Archive for the Street Fighter Category

SFV: Abigail Vs. Zangief

Posted in Best / Worst, Blog, Games, Screenshots, Street Fighter on August 7, 2017 by slateman

The 8-foot-tall Abigail joined the SFV roster two weeks ago and his size is almost a joke. While Hugo already dwarfed the rest of the cast, Abigail’s inclusion tops even him. Why not compare him to the quaint size of Zangief. Funny shit.

Street Fighter 30th Anniversary Collection Wishlist

Posted in Best / Worst, Blog, Games, Street Fighter on July 31, 2017 by slateman

It feels as if it were only yesterday I imported Hyper Street Fighter II as part of the series’ 15th anniversary. It later came to the US with SFIII: 3S as a pretty sweet package. As 2017 is now more than halfway done, I remain curious as to how Capcom plans on celebrating. News started to surface this week that an anniversary collection might be coming.

As exciting as it might be, a wishlist of what could be should be reality-checked. Does anyone remember the Street Fighter Collection from back in ’97? After months of hoping for a complete compilation of SFII we ended up getting two games rather than one. Surely the arcade ROMS couldn’t fit in one collection?

That may be unfair, as we later got the excellent Fighters’ Generation / Alpha Anthology which showed Capcom could do it right. But while I should really be cautiously optimistic, I’m going to throw that caution to the wind and express my excitement over the possibilities.

With Ultra Street Fighter II newly-on shelves, I’m not sure that’ll be part of this package and they can’t realistically put out the HD Remake if USFII is already out. Hyper Street Fighter II may be more likely, but both games are just broken from a competitive standpoint. However, either game would be great for the collection and USFII may be the easiest to port over. I think a form of SFII is almost required for the 30th anniversary.

As for SFIII, a collection of all three versions would be sexy as hell, but I think a 3S Online Edition translation would suffice for most purposes. It could be done easily enough as they’ve brought Ultimate Marvel Vs. Capcom 3 and Ultra Street Fighter IV over to the current-gen systems.

Speaking of…I wouldn’t expect any original SF or SFIV games to be involved.

So what are we left with? Oh…just my favorite Street Fighter series of them all. The Zero/Alpha games launched as I got into college and the animations, style, sound effects, roster and overall feel remain the best of them all. They hearken to a different time of my life, of gaming, that whole thing. I remember going to the mall to play as Adon in SFA. I bought my first Playstation alongside a fight stick and SFA2. I imported SFZ3 and my fascination turned into an obsession. The aforementioned collection of Zero/Alpha games is so utterly spectacular and complete, I would do anything to have those games playable on the PS4.

However, that may be a bit too optimistic. That’s an awful lot of upgrading, but I truly don’t think a 30th-anniversary collection would be complete without the Zero/Alpha games. I’m not sure precisely how they could work them into this collection but I think it has to happen. It’s entirely possible we just get one game and as Zero 3 really encompasses everything the series stood for, with its Isms and vast roster, you then wonder what version of SFZ3 they’d include. The GBA and PSP versions are the most complete, but with a max resolution of 480×272, it’s simply unacceptable on a big screen. That’s a dilemma. I’d prefer not have an incomplete collection all these years later, but a full one might require too much work. Oh, if I could just get Z2A/A2G, I’d be so friggin’ happy.

I think we’re above a anything would be better than nothing. We’re a far cry from the bare-bones ports and translations of the mid-to-late 90s. There’s no reason this shouldn’t be a kick-ass collection. Having bought so many versions of SFII (no fewer than 6), SFIII (maybe 2?), SFIV (vanilla, Super, AE, Ultra, Ultra on the PS4), and now SFV (base game + 2 seasons of DLC). Please don’t fuck this up, Capcom. The 30th anniversary should celebrate US as much as it should celebrate SF.

Street Fighter EX Collection Wishlist

Posted in Best / Worst, Blog, Games, Street Fighter on July 31, 2017 by slateman

With Arika moving forward to release a new fighting game next year, we’re set to see Kairi, Skullomania, Garuda, Darun and Hokuto return to the ring.

There is no official tie to Street Fighter EX just yet and it may remain that way. However, it seems evident that Arika and Capcom have
some open relationship going, as EX characters appeared on the CFN portal.

It’s never been a viable topic to even imagine an EX collection, but with the new changes, one might wonder: could this actually happen? Certainly I am not the only person who would be elated if Fighting EX Layer (unofficial working title) actually turned out to be SFEX4, however it is ultimately extremely unlikely. The small Japanese team was taking input from people at SDCC which means they don’t have the big backing Capcom would offer, particularly with the name Street Fighter affixed. However, one could just imagine the possibility of a collection of the first three SFEX games actually coming to be.

They would likely have to come to the PS4 only, as the trio of games never appeared on any other home console. And while the first two games had basic arcade version that differ from the final ports, it seems unlikely those versions would ever be playable. The only real issue would be the requisite online play. Outside of that, the remainder of the games could truly remain the same. From the great trials to the training mode to the arcade options, it could be a very straightforward game. I don’t need enormous major changes. Just a nice game choice splash screen and the full games ported over. However, maybe I’m being naïve. Perhaps it’s not quite so simple without fully remastering them. If it were possible, I would gladly plunk down the cash for:

  • Street Fighter EX + Alpha (PS1)
  • Street Fighter EX2 + (PS1)
  • Street Fighter EX3 (PS2)

How sweet would that be? As usual, the sheer awesomeness is directly proportional to the unlikeliness of it actually happening. *sigh*




New FAQs: Nex Machina & MVCI

Posted in Blog, Games, Guides, Street Fighter on June 28, 2017 by slateman

With summer vacation upon us I tossed together a pair of new FAQs. The Marvel Vs. Capcom Infinite story demo is out and I figured I’d organize the skeleton of what may be a future FAQ. For now it’s just a complete move listing, but we’ll see if the game is good enough to expand it.

Second is a Nex Machina Secrets Guide. This details locations for every hidden exit, secret human, beacon and visitor and was a fun one to write. Just quick updates for today, but it’s been a long time since I worked on two FAQs in such a short span of time.

SFV: Giving Up Hope On Single-Player Content

Posted in Best / Worst, Blog, Street Fighter on April 22, 2017 by slateman

Had SFV launched with the full Story Mode, it likely would’ve gotten slightly better review scores. That would’ve led to better sales…but the game’s rush for CPT has been well-documented. It’s also known that Capcom underestimated the percentage of people who actually want an arcade mode/any single-player content. A majority of folks who own SFV would say that any developer time dedicated to single-player content is an utter waste.

So here we are with a few basic facts.

  • Capcom said they won’t repackage a Super SFV or anything. (I think it would be a good idea to refresh reviews and let people feel it’s a new start, but that’s a different discussion.)
  • Developer time is going to CFN, S2 re-balancing and four more S2 characters as well as another twelve Chun-Li costumes. Note that characters & costumes make Capcom money.
  • After that will hopefully come season 3 characters. And another dozen Cammy costumes.

Thus, I don’t see why Capcom would waste any more dev time on the small percentage of current owners who want single-player content. Without a repackaged SFV to draw in new buyers, I think it’s time to give up.

Time to give up on a basic arcade mode. Time to stop wishing they’d do anything with the dolls they already have mostly developed. Time to give up on anything but the Vs. CPU “feature” they gave us. There will be no Extra Battle. No Dramatic Battle. Nothing.

I get that I’m in the minority and I guess that’s what’s frustrating. I spent the same $120 as many of other gamers. But my import of Street Fighter Zero 3 for half the price almost 20 yrs ago gave me more replay value. (That’s unfair, I realize. The online component and continual development cannot be compared). But this is just the final acceptance that we won’t likely get any single-player content because it doesn’t make much sense financially for Capcom to work on it.

Release Dates: 2017 Edition

Posted in Best / Worst, Blog, Books, Games, Lists, Movies, Music, Street Fighter, Tolkien, Uncharted on March 3, 2017 by slateman

The usual ‘post so I can check back and remember’ release-date listing! This is for my interests only, really. I should mention it’s been a good start, with a great Kreator record and a solid outing for Overkill. RE7 was a spectacular game as well. However, I’ll be honest, I don’t see 2017 as being a tremendous year. There’s no major music on the horizon and movies??? That’s kind of frustrating. Surely something will be announced at E3, right?

Today: The Legend Of Zelda: Breath Of The Wild
07 Mar: The Americans (Season 5)
29 Mar: Proof Set 2017
14 Apr: Dimmu Borgir – Forces Of The Northern Night
16 Apr: The Leftovers (Season 3 – Final Season)
26 May: Bloodline (Season 3)
30 May: House Of Cards (Season 5)
01 Jun: J.R.R. Tolkien – The Tale Of Beren And Lúthien
23 Jun: Emperor/Slayer in Norway
30 Jun: Vintersorg – Till Fjälls Del II
xx Jul: Wintersun – The Forest Seasons
22 Aug: Uncharted 4: The Lost Legacy
19 Sep: Marvel Vs. Capcom Infinite
31 Oct: Stranger Things
15 Dec: Star Wars: Episode 8 – The Last Jedi

Other Records
–A Perfect Circle
–Arch Enemy
–The Black Dahlia Murder
–Dimmu Borgir
–The Haunted
–Satyricon
–Skeletonwitch?

Other Shows?
–Taboo (Season 2?)
–Westworld (Season 2 – 2018)
–The OA (Season 2 ordered)

What To Play: 2017 Edition

Posted in Blog, Games, Lists, Metal Gear Solid, Resident Evil, Street Fighter, Uncharted, Ys on January 30, 2017 by slateman

It’s time again. Today I want to look at what’s coming up in 2017 much as I did in 2016 and also in 2015. Unsurprisingly, there are a few 2017 titles that were slated to come out last year. In Zelda’s case, we were waiting for that one way back in 2015! Regardless, a quick glance at what this year has to offer is enough to warrant genuine excitement. And let’s not forget the already-released and highly-praised Resident Evil VII! Unlike prior years, sadly, I haven’t access to GameFly and so my gaming will be greatly reduced from yesteryear. Things are also crazy expensive here in Sweden. RE7 cost 600kr which is almost $70. However, even with that number size, several of these truly feel like must-own titles. Few actual release dates so far, but that’ll change. Let’s get to it!!!

Ys Origin 2/21 Not A Priority
Horizon: Zero Dawn 2/28 Interest Piqued
Zelda: BotW 3/3 MAX
Tekken 7 6/2 Hmmm…
Battle Chasers: Nightwar TBA If the price is right…
Crackdown 3 Q4 Need an XB1 first!
God Of War TBA Could this be good?
Marvel Vs. Capcom: Infinite TBA Genuinely Psyched
Metal Gear Survive TBA Zero expectations
Red Dead Redemption 2 TBA OMFG
Super Mario Odyssey Q4 Need a Switch first!
Uncharted: TLL TBA A Must Buy
Ys III: Lacrimosa Of Dana 2017? Out in ’16 in JPN, Localize, please!
Final Fantasy XV n/a Do I have the time?
Sherlock Holmes: TDD n/a My wife and I loved the last
Overwatch n/a I should play this, right?
The Witness n/a I’d like to try this

Game Of The Year 2016: Disappointed Edition

Posted in Best / Worst, Blog, Games, Lists, Metal Gear Solid, Street Fighter, Uncharted on January 15, 2017 by slateman

gotyIn the past, I subscribed to GameFly. I’d get the latest games and while so few were truly excellent, at least I got to try them. 2016 was a tough year because I really missed out on a lot. I know. First-world problems. However, in culling through the year’s best, I realized I didn’t play most of them. Overwatch, Gears 4, The Witness…there are a few which very well could’ve been GotY, but I guess we’ll never know. Unless I come back to emend this post.

…and I may need to do that. Because the list below is an revision of last year’s list and it details the best game of the year as well as the best new IP of the year. And sadly, I have nothing for the best new IP. Looking through my trophies list (as I don’t have an XB1 and the Wii U is a joke), shows I didn’t really play that many good titles in 2016.

So, the list came down to:

  • Street Fighter V (Lack of single-player content kills it)
  • Rise Of The Tomb Raider (Not nearly as good as the reboot)
  • Zero Time Dilemma (Another fun, quirky game)
  • Far Cry Primal (Solid, alternate entry into the FC series)
  • Uncharted 4 (Writing, action, visuals, story, gameplay….)

Yup…it’s really no contest. Actually, playing through Rise Of The Tomb Raider started to bore me. The story was nonsense, the collectibles were just strewn everywhere for no reason, the gunfights were too sparse to even challenge and the locales were just so similar. I found that Uncharted 4 trumped it in every way. I cared about Drake, his brother, their relationship, Elena…the story was compelling, and the little items like Sullys one-liners, the attic portion, the games on the couch with Elena, the end…and you know, the entire middle of the game – just were top-notch. The gameplay was perfection, Naughty Dog never faltered with that portion of UC. And the locales and visuals were out of this world. I platinumed the game in just a few weeks, much like I did for the other three main entries into the series but yet the game beckons me to return. There is little as satisfying as clearing an area of baddies like that whole beach portion of the finale. Damn that was difficult!

So, while no new IP is listed here (yet? Maybe The Witness? Overwatch?), the coveted trophy goes to Drake’s epic send-off Uncharted 4: A Thief’s End. And yes, that makes 3 out of 4 titles GotY winners. Not too shabby if you ask me!!!

Year GotY New IP GotY
2016 Uncharted 4 [None…Yet!]
2015 Metal Gear Solid V Rocket League
2014 Shadow Of Mordor [Same]
2013 Tomb Raider Guacamelee!
2012 Borderlands 2 The Walking Dead
2011 Portal 2 Torchlight
2010 Red Dead Redemption Darksiders
2009 Uncharted 2 Borderlands
2008 Metal Gear Solid 4 LittleBigPlanet
2007 Uncharted [Same]

It’s worth noting that 2010’s Red Dead Redemption was a toss-up with Super Mario Galaxy 2. Both are pretty much perfect 10s in my book. Two MGS games and two Uncharted games topping this list! And Borderlands is on there twice too. Pretty cool!

Some New SF Sprites

Posted in Artwork, Blog, Game Art, Games, Street Fighter on January 14, 2017 by slateman

In celebration of Violent Ken’s appearance in the upcoming Ultra Street Fighter II: The Final Challengers and in celebration of the original release of World Warriors a lifetime ago, I’ve ripped some new animations. The first is just a pair of Violent Ken animations from SNK Vs. Capcom: Chaos from 2003. The second is a full set of the 8 World Warriors from the original SFII. No real reason otherwise. Just to do it, I suppose. Let’s see!




The Best Moments In (My) Gaming History

Posted in Best / Worst, Blog, DoDon Pachi, Games, Lists, Resident Evil, Street Fighter, The Walking Dead, Ys on January 9, 2017 by slateman

Lists never get old, but old I am. And as I turn 41 in but a month, I’ve been playing videogames for about 35 years. Through that time, I’ve played the good, the bad, the incredible and the horrendous. I figured I’d catalog some of the best moments as seen through my eyes. This is by no means comprehensive. I’ve likely missed some and assuredly your list would differ from mine. For instance, everyone’s Game of 2016 seems to be Overwatch and I never even touched it. Oh well. So here we have a list of my favorite gaming moments ever, in no particular order. Oh…and obviously there might be spoilers. That happens when you recap decades of gaming. You’ve been warned. Let’s start!

Final Fantasy VII: Aerith (1997)
I am one of the thousands whose first entry into FF was VII. Purists hated us as we missed out on the classic lore of 1 or 2 (IV), etc. But as the seventh entry into the game arrived, it also ushered in a new era of gaming. The PS1 was really in its infancy; rendered videos coupling with voice acting showed gamers what the future could contain. (Granted, the TurboCD predated this by more than half a decade, but that’s a totally different story!) Those of us who grew up on Mario and Sonic were treated to a futuristic, mature and gritty game. Characters came to life as they had never fully done before. And Aerith/Aeris appeared, the pretty florist who joins AVALANCHE to counter the absolutely-and-completely-bad-ass Sephiroth. When Cloud arrives to find her at an altar and then OMFG Sephiroth impales her! What Just Happened?

Twenty years later, main characters are almost expected to die (thanks George R.R. Martin!) A story without a twist is boring. A tale wherein the protagonist is the antagonist or there are double and triple crossings are now standard fare. But in ’97 I knew of no game that dealt with such loss. And it’s a tale that, twenty years on, still affects me.

Tomb Raider: T Rex (1996)
Although Tomb Raider has received its fair share of glory, much of 3D gaming’s success and roots are attributed to Super Mario 64. And while that’s not unfair, the years have not treated Lara Croft’s first adventure well. TR didn’t age nearly as well as SM64, but a number of average-at-best sequels also diminished the series’ name.

However, back in 1996, this game was an amazing accomplishment. Nowadays, the barren landscapes would make the young cry in boredom, at the time, “less is more” truly was the mantra. Because when things did happen upon you, be them bears or wolves, it was a big deal. The game’s minimal soundtrack and the mythical world you scoured painted a wonderful picture of exploration and excitement. And then it arrived.

Running through the lush green of some cavern in I don’t recall where, I came upon a dinosaur. Now, I can’t recall if I saw the smaller ones first, but when the T. Rex appeared it was immediately categorized in the OMFG classification. I could only hear the Monty Python voices instructing me to, “Run Away, Run Away!”

Subsequent playthroughs were obviously less terrifying. But that moment was just so grand in a game of such minimalism. After some dismal entries into the series, the reboot landed itself at my favorite game of 2013. But the impact of that first game was every bit as important as the Italian plumber’s.

Resident Evil: Dogs (1996)
I’ve uttered OMFG more than once while recounting these moments. Shock. Pain. Fright. But let us face one fact: Resident Evil itself has two entries on this list.

We shall begin back in the mid-90s wherein so many of these moments reside. I missed out on playing RE upon release but did so about a year later. This was back when PS1 games were still being sold in longboxes. A friend, I can’t recall whom, lent me this disc. And anyone who has played RE knows *exactly* what I’m going to say.

Heading down that hallway with the black-and-white checkerboard floor, I was usually cautious. It was a must in that title. But when those dogs burst out the goddamn window, I nearly shat myself. It’s one of those moments in life that brings you right back to where you were. I can recall even where I was sitting. I remember it all. My heart raced and every time I went through the hallway again (including how they mixed it up in the RE-make) brought such anxiety.

Before we head to the next entry, I should share that Silent Hill had a similar effect, however slightly less potent. The creepy town streets, the static of the radio, it truly instilled terror into me. At the time I was living in an apartment, a former nurse’s station, which happened to have black-and-white tiled floors. After a session of SH I was to go to a friend’s and meet everybody when, as I walked towards the door leading outside, the awning creaked. I paused and then an enormous amount of snow fell from the awning. Scared the crap out of me. It was no more than a few feet before me. The empty halls and darkness looming made the fright all the more powerful.

Resident Evil 4: Chainsaw (2002)

Back to RE! The series was considered on the downward slope. Everyone loved the first two entries, but even I didn’t get around to 3 or Code Veronica. And then let’s remember that between RE2 in 1998 and RE4 seven years later, we were treated to three Gun Survivor titles, two Outbreak games, RE: Zero, the REmake and a GBC title. That is a lot and it watered down the Resident Evil name.

So when RE4 came out, as a GameCube exclusive, it was easy to have expectations low. The GC had mainly catered to a younger audience. What should we expect? Well, a buddy of mine and I booted the title up and walked through the intro (that I’ve played on the GC, PS2, Wii and PS3) expectations were shaken. And when you’re in that village and the chainsaw-wielding lunatic comes after you, that sense of dread returns. And when that guy literally chopped off Leon’s head, my mouth was agape. It was grotesque. It gave me the sense that anything could happen in this title. It returned RE to the high standard the first titles represented. And it shocked the hell out of me. Now, more than a decade later, the fourth game represents a change in gaming culture much like the first one did.

The Walking Dead (2012): That Ending…

The connection to the TV show and thus the graphic novels may be scant, but to me, the episodic first season of TWD was an enormous step in gaming and one whose ending resonates through me still.

Cutting to the chase here, the game was a solid portrayal of a post-zombie-apocalypse world. My character, Lee, was likeable yet real. His relationship with Clem was similar and at that time of my life (36, with four children), it was tangible and tactile. I was Lee and Lee was me. As absurd as it sounds, that sentiment is what every game developer wants his gamer to feel. Many games give you options to chat with characters and many times I skip out on several. Not here. I gobbled up every new chance to flesh out that relationship of the imperfect father figure and the lost young girl. When she was taken, a fire within me burned. “I will get her back,” as if I had any say in the game’s script. When Lee got bitten, I cut off that arm for the better good. And when we walked amidst the zombies and Clem got us into the storage shed (or whatever it was), my teeth clenched as I wished for a happy ending. And then…

Amidst all of these gaming memories, many truly are etched into my mind. I can go back and remember where I was, what the time of my life was, how that moment affected me. When the lights came on and I saw Lee, his eyes yellowed, my heart sank. “No. NO. NO! You can’t die on me! You can’t abandon Clem!” It was terrible. It was the absolute worst thing that could happen. And as the story continued on, Lee’s fate clearly determined, it was wrenching. And finally, as the tale ended, Lee (due to my choice) handcuffed to the heater (or whatever it was), I was crushed. The game ended, with hope for the future, but it didn’t matter. Lee was gone. I was done. Utterly crushed I was, so much so that as the credits rolled and my 6th platinum trophy popped, I didn’t even care. Tears streamed forth and I stared at the TV in absolute shock. No game had ever consumed me at such an emotional level. Sure, I’d played countless hours as Nathan Drake, Mario or Lara Croft. But nothing affected me as much as that relationship between Lee and Clem…and Lee and me.

Grand Theft Auto 3: Freedom (2001)
I have never beaten a GTA game. I tinkered with the first and the second (as well as one of the expansions) but we all know it wasn’t until GTA3 that the game truly came into its own. And I never beat it. Or VC, SA, 4, 5…nope. And that’s OK. Because in the autumn of 2001, I had just started Metal Gear Solid 2. It was slow and trodding. It required moments of sitting still. Hiding. Waiting. But at the same time, GTA3 had come out and it was all-around chaos. Why do missions? Just go around destroying everything in sight, beckoning police to the pandemonium and causing more chaos. Every time I would start a mission, I’d get side-tracked and mayhem would ensue. And while nowadays there are so many games that offer this experience, this, to me, was the first of its kind. Top-notch acting and a story that was an excellent production all equaled a groundbreaking and game-changing moment in history. I didn’t end up beating MGS2 until 5 years later and while that series is in my top-10 ever, GTA3 overshadowed what ended up being my least-favorite of the MGS games.

Symphony Of The Night: Inverted Castle (1997)
I played all three original NES Castlevania titles before taking a bit of a break. While I’d tinkered with the SNES and Genesis games, I still don’t think either truly lived up to the franchise’s name. Now, the big problem with Dracula X is that it never came to American shores. While SotN is a direct sequel, it means most of us didn’t play its utterly-excellent predecessor. I only bring this up because the arrival of SotN was, to me, the best Castlevania game in ages!

We begin with a good story, silky-smooth gameplay and let us not forget the music. Oh! that music! Alucard’s animations coupled with the gothic-inspired decor painted a wonderful picture of the time and setting Konami and Iga set out to create. It is yet another entry into the ‘I can remember when I was playing this game’ category. I recall my apartment, the time of year, even the music I was listening to during those weeks. (Conversely, when I listen to that music, I think of SotN!)

However nice that story is, it’s just a tale of a nice game! In the Internet’s pre-saturation phase, we didn’t have every secret accessible on our mobile devices (as they didn’t really exist). This game encouraged exploration and upon completing the game and searching for the elusive 100%, we were all greeted with an amazing discovery. Now, explore the entire castle…upside down!!! This was a simple solution to a simpler time when storage space was limited and system memory scant. Are you serious? Just play the entire castle inverted? YES! It was brilliant and exciting and riddled with secrets. Just how I love games to be! Coupling this revelation with a renaissance of the CV series, it’s understandable that the formula was recreated over no fewer than half a dozen times in the following decade. And understandably, I played each and every one of those as well! But none had the flair or excitement that SotN did.

Asteroids: Turning (1982-ish)
My introduction to gaming began at an early age and, like everyone else at the time, I owned an Atari 2600. With the caliber of games that appeared back in that era, I can truly appreciate games of today. (Yes, I owned E.T.) One title, Asteroids, wasn’t truly an amazing game. But one afternoon at a very young age, I started on what was my first experience with achievements. High scores were a big deal back then, but my goal for that afternoon was to turn the score. Rolling meant turning the score from 999,999 back to 0. At the time, that was the equivalent of a platinum trophy. It’s not sexy…but back then it was a huge deal.

Contra: UUDDLRLR (1988)
My youth, in some ways, was defined by the interactions with my friends and my best friend Dan in particular. We became friends in the 6th grade, just as Contra was released in the USA on the NES. It was at a time before digital distribution and videogame cartridges were expensive. Therefore most games were to be played in a sitting and then played again the next day, as you couldn’t just download a new game or demo. We would play this game repeatedly. “Bored? Play Contra!” And what better way to play than with the 30-lives Konami code? Everybody knows this code and it became synonymous with gaming and cheats in general. Nowadays, with trophies and achievements, cheats are not nearly as prevalent as they were back then. But back then, push power, up, up, down, down, left, right, left, right, b, a, select, start and go! (We used the select button for the 2-player code) If it didn’t work? Press reset and do it again! The game and the code are legendary for me. A funny side-note, rumor always had it that the code wasn’t meant to be left in Gradius (where it initially appeared), but the designer forgot to remove it before shipping. Funny how things work…

Ys: Books I & II: (1990)
We all know the extent of the failure of NEC’s TurboGrafx-16 in the west. It eventually battled the SNES and Sega Genesis and lost on most commercial accounts. However, the CD-ROM add-on, while released too late to save the system, was an incredible step forward in games. From redbook audio to complete FMV scenes, it heralded a new era that truly wouldn’t be adopted for another half-decade (with the arrival of the PS1 and Saturn). The small library wouldn’t really impress but one title in particular stood above and beyond its counterparts. Falcom’s Ys compiled the first two games into one and changed how games could be represented. Book I is a short adventure, but Book II is a wonderfully-crafted tale. Full animations of Adol and the group were brighter and coupled with crystal-clear dialogues. Don’t know if anyone else can remember when they started putting voices onto cartridge games in the early ’90s. This put them to shame. Of course, it’s too bad the system was a failure.

But beyond visuals and voice acting, the music was impeccable. There was simply no other system at the time capable of outputting such high-quality audio. I still can hum the tunes of certain areas. IMO, despite its failure, NEC was way ahead of its time when it issued the TurboCD.

Street Fighter II: Animations (1992)
I’ll never forget this. After having played the original SF in arcades and then Fighting Street on the TG-16, seeing SFII is etched in my memory. It was almost 25 years ago that I walked into the arcade at the mall in Massapequa. A horde of people surrounded a cabinet and a pair of televisions were hung above for the crowd to see. Round 1 began and I stood, mouth agape, as Ryu bounced, prepared for the bout.

The title proved to be one of the most remarkable successes in videogames. Its depth and replayability are heralded as true provenance of competitive gaming. And the title’s history in the 25 years since is colorful and full. However, one of the most impressive moments for me was just seeing those animations and colorful, vibrant backgrounds popping to life. We also cannot forget the music, whose hummable themes can still be conjured up at a whim. And for anyone who lived through it, the magic of what came in the following years is also as memorable as the rest.

Advent of Achievements/Trophies (2005)
It’s so bad that now I don’t really want to play old games. I play games that I don’t necessarily want to just to obtain trophies.

That goes against everything gaming represents! But every so often I’ll get a Vita title or something and play while the kids are watching movies…all to grab a handful of trophies that truly have no significance in the world.

When the Xbox360 shipped and featured achievements, it was a cool concept. Sony, realizing they were behind, started a long string of catch-up games on the PS3, eventually patching in so many missing features. Trophies, for me, are superior to Microsoft’s achievement points. A quick look at a gamer’s stats show a number. Achievement points or Trophies, it’s all the same. I could get 5,000 bronze trophies or amass 10,000 Achievement points. However, Sony’s breakdown shows that I currently have 19 platinum trophies and I can list them all off one-by-one. In retrospect, the jump from PS2/Xbox to PS3/Xbox360 was a major step in connectivity and console ability. And there’s simply no looking back.

And looking back, I’ve played games for more than 30 years. While achievements and trophies didn’t entirely change gaming, in many ways they changed how I play them. 100%ing a game was a badge of honor, but only to show a friend who was physically present. Now you have tangible proof. Developers make trophies to lead you down certain paths, perhaps ones you’d miss otherwise. It changed how I approach games and the longevity of some titles. I cannot go back and find it sad that Nintendo franchises (other than Mario) don’t call me to complete them like Sony’s or Microsoft’s do.

Red Dead Redemption: Mexico (2010)
So much has been said about RDR and this transitional section of the title. However, like many other people, I wasn’t fully sold on the game when it came out in 2010. Grand Theft Auto in the west? As written above, I’d never beaten a GTA game and I am not particularly fond of westerns, be it the time period or the movies about it. But then you cross the threshold to Mexico and the voice of José González appears. That acoustic guitar, that empty feeling of enormity ahead. It was a spectacular moment in gaming and opened the world to be so much more than what I thought. The game continued its excellence in its writing, gameplay and the ending was phenomenal. It was beautiful and remains in many people’s memories as a high note of a game that I never knew I wanted.

DoDonPachi: Dai-Ou-Jou: Chaining Level 1 (2005)
After playing shoot-em-ups (shmups, known as shooters back then) throughout the ’80s and early ’90s, the genre died as arcades faded away and games became more elaborate. Cave continued the tradition by refining a sub-genre known as Danmaku (Bullet Hell). For those initiated, the change was profound as both depth and strategy evolved.

I was reintroduced to the genre with Cave’s DoDonPachi in the early ’00s. After following the developer for a few years, they ported the finest title in the history of shmups in 2003. I imported it day one and played the hell out of it. The game is incredibly difficult, both the gameplay and the scoring system. Its meticulousness requires such specific accuracy, many are turned off by the game. Only the best can beat it in one credit, chain entire stages and the lot. As I’ve never been very good at Street Fighter or shmups in general, I had no chance at greatness.

Until the autumn of 2005 when I dedicated myself to scoring and chaining. My scores and progress are surely mere novice material when compared to the pros of the genre. But on the 14th of September 2005, I managed to chain the entire first stage! This meant specific planning and coordinating lasers, shots and hyper usage to combo every enemy from the beginning to the end. I would later get a higher combo total before moving to Maine when my time to dedicate dwindled to nothing. However, the unbridled excitement from achieving a goal after putting in such effort…it makes this one of the most memorable moments in all my gaming history. And while many of these memories here are of the game itself, this is a personal achievement that may stand above so many others. Below a capture of my highest chain and here is my old progress log, now utterly defunct and outdated.

Well, there you have it. In finishing this up, I’ve already thought of a few more that I might need to add to part two. But since this list has been brewing for several months already, it’ll be a while until I have that prepared.