Archive for the Street Fighter Category

SF 30th Anniversary Collection: Thoughts & Speculation

Posted in Blog, Games, Street Fighter on December 26, 2017 by slateman

My excitement level for the SF30AC release is enormous but I must temper those expectations with a reality check. I’ve already written about these concerns, but I wanted to take the time to give an in-depth look at what these “arcade perfect” releases might contain. I truly believe this is one of Capcom’s greatest chances here. This could be a collection to remember forever, but a few missteps could leave us with a very empty feeling.

To start, we should look at the late ’90s. After a long wait of high expectations, Playstation and Saturn owners were treated to the first Street Fighter Collection, a disappointing two-disc compilation which was lacking the initial three releases of SFII. Of course, they would be issued later, with a few perks, as Street Fighter Collection 2. These were mostly bare-bones releases that left a bad taste in the mouth of fans even though the latter set the stage for Hyper Street Fighter II and HSF Zero.

We can fast-forward to 2006 when Capcom put out Street Fighter Zero: Fighters’ Generation. Unlike the former collection, this was utterly packed with modes, features and perks. Its sound test featured virtually every SF song ever. There were training modes in all games and dynamic battle was also present. It also featured Pocket Fighter! But the most impressive and most important part of this collection was the ability to play alternate versions with dip-switch access. The base roster of games (Zero, Z2, Z2A and Z3) exceeded the American and European versions by including a few items. It came with the American version of Alpha 2 (which had Evil Ryu) and the arcade version of Zero 2 Alpha (in addition to Z2’/A2G). It may be minor, but that attention to completion and to detail is just wonderful. Dip switches helped change every portion of each game. It changed the number of Vega’s Psycho Shots, it changed voices, dizzy effects, animations…Very infrequently are more options worse than fewer.

And that’s not even getting to Hyper Street Fighter Zero, a holy shit package that is fun, over-the-top and utterly broken. But that’s not a bad thing. I’m not even going to speculate about a MUGEN-inspired SF mishmash that simply will never happen in this collection.

And this leads us to SF30AC. The game promises arcade versions of twelve games, online support for four of them.
It also features:

  • Interactive Timeline – Could be cool for a visit or two.
  • Concept Art – I love art galleries.
  • Music Archive – How complete will this be? Can we change the soundtracks in each game?
  • Sprite Viewers – This could be really cool.
  • Background Wallpapers – There appears to be a ton of these.
  • Save States – Good for short sessions.

But the announcement doesn’t say anything about:

  • Training Mode – This is a must, this collection needs this!!!
  • Dramatic Battle – This was in all the Zero games.
  • Achievements & Trophies – Will these be like SFIII:3SOE and MVC:O?
  • Alternate Versions – Read more below.

I don’t particularly need dramatic mode, but the idea is that merely having arcade and online modes will feel a bit empty. I’m not expecting SFZ3UU Mode Mania or anything, just hoping for more than two basic modes.

More importantly, training is a necessity and easily implemented. All of these games have had a training option in a home conversion in the past.

Most importantly is finding that one tr00 arcade version to play as. Some of these are going to be very simple choices. However, for others, like Zero 3, it’s not an easy choice. For this title, we know we won’t be getting the bonus characters found in the GBA or PSP port. That’s fine. But will we see the original arcade release with 25 base fighters? Or are we looking at the Naomi version of SFZ3 Upper which, with its 33 fighters, many feel is less “pure”. There’s no real right answer here, but I would be disappointed if it were the former. Certainly Capcom has to choose one to represent the online mode, but one must hope that both would be available for offline play, much like they were in SFZFG.

And to me, this is the biggest question about the upcoming compendium of fighters. Which versions will we get? So, for completion purposes, I wanted to look at which is which, assuming we don’t get a true compendium like Fighters’ Generation was.

Street Fighter

Only one version really exists for this game, outside of its prototype. This has been included in other collections over the past few years, on a bevy of platforms. I expect very little out of this one but its inclusion is nice.

Street Fighter II: The World Warrior – 22nd May, 1991

Initial boards were issues in February with its final release in May. The 910522 ROM is certain to be used. I believe this fixed some of the early glitches (particularly with Guile). Either way, it’s classic and performing some of Guile’s heavy combos are incredibly impressive!

Street Fighter II’: Champion Edition – 3rd August, 1992

Nine months on, the first CE board was issued and later saw two revisions. The first cabinets were shipped in March, an updated ROM was seen in May and a final version came out in August. These fixed various bugs.

Street Fighter II’ Turbo: Hyper Fighting – 9th December, 1992

Due to the sheer number of bootleg ROMs, SFIIT came out merely months after CE’s final update. There were no revisions to this release. I don’t know how authentic the Xbox 360 version was, but this won’t be the first time Hyper Fighting will be online.

Super Street Fighter II – 5th October, 1993

The first SF CPSII board was issued in several regions. Though dated separately, there appears to be only two main versions, one in September and another in October of 1993. We’ll be seeing this version of SSFII.

Super Street Fighter II X – 23rd March, 1994 / 29th May, 1994

The final major SFII entry arrived merely five months after SSFII. The U.S. only received one update to the February 1994 ROM. However, the Dreamcast version in 2000 listed a different date (the second above) and also got an updated revision (00/12/22) which is likely the source of Tien Gouki. That title also shows a ??/??/?? revision which, well, we don’t know much about.

In addition, it’s all but certain we won’t see any changes found in the multitude of other versions of the game, in particular HD Remix and this year’s USFII. Considering its long-revered status, staying true to the final arcade revision is hardly a bad thing and it’ll be the first time the original version will be playable online.

Street Fighter Zero – 27th July, 1995

There were up to four different versions of SFZ though certain territories, like the U.S., only received one. On SFZFG three were selectable, the last being just seven weeks older than the first. Oh, I remember the summer of ’95 well. I thought being able to play as Adon was so cool. It’s going to be nice having this game playable. Outside of the PS1 version being made available on the PSN, SFZFG is the only release in the last 20 years.

Street Fighter Zero 2 – 30th April, 1996

Several revisions exist to this game. The last, which arrived in Brazil, is likely just the 30th April version. Recall that Evil Ryu was playable in the U.S. version and not in the final Japanese revision. Considering the game’s popularity, this may be the game we receive.

Street Fighter Zero 2 Alpha – 5th August, 1996

Z2 may be popular, but this title is the best of all the SF games IMO. It was issued in four different territories on three different dates but all are likely the same version. The date above is the Japanese date.

This game was later modified for the home version of the aforementioned Street Fighter Collection. There it was given the title SF Zero 2′ (JPN), SF Alpha 2′ (EU) and SF Alpha 2 Gold (US). These home versions are not the same as the arcade version, however. The differences are minor, but each is better than the base Z3.

The real question is whether any of these games will be featured at all in the SF30AC. I genuinely feel no collection is complete without them, as they have some functional and substantial tweaks to the game system. This really is the main reason why I am hoping Capcom gives this collection the love that SFZFG received.

Street Fighter Zero 3 – 4th September, 1998? 2001?

A full two years after Zero 2, we got the finale, an over-the-top kitchen-sink version of the Zero series. Several iterations of this title were issued as well, of course, but that’s not truly the concern.

In SFZFG, Z2A was an entirely separate game. However, for this collection, it could be considered an alternate to Z2. If that were the case, it would be awfully nice for the Naomi version of Z3 Upper to be considered an alternate of Z3.

Long story short? Will we see the CPSII version or the Naomi board replicated in this collection? Whatever your preference, I think we can agree having both would be ideal! Unfortunately, the real question is which will be online?

Street Fighter III: New Generation – 4th February, 1997

Heading back in time a little bit, SFIII:NG came out just six months after Z2A. It was a particularly prolific era in Capcom fighting history, with Pocket Fighter, Street Figther EX, the Marvel VS. series, Zero entries and SFIII all being issued within a few years.

I believe there was only one arcade ROM for SFIII:NG and we’ve only ever seen one home port of it, 1999’s SFIII: W Impact. It’s OK that this won’t be online, it’s just gonna be good to have this available.

Street Fighter III: 2nd Impact – Giant Attack – 30th September, 1997

Just half a year after NG, its successor arrived in arcades, again with no ROM upgrades. As Hugo was not complete for the February release, he arrived here in what, nowadays, would simply be a patched update. Taking a note from the Vampire series, EX moves were now available as well as Gouki’s arrival. Again, this only ever saw one home port but I look forward to playing this.

Street Fighter III: 3rd Strike – Fight For The Future – 8th June, 1999

More than a year-and-a-half later, we got 3S, what is now considered one of the most highly-regarded SF games ever. At the time, though, SFIII wasn’t particularly loved outside of the hardcore fighting community and 3S added some rather unmemorable characters.

While we saw a release on the DC, PS2, Xbox and later the PS3 and Xbox360 in the form of Online Edition, they all were essentially the arcade version. A Japanese ROM was issued a month before it was in the west and a final revision came in June. This fixed Urien’s unblockable attacks and was the basis for virtually every port moving forward (I believe).

As this will be online, it’s pretty straightforward. I’m hoping this is the ultimate version of 3S.

So, that’s that. There are a lot of questions about what exactly SF30AC will look like and what it’ll contain. Capcom can really make this a collection to remember, much like SFZFG before it. I just hope they give it the care it deserves and don’t cut corners. The $40 price tag makes me a little worried, but I’m trying to remain optimistic. We’ll find out in May!

Street Fighter: 30th Anniversary Collection Thoughts

Posted in Best / Worst, Blog, Street Fighter on December 11, 2017 by slateman

It’s finally been announced. The highly-anticipated 30th-Anniversary collection of SF games is now known. Containing (takes breath), Street Fighter, all five main iterations of SFII games, and a trio each from SF Zero/Alpha and SFIII, it’s a behemoth package with a dozen arcade titles. Four of those titles will be online with lobbies and both ranked and casual matches. In addition, we’re looking at art galleries, a sprite viewer which looks kick-ass, game-release details and a full timeline of the series. There will be a music player and even save states for its single-player modes. It sounds absolutely incredible and is one of those day-one purchases you knew you’d make before you knew it existed. The trailer, as well as the SFV:AE intro and the Sakura reveal, plus the full season 3 roster was one of the hypest (most hype?) deliveries in recent memory. And then you add that magnificent Capcom Cup finale – the losers bracket comeback by MenaRD over the legendary Tokida. It was simply marvelous.

But…

There are few things to consider here. The main thing is that these are arcade versions and not console ports. As exciting as “arcade perfect” may be, that means there may be no training, no special modes like World Tour, no Dramatic Mode. When compared to home translations of the past, these games may feel very bare-bones. I’ll say, I expect some sort of training mode out of it all, but that wasn’t mentioned in the trailer.

A second thing is that we don’t know precisely which version of each game will be made available. When you look back at SFZ: Fighter’s Generation (Alpha Anthology in the west), we had all three Zero titles alongside alternate versions, all with dip switches changing arcade board revisions. I really don’t know if this 30th Anniversary collection will entertain this attention to detail. Of course, since SFZ:FG/SFAA already had “arcade perfect” games, my fears of a very basic translation may be unfounded. But with that unclear, we simply don’t know just which version of each game to expect. Might we see the arcade SFZ2A upon which the home version of Alpha 2 Gold was based? Could Tien Gouki be playable like he was in the DC port of SSFIIX? Or is it just a basic final-revision title for each?

But enough of all these worries! Let’s look at some basic facts. There are twelve games in this package. SFIII:NG and 2I have only been ported over once, to the Dreamcast nearly 20 years ago. While they were usurped by the far-superior and all-inclusive SFIII:3S, this gives everyone the chance to play these integral parts of SF history. This also makes Zero 2, my favorite Street Fighter game of all time, available for the first time in over a decade. We can surely expect the usual filters to make it look less shitty than usual on my 55″ 4K TV. There will be wallpapers for all games. There are surely trophies and achievements which may be like the arcade ports of the last few years (SFIII:3SOE, Vampire/Darkstalkers:Resurrection, MVC:O). Everyone gets to try the original SF that I played in arcades as a pimply-faced 12-year-old. SFZ3 will be playable online for the very first time! This is just insane: a fanboy’s dream. And this fanboy cannot wait for May to arrive.

SFV: Abigail Vs. Zangief

Posted in Best / Worst, Blog, Games, Screenshots, Street Fighter on August 7, 2017 by slateman

The 8-foot-tall Abigail joined the SFV roster two weeks ago and his size is almost a joke. While Hugo already dwarfed the rest of the cast, Abigail’s inclusion tops even him. Why not compare him to the quaint size of Zangief. Funny shit.

Street Fighter 30th Anniversary Collection Wishlist

Posted in Best / Worst, Blog, Games, Street Fighter on July 31, 2017 by slateman

It feels as if it were only yesterday I imported Hyper Street Fighter II as part of the series’ 15th anniversary. It later came to the US with SFIII: 3S as a pretty sweet package. As 2017 is now more than halfway done, I remain curious as to how Capcom plans on celebrating. News started to surface this week that an anniversary collection might be coming.

As exciting as it might be, a wishlist of what could be should be reality-checked. Does anyone remember the Street Fighter Collection from back in ’97? After months of hoping for a complete compilation of SFII we ended up getting two games rather than one. Surely the arcade ROMS couldn’t fit in one collection?

That may be unfair, as we later got the excellent Fighters’ Generation / Alpha Anthology which showed Capcom could do it right. But while I should really be cautiously optimistic, I’m going to throw that caution to the wind and express my excitement over the possibilities.

With Ultra Street Fighter II newly-on shelves, I’m not sure that’ll be part of this package and they can’t realistically put out the HD Remake if USFII is already out. Hyper Street Fighter II may be more likely, but both games are just broken from a competitive standpoint. However, either game would be great for the collection and USFII may be the easiest to port over. I think a form of SFII is almost required for the 30th anniversary.

As for SFIII, a collection of all three versions would be sexy as hell, but I think a 3S Online Edition translation would suffice for most purposes. It could be done easily enough as they’ve brought Ultimate Marvel Vs. Capcom 3 and Ultra Street Fighter IV over to the current-gen systems.

Speaking of…I wouldn’t expect any original SF or SFIV games to be involved.

So what are we left with? Oh…just my favorite Street Fighter series of them all. The Zero/Alpha games launched as I got into college and the animations, style, sound effects, roster and overall feel remain the best of them all. They hearken to a different time of my life, of gaming, that whole thing. I remember going to the mall to play as Adon in SFA. I bought my first Playstation alongside a fight stick and SFA2. I imported SFZ3 and my fascination turned into an obsession. The aforementioned collection of Zero/Alpha games is so utterly spectacular and complete, I would do anything to have those games playable on the PS4.

However, that may be a bit too optimistic. That’s an awful lot of upgrading, but I truly don’t think a 30th-anniversary collection would be complete without the Zero/Alpha games. I’m not sure precisely how they could work them into this collection but I think it has to happen. It’s entirely possible we just get one game and as Zero 3 really encompasses everything the series stood for, with its Isms and vast roster, you then wonder what version of SFZ3 they’d include. The GBA and PSP versions are the most complete, but with a max resolution of 480×272, it’s simply unacceptable on a big screen. That’s a dilemma. I’d prefer not have an incomplete collection all these years later, but a full one might require too much work. Oh, if I could just get Z2A/A2G, I’d be so friggin’ happy.

I think we’re above a anything would be better than nothing. We’re a far cry from the bare-bones ports and translations of the mid-to-late 90s. There’s no reason this shouldn’t be a kick-ass collection. Having bought so many versions of SFII (no fewer than 6), SFIII (maybe 2?), SFIV (vanilla, Super, AE, Ultra, Ultra on the PS4), and now SFV (base game + 2 seasons of DLC). Please don’t fuck this up, Capcom. The 30th anniversary should celebrate US as much as it should celebrate SF.

Street Fighter EX Collection Wishlist

Posted in Best / Worst, Blog, Games, Street Fighter on July 31, 2017 by slateman

With Arika moving forward to release a new fighting game next year, we’re set to see Kairi, Skullomania, Garuda, Darun and Hokuto return to the ring.

There is no official tie to Street Fighter EX just yet and it may remain that way. However, it seems evident that Arika and Capcom have
some open relationship going, as EX characters appeared on the CFN portal.

It’s never been a viable topic to even imagine an EX collection, but with the new changes, one might wonder: could this actually happen? Certainly I am not the only person who would be elated if Fighting EX Layer (unofficial working title) actually turned out to be SFEX4, however it is ultimately extremely unlikely. The small Japanese team was taking input from people at SDCC which means they don’t have the big backing Capcom would offer, particularly with the name Street Fighter affixed. However, one could just imagine the possibility of a collection of the first three SFEX games actually coming to be.

They would likely have to come to the PS4 only, as the trio of games never appeared on any other home console. And while the first two games had basic arcade version that differ from the final ports, it seems unlikely those versions would ever be playable. The only real issue would be the requisite online play. Outside of that, the remainder of the games could truly remain the same. From the great trials to the training mode to the arcade options, it could be a very straightforward game. I don’t need enormous major changes. Just a nice game choice splash screen and the full games ported over. However, maybe I’m being naïve. Perhaps it’s not quite so simple without fully remastering them. If it were possible, I would gladly plunk down the cash for:

  • Street Fighter EX + Alpha (PS1)
  • Street Fighter EX2 + (PS1)
  • Street Fighter EX3 (PS2)

How sweet would that be? As usual, the sheer awesomeness is directly proportional to the unlikeliness of it actually happening. *sigh*




New FAQs: Nex Machina & MVCI

Posted in Blog, Games, Guides, Street Fighter on June 28, 2017 by slateman

With summer vacation upon us I tossed together a pair of new FAQs. The Marvel Vs. Capcom Infinite story demo is out and I figured I’d organize the skeleton of what may be a future FAQ. For now it’s just a complete move listing, but we’ll see if the game is good enough to expand it.

Second is a Nex Machina Secrets Guide. This details locations for every hidden exit, secret human, beacon and visitor and was a fun one to write. Just quick updates for today, but it’s been a long time since I worked on two FAQs in such a short span of time.

SFV: Giving Up Hope On Single-Player Content

Posted in Best / Worst, Blog, Street Fighter on April 22, 2017 by slateman

Had SFV launched with the full Story Mode, it likely would’ve gotten slightly better review scores. That would’ve led to better sales…but the game’s rush for CPT has been well-documented. It’s also known that Capcom underestimated the percentage of people who actually want an arcade mode/any single-player content. A majority of folks who own SFV would say that any developer time dedicated to single-player content is an utter waste.

So here we are with a few basic facts.

  • Capcom said they won’t repackage a Super SFV or anything. (I think it would be a good idea to refresh reviews and let people feel it’s a new start, but that’s a different discussion.)
  • Developer time is going to CFN, S2 re-balancing and four more S2 characters as well as another twelve Chun-Li costumes. Note that characters & costumes make Capcom money.
  • After that will hopefully come season 3 characters. And another dozen Cammy costumes.

Thus, I don’t see why Capcom would waste any more dev time on the small percentage of current owners who want single-player content. Without a repackaged SFV to draw in new buyers, I think it’s time to give up.

Time to give up on a basic arcade mode. Time to stop wishing they’d do anything with the dolls they already have mostly developed. Time to give up on anything but the Vs. CPU “feature” they gave us. There will be no Extra Battle. No Dramatic Battle. Nothing.

I get that I’m in the minority and I guess that’s what’s frustrating. I spent the same $120 as many of other gamers. But my import of Street Fighter Zero 3 for half the price almost 20 yrs ago gave me more replay value. (That’s unfair, I realize. The online component and continual development cannot be compared). But this is just the final acceptance that we won’t likely get any single-player content because it doesn’t make much sense financially for Capcom to work on it.

Release Dates: 2017 Edition

Posted in Best / Worst, Blog, Books, Games, Lists, Movies, Music, Street Fighter, Tolkien, Uncharted on March 3, 2017 by slateman

The usual ‘post so I can check back and remember’ release-date listing! This is for my interests only, really. I should mention it’s been a good start, with a great Kreator record and a solid outing for Overkill. RE7 was a spectacular game as well. However, I’ll be honest, I don’t see 2017 as being a tremendous year. There’s no major music on the horizon and movies??? That’s kind of frustrating. Surely something will be announced at E3, right?

Today: The Legend Of Zelda: Breath Of The Wild
07 Mar: The Americans (Season 5)
29 Mar: Proof Set 2017
14 Apr: Dimmu Borgir – Forces Of The Northern Night
16 Apr: The Leftovers (Season 3 – Final Season)
26 May: Bloodline (Season 3)
30 May: House Of Cards (Season 5)
01 Jun: J.R.R. Tolkien – The Tale Of Beren And Lúthien
23 Jun: Emperor/Slayer in Norway
30 Jun: Vintersorg – Till Fjälls Del II
xx Jul: Wintersun – The Forest Seasons
22 Aug: Uncharted 4: The Lost Legacy
19 Sep: Marvel Vs. Capcom Infinite
31 Oct: Stranger Things
15 Dec: Star Wars: Episode 8 – The Last Jedi

Other Records
–A Perfect Circle
–Arch Enemy
–The Black Dahlia Murder
–Dimmu Borgir
–The Haunted
–Satyricon
–Skeletonwitch?

Other Shows?
–Taboo (Season 2?)
–Westworld (Season 2 – 2018)
–The OA (Season 2 ordered)

What To Play: 2017 Edition

Posted in Blog, Games, Lists, Metal Gear Solid, Resident Evil, Street Fighter, Uncharted, Ys on January 30, 2017 by slateman

It’s time again. Today I want to look at what’s coming up in 2017 much as I did in 2016 and also in 2015. Unsurprisingly, there are a few 2017 titles that were slated to come out last year. In Zelda’s case, we were waiting for that one way back in 2015! Regardless, a quick glance at what this year has to offer is enough to warrant genuine excitement. And let’s not forget the already-released and highly-praised Resident Evil VII! Unlike prior years, sadly, I haven’t access to GameFly and so my gaming will be greatly reduced from yesteryear. Things are also crazy expensive here in Sweden. RE7 cost 600kr which is almost $70. However, even with that number size, several of these truly feel like must-own titles. Few actual release dates so far, but that’ll change. Let’s get to it!!!

Ys Origin 2/21 Not A Priority
Horizon: Zero Dawn 2/28 Interest Piqued
Zelda: BotW 3/3 MAX
Tekken 7 6/2 Hmmm…
Battle Chasers: Nightwar TBA If the price is right…
Crackdown 3 Q4 Need an XB1 first!
God Of War TBA Could this be good?
Marvel Vs. Capcom: Infinite TBA Genuinely Psyched
Metal Gear Survive TBA Zero expectations
Red Dead Redemption 2 TBA OMFG
Super Mario Odyssey Q4 Need a Switch first!
Uncharted: TLL TBA A Must Buy
Ys III: Lacrimosa Of Dana 2017? Out in ’16 in JPN, Localize, please!
Final Fantasy XV n/a Do I have the time?
Sherlock Holmes: TDD n/a My wife and I loved the last
Overwatch n/a I should play this, right?
The Witness n/a I’d like to try this

Game Of The Year 2016: Disappointed Edition

Posted in Best / Worst, Blog, Games, Lists, Metal Gear Solid, Street Fighter, Uncharted on January 15, 2017 by slateman

gotyIn the past, I subscribed to GameFly. I’d get the latest games and while so few were truly excellent, at least I got to try them. 2016 was a tough year because I really missed out on a lot. I know. First-world problems. However, in culling through the year’s best, I realized I didn’t play most of them. Overwatch, Gears 4, The Witness…there are a few which very well could’ve been GotY, but I guess we’ll never know. Unless I come back to emend this post.

…and I may need to do that. Because the list below is an revision of last year’s list and it details the best game of the year as well as the best new IP of the year. And sadly, I have nothing for the best new IP. Looking through my trophies list (as I don’t have an XB1 and the Wii U is a joke), shows I didn’t really play that many good titles in 2016.

So, the list came down to:

  • Street Fighter V (Lack of single-player content kills it)
  • Rise Of The Tomb Raider (Not nearly as good as the reboot)
  • Zero Time Dilemma (Another fun, quirky game)
  • Far Cry Primal (Solid, alternate entry into the FC series)
  • Uncharted 4 (Writing, action, visuals, story, gameplay….)

Yup…it’s really no contest. Actually, playing through Rise Of The Tomb Raider started to bore me. The story was nonsense, the collectibles were just strewn everywhere for no reason, the gunfights were too sparse to even challenge and the locales were just so similar. I found that Uncharted 4 trumped it in every way. I cared about Drake, his brother, their relationship, Elena…the story was compelling, and the little items like Sullys one-liners, the attic portion, the games on the couch with Elena, the end…and you know, the entire middle of the game – just were top-notch. The gameplay was perfection, Naughty Dog never faltered with that portion of UC. And the locales and visuals were out of this world. I platinumed the game in just a few weeks, much like I did for the other three main entries into the series but yet the game beckons me to return. There is little as satisfying as clearing an area of baddies like that whole beach portion of the finale. Damn that was difficult!

So, while no new IP is listed here (yet? Maybe The Witness? Overwatch?), the coveted trophy goes to Drake’s epic send-off Uncharted 4: A Thief’s End. And yes, that makes 3 out of 4 titles GotY winners. Not too shabby if you ask me!!!

Year GotY New IP GotY
2016 Uncharted 4 [None…Yet!]
2015 Metal Gear Solid V Rocket League
2014 Shadow Of Mordor [Same]
2013 Tomb Raider Guacamelee!
2012 Borderlands 2 The Walking Dead
2011 Portal 2 Torchlight
2010 Red Dead Redemption Darksiders
2009 Uncharted 2 Borderlands
2008 Metal Gear Solid 4 LittleBigPlanet
2007 Uncharted [Same]

It’s worth noting that 2010’s Red Dead Redemption was a toss-up with Super Mario Galaxy 2. Both are pretty much perfect 10s in my book. Two MGS games and two Uncharted games topping this list! And Borderlands is on there twice too. Pretty cool!