Fortunately, I don’t really care what people think. Because…well…this appears to be a complete waste of time. However, upon final inspection, I quite like it, and that’s all that friggin’ matters…got it? Well, since I started going through Ratchet & Clank HD this past week, I’ve been thoroughly enjoying the game. Getting all the gold bolts, skill points, weapons, etc. has been a cool challenge and a nice memory (unlike that THPSHD DLC) Anyhoo, it’s been a lot of fun and so I had that stupid inspiration to collect every R&C logo from every game. I was surprised to find so many!!! I compiled all the Japanese releases, one French and another Spanish and tossed in all the alternate European titles. It’s absurd…and that’s why I love it. Head over to my main site for the complete collection of R&C logos. Just be prepared for it to be a waste of your time. A good waste.
Archive for the Games Category
Ratchet & Clank Logo Collection
Posted in Best / Worst, Blog, Game Art, Games with tags Logos, Ratchet & Clank on January 29, 2013 by slatemanMini-Review: Ratchet & Clank HD
Posted in Best / Worst, Blog, Games, Reviews with tags Darksiders, Playstation +, Ratchet & Clank on January 25, 2013 by slatemanI played through the first three Ratchet & Clank games back in 2002-2004 and loved every minute of them. I am fairly certain I went back to the second and beat it again at a later date. I own the two R&C Future titles as well, though a friend has lost A Crack In Time. :( Anyhow, I love the series and this week’s PSN update was just too good to be true. The first R&C HD remake was 75% off for PS+ subscribers? $3.75 for the game? Couldn’t turn that down and I’ve been enjoying my purchase the past few days.
I’m still recovering from this surgery and I haven’t done much of anything so it’s been nice to get some game time in. (I’ve also been playing Darksiders as it’s free for PS+ subs, how awesome is this service?!) Anyways, it’s been great fun going back to the series’ roots. You can see how certain things were tweaked later, and for the better. Not having more slots for quick select makes things slightly annoying but man, this game is still pretty solid a decade later! The gameplay is still superb and so many little details were innovative and fresh for 2002 (getting rid of the standard ‘lives’ is one of my favorite changes to gaming around that time.) I’m at the very end now and looking through the trophies, I doubt I’m going to rush forth and try to get the platinum. However, it’s spectacular and if by any chance Going Commando or Up Your Arsenal are on sale too, I’m going to have to plunk down a few more bucks. TOTALLY loving PS+ right now.
Massive SFG Update Is A Go!!!
Posted in Best / Worst, Blog, Game Art, Games, Street Fighter, Web Design on January 24, 2013 by slatemanI couldn’t contain myself the other day and spilled the beans but today the huge update is live. Having tweaked more than two dozen different sections by adding posters, new galleries, fixing old ones and revamping a few pages, it’s easily the biggest update since the site launched 11 years ago. And, congrats to me for another long-running site. Crumbling Flesh turns 18 this year, the empty shell that is Planet Tony Hawk would be 14 and this one 11. Rock on! I was psyched to make this big update, giving me 106 galleries in this humble site. Here are the samples I listed over there. Excellent!!!
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SF3-2I | SFZ3 |
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MSF | SFXT |
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Street Fighter Galleries: Enormous Update
Posted in Best / Worst, Blog, Game Art, Games, Street Fighter, Web Design on January 22, 2013 by slatemanI’ll be posting a huge update over at Street Fighter Galleries soon, in honor of the site’s 11th anniversary. What turned out as a few gallery updates has become an enormous undertaking. By my latest count, I’ve updated or added no fewer than 23 galleries and added at least a half dozen posters. So…while I want to wait to post the big update, I’m also psyched to fix a lot of things that were slightly broken (10 year old code) and also fill some gaps that were missing. This last update of the day was to Marvel Super Heroes Vs. Street Fighter. Never one of my favorite games, its art is impressing me lately! Check out the new updates!


THPSHD Revert Pack
Posted in Best / Worst, Blog, Games, Personal, Reflection, Tony Hawk Series on January 19, 2013 by slatemanI’m a month and a half late to the game but I’m going to come right out and say it doesn’t matter.
Playing through the THPS3HD Revert Pack was bittersweet around every corner. Every element of my game time had that tinge of sad nostalgia. See, THPS3 came out in the autumn of 2001 and it remains my least favorite of the main Tony Hawk titles. That’s saying a lot, considering there were so many. Then add the fact that my beloved Hawk site Planet Tony Hawk is now dead. Finally, as I tried to get online and couldn’t find an available game, it all hit me hard. That ‘news’ that was evident to the world years ago…Hawk Games, gaming, my entire life – they’re not quite what they used to be.
Ah, there he goes being overly-dramatic again! No, screw that. THPS 3 is the worst Hawk title and I knew it, even back when I started making money off the whole deal. I had a good ride but something changed when Hawk 3 came and every one of us who played it back in ’99-’00 knew it. See, THPS 3 was when things really started getting rushed. In order to make the PS2’s launch, in order to have THPS 4 on shelves in the autumn of 2002, in order to keep the train moving. Let’s not forget the third game appeared on nine different platforms. They money train was going and nothing was going to stop it. Now, the masses ate this shit up which kept things going, which effectively diminished the quality. So…when I boot up a game and play the Airport as a level…it doesn’t bring happy nostalgia.
Anyways, what do we get with the revert pack? Reverts! L.A., Canada & the Airport! Two new pro skaters & two novelty skaters! Well, for $5, that’s actually pretty good – and contrary to early reports, you can use reverts in the original THPSHD levels. As for skaters, Steve Caballero & Geoff Rowley appear and both are welcome. Rowley was in the first five Hawk games and I loved having Cab in the game. As for the other two skaters? James Hetfield! It must be great skating as him! I mean, he was a skater during the mid-80s and he busted his arm twice while doing so. Robert Trujillo is less interesting, but hey, it’s Metallica. The problem is that I’ve already beaten career mode and have zero interest in doing it again.
As for the levels, I positively hate them. All three were revisited back in THUG2 and they’re no different here. I don’t know – I think they look terrible. OK, that’s strong, but with this HD facelift, I expected things to look…better!
Finally, the revert. It was the redefining element of THPS 3 and I think that’s where problems started. While THPS 4’s spine transfers were a smaller, yet more realistic upgrade, the revert was just madness. What started with ingenuity in THPS and THPS 2 now became utter absurdity. Combos went on forever and pre-planned lines effectively reduced my creativity to a button mash-fest with balance. As I skated through the airport today, it was the same. It was 2001 all over again and for me, it wasn’t a good thing.
As an overall package it feels like it lacks the shine we all grew accustomed to in those heyday years. I may groan over THPS 3 vs other titles but it was packed with hidden areas, cheats, skaters, etc. This DLC doesn’t have any new trophies/achievements and it does a poor job of telling you precisely what you’re getting.
But listen…the DLC costs $5 and while I don’t know stats, I’m sure it’s sold a decent amount. I can’t really complain about the DLC as much as the source content. What once was a huge part of my life is now relegated to disappointment. While I went back to THPSHD a fair number of times this summer, I don’t feel much of a beckon now. I think it’d be cool to see a THPS 4 DLC with spine transfers, Kona, London? Moscow? Hmm…maybe not. THPS 4 also came with vehicles, more skitching…Hmmm. I don’t know what I want – maybe that’s the problem. Maybe it’s time for me to retire from Hawk gaming for a little while. A long while, sad as that might be.
Skyrim: Part Deux
Posted in Blog, Games, Skyrim on December 30, 2012 by slateman
Skyrim
But, the year is about to end and it’s time to start thinking about the year’s best stuff – and Skyrim has to be in there. Sure, Draugrs got pretty boring after a while and I don’t have much interest in mixing Orange Dartwing and Mudcrab Chitin (WTF is chitin?). But, I figured I’d see how much more was left in the main storyline.
After loading an older save and losing whatever progress in that one dungeon, I set my scopes for Winterhold (still had never been there before) and embarked.
90 minutes later I had traveled maybe halfway between my closest fast-travel location and Winterhold. Friggin’ Yngvild! Precisely what waylaid me for 60+ hours this spring has done it again! “Ooh, a cave…well…I mean, we gotta check it out, right Annekke Crag-Jumper? Annekke?” Haha…ah, there she is! I got nervous there for a second. I do wonder if Lydia’s body is still there. I digress…
Yeah, so I just had to explore that cavern and this is why I never beat the game.
However, as I began to wander Skyrim’s frozen northlands, the grandeur of this game returned to me. Jeremy Soule’s sweeping score came back to me. I’ve played few games whose soundtracks were more fitting than this. It epitomizes exploration. Sweeping in scope, soothing in its beauty; grand and vast are its boundaries. As the sun set on Fredas, the 9th of Frostfall, I felt peace but yet excitement at what may lie over the next hill.
I probably will never dedicate enough time to Skyrim. I will complete it; it deserves that much. It will also be mentioned on my Best of 2012 article…whenever that surfaces. I’m so glad I went back to this game, even if just for an evening.
DoDonPachi: Sai-Dai-Ou-Jou – Localization?!?!
Posted in Blog, DoDon Pachi, Games on December 29, 2012 by slatemanI somehow missed this, but last month, SiliconEra announced that Cave announced that they were looking into a simultaneous Japanese/Western release for DoDon Pachi: Sai-Dai-Ou-Jou on the 360! This is spectacular news! Of course, I’ll believe it when I see it, but…WOW…i’m psyched. Obviously I’m a big DDP fan (and here, and 2 FAQs) so this is a big deal. Will be crossing my fingers on this one! :D
Street Fighter X Mega Man Art
Posted in Blog, Game Art, Games, Street Fighter, Web Design on December 28, 2012 by slatemanEven as a long-time Mega Man fan, I have almost zero interest in this title. The grand celebration of the Blue Bomber’s 25th anniversary has come out as a free, downloadable, fan-made title and it’s nothing short of OK. That’s not fair, I haven’t really given it enough love, but I did check it out and was left feeling underwhelmed. In any event, I’ve captured the character artwork, as basic and lame as it is. I figured I should post them over at SFGalleries. In fact, it’s my 93rd gallery with another 6 bonus galleries…that means the next is my 100th; that’ll be a nice way to celebrate the site’s 10th anniversary. Let’s see what we have:








Mini-Review: Borderlands 2 – Yes!
Posted in Blog, Borderlands, Games, Reviews, The Walking Dead on December 25, 2012 by slatemanA few weeks back I was chugging along in Borderlands 2 when I figured I’d call it quits for the night. My buddy, Mat wasn’t around to play online so I said, “What the hell,” and hopped online, something I hadn’t done in BL2 yet. Turns out, I joined a game that was precisely where I was and we blitzed through the remainder of the game in a four-player carnage-fest. It was insanity. It was awesome. Our connection was spectacular, the enemies and loot were superb and it was a hell of a lot of fun.
Now, in the grand scheme of things, BL2 had a better story, a few new tweaks and shiny new guns but it wasn’t that different from BL. This may affect the Game of the Year rankings – as The Walking Dead was nothing like anything I’d ever played before. However, BL2 was brilliantly executed and left me with a TON left to do. Two DLCs, two more to come, a second playthrough and a bunch of golden keys to use (L00t!)
I can’t say enough about this game, really. It has everything I wanted in a game and I’m still playing it (three months after its release). Definitely one of the year’s best and certainly one of the best of this generation IMO, trumping BL with certainty. Love it!!!
Vampire Resurrection: Continued!
Posted in Blog, Game Art, Games, Web Design with tags Darkstalkers, vampire on December 25, 2012 by slatemanThree updates in one day? All on Vampire/Darkstalkers? OK! With 40 minutes until Santa arrives, I’m pretty psyched. My wife is going to be psyched about her new iPod and bluetooth headphones. As for me…I don’t know what I’m getting. I think a new video camera is out of the question, and she doesn’t seem to like my cubing obsession (such a strong word!) We’ll see in about 8 hours! Until then, the last set of Vampire Resurrection art has come out and it’s pretty sweet. This finishes the gallery and is one of the strongest sets of art Capcom has put out in a long time. Check it all out and here’s your sample…
