roots are attributed to Super Mario 64. And while that’s not unfair, the years have not treated Lara Croft’s first adventure well. TR didn’t age nearly as well as SM64, but a number of average-at-best sequels also diminished the series’ name.
However, back in 1996, this game was an amazing accomplishment. Nowadays, the barren landscapes would make the young cry in boredom, at the time, “less is more” truly was the mantra. Because when things did happen upon you, be them bears or wolves, it was a big deal. The game’s minimal soundtrack and the mythical world you scoured painted a wonderful picture of exploration and excitement. And then it arrived.
Running through the lush green of some cavern in I don’t recall where, I came upon a dinosaur. Now, I can’t recall if I saw the smaller ones first, but when the T. Rex appeared it was immediately categorized in the OMFG classification. I could only hear the Monty Python voices instructing me to, “Run Away, Run Away!”
Subsequent playthroughs were obviously less terrifying. But that moment was just so grand in a game of such minimalism. After some dismal entries into the series, the reboot landed itself at my favorite game of 2013. But the impact of that first game was every bit as important as the Italian plumber’s.
Resident Evil: Dogs (1996)
I’ve uttered OMFG more than once while recounting these moments. Shock. Pain. Fright. But let us face one fact: Resident Evil itself has two entries on this list.
We shall begin back in the mid-90s wherein so many of these moments reside. I missed out on playing RE upon release but did so about a year later. This was back when PS1 games were still being sold in longboxes. A friend, I can’t recall whom, lent me this disc. And anyone who has played RE knows *exactly* what I’m going to say.
Heading down that hallway with the black-and-white checkerboard floor, I was usually cautious. It was a must in that title. But when those dogs burst out the goddamn window, I nearly shat myself. It’s one of those moments in life that brings you right back to where you were. I can recall even where I was sitting. I remember it all. My heart raced and every time I went through the hallway again (including how they mixed it up in the RE-make) brought such anxiety.
Before we head to the next entry, I should share that Silent Hill had a similar effect, however slightly less potent. The creepy town streets, the static of the radio, it truly instilled terror into me. At the time I was living in an apartment, a former nurse’s station, which happened to have black-and-white tiled floors. After a session of SH I was to go to a friend’s and meet everybody when, as I walked towards the door leading outside, the awning creaked. I paused and then an enormous amount of snow fell from the awning. Scared the crap out of me. It was no more than a few feet before me. The empty halls and darkness looming made the fright all the more powerful.
Resident Evil 4: Chainsaw (2002)
Back to RE! The series was considered on the downward slope. Everyone loved the first two entries, but even I didn’t get around to 3 or Code Veronica. And then let’s remember that between RE2 in 1998 and RE4 seven years later, we were treated to three Gun Survivor titles, two Outbreak games, RE: Zero, the REmake and a GBC title. That is a lot and it watered down the Resident Evil name.
So when RE4 came out, as a GameCube exclusive, it was easy to have expectations low. The GC had mainly catered to a younger audience. What should we expect? Well, a buddy of mine and I booted the title up and walked through the intro (that I’ve played on the GC, PS2, Wii and PS3) expectations were shaken. And when you’re in that village and the chainsaw-wielding lunatic comes after you, that sense of dread returns. And when that guy literally chopped off Leon’s head, my mouth was agape. It was grotesque. It gave me the sense that anything could happen in this title. It returned RE to the high standard the first titles represented. And it shocked the hell out of me. Now, more than a decade later, the fourth game represents a change in gaming culture much like the first one did.
The Walking Dead (2012): That Ending…
The connection to the TV show and thus the graphic novels may be scant, but to me, the episodic first season of TWD was an enormous step in gaming and one whose ending resonates through me still.
Cutting to the chase here, the game was a solid portrayal of a post-zombie-apocalypse world. My character, Lee, was likeable yet real. His relationship with Clem was similar and at that time of my life (36, with four children), it was tangible and tactile. I was Lee and Lee was me. As absurd as it sounds, that sentiment is what every game developer wants his gamer to feel. Many games give you options to chat with characters and many times I skip out on several. Not here. I gobbled up every new chance to flesh out that relationship of the imperfect father figure and the lost young girl. When she was taken, a fire within me burned. “I will get her back,” as if I had any say in the game’s script. When Lee got bitten, I cut off that arm for the better good. And when we walked amidst the zombies and Clem got us into the storage shed (or whatever it was), my teeth clenched as I wished for a happy ending. And then…
Amidst all of these gaming memories, many truly are etched into my mind. I can go back and remember where I was, what the time of my life was, how that moment affected me. When the lights came on and I saw Lee, his eyes yellowed, my heart sank. “No. NO. NO! You can’t die on me! You can’t abandon Clem!” It was terrible. It was the absolute worst thing that could happen. And as the story continued on, Lee’s fate clearly determined, it was wrenching. And finally, as the tale ended, Lee (due to my choice) handcuffed to the heater (or whatever it was), I was crushed. The game ended, with hope for the future, but it didn’t matter. Lee was gone. I was done. Utterly crushed I was, so much so that as the credits rolled and my 6th platinum trophy popped, I didn’t even care. Tears streamed forth and I stared at the TV in absolute shock. No game had ever consumed me at such an emotional level. Sure, I’d played countless hours as Nathan Drake, Mario or Lara Croft. But nothing affected me as much as that relationship between Lee and Clem…and Lee and me.
Grand Theft Auto 3: Freedom (2001)
I have never beaten a GTA game. I tinkered with the first and the second (as well as one of the expansions) but we all know it wasn’t until GTA3 that the game truly came into its own. And I never beat it. Or VC, SA, 4, 5…nope. And that’s OK. Because in the autumn of 2001, I had just started Metal Gear Solid 2. It was slow and trodding. It required moments of sitting still. Hiding. Waiting. But at the same time, GTA3 had come out and it was all-around chaos. Why do missions? Just go around destroying everything in sight, beckoning police to the pandemonium and causing more chaos. Every time I would start a mission, I’d get side-tracked and mayhem would ensue. And while nowadays there are so many games that offer this experience, this, to me, was the first of its kind. Top-notch acting and a story that was an excellent production all equaled a groundbreaking and game-changing moment in history. I didn’t end up beating MGS2 until 5 years later and while that series is in my top-10 ever, GTA3 overshadowed what ended up being my least-favorite of the MGS games.
Symphony Of The Night: Inverted Castle (1997)
I played all three original NES Castlevania titles before taking a bit of a break. While I’d tinkered with the SNES and Genesis games, I still don’t think either truly lived up to the franchise’s name. Now, the big problem with Dracula X is that it never came to American shores. While SotN is a direct sequel, it means most of us didn’t play its utterly-excellent predecessor. I only bring this up because the arrival of SotN was, to me, the best Castlevania game in ages!
We begin with a good story, silky-smooth gameplay and let us not forget the music. Oh! that music! Alucard’s animations coupled with the gothic-inspired decor painted a wonderful picture of the time and setting Konami and Iga set out to create. It is yet another entry into the ‘I can remember when I was playing this game’ category. I recall my apartment, the time of year, even the music I was listening to during those weeks. (Conversely, when I listen to that music, I think of SotN!)
However nice that story is, it’s just a tale of a nice game! In the Internet’s pre-saturation phase, we didn’t have every secret accessible on our mobile devices (as they didn’t really exist). This game encouraged exploration and upon completing the game and searching for the elusive 100%, we were all greeted with an amazing discovery. Now, explore the entire castle…upside down!!! This was a simple solution to a simpler time when storage space was limited and system memory scant. Are you serious? Just play the entire castle inverted? YES! It was brilliant and exciting and riddled with secrets. Just how I love games to be! Coupling this revelation with a renaissance of the CV series, it’s understandable that the formula was recreated over no fewer than half a dozen times in the following decade. And understandably, I played each and every one of those as well! But none had the flair or excitement that SotN did.
Asteroids: Turning (1982-ish)
My introduction to gaming began at an early age and, like everyone else at the time, I owned an Atari 2600. With the caliber of games that appeared back in that era, I can truly appreciate games of today. (Yes, I owned E.T.) One title, Asteroids, wasn’t truly an amazing game. But one afternoon at a very young age, I started on what was my first experience with achievements. High scores were a big deal back then, but my goal for that afternoon was to turn the score. Rolling meant turning the score from 999,999 back to 0. At the time, that was the equivalent of a platinum trophy. It’s not sexy…but back then it was a huge deal.
Contra: UUDDLRLR (1988)
My youth, in some ways, was defined by the interactions with my friends and my best friend Dan in particular. We became friends in the 6th grade, just as Contra was released in the USA on the NES. It was at a time before digital distribution and videogame cartridges were expensive. Therefore most games were to be played in a sitting and then played again the next day, as you couldn’t just download a new game or demo. We would play this game repeatedly. “Bored? Play Contra!” And what better way to play than with the 30-lives Konami code? Everybody knows this code and it became synonymous with gaming and cheats in general. Nowadays, with trophies and achievements, cheats are not nearly as prevalent as they were back then. But back then, push power, up, up, down, down, left, right, left, right, b, a, select, start and go! (We used the select button for the 2-player code) If it didn’t work? Press reset and do it again! The game and the code are legendary for me. A funny side-note, rumor always had it that the code wasn’t meant to be left in Gradius (where it initially appeared), but the designer forgot to remove it before shipping. Funny how things work…
Ys: Books I & II: (1990)
We all know the extent of the failure of NEC’s TurboGrafx-16 in the west. It eventually battled the SNES and Sega Genesis and lost on most commercial accounts. However, the CD-ROM add-on, while released too late to save the system, was an incredible step forward in games. From redbook audio to complete FMV scenes, it heralded a new era that truly wouldn’t be adopted for another half-decade (with the arrival of the PS1 and Saturn). The small library wouldn’t really impress but one title in particular stood above and beyond its counterparts. Falcom’s Ys compiled the first two games into one and changed how games could be represented. Book I is a short adventure, but Book II is a wonderfully-crafted tale. Full animations of Adol and the group were brighter and coupled with crystal-clear dialogues. Don’t know if anyone else can remember when they started putting voices onto cartridge games in the early ’90s. This put them to shame. Of course, it’s too bad the system was a failure.
But beyond visuals and voice acting, the music was impeccable. There was simply no other system at the time capable of outputting such high-quality audio. I still can hum the tunes of certain areas. IMO, despite its failure, NEC was way ahead of its time when it issued the TurboCD.
Street Fighter II: Animations (1992)
I’ll never forget this. After having played the original SF in arcades and then Fighting Street on the TG-16, seeing SFII is etched in my memory. It was almost 25 years ago that I walked into the arcade at the mall in Massapequa. A horde of people surrounded a cabinet and a pair of televisions were hung above for the crowd to see. Round 1 began and I stood, mouth agape, as Ryu bounced, prepared for the bout.
The title proved to be one of the most remarkable successes in videogames. Its depth and replayability are heralded as true provenance of competitive gaming. And the title’s history in the 25 years since is colorful and full. However, one of the most impressive moments for me was just seeing those animations and colorful, vibrant backgrounds popping to life. We also cannot forget the music, whose hummable themes can still be conjured up at a whim. And for anyone who lived through it, the magic of what came in the following years is also as memorable as the rest.
Advent of Achievements/Trophies (2005)
It’s so bad that now I don’t really want to play old games. I play games that I don’t necessarily want to just to obtain trophies.
That goes against everything gaming represents! But every so often I’ll get a Vita title or something and play while the kids are watching movies…all to grab a handful of trophies that truly have no significance in the world.
When the Xbox360 shipped and featured achievements, it was a cool concept. Sony, realizing they were behind, started a long string of catch-up games on the PS3, eventually patching in so many missing features. Trophies, for me, are superior to Microsoft’s achievement points. A quick look at a gamer’s stats show a number. Achievement points or Trophies, it’s all the same. I could get 5,000 bronze trophies or amass 10,000 Achievement points. However, Sony’s breakdown shows that I currently have 19 platinum trophies and I can list them all off one-by-one. In retrospect, the jump from PS2/Xbox to PS3/Xbox360 was a major step in connectivity and console ability. And there’s simply no looking back.
And looking back, I’ve played games for more than 30 years. While achievements and trophies didn’t entirely change gaming, in many ways they changed how I play them. 100%ing a game was a badge of honor, but only to show a friend who was physically present. Now you have tangible proof. Developers make trophies to lead you down certain paths, perhaps ones you’d miss otherwise. It changed how I approach games and the longevity of some titles. I cannot go back and find it sad that Nintendo franchises (other than Mario) don’t call me to complete them like Sony’s or Microsoft’s do.
Red Dead Redemption: Mexico (2010)
So much has been said about RDR and this transitional section of the title. However, like many other people, I wasn’t fully sold on the game when it came out in 2010. Grand Theft Auto in the west? As written above, I’d never beaten a GTA game and I am not particularly fond of westerns, be it the time period or the movies about it. But then you cross the threshold to Mexico and the voice of José González appears. That acoustic guitar, that empty feeling of enormity ahead. It was a spectacular moment in gaming and opened the world to be so much more than what I thought. The game continued its excellence in its writing, gameplay and the ending was phenomenal. It was beautiful and remains in many people’s memories as a high note of a game that I never knew I wanted.
DoDonPachi: Dai-Ou-Jou: Chaining Level 1 (2005)
After playing shoot-em-ups (shmups, known as shooters back then) throughout the ’80s and early ’90s, the genre died as arcades faded away and games became more elaborate. Cave continued the tradition by refining a sub-genre known as Danmaku (Bullet Hell). For those initiated, the change was profound as both depth and strategy evolved.
I was reintroduced to the genre with Cave’s DoDonPachi in the early ’00s. After following the developer for a few years, they ported the finest title in the history of shmups in 2003. I imported it day one and played the hell out of it. The game is incredibly difficult, both the gameplay and the scoring system. Its meticulousness requires such specific accuracy, many are turned off by the game. Only the best can beat it in one credit, chain entire stages and the lot. As I’ve never been very good at Street Fighter or shmups in general, I had no chance at greatness.
Until the autumn of 2005 when I dedicated myself to scoring and chaining. My scores and progress are surely mere novice material when compared to the pros of the genre. But on the 14th of September 2005, I managed to chain the entire first stage! This meant specific planning and coordinating lasers, shots and hyper usage to combo every enemy from the beginning to the end. I would later get a higher combo total before moving to Maine when my time to dedicate dwindled to nothing. However, the unbridled excitement from achieving a goal after putting in such effort…it makes this one of the most memorable moments in all my gaming history. And while many of these memories here are of the game itself, this is a personal achievement that may stand above so many others. Below a capture of my highest chain and here is my old progress log, now utterly defunct and outdated.
[jwplayer mediaid=”150″]
Well, there you have it. In finishing this up, I’ve already thought of a few more that I might need to add to part two. But since this list has been brewing for several months already, it’ll be a while until I have that prepared.
–Late Update–
I write this ages after posting this list, but I was compelled to include yet another Resident Evil moment to this list. 2017’s RE7 was an amazing success IMO and contained some sincerely-shocking moments. Rather than include them here, you can read more here. I genuinely feel this lives up to the entries on the list above.
What To Play: 2016 Edition
Posted in Best / Worst, Blog, Games, Lists, Resident Evil, Street Fighter, Uncharted, Ys on January 17, 2016 by slateman
2016 is here and it’s time to look forward rather than backward. The top three on last year’s list ended up being pushed back to this year, as did a handful of others. Thus, this list is somewhat of a duplicate. Here’s the list with known dates. Almost all titles are PS4 games with the exception of Zelda and the last two.
To Buy…Or Not To Buy! | ||
Resident Evil Zero | Jan 19 | Pre-Ordered |
Mighty No.9 | Feb 9 | Buy? GF? Wait? |
Street Fighter V | Feb 16 | Pre-Ordered |
FarCry Primal | Mar 1 | GF likely |
Ratchet & Clank | Apr 12 | Buy / GF? |
Uncharted 4 | Apr 26 | Pre-Ordered! |
Mirror’s Edge Catalyst | May 24 | Maybe GF later |
Sherlock Holmes: TDD | Spring | Maybe GF |
No Man’s Sky | June | GF? |
Unknown Dates (Order Of Priority) | ||
The Legend Of Zelda | ??? | Day One Buy! |
Ys VIII: Lacrimosa Of Dana | Summer | To US in 2016? |
Rise Of The Tomb Raider | December | Buy? |
Shadow Complex Remastered | ??? | Likely Buy! |
Zero Escape 3 | Summer | GF probably |
Final Fantasy XV | ??? | Unknown |
Broforce | ??? | Unknown |
Doom | ??? | Unknown |
Don’t Own An XB1 :( | ||
Crackdown 3 | ??? | Loved CD2 |
Gears Of War 4 | ??? | Loved GoW1 & 3! |
So, SFV, UC4 and RE0 are all a-coming. Zelda is, without question, a title that will be in my library. The rest though…I don’t know. I loved the last Tomb Raider (GotY 2013!) and the new one got good reviews. I’m likely going to want that one. A new Ys game?! Sherlock Holmes is fun to play alongside my wife. I don’t know. 2016 may not be the best or most innovative year, but it should be a good one.
Mini-Review: Ys Zanmai OST
Posted in Best / Worst, Blog, Games, Music, Reviews, Ys on February 22, 2013 by slatemanI’m still a sucker for a good Ys OST and after all these years, I’ve gone back to sort out my collection of soundtracks. I’m looking at 35 complete ones right now which accounts for nearly 4Gb of music. And while I’ve heard countless renditions of A Premonition – Styx-, sometimes ~Styx~, others =Styx=, I always have heart to listen to one more. And how does this one stand up to the original Ys III? To Ys: The Oath In Felghana? Quite remarkably, actually.
The track hearkens back to a different time, as do all the tracks. And while there are 2-3 iffy ones (I can usually skip Feena and in this case Casnan, The Frontier Town), others are incredibly strong. The metal rendition of Last Decisive Battle sits among my favorite Ys tracks and the calm power of The Depth Napishtim gives this a well-rounded polish. This entire soundtrack is great and I love the new twists on a mix of old classics. From The Dawn Of Ys to Crimson Wings, for any Ys music fan, I highly recommend this one. It shines through 4Gb of similar tracks and stands shoulder-to-shoulder to my favorites from yesterdecade, a word I just made up, but sounded cool in my head. This OST rocks.
Best Japanese-Only PSN Classics
Posted in Best / Worst, Blog, Castlevania, DoDon Pachi, Games, Lists, Ys on February 10, 2013 by slatemanBefore my PS3 died (twice) I had two PSN accounts. I would peruse the Japanese store every few weeks, downloading demos and seeing what was new. However, I can’t recall the login and haven’t checked the store in a while. This weekend I signed up for another Japanese account and had a peek at the store’s new layout this morning. There are some great classic games that aren’t available in the U.S. that I’m considering picking up.
PS1 and PC Engine classics cost 600¥, that seems reasonable! As of today, 600¥ translates to just under $6.50 US. Nice! However, I don’t know if it’s possible to use a U.S. credit card on a Japanese account. Over at Play Asia, you can get a 1,000¥ card for $17. That’s…not so reasonable. 1,000¥ wouldn’t do me much good, I’d need 2,000¥ (three classic games w/ 200¥ to spare) but those two PSN cards would cost me $35. Certainly not worth it. I may not dive in and get anything, but I thought I’d talk about what’s good on the Japanese PSN Store that isn’t yet on the U.S. store!
Playstation 2
I’m starting with the PS2 because none are really great. All cost 1,200¥ (~$13) but since the originals are region locked (are these?) even if you owned the titles, you couldn’t play them on the PS3. The games I looked at:
- Capcom Fighting Jam
- Capcom Vs SNK 2: Millionaire Fighting 2001
- Castlevania
- Neo Contra
Now, Capcom Fighting Evolution was the U.S. title and the game was just plain bad. That was a bad time for Capcom and it was before the company really started listening to fans.
CVS2 is widely regarded as a good title, but since I never liked SNK, I only played it for a short while. And I never chose SNK characters!!!
Castlevania was subtitled Lament Of Innocence here and it’s a title I never beat. The dungeons were so repetitive and devoid of character. Its sequel appeared to remedy some of these things…but I never beat that one either.
Finally, Neo Contra was the second Contra on the PS2 and while it was not anything like Shattered Soldier in layout or difficulty, I had fun playing it! I even wrote a mini FAQ on it. Is that worth $13? Nah…
Playstation 1
The PS1 had an impressive library of games and as the years pass, the games look worse and worse. However, a few titles piqued my interest, and for 600¥ each, they’re manageable downloads. There were two titles I didn’t expect to see, and all games were shooters. Let’s see.
DonPachi & DoDonPachi
I am a big DDP fan (evidence #1 / #2 / #3 / #4 / #5) While these are just the PS1 ports, they’re DDP on an American PS3! I can probably skip DonPachi. However, until DDP3 came out, DoDonPachi was my favorite shmup ever. The game is just incredible and this title trumps part 3 with its metal soundtrack.
Worth a few bucks? Absolutely. I’d pick this up in an instant.
But that’s not all…the Japanese store also has ThunderForce V, the two Ray Crisis titles and Einhander. The latter now fetches a ton of money in its original packaging and I regret selling it all those years back to fund a new PS1. I don’t know why it’s not available on the U.S. store, but I remember it being such a solid title, with different paths, awesome weapons and a pretty cool soundtrack.
And to think, everyone doubted Square could put out a good shooter!!!
PC Engine
My friend Dan got a TurboGrafx-16 way back in 1990ish and we all know nostalgia is a very powerful thing. Of course, I’ve gone back to play a lot of these games since, but without the hardware (and Japanese hardware at that!) there are many games I missed out on. And I much prefer the living room experience over
the PC/emulator one as the former is much more comfortable.
The Japanese store has all three PC Engine Ys titles. Ys Books I & II, Ys III: Wanders From Ys and Ys IV: The Dawn Of Ys. Sadly, none are viable purchase options as my Japanese is weaker than ever. Fortunately, I have Ys Chronicle and Ys: The Oath In Felghana on the PSP (Vita) and those cover I-III and Ys: Memories Of Celceta, the remake of part 4, will be coming to western shores this autumn. While I love Ys, I don’t need these titles.
Shooters were still the rage back in the early 90s and there are a number of good titles available. Blazing Lazers, Super Star Soldier and the Turbo Duo title Gate Of Thunder are all there. For 600¥, that’s pretty good. Again, I’ve already gone back to these titles in recent (~10 yrs now) years.
However, there was one title in particular I searched for. I’d easily drop the yen on this one. Devil Crash! As a kid I’d play the US title, Devil’s Crush and have great memories. Even going back to this a decade ago (thus the FAQ and the site) has a special place in my heart.
I’d go back to this game in an instant. The three levels, numerous little secrets (I still don’t know how to get the red ball), high score chasing…it’s just awesome. It’s one of the things I don’t like about this generation. With online leaderboards all the rage, we lose out on local high scores. I love the top-10 lists. Nowadays, games often just keep your best score which destroys local competition and doesn’t even allow me to chart my progress.
In any event, the tame is awesome and I would love to go back and play through it again. It’s only a couple of bucks. Worth it???
So…all in all…with 2,000¥ I think I’d have to pick up Einhander, DoDonPachi and Devil Crash. These three would be worthy entries into my PS3 collection and none require heavy translation. Alas, none are really necessary, so I may just avoid them all and save a few bucks for the impending release of the PS4. Oh, and that had BETTER have full PSN implementation. The new system won’t be backwards compatible, I’m almost certain, but I’d love to have PSN game purchases available. That would be awfully nice.
Ys: Memories of Celceta Coming To The U.S.!
Posted in Best / Worst, Blog, Games, Ys with tags PSVita on February 1, 2013 by slatemanI’ve been an Ys fan since Ys I & II dropped on the TG-16/PCE back in 1990. In fact, I even made a shitty site on it. Today’s news is exciting though, even 22 years after I started playing the series. Ys: Foliage Ocean In Celceta (Memories of Celceta for the U.S. version) will be coming out this autumn via the spectacular XSeed Games. I’m so psyched. Finally a reason to own my Vita!!!
Summer Vacation Updates: Gout! Games! Foliage Ocean!?
Posted in Blog, Cubing, Games, Personal, Reviews, Ys with tags Fisher Cube, Ghosts & Goblins, GOUT, PSVita, Rochard, Windmill Cube on June 23, 2012 by slatemanUpdate #1: The Gout Sucks! I really needn’t say more.
OK, I played Ultimate Ghosts & Goblins several years back when it first appeared on the PSP but this week’s $5 sale well…sold me. I’ll be heading out to camp next month and figured I’d stock up on some portable gaming. Of course, this is a poor decision because UG&G is one of the most brutal gaming experiences ever. I knew this having stopped playing all those years ago due to sheer frustration and outright disgust ad the developers. It’s cheap, difficult and evil. However, it’s also classic. It’s a good mix of old and new, but I think it needed to draw from some other sources as well. Its save system is archaic, and while this may appeal to the hardcore gamer, I am disappointed in the layout. Much like Maximo missed out on opportunities, this game could’ve benefited from some tweaks here and there. Now, this is what I’ve been waiting for. Back when the Vita launched, we all sensed the drought of killer games. It happens after each hardware launch. However, as I went through the PSN store to see what they had, Ys Seven and Ys: Oath In Felghana were the only two there. No Chronicles??? Supposedly there was a problem and so this game just snuck in there recently. Oh, I’m psyched. Now, I admit that I liked playing the game on the NDS several years back but something happened to my cart, and I never finished it. I’ve run through Book I on the PSP as well IIRC, but something happened once I got to Book II. (Are you seeing a trend here?) This all means I’m friggin’ thrilled to finally get to this. This too will be summer gaming at camp. Headphones, those classic tunes, oh man, this is going to be sweet! I purchased this game several months ago and really never got a chance to dive into it. It seemed a cool concept but only recently have I dug it out to try it. It isn’t perfect and the story is entirely skippable. However, the gravity gun and control over gravity itself are both just awesome ideas. Now, the rest of the game is the generic Metroidvania that we all know and love. And even this generation, this game was done, and done better, with Shadow Complex. Now that game friggin’ rocked. However, while this is just a generally-good game, the inclusion of gravity control and the gun make it different enough to be enjoyed in its own right. I recommend this…I Like would be the review caption. Finally…Ys Celceta is now suffixed Foliage Ocean In Celceta. Of course, it’ll be renamed when localized. And it will be localized, likely by XSeed. I’m looking forward to it, the game drops in September, let’s hope for a translation in early/mid ’13? Now, I haven’t bought any of the PSP games retail (got Oath and Chronicles digitally) but I do hope for a nice packaging. I’d love to shell out some cash for something like that. Music CD, map, some nonsense that fools like me pick up. We’ll see. In any event, the screenshots show a nice world map in the upper-right-hand portion of the screen, a sleek HUD and I’m psyched.OK, this was a long update but had a lot to cover. My cubes finally hit the U.S. so I hope to have them by the middle of next week. That’ll be cool as I gave my student my Windmill Cube. :) I’m curious how similar the Fisher Cube is to that one. Let’s get this gout totally cleared up (OMFG So Bad!) and life will be pretty good!